The Official Soundtrack for Disco Elysium from British Sea Power is now available for all without having to own a copy of the game.
Original 28 songs composed by British Sea power for Disco Elysium - totalling 3 albums worth of music. Available in FLAC and MP3 320 kbps.
Disco Elysium soundtrack by the award-winning rock band British Sea Power exemplifies the ethos that made Disco Elysium an unforgettable experience. Pushing the idea of what games can be, artists from outside the industry have used their talents to show us new possibilities in interactive media. And this music is at the core of the experience. It is the heart of Martinaise, where everything beautiful is right there, just out of reach. It's atmospheric -- so much like home, but still with something to yearn for. It says everything the words can't. Revachol is all right here, baby.
If you haven't played Disco Elysium yet but are a fan of British Sea Power, please do check out the game!
DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)
Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)
Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.
All visual appearance of FYS should read now read Physique.
Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.
Fixed many bugs related to the behaviour when loading a save.
Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.
Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)
Fixed a state when creating a new game and all visuals are wrong.
Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.
Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.
Dialogue system updated from 2.4 to 3.0! You, you smooth talker.
Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.
Fixed Measurehead states resetting.
Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.
Fixed bug where store options were not visible. Now they are, so much choice!
Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.
Fixed issue where player could get stuck at 2am in the end game.
Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.
Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.
Fixed a bug related to switching a game between fullscreen and windowed.
Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.
Ultrawide mode - it really is wide.
Ultrawide mode touch ups - all over the place.
Added more fog. Because - fog!
Fixed Money Time hud - now we know where the money goes. And dust comes.
Fixed tare bag. More exactly how it holds its “contents”.
Added new widescreen loading screens.
Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.
UI Fixes.
Fixed audioplay ignoring volume options. Can you believe it!?
Fixes for issues related to saving and adding error messaging.
Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.
Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.
Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.
Fixed hangover persister - working on real life fix.
Fixed missing Kim.
Fixed issue with Klaasje dialogue and door punching.
Fixed missing substance notification.
Remember to report any bugs you may find! - Bug Report -
Today, we're introducing a new gamemode. This isn't meant for first-time detectives who aren't already familiar with Martinaise. If you're new on the beat, come back after you've already enjoyed your time in Revachol. This one's for officers ready to burn out on a wild ride.
Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.
So, what's different about Hardcore Mode?
YOU'RE GONNA FAIL MORE You'll fail more. That's a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you'll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And -- well, just take your victories where you can.
YOU'RE GONNA BE POORER The pornographically poor people Martinaise have even less money to drop, meaning there's less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You've always had to hustle to survive. Now you've got to hustle more.
YOU'RE GONNA GET SCREWED BY BIG-PHARMA What's more, pharmacutical prices have gone up. That's right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive -- they don't even heal you as much. Even if you find a forgotten stash in the streets, it won't be as good. That's how they get you though, isn't it? They charge you more for less, and make a killing as you die.
YOU'RE GONNA LEARN TO LOVE DRUGS If you weren't a fan of booze and cigarettes before, let alone the hard stuff -- well, good luck to you. Life's a lot more bearable with those pick-me-ups. When all other help abandons you, and your sweet drugs are all that's left, it'll be harder to resist the call. Sweet ciggys to clear your head, an extra drink to build up your courage. Hardcore Mode makes it clearer how Martinaise fell into disrepute. No wonder there's a drug problem when folks have nothing else to turn to.
YOU'RE GONNA TREASURE YOUR CLOTHES The few posessions you do have become more important. That FRITTTE Plastic Rain Coat never protected you so good. Your Amphibian Sports Visor always helped you find stuff, but that stuff never mattered so much. Those Flare-Cut, though, and those Green Snakeskin Shoes -- you might want to lose them before you try to make any jumps.
YOU'RE GONNA THINK MORE CAREFULLY You've got to be cafeful with what goes in your head, too. You've got to plan carefully what you start thinking and when. The Thought Cabinet debuffs are more painful when you're already more liable to fail. Can you really afford to indulge your Superstar fantasies for a few hours when it's already harder to think straight? On the flip side, the bonuses thoughts offer might push you down paths you wouldn't take otherwise. Maybe it's not sexy to be a Boring Cop, but that extra stability might really help you out.
