Risk of Rain 2 - Gearbox_CM Noelle
☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️
Risk of Rain 2 - Gearbox_CM Joie
Hey friends!

Today we want to take some time to celebrate YOU! Yes, you! The Risk of Rain community is a critical reason why this franchise has been able to see 10 years (and counting)! We've enjoyed watching your streams, video content, fan art, game theories, cosplay, and more!

So we wanted to take some time to highlight some of the community creations, but also just give a giant THANK YOU to all of you who have been along on this journey, whether that be from day one or just recently.

We look forward to celebrating the 10-year anniversary with all of you on Nov 8th during the Festival of Gup on the Gearbox Twitch Channel (https://www.twitch.tv/gearboxofficial) at 10:30 am PT!


Now, on to the art!


Notorious BLT


Biggmann3


Kardalak


Loader_RoR2


Goofedwang


Nabrok_tofm


logo.man._


space_salaman


CloudiestSheep


GardenOfKira


Sugarflow


Z3nsiter


Pearltheartist


SouperPie


PkGav


SpaceMagicArt


Thank you again to our amazing community for all the years, and all the art! We look forward to what the future brings for Risk of Rain, and also what amazing content you all will make in years to come!

See ya on Nov 8th!

Risk of Rain 2 - HAN-D


Hi everyone! No lengthy intros today - let's get straight into it!

Festival of Gup

The release of Risk of Rain Returns will not be the only way we're celebrating 10 years of the franchise - we will be taking a walk down memory lane and looking back at what got us here - and our friends at Gearbox will also be talking about what’s ahead!



This 10th anniversary Showcase will be a celebration of the Risk of Rain community, and the big lovable orange blob - If you are a fan of Risk of Rain, or blobs, this is not to be missed so make sure you're following Gearbox on Twitch!

http://www.twitch.tv/GearboxOfficial

Risk of Rain 2 fans do not want to miss this showcase...



Risk of Rain Returns Release Details

Risk of Rain Returns will release on Steam and Nintendo Switch on November 8th 2023 - the exact 10 year anniversary of the release of the original Risk of Rain!

The suggested retail price of Risk of Rain Returns will be $14.99 however for a short period at launch there will be a -15% discount down to just $12.75

All of us at Hopoo Games want to take this opportunity to say a huge thank you for both following along during the development of Risk of Rain Returns and all the support you’ve given us over the last ten years. It’s been a wild ride and we have plenty of plans for the future…

https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/




For today, let's take a look at the final new Survivor joining the roster for Risk of Rain Returns.


Pilot

Revealed in the intro cinematic, the Pilot of the Contact Light is joining the survivor roster for Risk of Rain Returns - bringing with him a highly mobile and context-sensitive playstyle unlike any other survivor in the game.





The workhorse of Pilot’s kit is his standard attack Clusterfire - a triple burst shot where the third shot pierces enemies.

Great for damaging groups of enemies to set them up for your other abilities or to finish them off once you’ve already rained damage upon them from the skies..





…speaking of which the key to success when playing as Pilot is mastery of his utility ability - Rapid Deployment.





Launch into the air and deploy your parachute to glide while unleashing your full arsenal of weapons on the enemies below.





Your secondary attack Target Acquired is a diagonal blast dependent on your current airborne status. If you’re in the air it will auto target on the enemies diagonally below you. If you’re on the ground it will auto target airborne enemies.





Don’t worry about there not being as many flying enemies in the game - your special ability Airstrike can solve that particular problem.

Dropped below you if airborne - or placed at your feet with a backwards dash if you’re grounded - the Airstrike hits multiple times both damaging enemies and launching them into the air.





This gives you the perfect chance to juggle them with Target Acquired and finish them off with Clusterfire.





As with all the other survivors Pilot has three alternate abilities to unlock and discover when the game is released on November 8th.



Check out the video Dev Thoughts above for an extended gameplay clip of Pilot in action.



Risk of Rain Returns OST Vinyl Pre-Order

As you’re hopefully aware by now not only has Chris Christodoulou returned with some special guests to produce some new music for Risk of Rain Returns, he has also remastered the original tracks to perfection.



Chris will be releasing a 4-Vinyl set including some great bonus content (contained on a Ukulele-shaped USB stick!) early next year but those pre-orders usually sell out quick so make sure if you want one, you grab one ASAP - the pre-order is available right now!

https://blackscreenrecords.com/products/risk-of-rain-returns




And That’s Not All

One last bit of news - for all you *very patient* console fans out there I am also very happy to announce that the Risk of Rain 2 Expansion: Survivors of the Void will be arriving on Xbox One, Playstation 4 and Nintendo Switch on… you guessed it…. The 8th of November!



