Disco Elysium - The Final Cut - ZAUM_Dani
What’s up, pals?
https://www.youtube.com/watch?v=oM7ABhRUKpY
Day of the Devs is this weekend!! Myself, Mikk, and EMi are all making our way to San Francisco so we can share Disco Elysium with all of you. Just in case you missed those details, you’ll be able to come by The Midway (900 Marin Street, San Francisco, CA 94124) on Sunday the 11th from 3pm - 9pm and play our game to your heart’s content, along with 70+ other phenomenal titles. There will even be music performances from game industry greats Doseone, Chipzel, and Hydelic. The best part is the whole thing is free, all ages, and open to the public. Just make sure you RSVP! Thank you so much to Double Fine and iam8bit for having us.



We also have some pretty big news! We’ve started work on a Chinese translation of Disco Elysium!! We’ve localized the first hour of gameplay into simplified Chinese, and to celebrate that progress we’ll be showing off that demo at Games Fusion Lite Guangzhou this weekend (November 10th and 11th) as well. There’s a write-up you can look to for more details! While this Chinese localization won’t be available upon launch, we promise we’ll be working hard to make this version be its best. We hope you’ll support us!




We’ve also had a couple more mentions of Disco Elysium in the press. We’re honoured to be included in the final issue of GamesMaster, though we’re quite sad to say goodbye to the magazine and are thankful to everyone who worked hard on that project. Additionally, our lead writer and designer Robert Kurvitz spoke with gamesindustrybiz about Disco Elysium, its exploration of alcoholism, as well as the intersections of tragedy and comedy. It’s a stellar read, so please check it out!

Until next time!
Disco Elysium - The Final Cut - ZAUM_Dani
Hey everyone!

We’re back this week to let you know where we are heading next with Disco Elysium. Having a rest was nice, but we can’t quite bring ourselves to stay off the road. So let’s get to it!!

The next stop on our adventure will be MCM Comic Con at the ExCeL London on the 26th - 28th of October. Check out the website for more info and keep an eye on the MCM social channels for announcements about the event.



Once October is out the way we’ll be sailing into November, looking forward to our next event, one that we haven’t attended before. Oooh exciting! Keen fans may already have spotted our social media announcement regarding this next one ;)

We’re going to Day of the Devs!!!



The team are very excited to be heading to San Francisco to participate in Day of the Devs, curated by Double Fine & iam8bit. We’re thrilled to have been selected, and thankful for the opportunity to take part in such an awesome event. Take a look at the announcement video or the website for details of the incredible roster of unreleased games that will be available to play. Day of the Devs will take place at The Midway (900 Marin St, San Francisco, CA 94124) on Sunday November 11, 2018. There’s free admission to all and it’s open to all from 3pm - 9pm. If you’re in the area you do not want to miss this! Come hang out with the developers, listen to great live music, and discover wicked new games!!

https://youtu.be/oM7ABhRUKpY
We hope to see lots of you in these coming weeks! If you haven’t played Disco Elysium yet, these events are a great chance to do so. Do come and chat to us! We always appreciate honest feedback and comments about the game.

Oh, and before we go: Have you played any good games lately? Let us know in the comments, we’re always on the lookout for cool and interesting things to check out, especially indie games! We’re particularly keen on Reigns Game of Thrones and Return of the Obra Dinn right now, what about you?

Thanks for tuning in, until next time!
Dani
Disco Elysium - The Final Cut - ZAUM_Dani


Hello everyone! It's Dani, your friendly community manager here to tell you about the recent travels of ZA/UM Studio.

We recently visited Germany for MAG Erfurt showing in the Indie Arena Booth! We had a great time- thank you to the IAB team for selecting us, to the volunteers who were incredibly helpful, and for providing us with the sustenance to keep going. We met a lot of wonderful people and I’m going to share some of the awesome games we were able to check out while we were there. Thanks to everyone who stopped by to play Disco Elysium! Keep your eyes peeled for more updates from us, and don't forget to join our Discordin the meantime.

Our top 5 indie game picks from MAG Erfurt!


Tiny Tanks
@Leadfollowgame
Tiny Tanks is a fun multiplayer party game about colourful tanks. It's an endless flood of game modes and absolute mayhem! To top it all off, everything is "physically accurate". You’ll see what I mean when you check it out for yourself.


Vectronom
@Ludopium
Vectronom is a music platformer. The architecture of each level changes with the music, players have to memorize patterns and overcome obstacles while dancing through the game world. Unlike other beat-matching games where the player has to follow prompts, in Vectronom players have a larger degree of freedom while playing.


