Risk of Rain 2 - Jonathan



Hello everyone!


Before we get started today a HUGE thank you from everyone here at Hopoo Games for jumping in and trying Survivors of the Void - we have had an absolute blast watching your streams and tweets and Discord posts about your brand new Risk of Rain 2 experiences! For us as a team, SotV was definitely the most ambitious thing we’ve done to date and we’re thrilled with the reception!

We’re currently working on a patch that should fix most of the issues you have reported to us, along with some balance/gameplay changes. Please note that these are only some of the changes we’re working on, and we will provide full patch notes for these changes on release!

Oh yea… patch notes. We’ve learned from our mistake on not releasing patch notes for the expansion’s release - we recognize that many of you were used to how the game played prior to Survivors of the Void, and not informing you of the changes was something we have learned from - we will ensure future updates are well documented!
On that subject… Some of the things we’re working on are:

  • Fixing velocity/momentum changes after teleporting back into the map, causing you to be flung around
  • Fixing one of the DLC Equipment being permanently locked
  • Fixing a few issues with the boss item from the Void Devastator
  • Fixing profiles not being deleted through the main menu
  • Fixing Volcanic Egg disjointing over time
  • Improving clarity, balance, and behaviour on Void Seeds. It’s fairly confusing, and spawning inside of it, being unable to find the enemies, or randomly dying to it isn’t a fun experience.
  • Improving Goobo Railgunner AI
  • Reducing damage of updated Void Fields’ fog
  • Captain occasionally spawns in with no stocks of his Special
  • Simulacrum soft-locks
  • Fixing Rusty Lockbox from always dropping a red item


Forever in our hearts

Some things we’re keeping an eye on:

  • Difficulty and overall balance of new content
  • Duration of some ignite effects
  • Improving functionality internally for modders
  • Frustrations with Void Infestors, specifically with drones and turrets

Again, I wanted to say thank you to each and every one of you - it's been an amazing experience launching Survivors of the Void and we're truly grateful to have such a passionate fanbase! Please keep the feedback and bug reports coming - we’re watching and listening!

-Hopoo Games

P.S.

Risk of Rain 2 Trading cards are now live on Steam!




Risk of Rain 2 - Jonathan


https://store.steampowered.com/app/1607890/Risk_of_Rain_2_Survivors_of_the_Void/

The first expansion to Risk of Rain 2: Survivors of the Void has arrived and is now available to purchase right here on Steam right NOW!

its got





and a whole lot more - including Gup!



So what are you still reading this for?? Go check it out!

https://store.steampowered.com/app/1607890/Risk_of_Rain_2_Survivors_of_the_Void/

and if youre looking for somewhere to find other RoR2 players to jump into some multiplayer with - or if you want to let us know what you think of the expansion please join us on Discord!

https://discord.gg/riskofrain2

We hope you enjoy it! See you in the Void!





-Hopoo Games



Risk of Rain 2 - Jonathan


Dev Thoughts #26 - The Void Invades



Hey everyone!

This will be the last Dev Thoughts before the release of Survivors of the Void on PC on the 1st March! I can’t explain how excited we all are at Hopoo Games for you all to get your hands on the expansion - We’re very proud of the final product and we hope you all enjoy it - be sure to let us know what you think!

Thank you to everyone who has followed along with each of the Dev Thoughts over the last 5 months, it’s been a wild ride and it's been great talking with you all - this won't be the last time you hear from me as we do have some more surprises for you in the not-too-distant future!

Following last month’s reveal of the Railgunner the anticipation for release of Survivors of the Void has skyrocketed and I have a couple of release updates for you all before we get into the main subject of this month’s Dev Thoughts.



Release Updates

Firstly I'm happy to announce that for the first time we’re releasing Risk of Rain 2 and Survivors of the Void on the Epic Game Store. It will launch at the same time as the Steam version on March 1st and the Expansion will have the same limited special offer price on launch we announced last month for Steam - a 35% discount down to $9.75

The Epic Store version will be multiplayer compatible with the Steam version so you’ll be able to play together with your friends no matter which PC version you own.


Explore stinky new worlds with your pals

Secondly i’d like to give an update to our console fans as many of you have been back in contact with me since last month excited to give the Railgunner a try - While I dont have a precise date for you just yet I can confirm that as mentioned in Dev Thoughts 23 we are still on schedule for a Q2 (April-June) release for the console versions and I will let you know as soon as possible when the exact release date will be.

