Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

The results are in! The links between the longevity of Steam Charts and the decreases in violent crime, the improvement of sanitary water supplies, and sudden global drops in serious health issues, are no coincidence at all!

To quote from the paper recently published in Nature, “Causal links have been shown connecting Rock Paper Shotgun’s Steam Charts articles to a remarkably number of positive worldwide trends, with strong suggestion that a global dependence on the column has been established, such that its weekly appearance is vital to humanity.”

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Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 4801e0fb (viewable in the F1 menu, bottom right)
  • Fixed autopsy dialogue when asking Kim about wounds you caused causing the player to get stuck in dialogue.
  • Fixed issue where Kim leaves the party when entering the tent under certain conditions.
  • Kim VO in Joyce intro volume boosted.
  • Abigail VO volume turned down.
  • Idiot doom spiral VO volume turned down slightly.
  • WCW VO at plaza volume boosted.
  • Fixed visual issue when dying from morale loss with Evrart.
  • Game will now return to the main menu if there is an issue with loading.
  • Fixed issue with save file giving out error on loading null item.
  • Fixed inventory issue where clothes would go missing but were actually stacked on top of each other.
  • Fixed issue when equipping two of the same type of bottle, only one is visible.
  • Fixed Tare bag "contents" line formatting.
  • Added backup art for save games which don't have screenshot image included.
  • Fixed issue where tooltip on the health boost seemed to be missing.
  • Implemented new rich guy, money effect.
  • Improved tutorialization of Hardie first confession hub.
  • Fixed issue where if the player tries to remove the boots while Kim isn't there before conducting the autopsy, they'll lock themselves out of getting the boots.
  • Player can no longer lose chain cutters during the autopsy.
  • Fixed issue where the necktie orb pops up and a dialogue is initiated mentioning Rosemary even though he is not present.
  • Fixed incorrect END dialogue in tent.
  • Fixed empty dialogue option when reporting back to Morell.
  • Fixed Titus camera transition.
  • Fixed issue where dialogue ends early in day 1 debrief with Kim on balcony.
  • Fixed Vicquemare feet clipping through the floor.
  • Vastly improved Mailbox petting.
  • Improved cat clock material.
  • Fixed Infinite loading screen encountered when quick loading after failing the "Savoir Faire" red check in the dialogue with Garte.
  • Fixed issue with Reset Settings still changing settings after canceling it.
  • Fixing further errors with resolution switcher at the start of the game.
Remember to report any bugs you may find! - Bug Report -

Thanks!

Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Matt Cox)

The first proper obstacle in amnesiac police RPG Disco Elysium, if you don t count your ceiling fan, is a small child who has taken a lot of speed. He stands outside your hotel, chucking stones at your corpse. Your case s corpse. The one you need to investigate. This won t do.

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Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Alice Bell)

So Disco Elysium is an RPG, yes? And you have to solve a murder, because you’re a cop. Except you also can’t remember anything whatsoever, including your own name or where you badge and gun are (how are you supposed to hand them over to your chief when you break the rules to get results??) or even, initially, that you’re a cop.

This creates the blank slate, on which you can paint the kind of cop you are. Blank ish>, anyway — you’re still a middle aged, overweight, late stage alcoholic man, but by gosh you can choose how that man solves crimes and views the world. At EGX this year, developers Helen Hindpere and Robert Kurvitz talked about how they wanted people to really get into the role play — to buy a pack of cigarettes, and smoke one every day in the same place at the same time, because that’s a ritual their character has. I developed a ritual. But it wasn’t as cool as smoking a lone cigarette, gazing off into the distance with a thousand yard stare. My obsession was not philosophical or well thought out, and it didn’t even really make sense. But let me tell you about my cockroaches.

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Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Alice Bell)

Don’t come any closer, pal. I’ve got a gun. Oh wait, maybe I don’t, because I pawned it when I was extremely drunk, and I didn’t do a deal with the corrupt union boss to get it back. Oh dear, now a voice in my head that says it’s Electrochemistry is trying to convince me to get drunk. I must be in bleak but lovely RPG Disco Elysium.

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Disco Elysium - The Final Cut

It's been mentioned in some of the glowing reviews for RPG Disco Elysium (our reviewer gave it 92%) that its unique setting was created for a tabletop RPG Estonian designers, ZA/UM, have been playing together for 10 years. According to an interview lead designer and writer Robert Kurvitz had with Escapist Magazine, he's also written a novel in the same setting. It's called Sacred and Terrible Air, and it's going to be translated into English next year.

Kurvitz has other plans for Disco Elysium in the future, and is apparently planning both an expansion of some kind as well as a sequel. "We have an insanely ambitious list of projects we want to make in the Elysium setting," Kurvitz said. "The last one I want to make, when I'm 50 or 60, that I want to absolutely go crazy on and throw out all commercial considerations and get this as conceptual as possible, is the tabletop setting. The working title for the tabletop setting is You Are Vapor. It will be a really, really, crazy pen-and-paper game."

ZA/UM also plan to release a manifesto next year. I can't think of many studios who could get away with a manifesto, but ZA/UM are definitely one.

Thanks, Escapist.

Disco Elysium - The Final Cut

Developer ZA/UM is currently in the throes of porting its acclaimed detective RPG, Disco Elysium, to Xbox One and PS4, and says that it's due to launch on consoles next year.

Disco Elysium, which released on PC earlier this month, casts players as a less-than-upstanding detective, who begins the game in a dishevelled heap on hotel room floor with what rapidly turns out to be alcohol-induced amnesia - conveniently allowing for plenty of scene-setting exposition, and the opportunity for players to shape their anti-hero as they see fit.