Flotsam
@_PajamaLlama
The premiere floating garbage town survival game! Scavenge whatever debris you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.


Ben and Ed Blood Party
@SluggerflyDEV
Welcome to the Blood Party! Play together with up to 3 people and compete in deadly game shows. Customize your zombie, build your own levels, share them via Steam Workshop and die a lot.


Above
@play_above
Above is an aeronautic action-adventure game, in which you fly around exploring islands scattered in a vast ocean while upgrading and modifying your aeroplane to progress. Your quest is to find your lost brother, and uncover the mystery behind the abominations that dwell beneath the waves.
Disco Elysium - The Final Cut - ZAUM_Dani
Hello everyone!

This week I’m here to do a round up of the amazing year we have had so far. It’s been a whirlwind of working hard & travelling round the world and we still have a few months left! We’ll be sharing some of the press we have received and most importantly what people thought of Disco Elysium.

We most recently returned from Birmingham in the UK after spending 4 days at EGX showing off the game. While we were there Writer Argo Tuulik & Lead Writer & Designer Robert Kurvitz took part in a panel “What happens when you're aiming to create the best RPG of all time?” hosted by Alex Wiltshire. If you didn’t manage to catch it at EGX, or live on Twitch you can find a Youtube video below. Let us know what you think!

We also just wanted to say thank you to everyone who has taken the time to check out Disco Elysium. To everyone who writes about it, talks about it, shares all the articles about it, we couldn’t do this without your support. Keep cheering us on to the finish line!

EGX 2018
Birmingham UK



Panel - What happens when you're aiming to create the best RPG of all time
https://www.youtube.com/watch?v=iMsgs5viEbg


The Mirror
“Everything has a surreal dream-like quality to it, from the strange - often darkly hilarious - conversations with NPCs (and in your own head) to the evocative hand crafted oil painting art style”

Eurogamer
“ I eventually left the kids to get on with the business of chucking rocks at the penis of a corpse hanging from a tree.”

https://www.youtube.com/watch?v=D5Ix9A1ERyQ&feature=youtu.be
Rock Paper Shotgun
"It’s possible, and I know it is because I played with three different builds, to have entirely different playthroughs, and follow entirely different routes through the game."

Kotaku
“The game promises that the case you're solving is open-ended, and can be solved "however you choose." It's an intriguing prospect, but the setting and characters alone have me interested enough as it is.”

IndieGame Website
“How deep this dark, dystopian rabbit hole goes is yet to be seen, but if the demo is anything to go by then this could be something extraordinarily special. Maybe things will become a lot clearer once the hangover wears off.”

eTeknix
“ I wish I could’ve played the game a little longer because on the surface it seemed exceptionally interesting. With several systems running the game though (and it becoming highly popular when the doors opened) this might definitely be one to keep an eye on.”

PAX West
Seattle



Ars Technica
“Giving any game or demo a PAX West "best of show" designation is pretty misleading, especially when many of this expo's best games have debuted at previous events. But if you push me to pick a personal PAX West favorite, in terms of newness and surprise, that honor indisputably goes to Disco Elysium.”

Destructoid
"Disco Elysium is the deepest hangover simulator I've ever seen."

PC Gamer
"Your skills talk to you in Disco Elysium, an inventive RPG that keeps impressing."

Rock Paper Shotgun
"10 PC games we're still looking forward to in 2018."

Operation Rainfall
“It seems like one of the most direct conversions of a tabletop RPG system to a video game that isn’t just a D&D game, with a lot of open-endedness to explore or play through it however you see fit.”

PAX East
Boston



Telegraph
“The not-quite-real world is a fascinating looking setting, while a deep script and player choice could serve up one of the sleeper hits of the year.”

Electric Sistahood
“The story and mystery that Disco Elysium is itching to deliver may be one of the most original takes on the RPG genre just yet!”

PC Gamer
“Solve the case or go crazy trying in isometric RPG Disco Elysium.”

GamesRadar
“Best games of PAX East 2018”

Marooners Rock
“The fact that Disco Elysium caused me to forget I was at PAX East 2018 for close to an hour is the reason I granted it a Writer’s Choice Award and a nomination for Best Indie Game of the show!”

EGX Rezzed
London



Eurogamer
"Best Games from the Rezzed 2018 Showfloor."

Rock Paper Shotgun Podcast
"The weird, wild and wonderful of EGX Rezzed."

