Nov 26, 2019
Disco Elysium - The Final Cut - ZAUM_Dani


Wow. It’s been over a month since we launched Disco Elysium and we can’t begin to thank you enough. From mountains of fan art to awards nominations, we’re in awe of the support you have given us. Reading your stories about the game and how you connected to it has been incredible. You’ve helped us reach overwhelmingly positive on Steam with over 3000 positive reviews. We’re currently rated at 90 on Metacritic which puts us in the top 5 PC games of the year. We would not have been able to do this without you and your continued support will spur us on! Many of you are already asking about our future plans and we can’t wait to share them with you. From all of the team here at ZA/UM, THANK YOU!

Don’t forget you can still vote for us at The Game Awards - https://thegameawards.com/
Disco Elysium - The Final Cut - ZAUM_Dani
Disco Elysium has been nominated for #TheGameAwards 2019!

:trophy:Best Narrative
:trophy:Best Independent Game
:trophy:Best RPG
:trophy:Fresh Indie Game

Cast your vote now! http://thegameawards.com/nominees or http://goo.gle/TGAvote

Disco Elysium - The Final Cut - ZAUM_Dani

(If you'd like to learn more about how Chapo Trap House came to do voice over work for Disco Elysium, we spoke to USgamer about it!)

Did you know Disco Elysium also has an alignment system? Mmmhm. Ours is a modernist setting, so our alignments are ideologies. More precisely, political ideologies: communism, fascism, moralism and ultraliberalism. Today we take a look at how the Big Four are used in the game. Expect tips, clarifications and encyclopedic tidbits. I will also list the Thought Cabinet projects associated with each, and even expose the characters who best represent these ideologies in the game. So you know who to get chummy with.

1. Ideologies are developed over the course of the game, not picked at character creation. Disco Elysium is, in many ways, a personality test. There are always little integers in the background, counting everything you say. Hit a certain threshold and one of your skills pops up, suggesting you make it official. Mark yourself. This marking is done by gaining a thought for your Thought Cabinet. We call these pop-ups “initiation dialogues”. For political initiations, it is always possible to course-correct by saying: no. You have misunderstood. I do not wish to build communism. Go away.

2. Four is the threshold you need to reach, if you want to get initiated. Say four communist things and your Encyclopedia skill will fire up the Big Communism Builder. Same goes for “the strong stuff”, “the weak stuff” and “the grind-hustler” (more on those later). In dialogues, the opportunity to espouse your agenda usually comes in the form of “political forks”, that is: dialogue choices usually consisting of four political options. Try to remain impartial and you will drift toward moralism (Elysium's centrism).

3. You are not limited by your choice of ideology. There are sub-ideologies, conflicting beliefs and countless personality quirks to develop in Disco Elysium. The Big Four are only four of the game's 52 thoughts. They have some pretty nice content, but they are by no means all there is. They are, however, nearly unavoidable. The air is criss-crossed by radio stations spewing divisive, feverish political rhetoric. For the poor people of Revachol, ideology is a blood sport. Everyone must suffer.

4. You can mix and match ideologies. You can be a purebred “traditionalist” and never once taint the “strongness” of your “stuff” with hysterics; or you can mix in some communism too, for that Unholy Union vibe. Or maybe you’re a moralist? Why not just admit it – you don't only believe in nothing, you also believe in money. You're a hustler. All these incendiary mixes are yours to dabble in. I've even seen one player who had all four. The game knows you're doing this too. You might even get called out for it.

5. Your political beliefs have mechanical implications. They're not just for role playing. As said, each is a thought, which you can develop in your Thought Cabinet, revealing some rather dramatic effects. Ultraliberals earn money by saying that stuff. “Traditionalists” get double the bonus from the most traditional drug of all: alcohol. Thus, ideologies strongly affect the way you play the game.

Let’s take a look.


COMMUNISM
Thought Cabinet project: Mazovian Socio-Economics
Supporting projects: The Suicide of Kras Mazov
Representatives: Cindy the Skull, Evrart Claire, The Gardener, The D******* (spoiler redacted)
Organizations: The Commune of Revachol, The Insulindian Citizen's Militia
Colour: white
Symbol: inverted star wreathed by antlers.

No one wants to be associated with communism by the time you get there. The party is over. They'd rather call themselves socialists and social democrats. No wonder – commies got their asses handed to them 50 years ago. Their little commune got wiped off the face of the Earth. Even worse, the civil war gave foreign powers a casus belli to invade Revachol and now look at the shit we're in. Also, Kras Mazov, the father of scientific communism killed himself.

