Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 1db6ba64 (viewable in the F1 menu, bottom right)
  • Annoying tab bugfix in character sheet
  • Added additional checks to game start up sequence to make sure when you want to get into game you can get into the game.
  • Thought Cabinet formatting fix - clearer thinking comes handy
  • Inventory text formatting fix - you gotta know what you have
  • Fixing issue with players being able to load initial level multiple times and cause esc menu to bug out and fixed pressing enter to start game in archetype selection. No escape of the escape key spamming.
  • Changed engage, interrupt triggering to prevent some and some other characters from being stuck in animation. Cannot tell which ones - spoilers!
  • Adding localized name in announcements when changing language
  • Adding localization for revert buttons tooltips in charsheet and substances notifications
Remember to report any bugs you may find! - Bug Report -
Many thanks!


《极乐迪斯科》中文语言更新公告2020年3月20日
《极乐迪斯科》1db6ba64版本更新说明(在菜单界面按下F1可在右下角查看版本号)

  • 修复了人物属性栏的一个Bug。
  • 在开始的场景序列中加入了额外的检定,以确保玩家可以在想正式开始游戏时能够正常开始。
  • 修正了思维阁的一个版式问题。
  • 物品栏文本排版修正 - 现在你能清楚知道自己有什么物品了。
  • 修正了玩家反复读取最初关卡并导致ESC菜单失效的问题。修正了在选择了原型后按回车键不能进入游戏的问题。
  • 修复某些角色在互动中动画卡机的问题。不能剧透是哪些角色哟!
  • 修正了个别文本显示为英文的问题。
  • 加入了“撤销”按钮的工具栏提示翻译。
记得把你遇到的Bug反馈给我们!
非常感谢!

问题反馈流程:
1.描述游戏中遇到的问题,并附上当前游戏版本号。如果能配图那就太好了!
2.找到自己的player log文件并发送至 discoelysiumchina@gmail.com
3.找到自己的游戏存档文件并发送至 discoelysiumchina@gmail.com
注1.如何获取游戏当前版本号?在游戏主菜单点击new game或者load game开始游戏后,按下F1键,右下角有一串字符就是游戏当前版本号了。
注2.player log文件位置:如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Player.log
注3.存档位置如果系统安装在D盘,[则后面的C:\替换为D:\] C:\Users\<用户名>\AppData\LocalLow\ZAUM Studio\Disco Elysium\Savegames\
满足以上3点有利于Bug的及时定位和解决,感谢大家对游戏的支持。
Mar 18, 2020
Disco Elysium - The Final Cut - Harry


Hey all!

We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
  • Improved animations!
  • Fixed issue where opening the journal would open the map tab.
  • Fixed issues with that darn plastic bag.
  • Fixed issue where Karaoke scene would get stuck if you passed or failed.
  • Fixed over saturation issue when using ‘Modest’ Shader Quality.
  • Added all whitechecks to the journal map.
  • Improved cutscenes and optimized them.
  • Graphics tweaks and UI improvements.
  • Fixed various clipping issues.
  • Gamma adjustments for better visuals with higher dynamic range monitors.
  • Improvements to textures in the game.
  • Tweaks to sound effects.
  • Tons of typo fixes.



We're also up for exactly 7 BAFTA's on April 2nd! It's an incredible honour for us and a super-massive congratulations to everyone involved.
  • Artistic Achievement
  • Debut Game
  • Game Design
  • Music
  • Narrative
  • Original Property
  • Best Game

Tune in here to watch on April 2nd - https://t.co/6Jm9A8wFNR?amp=1

Talk again soon!
Feb 28, 2020
Disco Elysium - The Final Cut - ZAUM_Dani

THE COONZ IN DA HAUSS

Cuno was voiced by the absolutely sublime Dot Major and designed by Aleksander Rostov. Get the game during our accompanying -20% SALE which will last until Monday!