We’re all very excited for you to finally get your hands on Risk of Rain Returns and we really want to know what you think! The best way to give us feedback is by joining the Risk of Rain Discord where we will be opening a Returns-specific feedback channel - and we’ll also have channels for you to find groups for multiplayer along with dozens of voice channels to use.

https://discord.gg/riskofrain2

The whole Hopoo Games team will be there and we’ll be eagerly reading all your feedback, so please join us for the release of Risk of Rain Returns on November 8th!

Cya then!

Jonathan
Hopoo Games
Community Manager
Risk of Rain 2 - Gearbox_CM Joie


Hey!

It’s been a long time coming — The Gateway to the Void is opening on console!

Survivors of the Void is landing on consoles on November 8th! Soon you will be able to embrace the void on console and enjoy wielding new items, exploring more stages, facing new horrifying monsters, and playing as new survivors!

The Risk of Rain 2 team deeply appreciates your patience as we diligently worked on getting Survivors of the Void up and running on consoles. We know it took a bit longer than expected, but we were hard at work making sure Survivors of the Void would be a good experience for everyone who plays it on a console.

We look forward to all of you embracing the void on November 8th. Keep your eyes on our social profiles for more upcoming information. We have a few more surprises in the works!
Risk of Rain 2 - HAN-D


Hey!

Thanks again for joining us for the Dev Thoughts, today we're going to take a look at a brand new survivor for Risk of Rain Returns and talking to Hopoo Games composer Chris Christodoulou about the soundtrack.

The majority of this content, along with the great new survivor trailer, are contained in the video version of the Dev Thoughts linked above, so make sure you watch it so you don't miss out!

https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/

For the words-n-gifs fans among us, let's get acquainted with Risk of Rain's newest survivor...



Drifter

The first brand new survivor debuting in Risk of Rain Returns is Drifter. This resourceful brawler got more than she bargained for when she stowed away on the ill-fated Contact Light - luckily she has some unique skills to not only handle the dangerous inhabitants of Petrichor V but she also has some powerful tools to empower herself and her fellow Survivors.





Key to Drifter’s power is her ability to utilise Scrap generated by her primary ability Blunt Force. This may appear as useless rubbish to the other survivors - but to Drifter it’s a valuable resource.





Blunt Force is a 3 hit combo melee attack that hits enemies in a wide area - each successful hit generates lumps of Scrap which litter the floor near Drifter - gather these quickly to fuel your more powerful abilities.

Blunt Force isn't the only way to generate Scrap - Drifter’s Utility ability Suffocate also fills your meter without having to collect Scrap from the environment - This large melee strike stuns and does 200% damage - any enemy below 20% health when attacked with Suffocate is immediately consumed and converted to Scrap.





Once you have gathered Scrap you have everything you need to fuel Drifter’s other two abilities - including her secondary attack Cleanup. This ability tosses out some of your Scrap as piercing projectiles in a short-range burst - imagine a trash powered shotgun that makes mincemeat of even the toughest enemies.





Finally her special ability makes her a true powerhouse on the battlefield - not only to herself but her allies - when your Scrap meter is 75% full you gain access to Salvage.

Salvage allows Drifter to generate 4 temporary items - these can then be collected by any player making her the survivor with the strongest support abilities in Risk of Rain. Have your teammates not been as fortunate as you when rolling the dice at chance shrines? Create some temporary items to share among your team before facing the tough challenges that await you.





Of course there is nothing stopping you from just taking all the items for yourself and becoming the most powerful Survivor on the planet - key to success as Drifter is to keep churning out temporary items as quickly as you can - they only last a short time in your inventory so continuing to replace them as they expire will maintain your strength.





Like all the other survivors, Drifter has a trio of alternate abilities to unlock, but I won't spoil those for you today, you can discover them yourself when Risk of Rain Returns is released later this year!





Chris Chrisodoulou Interview

I interviewed Hopoo Games composer Chris Christodoulou about his approach to the Risk of Rain Returns soundtrack - what changes he has made to the original OST, the approach he has taken to the new tracks coming in the game and much much more! .... You still here? Expecting some more words-n-gifs of a video interview?? Go watch the video Dev Thoughts linked at the top of the page! The interview is there!!



Thanks again everyone for your continued support, all of us at Hopoo Games are very excited for you to play Risk of Rain Returns soon! In the meantime don’t forget to join our Discord and follow us on Twitter, Twitch, Youtube or TikTok to keep up to date with the latest on the game - next time we’ll be taking a look at the final new character dropping into Risk of Rain Returns…



Cya then!

Jonathan
Hopoo Games
Community Manager


Risk of Rain 2 - Jonathan


Hello! Welcome to Hopoo Games Dev Thoughts 29



Before we get into the main topic of today's Dev Thoughts, I'd like to say a huge thank you to everyone for the amazing reception and reaction to the announcement of Risk of Rain Returns - the entire development team has loved reading all your comments and sharing in the excitement of the reveal of our latest game.