YOU'RE GONNA WISE UP FASTER There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you'll gain token amounts of extra XP every time you finish a Task. You'll lever faster and higher, if only marginally. You'll be able to become a more well-rounded cop, better than you ever were before. So that's something, at least!
LOOKING BACK Again, Hardcore Mode isn't for everyone. But if you've loved this strange story in this forgotten city, it's a way to experience it from a new perspective -- a Martinaise perspective. For those of us here at ZA/UM, who've already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way.
Good luck, detective.
-
And please be sure to check out U L T R A W I D E mode! Our Soundtrack and Artbooklet DLC was also updated with FLAC files, new wallpapers, and an updated artbooklet pdf.
We regularly get questions from people asking about the inspirations and influences of Disco Elysium so we decided it would be a good idea show you some of them! This is by no means an exhaustive list but we hope it gives you a glimpse into some of the media we like to consume. If you haven't played the game yet or you're trying to convince a friend to check it out, why not see if this list piques their interest!
The long-awaited Disco Elysium original soundtrack is here! And it’s accompanied by an art booklet. Three albums worth of music by the magnificent British Sea Power @BSPOfficial and five years of art by ZA/UM - now available. Happy holidays!
Original 28 songs composed by British Sea power for Disco Elysium - totalling 3 albums worth of original music. Available in MP3 320 kbps format.
Accompanied by a 30 page digital artbooklet curated by Aleksander Rostov. Original pieces of in game art and concept art by Aleksander Rostov, Kaspar Tamsalu, Rauno Somelar, Markus Härma, Siim Raidma, Mikk Metsniit, Anton Vill, Jüri Saks, Pavlo Guba, Mehdi Annassi.
+ 3 extra wallpapers in 4K resolution (Thought Cabinet, Conquest of Revachol, Martinaise Skyline)
Tracklist: 1 Instrument of Surrender 2 Whirling-In-Rags, 8 AM 3 Detective Arriving on the Scene 4 Tiger King 5 Your Body Betrays Your Degeneracy 6 Precinct 41 Major Crime Unit 7 The Insulindian Miracle 8 Polyhedrons 9 Live With Me 10 The Field Autopsy 11 Miss Oranje Disco Dancer 12 Rue de Saint-Ghislaine 32B 13 The Doomed Commercial Area 14 The Cryptozoologists 15 Whirling-In-Rags, 8 PM 16 Disco Elysium, pt 1 17 Disco Elysium, pt. 2 18 Ecstatic Vibrations, Totally Transcendent 19 Saint-Brune 1147 (Small Pinewood Church) 20 Martinaise, Terminal B 21 We Are Not Checkmated 22 Hope in Work and Joy in Leisure 23 Burn, Baby, Burn 24 Whirling-In-Rags 12 PM 25 La Revacholiere 26 Krenel, Downwell, Somatosensor 27 Off We Go Into The Wild Pale Yonder 28 ZA/UM
Disco Elysium has been nominated for 6 awards in IGN's 2019 Game of the Year Awards!!
We're so delighted that so many of you are enjoying the game and we're so grateful for all of the support we've been given and all the nominations we have received during the 2019 awards season!
If you thought Disco Elysium was an instant classic, we would love for you to vote for it in the Game of The Year Category!
And now for Fan Art!
If you read our last blog entry we mentioned that we've been delighted to have been inundated with incredible fan art from the game. Here are just a few of our favourites so far, and we'll be sharing more in the future! Thank you to all the wonderful artists!
Wow. It’s been over a month since we launched Disco Elysium and we can’t begin to thank you enough. From mountains of fan art to awards nominations, we’re in awe of the support you have given us. Reading your stories about the game and how you connected to it has been incredible. You’ve helped us reach overwhelmingly positive on Steam with over 3000 positive reviews. We’re currently rated at 90 on Metacritic which puts us in the top 5 PC games of the year. We would not have been able to do this without you and your continued support will spur us on! Many of you are already asking about our future plans and we can’t wait to share them with you. From all of the team here at ZA/UM, THANK YOU!