And finally I know many of you - like myself - are huge fans of the RoR2 soundtrack and want to get your hands on the new music we previewed last month - You can now pre-order the Survivors of the Void OST on Chris’s Bandcamp on the following link:

https://chrischristodoulou.bandcamp.com/album/risk-of-rain-2-survivors-of-the-void



Survivor #2

Introducing the second of two Survivors arriving with the Expansion

The Void Fiend.



The Void Fiend is Risk of Rain 2’s very own Jekyll and Hyde - a Void corrupted survivor that fluctuates between a controlled form and corrupted form, each with different strengths and weaknesses.

Key to mastering the two sides of the Void Fiend is Corruption - which is increased by taking damage, reduced by healing but always slowly creeping higher and higher.

The Void Fiend doesn’t have a set of alternate abilities to choose from - once your Corruption reaches 100% you burst into a more aggressive form with 4 new abilities to master.





While in this form your Corruption slowly decreases - giving you a short window to use these more powerful abilities before transforming back into your controlled form and reliving this curse over and over.

Drown

In your controlled form Drown fires a slowing long-range beam for 300% damage - a great all-round weapon that does high damage and has built in crowd control.





In your corrupted form Drown transforms into a short-range rapid-fire beam that rips and tears through your enemies foolish enough to attack you.





Flood

Using your huge mutated crustacean arm-cannon fire a plasma missile for 600% damage - you can also charge this attack building to an explosive plasma ball instead, dealing 1100% damage.





In your corrupted form not only does this attack instantly fire a 1100% damage arcing bomb it also has twice the explosive radius.





Trespass

The Void Fiend can vanish into the void for a short time which cleanses all debuffs while you move in an upward arc - great for escaping tough situations or for navigating to higher ground.





In your corrupted form this turns into an aggressive leap forward through the void allowing you to quickly close the distance to decimate your enemies up close and personal.





Suppress

Suppress is Void Fiend’s way of maintaining whichever form you wish to stay in a little bit longer. In your controlled form you consume 25% corruption and convert it into instant 25% healing.





In your corrupted form you crush 25% of your health to instead increase your corruption by 25% allowing you to stay in this powerful form a few seconds longer to unleash the power of the void - if you can afford the price.





You can also watch some exclusive Void Fiend gameplay footage over on the IGN website:

https://www.ign.com/videos/2022/02/15/risk-of-rain-2-13-minutes-of-void-fiend-gameplay

That concludes our..

「?TR?ESPASS】

.... What was that?

Oh God they’re getting clo…

『FLOO?D】

…the crabs… ..they’ve found me….





…The CRA…『「?SILENC?E」』





【D??ROW?N」
【DRO??WN」
『D?ROW?N】
【DR??OW?N」
[『D??ROW?N」】[/b]



[【 N?ULLIFIED INFOR??MANT」】[/b]

|||||[【 THE FIRS?T.. THE CU?RRUPT??ED… THE FIEN?D… ]]

[[[『[ …ABSC?ONDED 」】]]]]]
Risk of Rain 2 - Jonathan


Dev Thoughts #25 - Don’t Say The “S” Word

Welcome back and Happy New Year!

This is going to be a BIG year for Hopoo Games and I cannot wait to tell you more about what we have in store for you in the future - for today we’ll start with meeting a new friend!

Don’t forget the Dev Thoughts also comes in a super-sweet video format! I’ve done something slightly different this month - let me know what you think in the comments!



Before we meet our new friend… Some big announcements are in order!

The Risk of Rain 2 Expansion - Survivors of the Void - will launch on Steam on March 1st 2022

The SRP of the Expansion will be $15 - but for a short period at launch this will be discounted down to just $9.75!!

Aaaaaand finally before we get into the rest of the Dev Thoughts - check out the Steam Page which has been freshly updated!

https://store.steampowered.com/app/1607890/Survivors_of_the_Void

Now its time to meet the first of two new playable characters in Survivors of the Void.



Railgunner



Railgunner is a specialist at long range single-target massive damage. She has a number of unique tools and mechanics that make her the queen of making anything in her sights turn into a red mist.


Or into pink blobs of beetle brains

This month’s Dev Thoughts is devoted to showcasing the Railgunner’s abilities - first up is her iconic M99 Sniper mode (Oops.. I said the S word already.)