To keep discussing Risk of Rain Returns you can join me and the rest of Hopoo Games right on our Discord, and don't forget the rest of our Hopoo social media like Twitch, Twitter, and Tiktok, and the official Risk of Rain twitter account right here!

While you're busy clickin' links please visit the store page and give the game a wishlist - it really helps us get the game in front of as many new eyes as possible - with your support we’ve already made the top 75 most wishlisted games on Steam!

https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/

And without further ado, the subject of today's Dev Thoughts...



One of our biggest new features in Risk of Rain Returns that breathes new life and replayability into the game are the new Alternate Abilities for each survivor.

Each survivor has three extra abilities to use as alternates - today I'm going to showcase one from each of the returning survivors leaving plenty for you to discover yourself when we release the game!

Let's start off with the face of Risk of Rain - the Commando.

The alternate to his secondary attack Phase Round is the Combat Knife. The Combat Knife is a close range melee attack that deals 150% damage and also wounds the enemy - Wounded enemies take an additional 50% damage from all attacks.





Great when used in concert with the rest of his moves, slash your enemies with the Combat Knife, create some distance then blast away with your long range abilities for devastating effect.

Next up is Huntress (who, by the way, is now unlocked by default like in Risk of Rain 2) - the alternative to her Laser Glaive is the new Laser Cyclone. This large slow-moving attack deals damage over time before returning back to the Huntress. The trick with this ability is to carefully kite the Laser Cyclone in and around enemies that are attacking you while continuing to pelt them with your other abilities.





While on paper this ability is lower damage than the Laser Glaive - with skillful movement you can achieve near 100% uptime on this ability doing huge damage over the course of a full run.

Enforcer comes racing into Risk of Rain Returns with his new secondary ability Shield Tackle.





Starting to get overwhelmed by a group of enemies overrunning your defences? Put them back in their place and under your control by charging into them, knocking them back, stunning them & dealing 5 x 100% damage on the way.

One alternate ability we gave a short glimpse of in last month's dev thoughts is Bandit's new primary alternate - the Whip. This ability switches Bandit into a melee/ranged hybrid - the Whip deals 200% damage while pushing enemies back.





A more powerful alternative to Blast - use your evasive abilities to avoid damage while cracking the Whip then finish them off with Lights out.

Everyone's favorite robot survivor, HAN-D, returns with an alternate to its special ability FORCED_REASSEMBLY called... DISASSEMBLE. Instead of a massive hammer HAN-D whips out a giant buzz saw which tears combatants apart and hits more times the more attack speed you have - perfect when used in conjunction with Overclock.





Another advantage of DISASSEMBLE is the ability to slowly move while casting which allows you maximum damage especially against conga-lines of chasing enemies.

Engineer returns with one of the strongest single abilities in the game - you can now replace his standard Auto Turrets with the experimental V.0.2 Prototype Laser Turret. You can drop one of these huge hulking sentries down, inheriting all of your items just like your regular turrets, which charges up over 8 seconds before letting loose with a huge 1200% damage laser blast.





Being able to 1-shot most enemies in the game does come with a drawback - firing this turret rapidly damages itself and will be completely destroyed after a single shot needing to be replaced to fire again - Unless you can find a Dios Best Friend!

The Survivor with the biggest amount of changes between Risk 1 and Risk of Rain Returns is Miner with his new heat meter that allows him to dish out more and more damage the hotter he becomes - On top of this new mechanic he has a new set of moves including a replacement for his primary where he throws his pickaxe towards his enemies.





When your heat meter is full and you start Scorching these Throwing Axes pierce enemies and are thrown more rapidly making Miner deal a huge amount of damage at mid range.

One of the trickier aspects of playing as Sniper in Risk 1 was hitting specific targets with your strongest abilities when the level fills up with enemies quite quickly on later stages. With the alternative to Steady Aim you can overcome this: introducing the Quick Scope.





While it does a lower but still impressive 600% damage compared to Steady Aim the biggest benefit of this shot is the ability to pick exactly where it lands by releasing the fire button when the aiming reticle is over your desired target.

Acrid returns once again to spread poison to the inhabitants of Petrichor V with the alternative to his secondary ability - the Toxic Bubble.





One of the most diverse abilities in the game, the Toxic Bubble does 60% damage over time to any enemy it touches and also does 600% damage to any enemies in range when it explodes after 5 seconds. Need to infect more enemies than you can kite into the bubble? Simply give it a whack with your melee primary and it’ll float through the crowd. Finally use the Toxic Bubble to help bridge large gaps or leap over enemies as you and your teammates can use it as a bouncy jump-pad!