Don't pick this ideology. It's a swamp of melancholy and would-have-beens. Also, they, like, killed a lot of people. There's a smart centrist man who once calculated that communism has killed 100 billion people in total.



FASCISM
Thought Cabinet project: Revacholian Nationhood
Supporting projects: Advanced Race Theory
Representatives: Rene Arnaux, Racist Lorry Driver, Measurehead, Gary the Cryptofascist
Organizations: Revachol the Suzerain
Colour: brown? I'm gonna go with brown.
Symbol: sticks of wood tied together with an axe. Something dumb like that.

This is the baddest of all the ideologies, so no one admits they're a fascist. Rather, they're “traditionalists”. Or “nationalists”, a term they get really angry if you associate with fascism. (No one wants leprosy on their brand.)

The emotional draw here is, of course, that pretty girl who didn't want to sleep with you. The other ideologies don't explain why that happened. Fascism does. Because the commies pushed the king under a street car and now nothing in the world is holy or beautiful. During your stay in Revachol plenty of women will tell you no, so, naturally, most people will pick this one. I mean, who doesn't want “absolutely giant fascist” in their Steam achievements? Also, it goes really well with alcoholism.



MORALISM
Thought Cabinet project: Kingdom of Conscience
Supporting projects: Opioid Receptor Antagonist
Representatives: Kim Kitsuragi, The Sunday Friend, Trant Heidelstam
Organizations: The Moralintern, Revacholian Citizen's Militia, EPIS, ICP
Colour: signal blue
Symbol: a forget-me-not

Finally! Something normal. Enough of those ramblings – in this world there is also a sensible ideology for people who simply want to do good by everyone. How? By looking at the options on the table and saying: no. I don't want any of those associated with me. I just want to play a regular, inconsequential, doesn't-really-believe-in-anything type of detective.

Well, you're in luck! After the commies and the fascas tag teamed Revachol, sensible foreign nations with moderately deadly artillery came and levelled the city, put all the commies against a neutral wall and turned Revachol into a debt colony / financial buffer zone / whatever the hell they want it to be. They rule the world. And also the RCM, the law enforcement agency you're part of, so really – it's a no brainer.

Take this one, it would be weird to take any of the others.



ULTRALIBERAL
Thought Cabinet project: Indirect Modes of Taxation
Supporting projects: The 15th Indotribe; Bankruptcy Sequence
Representatives: Joyce Messier, Siileng, Mega Rich Light Bending Guy
Organizations: The Wild Pines Group, Frittte, Coupris, FALN
Colour: yellow / gold
Symbol: the Franconigerian sun crown

Do you “grind” and “hustle?” Sure you do. You're a money engineer. A money scientist. You move money on a level inconceivable to the ordinary citizen. What is money, anyway? Money is trust.

There is no ideology being an ultra doesn't compliment. Fascist moneyman? Sehr logisch. Money-commie? Vie sexy! Money and moralism? Peanut butter und jelly! Money's not jealous. Money's like light, love and friendship. It plays well with everything. During the Revolution the ultras banded up with the commies to dispose of the king. Then they made a deal with the moralists to profit from the ensuing occupation.

Also, this literally gives you money in the game. With money you can buy books, which have content! Board games too! Clothes, which cost real money to model. Without money you might end up as some kind of impoverished hobocop.

And that’s that.