M99 Sniper

Activate your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun.





Unlike other survivors, the Railgunner’s attacks cannot randomly crit - when you hit one of the highlighted Weak Points through her scope you are guaranteed a Critical Strike - All Critical Strike Chance gained through items and equipment is converted into Critical Strike Damage.

After firing a shot the Railgunner’s M99 Sniper mode starts an Active Reload bar - a perfect reload lets you fire your next shot sooner and also makes that shot deal an additional +500% base damage.





Next up is Railgunner’s non-scoped attack



XQR Smart Round System

In a perfect world the Railgunner wouldn’t have to use the XQR Smart Round System - but as we’re all painfully aware Petrichor V is not a perfect world…

When you’re not using the scope the railgun fires rapid fire smart rounds that home in on enemies for 100% damage.

While it doesn't have the stopping power of the M99 Sniper - it certainly has its uses. It can help attack close range enemies that are swarming you





it can also quickly finish off those enemies that, selfishly, haven't quite died to a single railgun shot.





Next up we have an ability that actually makes the Railgunner rival Loader in maneuverability…



Concussion Device

Railgunner utilises very versatile Concussion Devices that have two primary uses.

Firstly with a well timed jump it can be used to propel yourself to high or distant places to escape danger or get a better vantage point





(or both)

And it can also be used to knock back smaller enemies, breaking up dangerous packs making them easier to pick off one by one.

Its third secret use is that it makes damn cool trickshot-gifs for development blogs.





And finally the pièce de résistance in Railgunner’s arsenal..



Supercharge

Railgunner’s special ability is the Supercharge. Briefly overloading her railgun turns it into a boss one-shotting beast - firing a huge piercing round for 4000% damage and 150% Weak Point damage.





With this great power comes a big drawback, once used ALL your railgun weapons are disabled for 5 seconds leaving you with just your Concussion Device for defence - you had better make that shot count!

The Overcharge is also much wider than a usual shot - making it very useful for taking out large conga-lines of enemies.





It’s also very useful for killing that Solus Control Unit that always seems to spawn at the start of Sky Meadows from across the stage.







And that concludes our deeper dive into Railgunner’s abilities! She does of course have alternate abilities to unlock and an alternate skin for beating the game on monsoon much like the other survivors - but i’ll leave those up to you to discover for yourselves!


Let the speculation commence!

Don’t forget to check out the video Dev Thoughts above for some extended play footage of Railgunner & See you again soon when we will be very close to the release of Risk of Rain 2: Survivors of the Void.






Adios!

Jonathan @ Hopoo Games
Dec 16, 2021
Risk of Rain 2 - Jonathan


Dev Thoughts #24 - Petrichor V Safari

Greetings Goobo Jr Fan Club!

Dev Thoughts Video

You know the drill by now - Dev Thoughts also comes as a video!



You did smash it didn't you?

And before we crack on, don't forget to visit the Risk of Rain 2: Survivors of the Void Steam Page as it might have changed since your last visit…

https://store.steampowered.com/app/1607890/Survivors_of_the_Void



Console Update

Since starting as Community Manager many of you within our console playing fanbase have asked me about the status of any updates in the future for Risk of Rain 2 - today I’m going to give you some fresh info.

Firstly, I’m happy to announce that it is our goal to release the upcoming RoR2 expansion Survivors of the Void on console in Q2 of 2022, quite soon after the release of the Steam version in Q1 (both dates subject to change, but currently both still on schedule!)

With the release of the expansion will also come an update where we have completely rebuilt the console version from the ground-up. The goal of this rebuild is to have much closer parity between the console and Steam versions of the game.

This update should resolve most existing console-only bugs and - In theory - any new bugs should no longer be platform specific which will make them easier to identify and fix.


In practice, there will definitely be new bugs.



Survivors Corner

Last month I asked you to come up with some renditions of one of the new Void monsters arriving in Survivors of the Void and the response was much bigger than I expected, and in some cases much weirder than I expected.

These ranged from the creative



To the funny



To the strangely accurate



Thank you to everyone who sent me your versions of this mystery Void Monster, let’s take a visit to Petrichor V to see just how close you were...



Petrichor Safari

It’s time to go on a sightseeing tour of Survivors of the Void to discover the environments and monsters that await you in the expansion.