What follows starts as a murder mystery - set in the dilapidated city district of Martinaise - and then rapidly explodes out into a sprawling open-world RPG that shapes and shifts depending on players' abilities and the choices they make throughout the extremely conversation-heavy, and impressively expansive adventure.

Read more

Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version 1be313bc (viewable in the F1 menu, bottom right)
  • Fixed delay when main character stands up after waking up in the morning.
  • Fixed camera issue where the camera was not centering on main player when using various menus.
  • Fixed issue where if the player had already paid rent for the night, they were still unable to sleep.
  • Fixed text inconsistencies when using bigger font size.
  • Fixed issue where gaining new ledger caused inventory to open on empty slot.
  • Fixed issue where inventory slot remained blank when throwing away card.
  • Added an error message for the player to check their timezone settings if they are unable to save the game.
  • Tweaked Hardies Whirling VO.
  • Fixed Bugs where Thought Bonuses weren’t awarding bonuses. (Actual Art Degree, Wompty-Dompty Dom Centre, Anti-Object Task Force, Kingdom of Conscience.
  • Fixed bug where the user's health bar is displayed incorrectly if he caps his endurance skill.
  • Fixed issues with notifications.
  • Fixed snoring dockworker VO issue.
  • Fixed Kim dialogue issue with mural.
  • Fixed Gaston dialogue loop.
  • Fixed Island Dream dialogue loop.
  • Fixed issue where the user can lose all access to the Harbor under certain circumstances.
  • Fixed dialogue where Elizabeth appears in a dialogue between user and Titus although she is not present.
  • Updated fix for end game electrochemistry check if Cuno is present.
  • Fixed Kim disappearing issue.
  • Fixed white checks map issue.
  • Fixed issue where item bonuses remain on character after their values have been changed.
  • Fixed issue where ‘Actual art degree thought’ bonus resulted in getting endless bonuses in a specific situation.
  • Evrart’s phrases tweaked.
  • Smallest church tape edit.
  • Fixed issue with endless loading screen if you saved before the Tribunal.
  • Fixed issue where THC sorting reset after clicking internalize.
  • Fixed issue where pressing space caused a cutscene to break.
  • Fixed issues with white checks and insulindian miracle.
Remember to report any bugs you may find! - Bug Report

Thanks!
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (John Walker)

The Schwarzschild radius of the Steam Charts continues to shrink as the effects of the Universal Collapse take greater impact on our daily lives.

Read on if you want to know how to protect your family from complete atomic devastation.

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Disco Elysium - The Final Cut - ZAUM_Dani
DISCO ELYSIUM Patch notes for version C50F6815 (viewable in the F1 menu, bottom right)
  • Fixed duplicate thoughts bug
  • Fixed Win7 game boot bug
  • Item and description changes
  • Adjusted text for Ultraliberal
  • Fixed Thought Cabinet “Problem” persisting upon finding a Solution
  • Fixed character creation stats not showing correctly bug
  • Fixed Kim badmouthing issue
  • Fixed misplaced area names
  • Fixed Dicemaker VO
  • Fixed Pigs spacebar bug
  • Fixed map white checks showing incorrectly
  • Fixed red tint after red check bug
  • Fixed gun not disappearing correctly after looting bug
  • Fixed boombox not playing
  • Fixed issue causing Kim dialog to lock
  • Improved character pathing and navmesh
  • Fixed Cleaning Lady visual glitches
  • Fixed Tequila getting stuck after sleeping on island
  • Fixed orbs in various places
  • Fixed cutscenes hovering over checks
  • Fixed quick-save/load breaking menus
  • Reduced max text size
  • Fixed player getting stuck in Dicemaker dialogue
  • Adjusted text for Overproductive Honour Glands
  • Fixed jackets sometimes hiding shirt items
  • Fixed HUD icons open state override
  • Fixed major nerd glasses bonus
  • Fixed Thought Cabinet white texture bug
  • Fixed inventory grid alignment bug
  • Fixed Egg Head animation glitch
  • Fixed Karaoke UI bug
  • Adjusted Church rumble VFX
  • Fixed the other shoe bug
  • Fixed issue with save file after player discovered the insulidian miracle
  • Fixed skill points negative accumulation
  • Fixed Frittte typo in area name
  • Fixed Tequila stops for inventory fix
  • Fixed whirling doors no longer bleeding light
  • Improved saving games.
  • Fixed issue caused by the thought “Insulindian Miracle.”
  • Fixed resolution switcher
  • Fixed internalized thoughts remaining highlighted in selection menu
  • Fixed camera weirdness in certain conditions pertaining to journal and character sheet
  • Adjusted ESC key for specific in-game segments
  • Solved the mystery of the disappearing shoe.
  • Fixed Kim remaining in a holster position under certain conditions
  • Fixed visual part of stat resets upon new character creation.
  • Fixed waking up bug
  • Fixed certain keyboard combinations breaking the HUD
  • Fixed Cindy camera lock issue
  • Fixed Gary's apartment door lock
  • Improved GOG achievements
  • Fixed karaoke crowd and loot
  • Fixed Doomspiral outline issues
  • Fixed Unity light artifacting issues
  • Improved weather changes during dialogues
  • Improved FPS all around
  • Fixed electrochemistry smokes bug
  • Fixed health bar displaying incorrect amounts
  • Fixed getting stuck at phasmid after electrochem check
Remember to report any bugs you may find! - Bug Report -

Thanks!
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