Until the next time.
Bobby and the Zaumonauts.
Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 4801e0fb (viewable in the F1 menu, bottom right)
  • Fixed autopsy dialogue when asking Kim about wounds you caused causing the player to get stuck in dialogue.
  • Fixed issue where Kim leaves the party when entering the tent under certain conditions.
  • Kim VO in Joyce intro volume boosted.
  • Abigail VO volume turned down.
  • Idiot doom spiral VO volume turned down slightly.
  • WCW VO at plaza volume boosted.
  • Fixed visual issue when dying from morale loss with Evrart.
  • Game will now return to the main menu if there is an issue with loading.
  • Fixed issue with save file giving out error on loading null item.
  • Fixed inventory issue where clothes would go missing but were actually stacked on top of each other.
  • Fixed issue when equipping two of the same type of bottle, only one is visible.
  • Fixed Tare bag "contents" line formatting.
  • Added backup art for save games which don't have screenshot image included.
  • Fixed issue where tooltip on the health boost seemed to be missing.
  • Implemented new rich guy, money effect.
  • Improved tutorialization of Hardie first confession hub.
  • Fixed issue where if the player tries to remove the boots while Kim isn't there before conducting the autopsy, they'll lock themselves out of getting the boots.
  • Player can no longer lose chain cutters during the autopsy.
  • Fixed issue where the necktie orb pops up and a dialogue is initiated mentioning Rosemary even though he is not present.
  • Fixed incorrect END dialogue in tent.
  • Fixed empty dialogue option when reporting back to Morell.
  • Fixed Titus camera transition.
  • Fixed issue where dialogue ends early in day 1 debrief with Kim on balcony.
  • Fixed Vicquemare feet clipping through the floor.
  • Vastly improved Mailbox petting.
  • Improved cat clock material.
  • Fixed Infinite loading screen encountered when quick loading after failing the "Savoir Faire" red check in the dialogue with Garte.
  • Fixed issue with Reset Settings still changing settings after canceling it.
  • Fixing further errors with resolution switcher at the start of the game.
Remember to report any bugs you may find! - Bug Report -

Thanks!

Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 1be313bc (viewable in the F1 menu, bottom right)
  • Fixed delay when main character stands up after waking up in the morning.
  • Fixed camera issue where the camera was not centering on main player when using various menus.
  • Fixed issue where if the player had already paid rent for the night, they were still unable to sleep.
  • Fixed text inconsistencies when using bigger font size.
  • Fixed issue where gaining new ledger caused inventory to open on empty slot.
  • Fixed issue where inventory slot remained blank when throwing away card.
  • Added an error message for the player to check their timezone settings if they are unable to save the game.
  • Tweaked Hardies Whirling VO.
  • Fixed Bugs where Thought Bonuses weren’t awarding bonuses. (Actual Art Degree, Wompty-Dompty Dom Centre, Anti-Object Task Force, Kingdom of Conscience.
  • Fixed bug where the user's health bar is displayed incorrectly if he caps his endurance skill.
  • Fixed issues with notifications.
  • Fixed snoring dockworker VO issue.
  • Fixed Kim dialogue issue with mural.
  • Fixed Gaston dialogue loop.
  • Fixed Island Dream dialogue loop.
  • Fixed issue where the user can lose all access to the Harbor under certain circumstances.
  • Fixed dialogue where Elizabeth appears in a dialogue between user and Titus although she is not present.
  • Updated fix for end game electrochemistry check if Cuno is present.
  • Fixed Kim disappearing issue.
  • Fixed white checks map issue.
  • Fixed issue where item bonuses remain on character after their values have been changed.
  • Fixed issue where ‘Actual art degree thought’ bonus resulted in getting endless bonuses in a specific situation.
  • Evrart’s phrases tweaked.
  • Smallest church tape edit.
  • Fixed issue with endless loading screen if you saved before the Tribunal.
  • Fixed issue where THC sorting reset after clicking internalize.
  • Fixed issue where pressing space caused a cutscene to break.
  • Fixed issues with white checks and insulindian miracle.
Remember to report any bugs you may find! - Bug Report