Let’s begin by visiting the Snowy Forest



The first monster we’ll find here today is not from these once-peaceful lands - but instead invading from the Void. The Void Jailer.

The Void Jailer is the master of putting you in your place. It’s main attack is a powerful void-blast that slows your speed and its secondary attack is a entangling snare that locks you in place, leaving you at the mercy of this abomination.





And if you manage to overcome this beast you had better get outta dodge REAL quick - those of you familiar with the Reavers know what happens when you manage to finally topple a Void enemy….





This was going to be a gif of the Void Jailer dying and doing that cool void-explosion but it kept killing me first so this is what you're getting instead.

Next up, one of the many enemies found high up in the Aphelian Sanctuary...



…is your new worst nightmare. The Blind Pest.




Who... this guy? Your worst nightmare? Surely not?

Aww look at his cute fuzzy face, flapping ear-wings and swinging tongue. What a cutie!





Don’t let it's looks fool you, I hate these things, and you will too. If Lesser Wisps are the flying shotguns of RoR2, these douchebags are the flying rifles. Dangerous in packs and deadly if ignored, get used to seeing this:



Not every new monster in Survivors of the Void will be completely unfamiliar. Our next monster is a returning enemy from a previous ill-fated visit to Petrichor V.

It’s big, it’s orange, and it’s here to ruin your Mercenary run...





It’s Gup.





And Geep and Gip, obviously.

Don't forget this is just a sample of the new stages and monsters you’ll find in Survivors of the Void - And that concludes the Petrichor Safari. As always thanks for being an amazing community and join me next year when we’ll have many more exciting reveals for you all.

Goodbye for now!



Jonathan @ Hopoo Games.









Nov 18, 2021
Risk of Rain 2 - Jonathan


Dev Thoughts #23 - Survivors of the Void

Hello fellow Survivors! Welcome back!

Dev Thoughts Video

I wanted to start out by thanking everyone who reached out to me following last month’s video version of the Dev thoughts - as requested I got a huge amount of feedback - which was overwhelmingly positive so I went ahead and made another one for this month! Check it out and once again please let me know what you think!





Survivors of the Void

The official artwork and the name of the upcoming Risk of Rain 2 Expansion is now ready to be unveiled:

Survivors of the Void.



We have also launched the Survivors of the Void store page on Steam:

https://store.steampowered.com/app/1607890/Survivors_of_the_Void

I’d highly recommend both wishlisting the expansion and checking the store page regularly, there might just be some additions over the coming weeks. Also stick around for the rest of the Dev Thoughts - these are not the only Survivors of the Void reveals we have today...



Survivor’s Corner

Here’s a new section I'd like to include in each new Dev Thoughts where I highlight something cool created by our fans! This month i’d like to show off this amazing creation from @TheFiddleCat on Twitter:



Go and show them some love! If any of you have created or seen anything Hopoo Games related drop me an email at jonathan@hopoogames.com or ping me on Twitter or Discord and I might just include it in a future Dev Thoughts!



IRL Item Printer

You’ll never guess what we installed in our new office this month: A genuine Item Printer from RoR2!

Someone let Ben near the bloody thing and he decided to make a load of copies of his raincoat...



Great job Ben you dingus, What are we supposed to do with all these coats??






Ok all is forgiven



New Game Mode

Revealed in Dev Thoughts #21 and teased last month is the new game mode which will be available in Survivors of the Void.

How long will you last within the Simulacrum?



The Simulacrum is a wave-based arena mode set within a Void simulation. It can be played both single and multiplayer and contains any artifacts you’ve unlocked ready for use. It is an endless mode that can conclude only in your simulated demise.

My personal best attempt is wave 65 as Bandit, the office record is currently held by raincoat enthusiast Ben at an astounding wave 140 as Acrid. There is no shortage of testing (a.k.a. trying to beat each other’s record) going in behind the scenes with this new mode. We think you’ll have as much fun playing it as we have testing it!

The Void has recreated some of the iconic locations from Risk of Rain 2 to assess the threat of these dangerous places - the simulation is familiar yet somehow… different.


But definitely purple.

Within a confined safe-zone monsters spawn in waves of increasing difficulty and every 5th wave is a difficult Boss encounter. Some waves also have random mutators applied - maybe a random artifact is activated for one round...