Master of melee the Mercenary has a new way to slip around his enemy's attacks with his alternate secondary Focused Strike.





Holding down this attack sheathes your weapon and places you into an immobile stance - release the moment an enemy strikes and you will completely deflect the attack doing a huge burst of 1000% retaliatory damage.

We’ve improved Loader as standard by now allowing you to grapple diagonally upwards regardless of the other abilities you pick. One ability that perfectly complements this newfound mobility is the new secondary attack - Short Circuit.





Crash down and stun enemies in a large radius for 350% damage. This move can be performed mid air for a diagonal downwards dash or on the ground for an immediate devastating slam.

Aaaaaand last - but by no means least - it’s Chef. Y’know what - for a robot whose only reason to exist is to cook stuff for people it seems to spend zero time in the preparation of delicious treats for us all. Selfish. Dumb.

This isn’t a problem in Risk of Rain Returns! Chef now has an alternative to his special ability: Cook.





After tenderising your enemies by getting them to low health, gather your ingredients by slicing and dicing any nearby monsters - any killed are turned into a buffet of delectable meals that you can save for yourself or share with your fellow survivors.





Each meal is its own special item that gives its own unique effect - but surviving the challenges of Petrichor V is hungry work - each of these items only lasts a short amount of time, so you’ll need to keep cooking to reap the benefits!



Thanks for tuning in to the Dev Thoughts again everyone! We’ll be back in touch soon to let you know exactly who you need to impress to unlock some of these alternate abilities…



Bye for now!

Jonathan
Community Manager
Hopoo Games


Risk of Rain 2 - Jonathan


Hello and welcome once again to the Hopoo games Dev Thoughts!



I'm Jonathan the Hopoo Games community manager and it's my pleasure to introduce you to our latest game:

Risk of Rain Returns.

https://store.steampowered.com/app/1337520/



Risk of Rain Returns



Risk of Rain Returns is a remake of our original 2013 release Risk of Rain. For those of you unfamiliar with the original, Risk of Rain Returns is a 2d multiplayer action platformer with roguelike elements. Stranded on a strange planet waves of alien monsters randomly spawn and attack you.





The strength of these enemies increases in difficulty as time passes so you have to balance between grabbing items to increase your power and racing through the multiple stages as fast as you can to stay ahead of the curve.





For those of you who are familiar with Risk of Rain - don’t think this is just a lick of paint on an old classic - Risk of Rain Returns completely overhauls the original and introduces a ton of new content.

  • Updated Codebase - We'll be able to continue to update and add to the game with features that weren't previously possible
  • All Risk of Rain 1 content returning with glorious new HD pixel art
  • Enhanced Audio - including updated SFX & Chris Christodoulou is returning for some additional music tracks!
  • Countless rebalancing and gameplay tweaks - a smoother “gameplay feel” without losing that legendary Risk of Rain challenge
  • New Survivors - more on these in a future Dev Thoughts!
  • New Survivor Abilities - every character now has unlockable alternate abilities to customise your build!



  • New Items - some returning from RoR2, some entirely new!
  • New Enemies
  • New Interactables
  • New Stage Variants - even RoR1 veterans will have to explore again!
  • Revamped Multiplayer - PC version is fully integrated into Steam - no more messing with router settings!!!

…and a huge amount more - Risk of Rain Returns is a whole new game and an upgraded experience from the original Risk of Rain.





Between now and the to-be-announced release date I'll be doing regular Dev Thoughts updates to tell you more about our latest title, but before we go onto today's info I have some more great news to share.



Gearbox Acquisition of the Risk of Rain IP

A few weeks ago Gearbox Entertainment purchased the Risk of Rain IP from Hopoo Games

Gearbox have been the trusted publisher of Risk of Rain 2 for many years now, they have a love for Risk of Rain that matches our own and are the best fit for taking the franchise into the future.

Hopoo Games will remain the developer of the Gearbox-published Risk of Rain Returns, and Gearbox will both develop and publish potential future titles in the series. 

Looking back on the development of Survivors of the Void, we’re proud of what we accomplished. It was our goal to deliver all our remaining content ideas in a meaningful way. Building it for all of you has been a dream come true. But we didn’t do it alone. 

Our Risk of Rain 2 co-developer, Gearbox, created some of the most well-received content in the Survivors of the Void Expansion such as the stages like Aphelian Sanctuary and Siphoned Forest. They also made some of the coolest enemies in the game like Void Jailers.



We are ready to move on to new challenges and welcome the exciting and fresh ideas Gearbox will bring to Risk of Rain. Completing the console versions of Survivors of the Void remains a top priority for Gearbox, and we can't wait to see what the future brings for Risk of Rain with them at the helm! We know the IP is in excellent hands. 