Thanks!
Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version C50F6815 (viewable in the F1 menu, bottom right)
  • Fixed duplicate thoughts bug
  • Fixed Win7 game boot bug
  • Item and description changes
  • Adjusted text for Ultraliberal
  • Fixed Thought Cabinet “Problem” persisting upon finding a Solution
  • Fixed character creation stats not showing correctly bug
  • Fixed Kim badmouthing issue
  • Fixed misplaced area names
  • Fixed Dicemaker VO
  • Fixed Pigs spacebar bug
  • Fixed map white checks showing incorrectly
  • Fixed red tint after red check bug
  • Fixed gun not disappearing correctly after looting bug
  • Fixed boombox not playing
  • Fixed issue causing Kim dialog to lock
  • Improved character pathing and navmesh
  • Fixed Cleaning Lady visual glitches
  • Fixed Tequila getting stuck after sleeping on island
  • Fixed orbs in various places
  • Fixed cutscenes hovering over checks
  • Fixed quick-save/load breaking menus
  • Reduced max text size
  • Fixed player getting stuck in Dicemaker dialogue
  • Adjusted text for Overproductive Honour Glands
  • Fixed jackets sometimes hiding shirt items
  • Fixed HUD icons open state override
  • Fixed major nerd glasses bonus
  • Fixed Thought Cabinet white texture bug
  • Fixed inventory grid alignment bug
  • Fixed Egg Head animation glitch
  • Fixed Karaoke UI bug
  • Adjusted Church rumble VFX
  • Fixed the other shoe bug
  • Fixed issue with save file after player discovered the insulidian miracle
  • Fixed skill points negative accumulation
  • Fixed Frittte typo in area name
  • Fixed Tequila stops for inventory fix
  • Fixed whirling doors no longer bleeding light
  • Improved saving games.
  • Fixed issue caused by the thought “Insulindian Miracle.”
  • Fixed resolution switcher
  • Fixed internalized thoughts remaining highlighted in selection menu
  • Fixed camera weirdness in certain conditions pertaining to journal and character sheet
  • Adjusted ESC key for specific in-game segments
  • Solved the mystery of the disappearing shoe.
  • Fixed Kim remaining in a holster position under certain conditions
  • Fixed visual part of stat resets upon new character creation.
  • Fixed waking up bug
  • Fixed certain keyboard combinations breaking the HUD
  • Fixed Cindy camera lock issue
  • Fixed Gary's apartment door lock
  • Improved GOG achievements
  • Fixed karaoke crowd and loot
  • Fixed Doomspiral outline issues
  • Fixed Unity light artifacting issues
  • Improved weather changes during dialogues
  • Improved FPS all around
  • Fixed electrochemistry smokes bug
  • Fixed health bar displaying incorrect amounts
  • Fixed getting stuck at phasmid after electrochem check
Remember to report any bugs you may find! - Bug Report -

Thanks!
Disco Elysium - The Final Cut - ZAUM_Dani
Hey everyone,

We're absolutely delighted to announce we have been shortlisted for The Golden Joysticks Ultimate Game of The Year!

Ultimate Game of the Year has a dedicated one-week only voting window. Voting is open NOW at www.goldenjoysticks.com and will close at 5pm GMT, Friday 1st November. 

It's been a little over a week since we released Disco Elysium into the wild and we have been already been blown away by the reception the game has received. Thank you to everyone who has supported us! 

Disco Elysium - The Final Cut - ZAUM_Dani
Now that Disco Elysium is out – and people seem to be diggin' it – let's talk about all the drugs you can do in it. Let's talk about Pyrholidon, The Lightning, Al Gul and the sumptuous Tabac herb. Think of this as a little designer-tutorial on how to get the best out of those bad boys. Or how to make due without them, because...

1. First, your detective doesn't have to do drugs. A straight edge run is a great way to play the game. (One favoured by our writers, for example). It makes the game more challenging and adds some extra role playing tension – in the form of temptation. After all, there is no temptation without abstinence.

2. Drugs kill. If you do go down that route, know this: drugs give flat bonuses to your main Stats. But they also damage your Health and Morale. Which can lead to heart attacks and giving up. This means you should at least aim to heal any damage immediately after taking a hit. Hands shaking from the Lightning? Smooth it over with some magnesium. Smoking got you groggy? Nosaphed will clean those sinuses!

3. Number one trick – drugs also raise the learning caps of your Skills. In Disco Elysium, your initial Stats decide how many points you can put in the Skills under them. Because drugs (temporarily) raise your main Stat, they also raise your learning caps. When the effect wears off, you get to keep the point you put into your Skill. (Fun fact: this started out as a bug, but we kept it because testers liked it.)

4. Most drugs have sub-types, or “brands”. (Cigarettes, for example, can be Astra or Tioumoutiri.) These are cosmetic. Just like in real life, brands do nothing. They're just random fetishism – speed is speed, nicotine is nicotine, wine doesn't kill you any less if it's expensive.

5. Drugs have charges. Electrochemistry gives you extra charges. The base amount of charges for all drugs is 3. If you have 4+ Electrochemistry at the time of first acquiring the drug, you get 4 charges instead; 7+ Electrochemistry gives you 5 charges.

6. You might wanna top up. One charge lasts 1 hour of in game time. Most big scenes take longer than that to complete. So if you blast your drug of choice before going in – in preparation, as you would a spell before combat – you'll run out half way through the ordeal. Amend this by further blasting in the thick of it! Bring that brewskie, that ciggy, or that anti-radiation drug to the lion's den by keeping it your held slot. Then keep an eye on the clock and take a preventive hit.

7. Containers with legal drugs (smokes and alcohol) are visible for all – while containers with illegal drugs (pyrholidon and speed) become visible only after first using the drug. There might be some surprises waiting in, say, Cindy's coal room. Or the fish market. But only for the initiated. If you're innocent you won't know what to look for.