...or maybe something that really sucks instead.

After each wave a Void Potential is created for every player, allowing you to select between 3 items giving you a great deal of control over your power within the Simulacrum.





Item Crates and other interactables spawn on the stage as normal - but venturing outside of the safe zone to reach these can be a great risk. Thankfully after every boss wave the safe zone moves to a new area, giving you a brief opportunity to open more crates and increase your power.




Get back here ya pesky varmint!

Getting those extra items will be a great help - when you experience a Void simulation of the most dangerous threats in the universe you never know who or what might show up to challenge you.



Gotta Kill ‘em All?



Please share your renditions of this mystery enemy in the #ror2-art-and-content channel on the Discord with a @SeventeenUncles ping plz. My personal favourite(s) will be included in next month’s Dev Thoughts.

Much Love

Jonathan @ Hopoo Games

Oct 28, 2021
Risk of Rain 2 - Jonathan


Dev Thoughts #22 - Delve Deeper

Hey! I told you I'd be back this month!

Last month’s Dev Thoughts Reaction

A huge thank you to everyone who reached out and let me know what you thought of last month’s Dev Thoughts, we love how excited you are about the upcoming RoR2 expansion! Due to the positive response I decided to try out a video version of this month’s Dev Thoughts:



Please let me know what you think - especially if you would like to see this alternative format more in the future (I will continue with the written Dev Thoughts regardless.) Any ideas for future content/suggestions/critiques very welcome and greatly appreciated!

As always you can catch me on our Discord as @SeventeenUncles, or you can email me at jonathan@hopoogames.com. Or whack a comment on that Youtube video, also I’m pretty sure you’re supposed to smash that like button while you’re there. Smash it.



Movers and Shakers

Before we get into the meat 'n' potatoes of the Dev Thoughts, one new thing for us at Hopoo games is that we moved offices!

Who is this welcoming us into the reception?



Why, its Ghor himself! Everyone say Hi to Ghor!



“Hi Gamers!” - Ghor

(someone call HR this guy isn’t wearing any damn pants)



Expansion FAQ

Earlier this month I asked on Twitter what your #1 question about the expansion was and you didn't disappoint! Never fear - I am here to dish out the answers to the most popular ones...

1 - What is the release date and will it launch on console at the same time?

The Steam release is currently on-schedule for a Q1 2022 release window. The console version will be released at a later date.

One of our more lofty goals when we first announced the expansion was our hope to do a simultaneous release on all platforms - this was something that we have not attempted before.

The deeper into development we go the more we realise that the only way to achieve this would have been to delay the release of the Steam version. We didn’t like this one bit - so we have decided to go with the Steam release first with the console release coming soon afterwards.

We don’t want to pin a precise release window on the console version right now, however we will get it in your hands as soon as possible.


Lofty goals.

2 - How will multiplayer work between people who own and don’t own the expansion?

As long as one player in the lobby owns the expansion you can enable expansion content such as new items, stages and monsters for that session - even if the other players in the lobby do not own the expansion. However only people who own the expansion will be able to play as the new expansion-exclusive survivors.

We think that splitting the multiplayer community between the “haves” and “have-nots” is kind of a worst case scenario - we want everyone to enjoy the game and keep the community together (aww.)

3 - How much will the expansion cost?

The price of the expansion is still being discussed. We want to land on a price which represents the amount of new content in the expansion and is also excellent value for our players.

As soon as we have decided on the price we will announce it ASAP.

4 - How can I protect Goobo Jr from this horrible world?

Don’t worry, Goobo Jr can take care of itself quite nicely.







Expansion REVEAL

Last month I promised you more expansion teasers and I am here once again to sneak the deets out of the coffers of the Hopoo dev team..

The theme of the upcoming Risk of Rain 2 Expansion is the Void

The eagle-eyed lore-hunters among you will have seen references to the Void scattered throughout the current log-book entries. Well, you’re about to find out a whole lot more about this mysterious force - Approximately a third of the new content is Void themed and that includes the new loot-tier I teased last month...



Void Items



Awaiting your discovery in the expansion are Void Items. These are sneaky doppelgangers of existing items - once collected they absorb all copies of the original item and corrupts them to increase their own power for the rest of the run.



Void Items have warped effects, similar but distinct to their non-void counterparts…



















This is just a small sample of the many Void Items within the expansion.