Rock Paper Shotgun
"Disco Elysium RPG Details- An Interview with Robert Kurvitz"

PC Gamer
"The Future of CRPG's."

PC Gamer
"Disco Elysium is shaping up to be the most original RPG of the year."

A Most Agreeable Pastime
"Disco Elysium is quite fantastically ambitious."

Indie-credible
"Disco Elysium is genuinely brilliant! The stunning oil painting artwork, dark corrupted world and excellently written conversation skill emphasis have got me very excited to play the game when it gets a full release."

We were also delighted to have the pleasure of appearing in MCV’s May Issue, the June Issues of Edge & PC Gamer and GamesTM’s 200 Issue Special.
We still have a couple more shows to attend, that we’ll be announcing soon, so watch this space.





But what about the release date?

So many of you have been asking us if we have a release date, either online or in person at shows. We don’t have a date for you just yet but I promise we’re working hard on a new trailer and a big announcement to go along with it. We know you are all excited about when you can finally get your hands on Disco Elysium, we hope that it will be worth the wait.

Until next time!

Dani :D


Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Alice Bell)

A good writer should know when to deliver an old clich or familiar idiom, and when to hold them back. They can give the reader a sense of comfort, a lifeline to cling to in a sea of unfamiliar or complex verbiage, or be the anchor that drags them down into boredom.

I knew I was going to like Disco Elysium, because people I trust told me I would. And I did very much enjoy the first spin wash of vomit on the laundry of alcoholism that is being the lead character in this detective-em-up RPG. But I felt that I had still to unlock what was special about the game. This happened when I played it for the second time, on the EGX show floor last week, because the second time I played Disco Elysium I found my missing shoe. The first time I played I only found the first one.

So you could say that the other shoe>… confirmed an expectation I d been waiting for.

(more…)

Darksiders III - contact@rockpapershotgun.com (RPS)

As we stare into the weary, craggy face of the final quarter of 2018, there is still a glimmer of hope. The games are not yet done. They will never be done. And the impending release of them, some close, some a little further away, stirs something within us. The delicate, easily crushed butterfly of excitement. We may catch it yet, to keep in our collection of emotions – the sharp pin of time pushed through and through it into the cork of eventual disappointement. (more…)

Disco Elysium - The Final Cut - ZAUM_Dani
Hello everyone!

I'm here to give you a friendly reminder that next week we'll be showing Disco Elysium at EGX! (Birmingham, UK). If you'll be there, find us by heading to the Rezzed Area of the NEC and following the hum & glow of the neon sign.



We're also excited to have a developer session exploring the creation of the game at EGX, hosted by Alex Wiltshire. Joining Alex, will be writer & designer Argo Tuulik & lead writer & designer Robert Kurvitz. "What happens when you're aiming to create the best RPG of all time". Find out at the EGX Theatre Friday 21st September at 1pm.

https://www.egx.net/egx/2018/egx-theatre-2018



Be sure to follow what we get up to on Twitter Facebook & Instagram

We hope to see you there!
Dani :)



Metro Exodus - contact@rockpapershotgun.com (Dominic Tarason)

There’s just one week left until a borderline-biblical plague of developers descend upon Birmingham to showcase their up-and-coming games to all. This great gathering shall be known as EGX 2018 and starts on September 20th, running until the 23rd.

There’s going to be hundreds of games on show there across all platforms, featuring developers of all shapes and sizes – both physically and business-wise. While I’ll be sadly missing out on the fun (someone’s got to man the news desk), here’s a few choice PC games that’ll be at the show, and everyone should be checking out. (more…)

Disco Elysium - The Final Cut

At first there's nothing save for an inky black void and a stupefied inner monologue. But then a second voice chimes in, bidding me to just go with the flow. That’s my personified lizard brain speaking. 

An argument breaks out between me, my lizard brain, and now my limbic system, too. Every part of me is straining towards something different. All I want to do is wrench myself free of this drunken haze and wake up to the ungodly hangover I probably earned. 

Rhetorically triangle-choking my lizard brain and limbic system into submission through a series of dialogue-tree-based skill checks is how my journey into Disco Elysium begins, and it's the perfect tone setter. Disco Elysium is a hardboiled detective mystery RPG set in a neo-noir urban fantasy setting, and unpacking my own baggage appears to be just as important as solving the mysteries around me. As I interrogate suspects, I'm also arguing with disparate parts of my own psyche.

Characters, including the many voices of the antagonist’s own personality traits and skills, are often dry and caustic. Even the mundane is tinged with absurdist nightmare logic. Everything is strikingly rendered to look like a dingy watercolor painting.