8. There is one drug for each of the four main Stats in the game. You can use this to “fix” a weakness in your character build. Low Intellect detectives might find themselves smoking a lot, while low Psyche detectives have more to gain from doing Pyrholidon. Low Physiqe detectives are prone to sucking on a bottle. Even a low Motorics detective is stupid enough to try that jump when they're on the Lightning Rail.

Here is a summary on all the drugs in the game, where to find them and how they interact with your thoughts.

SMOKES

Bonus: +1 Intellect.
Damages: -1 Health (-1 Endurance)
Healed by: Nosaphed, Drouamine.
Get it from: Frittte, Rosemary, containers on the map
Brands: Astra, Tiomoutiri
Thoughts: “Boiadeiro” from passing Manana's Conceptualization check amplifies smokes.
Did you know: tracking the “Tioumoutiri” brand of smokes can lead to revelations in your main investigation.

PYRHOLIDON

Bonus: +1 Psyche
Damages: -1 Health (-1 Endurance)
Healed by: Nosaphed, Drouamine
Get it from: Roy, after passing an Electrochemistry white check.
Brands: none
Thoughts. “Cop of the Apocalypse” doubles Pyrholidon’s effect.
Did you know: Pyrholidon is an anti-radiation drug. Using anti-radiation drugs recreationally was a beloved pastime of Soviet hippies and punk-rockers. (Tareen was one such drug.)

ALCOHOL

Bonus: +1 Physique
Damages: -1 Morale (-1 Volition)
Healed by: Magnesium, Hypnogamma
Get it from: Fritte, Rosemary, from containers on the map
Brands: Commodore Red, Potent Pilsner, Pale-Aged Vodka
Thoughts: “Revacholian Nationhood” unlocks the full heroic power of alcohol. “Waste Land of Reality” does... the opposite.
Did you know: Disco Elysium is produced by reformed alkies who quit “the Ghoul”; turns out it's not possible to get a 60+ hour RPG and a drink on simultaneously.

SPEED

Bonus: +1 Motorics
Damages: -1 Morale (-1 Volition)
Healed by: Magnesium, Hypnogamma
Get it from: Klaasje's medicine cabinet, a quest after passing Cuno's Empathy check.
Brands: Preptide, trucker speed with a straw in it
Thoughts: “Lonesome Long Way Home” makes speed also give +1 Psyche too.
Did you know: The logos you see for drugs, including the one for amphetamine, are their actual molecules. (Or, in Pyrholidon's case, their fictitious molecules). We enrolled the help of a chemist to make sure they make sense. Thanks, chemist!

So that's it. Drugs are a multi-tool offering more flexibility and role playing options. But, on the other hand, they distort your personality and are completely incompatible with staying alive after you're 30 (trust us). And it's quite possible to make do without them. If there were a character sheet in Disco Elysium, the last field would be: Drug of Choice. The strongest DoC is the fifth, hidden drug we like to call Life and Your Mother's Love.

True bad asses get high on that :)

Until next time,
Roberto Kurvitzo, maker of RPG's; reformed Narcomaniac.

PS. Thank you for playing and sharing your stories in forums and media. It's you who make it all worthwhile.
Disco Elysium - The Final Cut - Harry


WE HAVE LAUNCHED. Get it now!
Oct 8, 2019
Disco Elysium - The Final Cut - ZAUM_Dani


When middle class people talk about foreign places, they like to talk about “contrasts”. Travel magazines, financial journals, regional reports on the news... it's all about those contrasts.

And what they mean by “contrasts” is that most people are pornographically poor while a few are obscenely wealthy. That's what they mean by contrasts. East of the river, monetary organizations promote regional stability, west of the river cops collect tare for cash and junkies shake so hard their bones come loose from their sockets.

There is no city in the world with more contrasts than Revachol. The broken, magnificent, disgraced former capital of the world. A great sky on fire, reflecting off broken glass. Revachol the Suzerain, Revachol the Commune, Revachol the Administrative Region where all forms of government have failed. Revachol the Resolver, the answer to the great burning questions of history. How should we live? Will the horror ever end?

Revachol sits on a fertile island in the middle of the Insulindian Ocean, the world's largest body of water; in the eye of a great archipelago called Face-A-La-Mer. To be from Revachol is to be Revacholian. To be deserted, destroyed. A drug addict with an immunodeficiency disorder. A joke and a clown and a loser baby.