Thanks again for your support everyone! Make sure you’re following us on Twitter & Twitch for more info and tune in next time for even more info about Risk of Rain Returns!

Jonathan
Community Manager
Hopoo Games


Risk of Rain 2 - Jonathan
Risk of Rain 2: Survivors of the Void PC Patch v1.2.4 (Build ID #8796679)



Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game or give us feedback feel free to join the discord at https://discord.gg/riskofrain2



The goal of this patch is to address lower-level bugs, while also taking a look at some content changes and more long-standing bugs that have existed in RoR2. In addition to that, you can now sign up for our mailing list in game to stay updated on our latest announcements!


(Steam version only)

Read up!



• General
  • Void Fields
  • 🌧 Interactables now spawn in the stage
  • Developer Notes: With SotV, we wanted to make the Void Fields a more compelling choice by increasing the value of the reward and introducing a cost (time). However, we felt that the risk outweighed the reward, so we’ve added interactables to the stage, much like the interactables in Simulacrum stages.
[/i]

  • Artificer
  • 🌧 Flame Bolt damage: 220% ⇒ 280%
  • Plasma Bolt damage: 220% ⇒ 280%
  • Developer Notes: As we iterated on the way that burns work during development of SotV, we unintentionally reduced the damage of Artificer’s Flame Bolt indirectly by reducing the burn damage. To compensate, we’re buffing the initial damage of Flame Bolt so that the overall damage returns to pre-SotV levels. Plasma Bolt is receiving the same buff to ensure it doesn’t fall behind.
  • [/i]

  • Captain
  • 🌧 Lysate Cell now increases the stocks of Captain’s first beacon
  • Captain is now limited to 2 deployed beacons at a time
  • Developer Notes: It was kind of lame that Lysate Cell did absolutely nothing for Captain, but it was hard to find a solution that wasn’t completely game-breaking. Limiting the beacons to 2 at a time keeps the power of the item under control (as well as fixes some exploits in Simulacrum multiplayer).
  • [/i]

  • Newly Hatched Zoea
  • 🌧 Fresh new skins to help differentiate allies from enemies

  • Defense Nucleus
  • Alpha Construct Ally Damage Bonus: +0% ⇒+300%
  • Alpha Construct Ally Health Bonus: +0% ⇒ +300%
  • Developer Notes: During development, we experimented with what conditions would trigger this item. Initially, this item was exceptionally strong due to how frequently it triggered. It proved to be too strong, so we changed the trigger, but we forgot to compensate by buffing the spawned Alpha Construct as we had intended.
  • [/i]

  • Squid Polyp
  • Squid Turret Ally Base Damage: 20 ⇒ 4
  • Squid Turret Ally Primary Skill Damage Coefficient: 1 ⇒ 5
  • Squid Turret Allies Primary Skill Proc Coefficient: 1 ⇒ 0.1
  • Squid Turret Allies Primary Skill Knockback Force: 0 ⇒ 2000
  • Squid Turret Allies can now be stunned by “stunning” skills
  • Squid Turret Allies can now be frozen
  • Developer Notes: An important part of the balance of the Void Cradles is the risk from the Void Infestors it spawns, so we wanted to lower the risk with Squid Polyp without completely removing it. These changes to Squid Polyp are overall a slight buff in the hands of the player (the knockback especially defends the turrets against infestation), but they mainly reduce the damage from Collapse when Voidtouched. And believe it or not, they’re actually pretty good at killing the Void Infestors.
  • [/i]

  • Blind Vermin
  • 🌧 Director Credits for default variant: 20 ⇒ 14
  • 🌧 Director Credits for snowy variant: 8 ⇒ 14
  • Developer Notes: The difference in Director Credits between the variants of Blind Vermin was unintentional, so we just split the difference.
  • [/i]
    [/list]



    • 🌧 Swapping between skills on cooldown no longer resets the timer to max
    • 🌧 Improved some exception handling for modders
    • 🌧 Fixing a bug for modders where stages wouldn’t spawn monsters properly unless the deprecated DirectorCardCategorySelection field was assigned



