It's been just over a month since we revealed The Great Internationale and since then you have placed well over 200,000 votes on our website. We now have our hands full as we work with fan communities and localisation companies to try to bring you Disco Elysium's 1,000,000 words in new languages.
The current translations are going strong thanks to the hard work being put in by each team. We'll have more to share about them all soon as they get closer to being finished. Meanwhile be sure to keep an eye on the website tracker for all of the progress updates.
Russian team update
The Russian translation of Disco Elysium is now being managed by Testronic (who are also doing the German and French translations).
The community team provided a strong start for the translation that will be continued with a bigger team. This means we can ensure maximum quality, efficiency, and respect for the Russian language -- which is especially great as Disco Elysium owes so much to Soviet culture and history.
Additionally, we are very thankful for the superb work the fan team have done, they won't go unrecognised or unpaid for it. A couple of the team's members will continue working on the translation with Testronic from within the community.
What's next?
All your votes and messages as part of The Great Internationale over email and social media have pointed us in the many directions we're moving in now. Once we are sure that we have everything in place we will make announcements about translations for each new language separately. We will do our utmost to ensure quality and deliver it.
A super massive thanks to everyone for showing their love and for voting over the past few weeks, as well as those who bought Disco Elysium and put it on their wishlists. It helps us and the game out immensely. More soon!
¿Estás listo? Prenez un verre mes amis. Начинаем... We're going international! (Are you ready?) (Grab a glass my friends.) (We're starting...)
Disco Elysium is being translated and localized into new languages, hot and fresh off the tongue. Even better is that it's being done by you – our wonderful community.
We're working with hand-picked teams of dedicated fans to ensure they have everything they need to get you the game and its million words in your language. It's properly happening. In full and with flair. Nothing can stop The Great Internationale. The languages currently in progress are:
Spanish
Korean
Russian
Portuguese-Brazilian
And that's not all… We've teamed up with Testronic Labs, a translating powerhouse with internationale prestige, to add two more languages to that list:
We can't thank you all enough for the love and support you've shown so far. Nothing keeps us going more than your kind words and seeing your incredible fan art and fiction. We hope to keep up such beautiful exchanges long, long into the future.
Starting with our...
Working Class Update!
We've been working hard on optimizing Disco Elysium so that it runs on as many hardworking machines as possible. No matter how old or low-tech they may be!
If you found that your computer struggled to run Disco Elysium before then this update will hopefully remedy that. Many more people can play for the first time, or have a much better and smoother experience than before. This one's for all our bratan keeping it real by booting up games on their ancient potato machines.
With this latest update, Disco Elysium's minimum specs have been dropped down to Mariana Trench levels. That goes for both the Windows PC and Mac versions.
New PC minimum:
Windows 7 and DirectX 11 compatible video card (integrated or dedicated with min 512MB memory). 2GB RAM, Intel Core 2 Duo, 20GB hard disk space.
New Mac minimum:
MacBook Pro: from mid 2009
MacBook Air: from mid 2012
iMac: from late 2009
Mac Pro: from late 2008
Mac mini: from 2009
* An OpenGL capable system * The higher fan speeds are normal effect, fans run faster when 20% or more of CPU capacity is used. * These are the oldest tested machines, we cannot guarantee all different specs run but we tried to push specs as low as possible without sacrificing gaming experience. We're determined to take it further too. We're going to try to keep optimizing so low that we break through the crust on the other side of the planet. Show us your scrapheap calculators and rusty adding machines and we'll give it a go. Disco Elysium for all!
Patch notes for version PC version c9a92687 and Mac version 0cfead62 (viewable in the F1 menu, bottom right)
First - moved to a new version of Unity, which itself has tons of optimizations and goodies.
Hunted, found and fixed weird cases on some resolutions where the last word of the sentence was missing. Like …
Corrected some typos and some wordings, to mean things. To say stuff.
Literally, hundreds of optimizations throughout the game and graphics engine, to streamline the code and to make it less resource hungry. To reach a wider audience.
Fixed some animations - like fixing out of sync hands.
Fixed some other animations - running and walking around after consuming various liquids
Fixed broken menu navigation functionality. All that was accessible is still accessible.
Updated end-credits. Play it through to see some new names!
We've been working extra hard to bring you Disco Elysium on the Mac. Please enjoy the new and improved Disco Elysium featuring performance enhancements and optimizations across the board - running the best and smoothest it's ever been.
And an absolutely massive thank you to all our fans for sticking with us through all of this! Much of your lovely artwork can be seen in the trailer and we're super grateful you were willing to let us feature it. Extra special shout out to our Discord fam!
It’s time for The Great BAFTA Sale! That’s right, everything is on sale. Disco Elysium, the Digital Artbooklet and Soundtrack Bundle, and the Standalone Soundtrack are -25% all week long to celebrate our nominations in this year’s BAFTA Games Awards.
The wonderful British Sea Power are also nominated for their work on the Original Soundtrack of Disco Elysium so please do check out their work.
We’re incredibly honoured to be recognised by BAFTA in 7 different award categories and to be nominated alongside so many amazing studios and developers.
DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)
Removed plaza fog post tribunal. Air should be much clearer now.
Fixed issue after certain dream wake up animation triggering.
Missing localized name in announcements when changing language fix - No more nameless characters in game.
Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
XML Cash Update - We fixed something money related!
Missing localization on substance tooltip in Main Character’s portrait
Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
Fixed flickering trees - they only flickered when you blinked…
Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.
Remember to report any bugs you may find! - Bug Report - Many thanks!
DISCO ELYSIUM Patch notes for version 1db6ba64 (viewable in the F1 menu, bottom right)
Annoying tab bugfix in character sheet
Added additional checks to game start up sequence to make sure when you want to get into game you can get into the game.
Thought Cabinet formatting fix - clearer thinking comes handy
Inventory text formatting fix - you gotta know what you have
Fixing issue with players being able to load initial level multiple times and cause esc menu to bug out and fixed pressing enter to start game in archetype selection. No escape of the escape key spamming.
Changed engage, interrupt triggering to prevent some and some other characters from being stuck in animation. Cannot tell which ones - spoilers!
Adding localized name in announcements when changing language
Adding localization for revert buttons tooltips in charsheet and substances notifications
Remember to report any bugs you may find! - Bug Report - Many thanks!
We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
Improved animations!
Fixed issue where opening the journal would open the map tab.
Fixed issues with that darn plastic bag.
Fixed issue where Karaoke scene would get stuck if you passed or failed.
Fixed over saturation issue when using ‘Modest’ Shader Quality.
Added all whitechecks to the journal map.
Improved cutscenes and optimized them.
Graphics tweaks and UI improvements.
Fixed various clipping issues.
Gamma adjustments for better visuals with higher dynamic range monitors.
Improvements to textures in the game.
Tweaks to sound effects.
Tons of typo fixes.
We're also up for exactly 7 BAFTA's on April 2nd! It's an incredible honour for us and a super-massive congratulations to everyone involved.