Dot Major @dotmajor - https://www.instagram.com/dotmajor/?hl=en
Aleksander Rostov @rostovjanka - https://www.instagram.com/rostovjanka/?hl=en

https://store.steampowered.com/app/632470/Disco_Elysium/
Disco Elysium - The Final Cut - Harry


Disco Elysium is now on sale for an entire week to celebrate 132 consecutive days of absolute madness. Thank you for checking out the game, for supporting us, thanks for writing and telling your friends about us. Keep it surreal!

https://store.steampowered.com/app/632470/Disco_Elysium/

Awards and Nominations:
  • The Game Awards - Best Narrative, Best Independent Game, Best RPG, Best Indie
  • New York Game Awards - Best Indie Game, Best Writing
  • 23rd Annual D.I.C.E. Awards - Outstanding Achievement in Story
  • Dreamhack - Sleeper Hit, Leap of Faith
  • Shortlisted - MCVUK/Develop - Visual Innovation of the Year, Gameplay Innovation of the Year, Narrative Innovation of the Year
  • Nominated - SXSW Gaming Awards - Video Game of the Year
    Matthew Crump Cultural Innovation Award, Excellence in Art, Excellence in Design, Excellence in Musical Score, Excellence in Narrative
  • Nominated - Game Developers Choice Awards at GDC - Best Narrative, Best Visual Art, Best Debut (ZA/UM), Innovation Award
  • Nominated - 55th Annual Nebula Awards - Game Writing

Features and Updates

New feature updates include a HARDCORE MODE for those who love a decent barely-getting-by simulator. An U l t r a w i d e resolution for those wielding horizontally inclined projection systems - truly the best way to experience Elyisum. And of course a standalone soundtrack available for every fan of British Sea Power and Disco Elysium.



https://store.steampowered.com/app/1233220/Disco_Elysium_Soundtrack/



Be sure to check out our official Discord for a good bit of community action (the #create-a-bit-of-art channel is extra spicy) - https://t.co/IjL60ZzeGV?amp=1

And our inspiration and recommendation round-up for all things Disco Elysium.
https://steamcommunity.com/games/632470/announcements/detail/3334287173823797601

We're working on optimizing performance, patching common bugs, and adding accesibility features daily.

(Stay tuned for news about Disco Elysium for a wider audience!)
Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 579003ab (viewable in the F1 menu, bottom right)
  • Fixed issue with getting stuck if you opened the journal while closing the Kineema door.
  • Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.
  • Fixes for dialogue getting stuck in various situations eg opening other menus.
  • Fixed issues with the continue button disappearing.
  • There are now less typos.
  • New animations, fixes to existing transitions.
  • Fixed cost ordering tooltip.
  • Made fixes for camera positioning and zooming issues.
  • Edits to end credits.
  • Fixed issue with player unable to launch the game.
  • Fixed clipping issues.
  • Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.
  • Fixed missing music.
  • Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.
  • Fixed issue with the inventory from another save continuing to a new one.
  • About 50 small fixes to make your experience smoother.
Remember to report any bugs you may find! - Bug Report -

Many thanks!
Disco Elysium - The Final Cut - Harry


https://store.steampowered.com/app/1233220/Disco_Elysium_Soundtrack/

The Official Soundtrack for Disco Elysium from British Sea Power is now available for all without having to own a copy of the game.

Original 28 songs composed by British Sea power for Disco Elysium - totalling 3 albums worth of music. Available in FLAC and MP3 320 kbps.

Disco Elysium soundtrack by the award-winning rock band British Sea Power exemplifies the ethos that made Disco Elysium an unforgettable experience. Pushing the idea of what games can be, artists from outside the industry have used their talents to show us new possibilities in interactive media. And this music is at the core of the experience. It is the heart of Martinaise, where everything beautiful is right there, just out of reach. It's atmospheric -- so much like home, but still with something to yearn for. It says everything the words can't. Revachol is all right here, baby.