My character unfolds himself from a crumpled heap on the floor unable to recall who he is, or even what century it is. There's a hole in the window overlooking the balcony. He notes that it's too big for a bullet and too small for a piece of furniture. Also, one of my shoes is missing. Naturally, I deduce that I, in the throes of last night’s bender, put one of my shoes through the glass. Some of the warring factions in my brain seem pleased with the detective work.

With one green shoe and a wrinkled suit, I stumble out of my apartment. There's a young woman nearby. I walk up to her hoping to learn more about my predicament, but my interpersonal skills are lacking. I can't extract any fungible information from our conversation except for the fact that I’m a cop… I think. Nearby is a door leading out to the balcony. Sure enough, I find a green shoe on the balcony amid puddles of glass. 

My protagonist is able to read a crime scene like a book, but people seem to be written in a foreign language to him. This is the consequence of choosing logician as my starting class. There were three to choose from, and an option to construct a personalized class from an assembly of skill trees.

Words with friends

Disco Elysium’s skills—categorized under motorics, physique, psyche, and intellect—are where things become very tantalizing. Skills are like specters in your brain representing different parts of your personality. They interject with insights and desires, and sometimes actively talk to you while trying to convince you of their merits.

Electrochemistry, from the physique tree, likes to goad you into doing things like lapping up pools of spilled booze on the floor.

Electrochemistry, from the physique tree, likes to goad you into doing things like lapping up pools of spilled booze on the floor. I only touched my tongue to the stagnant puddle of liquor, by the way. I’m not a monster. When I made that choice, my character said that he likes to delay gratification. Electrochemistry also carries a lot of special chemical knowledge and lurid tidbits that prove valuable in this world of vices. Investing in it also lets you get more of a bang out of stat-altering drugs.

In solving my broken window dilemma earlier I used skills like logic, conceptualization, and visual calculus. My conversation with the woman outside of the apartment called upon skill checks for empathy and a variety of interpersonal and persuasion based abilities that I struggled to pass. 

How you build your character will affect your interactions and how you go about performing investigations. The woman outside of my apartment clammed up and was a dead end of a lead for me. For others, she might divulge more if the charm is laid on thicker.

As I work my way around the apartment complex I come across another officer. Apparently, I've been derelict in my duties and left a body uninvestigated. It hanged from a tree up until that point.

As if the Lynchian vibe of the game needed to be further enunciated, one of the skill checks I'm given the option to use relies on the Inland Empire skill, which is part of my psyche. Inland Empire, I am told by the developers, is like the intensity of your character’s soul. It seems to come packaged with some very abstract worldviews, too. Sometimes skills are ethereal like that. What they do and what they represent about your character can seem slippery, but that quality also makes them and the world of Disco Elysium all the more compelling.

In using the Inland Empire skill to steer our conversation, I attempted to impress upon the officer that I was an amnesiac alcoholic and that I might be capable of anything, and that maybe I killed the man in the tree. A failed check led to the officer essentially hand-waving away my existential concerns.

Power issues around the booth cut my demo short, but I saw what I needed to see. Disco Elysium is dirty and biting while being painterly and flowery. There is stillness in the atmosphere, with tension and suspense lingering on the periphery. It is an RPG about navigating an urban world and your own thought processes. It is strange and disorienting, but also unique, well-written, and evocative. Even just this bite-sized sample was exciting. 

Disco Elysium doesn't have a release date yet, but you can find updates on the official website, and on its Steam page. Also check out Sam and Tom's thoughts on the demo from earlier this year.

Disco Elysium - The Final Cut - ZAUM_Dani
Hello everyone!

It's that time of year again, and we're as busy as ever. We recently returned from a very successful show at PAX West (hopefully some of you were able to drop by and say hello) and now we can talk about where our next adventure is taking us...

EGX!!

That's right, in less than 2 weeks myself & the team will be heading to the NEC Birmingham for the UK's biggest gaming event! We'll be there all 3 days, 20th - 23rd September. Follow the neon sign.



Are you intrigued about how Disco Elysium came to be? Want to get inside the developers minds? Then you're in for a treat this EGX. Alex Wiltshire will be hosting a developer session with our very own Aleksander Rostov (Art Director) and Robert Kurvitz (Lead Writer & Designer) exploring the making of Disco Elysium. Friday 21st - 1pm. You won't want to miss this 😉

We'd appreciate it if you could help spread the word by sharing our Facebook & Twitter posts, and we'd love to know if you'll be at EGX!

See you there
Dani :)
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