    • 🌧 Fixed nodes in Distant Roost, Titanic Plains, Wetland Aspect, and Simulacrum’s Rally Point Delta
    • 🌧 Finally fixed Volcanic Egg desynchronizing its position
    • 🌧 Fixed Loader’s pylon traveling different distances depending on whether the player is a host or a client
    • 🌧 Fixed various typos and logbook descriptions
    • 🌧 Fixed various null reference exceptions
    • 🌧 Fixed Ben’s Raincoat, Shuriken, Oddly-Shaped Opal, Red Whip, and Unstable Tesla Coil to properly clean up their buffs when the item is removed
    • 🌧 Fixed Distant Roost and Wetland Aspect to properly spawn monsters and interactables from SotV
    • 🌧 Fixed Little Disciple becoming disabled for the remainder of the stage after the character is rooted
    • Updated Safer Spaces’ cooldown to no longer round up to the nearest second
    • 🌧 [!!SPOILER!!] Fixed the music not progressing properly for clients during the new final boss fight
    • 🌧 Fixed Overheat (the debuff applied by Grandparents) to be properly marked as a debuff
    • 🌧 Fixed bugs with Happiest Mask and Xi Construct
    • 🌧 [!!SPOILER!!] Fixed a bug where the players could lose after teleporting off of the moon
    • 🌧 Fixed some collision on Commencement, Sundered Grove, and Sulfur Pools to prevent softlocks
    • 🌧 Fixed bugs with Happiest Mask and Xi Construct
    • 🌧 Updated Spare Drone Parts to be blacklisted for enemies
    • 🌧 Improved the logic for where we spawn the item from Trophy Hunter’s Tricorn to reduce the odds that the item is inaccessible
    • 🌧 Singularity Bands can no longer proc themselves
    • 🌧 Fixed issues with players desynching with cross-play enabled
    • 🌧 Fixed the logbook icon for Void Barnacle sometimes being pixelated
    • 🌧 Fixed allies sometimes displaying healthbar indicators for items they didn’t have
    • 🌧 Fixed Artifact of Sacrifice’s interactable credit reduction not working in Simulacrum
    • 🌧 Fixed Void Fiend sometimes being partially invisible
    • 🌧 Helfire Tincture’s self-inflicted burn will now remain non-lethal, even if upgraded by Ignition Tank
    • 🌧 Helfire Tincture’s burn tick damage cap now considers shields, preventing issues with the burns becoming very long
    • 🌧 Updated Bandit’s displays for 57 Leaf Clover, Benthic Bloom, Ocular Hud, and Focus Crystal
    • 🌧 Updated Railgunner’s displays for Charged Perforator and Disposable Missile Launcher
    • 🌧 Updated Equipment Drone’s display for Remote Caffeinator
    • 🌧 Updated Void Reaver’s display for the Mending elite affix
    • 🌧 Fixed issue where upward momentum wasn’t reset when teleporting back into bounds
    • Slicing Maelstrom, Shadowfade, and Ruin skills no longer reset their stocks when assigned
    • Fixed Naturopath achievement to trigger at the correct time
    • Updated Strike Drone’s display for Spare Drone Parts
    • 🌧 Fixed bug where Recycler sometimes had difficulty targeting certain pickups
    • Fixed a tree on Aphelian Sanctuary that would disappear if the LOD settings were restricted
    • 🌧 Fixed kick_steam and ban_steam console commands to properly find the associated account
    • Fixed a bug where Egocentrism’s projectiles would collide but not destroy on terrain, causing explosion spam with Brilliant Behemoth
    • 🌧 Fixed vertical alignment of skills in the lobby
    • 🌧 Now clients in multiplayer will receive notifications for when one of their items or equipment is transformed
    • We now send a pickup message when a player receives a Tonic Affliction

    We are also expecting to push another very small patch (1.2.4.2) within the next couple of weeks which will fix the following issues:
    • 🌧 Fixed prices in multiplayer sometimes being too cheap on the first stage
    • 🌧 Fixed Captain sometimes not having stocks of his beacons on the first stage



    This patch introduces a bug whereby playing a singleplayer game after a multiplayer game will cause the difficulty and prices to remain at multiplayer levels. As a temporary fix simply restart the game - we will have a permanent solution in place for the next patch!

    Enjoy the increased difficulty while you can, challenge hunters!



    As ever - thank you to everyone who has given us feedback and reported bugs since the launch of the expansion, we appreciate each and every one of you! To keep up to date with any further updates please follow us on Twitter or join our Discord. Also don't forget the new Mailing List you can sign up for from the in-game menu, and for those of you not able to access that we're going to have a web-based sign-up soon!

    -Hopoo Games
    Risk of Rain 2 - Jonathan


    Hello again everyone! It’s been a while since our pre-release Dev Thoughts and we’ve got a few new thoughts to share with you!

    I strongly recommend watching the video version of the Dev Thoughts this month as it includes all the below content as well as a lengthy Community Q&A Interview with the co-founders of Hopoo Games - Duncan and Paul.
    • Where did the name “Hopoo” come from?

    • Who is to blame for Captain’s abilities not being available in hidden realms?

    • DEADBOLT 2 WHEN?
    Find out the answers to these questions and many more by watching the below video!