If you haven't played Disco Elysium yet but are a fan of British Sea Power, please do check out the game!

https://store.steampowered.com/app/632470/Disco_Elysium/
Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)
  • Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)
  • Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.
  • All visual appearance of FYS should read now read Physique.
  • Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.
  • Fixed many bugs related to the behaviour when loading a save.
  • Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.
  • Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)
  • Fixed a state when creating a new game and all visuals are wrong.
  • Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.
  • Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.
  • Dialogue system updated from 2.4 to 3.0! You, you smooth talker.
  • Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.
  • Fixed Measurehead states resetting.
  • Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.
  • Fixed bug where store options were not visible. Now they are, so much choice!
  • Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.
  • Fixed issue where player could get stuck at 2am in the end game.
  • Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.
  • Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.
  • Fixed a bug related to switching a game between fullscreen and windowed.
  • Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.
  • Ultrawide mode - it really is wide.
  • Ultrawide mode touch ups - all over the place.
  • Added more fog. Because - fog!
  • Fixed Money Time hud - now we know where the money goes. And dust comes.
  • Fixed tare bag. More exactly how it holds its “contents”.
  • Added new widescreen loading screens.
  • Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.
  • UI Fixes.
  • Fixed audioplay ignoring volume options. Can you believe it!?
  • Fixes for issues related to saving and adding error messaging.
  • Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.
  • Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.
  • Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.
  • Fixed hangover persister - working on real life fix.
  • Fixed missing Kim.
  • Fixed issue with Klaasje dialogue and door punching.
  • Fixed missing substance notification.
Remember to report any bugs you may find! - Bug Report -

Many thanks!
Disco Elysium - The Final Cut - Harry
Today, we're introducing a new gamemode. This isn't meant for first-time detectives who aren't already familiar with Martinaise. If you're new on the beat, come back after you've already enjoyed your time in Revachol. This one's for officers ready to burn out on a wild ride.



Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.

So, what's different about Hardcore Mode?

YOU'RE GONNA FAIL MORE
You'll fail more. That's a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you'll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And -- well, just take your victories where you can.

YOU'RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there's less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You've always had to hustle to survive. Now you've got to hustle more.

YOU'RE GONNA GET SCREWED BY BIG-PHARMA
What's more, pharmacutical prices have gone up. That's right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive -- they don't even heal you as much. Even if you find a forgotten stash in the streets, it won't be as good. That's how they get you though, isn't it? They charge you more for less, and make a killing as you die.

YOU'RE GONNA LEARN TO LOVE DRUGS
If you weren't a fan of booze and cigarettes before, let alone the hard stuff -- well, good luck to you. Life's a lot more bearable with those pick-me-ups. When all other help abandons you, and your sweet drugs are all that's left, it'll be harder to resist the call. Sweet ciggys to clear your head, an extra drink to build up your courage. Hardcore Mode makes it clearer how Martinaise fell into disrepute. No wonder there's a drug problem when folks have nothing else to turn to.

YOU'RE GONNA TREASURE YOUR CLOTHES
The few posessions you do have become more important. That FRITTTE Plastic Rain Coat never protected you so good. Your Amphibian Sports Visor always helped you find stuff, but that stuff never mattered so much. Those Flare-Cut, though, and those Green Snakeskin Shoes -- you might want to lose them before you try to make any jumps.

YOU'RE GONNA THINK MORE CAREFULLY
You've got to be cafeful with what goes in your head, too. You've got to plan carefully what you start thinking and when. The Thought Cabinet debuffs are more painful when you're already more liable to fail. Can you really afford to indulge your Superstar fantasies for a few hours when it's already harder to think straight? On the flip side, the bonuses thoughts offer might push you down paths you wouldn't take otherwise. Maybe it's not sexy to be a Boring Cop, but that extra stability might really help you out.

YOU'RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you'll gain token amounts of extra XP every time you finish a Task. You'll lever faster and higher, if only marginally. You'll be able to become a more well-rounded cop, better than you ever were before. So that's something, at least!

LOOKING BACK
Again, Hardcore Mode isn't for everyone. But if you've loved this strange story in this forgotten city, it's a way to experience it from a new perspective -- a Martinaise perspective. For those of us here at ZA/UM, who've already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way.

Good luck, detective.