It's like the hanged man behind the hostel cafeteria said: there's nothing funny about jokes.

There's nothing funny about you either. Your swollen face in the mirror. A past you don't recognize, a world you can't bear to remember. The river Esperance flows from north to south, splitting the city in two. In its delta, great ghosts rise to the sky – the financial district. To the east: Le Jardin. Houses with gardens rise along the mountainside, up to Saint-Batiste where two of the world's five largest companies keep their headquarters. But you don't wake up there – you wake up west of the river.

West of the river, it's funky-baby holocaust time all day every day. In East-Jamrock, wild animals roam the valley at night – giraffes that escaped from the Royal Zoo 50 years ago. Giraffes – even-toed ungulates from the savannah. The local kiosque chain Frittte (sic) employs a private army of 2000 men to guard its properties in Jamrock and Faubourg. That's how bad the crime rate is – you need a private army to run a kiosque chain. And deregulation? They built a citizen-funded primitive nuclear reactor on the river. And it immediately entered core meltdown. That's pretty deregulated if you ask me. Below Precinct 41 there's a kebab merchant called Kuklov who makes kebabs that make you immortal if you can eat three and survive. In Villalobos an entire street is walled off and turned into a poppy field by a deified gangster called The Mazda, while his mortal enemy La Puta Madre exclusively employs former narcotics officers to farm his own fields. Through underground tunnels, kids descend into Le Royaume, the resting place of three centuries’ worth of the royal dead, to bring up rat tails and the pearl-encrusted teeth of civil servants. Child labour dungeoneering is a cottage industry. Someone came up with a synthetic opiate called the hunch that has a high lasting for two seconds. You only feel it while you're injecting it.



Contrasts upon contrasts! So many juxtapositions of the old and the new. Dark shades and brilliant highlights. A city of opposites. A real mother fucking dialogue.

Loyalists (a euphemism for “fascists”) say it's all because of the failed Revolution, 50 years ago. If good, kind king Guillaume were still around, he'd drive the moneylenders and the homo-sexuals back into the ocean! Once we were an octopus that straddled the world, sucking up natural and human resources from Iilmaraa to South-East Seol. The city state that screwed the whole world. Then deranged commies pushed the king under a street car and lost the civil war to foreign intervention, damning us to financial servitude. The communists don't respond with anything – they're all dead. Okay, one is still alive and teaches cultural theory at the Ecole Normale de Revachol, east of the river. And there's talk of two more employed by a failed radio-game studio. But the rest are all dead, bulldozed into mass graves after the Coalition Army retook Revachol in '08.

In the ‘20s, the city was divided into zones de contrôle under foreign nations: the Mesque Zone, the Occident-Graad zone, and the International zone. The International Zone is west of the river. International means: no one gives a shit. It's no one's business.

Except yours.You've spent your entire life in the International Zone. As a police detective. In the Revachol Citizen's Militia, a citizen-funded police force as safe (and well-funded) as that nuclear reactor.

It has not been an easy life. Things have not gone well for you. That love thing didn’t work out. Radio networks criss-cross the air, spewing meaningless, feverish political rhetoric. Beyond the curve of the horizon, where the ocean ends, there is an unknowable anti-reality mass called the pale. It has been there for as long as human beings have written down history. And it's advancing.

The year is '52. It's the 5th of March and you're lying on the floor of the Whirling-In-Rags hostel cafeteria. In Martinaise, North Jamrock. The sound of Lieutenant Kitsuragi's motor carriage arriving on the scene interrupts what can only be described as an act of self-annulment through alcohol and amphetamine use. Your bell bottom pants make your ass look fat and, dear god, you think you've lost your badge.

It's up to you – and you alone – to save the whole world. To untie the great knot. To crack the case. To resolve reality. You are the last Revacholian hero. The Revacholian hero has nothing, but he must conquer everything. If he doesn't care, no one does. All of it will slowly roll into the heavens under the advancing pale, or it will contract into a singular miracle only the Revacholian hero can deliver.

All you have to help you in this – the last and the greatest of the cases undertaken by man on Earth, in the sheer face of death and history – is Lieutenant Kim Kitsuragi from Precinct 57.

That's it.

There's a dead body in the tree. There are battle lines in the streets. 4 days remain until the district explodes in violence; 28 years remain until the end of the world. Every day, every second, every beat of your ailing heart matters

- Robert

You can get Disco Elysium on October 15th for 39.99 USD / 39.99 EUR / 34.99 GBP respectively.
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