    Expansion Reception

    First off let’s start off with the reception of Survivors of the Void. We have been absolutely blown away with the positive reaction to the expansion! We are thrilled that you’re loving the DLC, and despite some early balance/bug issues that we have adjusted as quickly as possible, you stuck with us and are playing Risk of Rain 2 in record numbers!

    So once again, from the bottom of our hearts, a huge thank you from everyone here at Hopoo Games for being part of this - we couldn’t do it without you!



    Console Release

    Since the PC release of Survivors of the Void we have been busy ironing out all the bugs and balance changes needed to get the expansion - and Risk of Rain 2 as a whole - up to the best standard. In order to release the console versions simultaneously to this same standard, including all the improvements we’ve already made to the PC version, we have made the decision to move the Console release of Survivors of the Void to later this year in early Q4.

    This was not an easy choice to make however we want to ensure your experience playing Risk of Rain 2 is the same regardless of the platform you chose, moving the date will allow us to deliver the game on all Console platforms in the state you deserve. We know this will be disappointing news for some of you however we know that in the long run this is the best move to make for the future of the game.



    Merch Update

    Just a quick update here - you may have seen on Twitter or Discord a couple of months ago that I asked what you’d like to see as far as Hopoo Games merchandise is concerned and I’ve taken that feedback and we are well on our way to opening a merch store for you!

    We have secured a partner to bring this merch to you and we are finalising designs right now - but don’t worry we will absolutely let you know when we’re ready to open!

    As you can tell from this secret snippet of an email - we have something special in store for you!


    oooh



    Survivors of the Void Patch 1.2.4

    We have already updated Survivors of the Void twice since release and we are planning on at least one more bug fix patch before we consider Survivors of the Void completed on PC. This patch mainly focuses on bugs so there will not be much in the way of balance or content changes this time - however one change we’ve made is to recolor any ally Void creatures on your team to make them easier to identify in the chaos of combat.


    Your special blue crabbos.

    Another big thank you to everyone who has taken the time to report any gameplay or bug issues to us over the last couple of months - this is incredibly valuable information for us to improve the game and we really appreciate it! There is still time to report any bugs you may have experienced since the 1.2.3 Patch - let us know by joining our Discord and reporting them in the #bug-reports-pc channel

    https://discord.gg/riskofrain2



    Thanks again to everyone for making the Survivors of the Void launch an amazing experience - don't forget to check out the video dev thoughts above for the Q&A with Duncan and Paul - and I'll see you next time, we can’t wait to show you what we’ve been cooking up!



    Jonathan
    Community Manager
    Hopoo Games


    Risk of Rain 2 - Jonathan
    Risk of Rain 2: Survivors of the Void PC Patch v1.2.3 (Build ID #8537997)



    Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game or give us feedback feel free to join the discord at https://discord.gg/riskofrain2



    The goal of this patch is to address lower-level bugs, while also taking a look at some content changes and more long-standing bugs that have existed in RoR2.

    Read up!



    • Simulacrum
    • Slightly updated visuals of Void Focus
    • Now has an indicator for the Void Focus’ position
  • Void Seeds
  • [/b]
    • 🌧 Now cap at a maximum of 3 per map
    • 🌧 Spawn less frequently with Artifact of Sacrifice enabled
    • 🌧 Spawn less frequently on top of you when starting a new stage
  • Void Fiend
  • [/b]
    • 🌧 Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
  • Goobo Jr.
  • [/b]
    • 🌧 Damage Bonus: +70% ⇒+200%
    • 🌧 Health Bonus: +70% ⇒ +200%
    • 🌧 Fix description in logbook being wrong
    • Developer Notes: Goobo was designed to be +600%. It was +70%. +600% was actually waaay too strong when we fixed it, so we set it to a more reasonable value.
  • Brittle Crown
  • [/b]
    • 🌧 No longer grants gold to the enemy who hits you while wearing the item (but still shows the visuals)
    • Developer Notes: We thought it would be a cute behavior if when losing money from Brittle Crown, it granted that money to the attacker - for use in stuff like a Scavenger’s Crowd Funder. However, this resulted in you gaining all the money back when you killed the enemy, making Brittle Crown have (essentially) no downside.
  • Ben’s Raincoat
  • [/b]
    • Rework behavior - Now has an internal cooldown of 5 seconds
    • Now blocks 1 (+1 per stack) debuffs before going on cooldown
    • Now grants 10% of your health as barrier when blocking a debuff
    • Now has the ‘Healing’ tag
    • No longer grants maximum health
    • 🌧 No longer blocks non-timed debuffs, like Eclipse 8 and skills like Power Mode
    • Developer Notes: Ben’s Raincoat was a very binary item, resulting in unsatisfying stacking behavior and frustrations when given to monsters (like in Simulacrum). The item also trivialized Eclipse 8. Now, it has a bit of downtime for when it can block debuffs - and since we didn’t want this to be just a net nerf, we also added a large barrier when blocking a debuff with the coat.
  • Void Devastator
  • [/b]
    • Max Health: 2100 (+630 per level) ⇒ 2800 (+840 per level)
    • Armor: 10 ⇒ 20
    • Developer Notes: Despite being a boss monster, the Void Devastator had strangely low stats for its cost, especially when compared to same-cost monsters like the Imp Overlord
  • Gup
  • [/b]
    • 🌧 No longer splits if killed from a ‘Void Death’, like from Lost Seer’s Lenses
    • Voidtouched Gups and Geeps will now split into Voidtouched Geeps and Gips (respectively)