-

And please be sure to check out U L T R A W I D E mode! Our Soundtrack and Artbooklet DLC was also updated with FLAC files, new wallpapers, and an updated artbooklet pdf.

https://store.steampowered.com/app/632470/Disco_Elysium/

https://store.steampowered.com/app/1173140/Disco_Elysium__Soundtrack_and_Artbooklet/
Disco Elysium - The Final Cut - ZAUM_Dani
We regularly get questions from people asking about the inspirations and influences of Disco Elysium so we decided it would be a good idea show you some of them! This is by no means an exhaustive list but we hope it gives you a glimpse into some of the media we like to consume. If you haven't played the game yet or you're trying to convince a friend to check it out, why not see if this list piques their interest!

https://store.steampowered.com/app/632470/Disco_Elysium/

Planescape: Torment
A huge inspiration and influence on us, currently on sale. https://store.steampowered.com/app/466300/Planescape_Torment_Enhanced_Edition

Kentucky Route Zero
We're very excited for the conclusion of this magnificent game when the 5th episode arrives on the 28th January. https://store.steampowered.com/app/231200/Kentucky_Route_Zero
True Detective
Check out of True Detective.


The Shield
Or all 7 seasons of The Shield.


The Wire
Or perhaps you'd prefer to watch The Wire.


British Sea Power
We've always been huge fans of British Sea Power so we were delighted to have them create the OST for Disco Elysium. https://store.steampowered.com/app/1173140/Disco_Elysium__Soundtrack_and_Artbooklet/



The Strugatsky brothers
The brothers Arkady Natanovich Strugatsky and Boris Natanovich Strugatsky were Soviet-Russian science fiction authors with an impressive body of work.


Germinal by Émile Zola
A studio favourite.


Dashiell Hammett
We’re big fans of Dashiell Hammett's Detective stories, especially The Glass Key.


China Miéville
All of China Miéville's books are worth a read but we'd recommend starting with The City & the City.


Rembrandt
Learn about the history of Rembrandt, or check out his works at a museum.


Ilya Repin
Ilya Repin is another one of our favourite artists.


Jenny Saville
We're big fans of Jenny Saville and her work, and members of the studio have attended several of her exhibitions in the past.


Alex Kanevsky
Another influence on our work and a studio favourite is Alex Kanevsky.


Wassily Kandinsky
Brush up on Wassily Kandinsky and the Russian Avant Garde movement


Disco Elysium - The Final Cut - Harry


The long-awaited Disco Elysium original soundtrack is here! And it’s accompanied by an art booklet. Three albums worth of music by the magnificent British Sea Power @BSPOfficial and five years of art by ZA/UM - now available. Happy holidays!

https://store.steampowered.com/app/1173140/Disco_Elysium__Soundtrack_and_Artbooklet/

Original 28 songs composed by British Sea power for Disco Elysium - totalling 3 albums worth of original music. Available in MP3 320 kbps format.

Accompanied by a 30 page digital artbooklet curated by Aleksander Rostov. Original pieces of in game art and concept art by Aleksander Rostov, Kaspar Tamsalu, Rauno Somelar, Markus Härma, Siim Raidma, Mikk Metsniit, Anton Vill, Jüri Saks, Pavlo Guba, Mehdi Annassi.

+ 3 extra wallpapers in 4K resolution (Thought Cabinet, Conquest of Revachol, Martinaise Skyline)

Tracklist:
1 Instrument of Surrender
2 Whirling-In-Rags, 8 AM
3 Detective Arriving on the Scene
4 Tiger King
5 Your Body Betrays Your Degeneracy
6 Precinct 41 Major Crime Unit
7 The Insulindian Miracle
8 Polyhedrons
9 Live With Me
10 The Field Autopsy
11 Miss Oranje Disco Dancer
12 Rue de Saint-Ghislaine 32B
13 The Doomed Commercial Area
14 The Cryptozoologists
15 Whirling-In-Rags, 8 PM
16 Disco Elysium, pt 1
17 Disco Elysium, pt. 2
18 Ecstatic Vibrations, Totally Transcendent
19 Saint-Brune 1147 (Small Pinewood Church)
20 Martinaise, Terminal B
21 We Are Not Checkmated
22 Hope in Work and Joy in Leisure
23 Burn, Baby, Burn
24 Whirling-In-Rags 12 PM
25 La Revacholiere
26 Krenel, Downwell, Somatosensor
27 Off We Go Into The Wild Pale Yonder
28 ZA/UM
...