    • Altered some planets in the Planetarium
    • Updated Captain’s Defense Matrix log to be granted by playing Captain
    • 🌧 Updated Shipping Request Form to be blacklisted for enemies
    • 🌧 Updated inventories to work with more than 255 items for mods with many items
    • 🌧 Made it easier for mods to register custom achievements
    • 🌧 Updated localization to allow mods to properly utilize the system
    • 🌧 Extended systems to support mods adding custom item tiers
    • 🌧 Pluripotent Larva will no longer convert into items that are not available in the current run
    • 🌧 Updated a deep pool in the Planetarium causing you to get stuck inside if you had no jump boosts
    • 🌧 Updated Heretic to receive Heresy items, even if spawned from Goobo Jr, so it can use abilities
    • 🌧 Fixed Korean language files having a malformed format, resulting in errors



    • 🌧 Fixed Category Chests dropping a much smaller subset of items
    • 🌧 Fixed Beetle Guard summoned from Queen’s Gland no longer being a fresh green color
    • 🌧 Fixed a variety of issues relating to Heresy items losing or gaining stocks when swapping skills with other skills
    • 🌧 Fixed Simulacrum referring to Rainstorm as Normal
    • 🌧 Removed nodes in Simulacrum’s Titanic Plains, Sulfur Pools, and Rallypoint Delta that were inside walls
    • 🌧 Removed nodes in Aphelian Sanctuary and Sulfur Pools that were inside walls
    • Fixed tag requirements of Vengeance and Void Fields
    • Fixed a bunch of NRE’s, causing a potential variety of issues
    • 🌧 Fixed profiles not being able to be deleted in the main menu
    • 🌧 Fixed out-of-bound zones for Aphelian Sanctuary, Void Fields, Distant Roost, Titanic Plains, and Sky Meadows not properly culling monsters
    • 🌧 Fixed Siphoned Forest being called Snowy Forest in the logbook
    • 🌧 [!!SPOILER!!]Fixed the frog not spawning a deep void portal
    • Fixed text for Blast Shower not clarifying that it also removes freezes and stuns
    • 🌧 Fixed visible back faces in Siphoned Forest
    • 🌧 Fixed Void Fiend’s Trespass continually playing the sound if you quit in the middle of the skill
    • 🌧 Fixed Disposable Missile Launcher and Fireworks not triggering other missile effects, like AtG Missile and Plasma Shrimp
    • 🌧 Fixed a few bugs with state-controlled debuffs (like Void Fiend’s Corrupted Flood) and Ben’s Raincoat causing those debuffs to be permanent
    • 🌧 Fixed REX’s core position being lowered while sprinting, causing AI issues and some projectiles appearing in the floor while sprinting
    • 🌧 Fixed Bulwark’s Ambry entry missing in logbook
    • Fixed Heretic’s head hurtbox causing issues when hit
    • Fixed Xi Construct and Void Jailer appearing with Artifact of Dissonance enabled, even with the DLC disabled
    • 🌧 Fixed Simulacrum button being there even if the DLC is disabled
    • 🌧 Fixed Pluripotent Larva not corrupting all items that map many-to-one (i.e., Runald’s Band + yellow items)
    • 🌧 Fixed Railgunner seeing her own Weak Points while Chaos is enabled
    • 🌧 Fixed camera issues with Frost Relic while using Railgunner’s scopes or Mul-T’s Power Mode
    • 🌧 Fixed issues with Gup / Geep / Gip and Dio’s Best Friend
    • 🌧 Fixed Collapse counting as two separate debuffs
    • Fixed Geep and Gip receiving items from Evolution and Simulacrum multiple times
    • Potentially fixing more cases where Simulacrum would fail to spawn enemies
    • Fixed various typos

    Once again thanks very much for everyone who has jumped in and played Survivors of the Void and especially everyone that has reported these bugs! We're planning on at least one more bugfix/balance patch for the expansion so If you have any further issues with any of the above, or find any new bugs (impossible) please keep letting us know!

    -Hopoo Games
    ...