Until Next Time

Once again thank you very much for being a great community and your continued support! Don’t forget to come back next month when maybe, just maybe, i’ll have even more expansion teasers for you all.




Literally me for another month.

Goodbye for now!

Jonathan @ Hopoo Games


Sep 30, 2021
Risk of Rain 2 - Jonathan


Dev Thoughts #21 - Where did 2021 go?

Hi! It’s been a minute since we shared some of our Dev Thoughts - so let’s get right into it.

Introducing a New Team Member

One thing we pride ourselves on at Hopoo Games is our relationship with our players. We love making the games you want to play, and hearing what you have to say about them. We thought the time was right to bring someone on board to make sure all voices, both in the community and the dev team, are heard.

Introducing…me.

Jonathan Cheetham - Community Manager

Hello everyone! My name is Jonathan and I am your new Community Manager for Hopoo Games. I am a long time fan of Hopoo Games as well as an occasional collaborator (I was a beta tester on DEADBOLT and an alpha tester on RoR2), and as you can imagine I was absolutely thrilled to join Hopoo Games in an official capacity.

I will be your eyes, ears, mouth, and whatever other body parts you need in the development team, so no matter the feedback, let me know (especially you @plz_add_chef_to_ror2 guy.)

You can catch me on our Discord as @SeventeenUncles, or you can email me at jonathan@hopoogames.com. Alternatively I will be active on all our official social media platforms (Twitter/Instagram/Steam/Facebook). However you’d like to chat, I'll be there. Watching. Waiting.


Nice.



Console Anniversary Update Patch

The Risk of Rain 2 Anniversary Update is now available on all platforms including the Nintendo Switch as of August 17th, and on that same day we pushed a bug fix update to the PS4 & Xbox One versions of the game - so if you haven't played recently on console give it a try and let us know what you think!





Risk of Rain 2 Expansion #1

We are now aiming for a Q1 2022 release window for the first Risk of Rain 2 Expansion.

In the last couple of Dev Thoughts we have told you about the first expansion to RoR2 that we have been working very hard on. We want to make this expansion the biggest & best content update for RoR2 so far, and in order to meet these goals we need a little more time than anticipated.

We know some of you may be bummed out with this updated timeline - however, I have faith that you will absolutely love what we have in store.



Expansion Teaser

In our original roadmap we told you what we hoped to include in the new expansion. Now that we’re deep into development we are excited to give you a better idea of what content you can actually expect.

At this moment, we are planning on releasing with:

  • Alternate Final Boss & Stage
  • 2 New Survivors -
[/b] Unique new survivors to give you a fresh way to experience the game
  • 40 New Items -
  • [/b] Including an entirely new item-tier exclusive to the expansion
  • 9 New Monsters
  • 2 New Bosses
  • 2 New Elite Types
  • 4 New Stages
  • 3 New Interactables
  • 1 New Alternate Game Mode -
  • [/b] can be played solo or multiplayer and includes any unlocked artifacts for use
  • New Music
  • Tons of other fixes, changes and improvements
  • [/b]
    [/list]
    The above list is not exhaustive, and is also subject to change.

    We know that a big part of the fun of Risk of Rain is unlocking and discovering the content as you play, so we won’t spoil too much until you have a chance to play it yourself - But what’s the point of being a Community Manager if I can’t smuggle some secrets out of the Hopoo dev vault for you all…
    New Item Sampler













    This is just a sneak-peak at the 40 new items we have in store.



    See ya later!

    Going forward, we plan to have one Dev Thoughts post every month between now and release. Not only that, we are planning on showing off a bit more than we did during Early Access teasers, since this is a paid expansion - and we want players to know what they’re getting. Drop by again soon for further sneak peaks at upcoming content!

    Well, that’s all for today, thanks for reading and your continued support!


    And his music was…. electric?

    - Hopoo Games


    Risk of Rain 2 - Huntress


    The goal of this minor patch is to address bugs.



    • Fixed Artifact of Dissonance breaking monster spawns and other systems
    • Fixed some of Commencement’s navigation/spawn nodes being placed underground, potentially causing a softlock loop
    • Fixed the landing blast for H3AD-5T v2 not activating from non-host players
    • Fixed language chosen in-game (instead of through Steam) not being correctly restored on startup
    • Fixed MUL-T’s Power Mode description not accurately reflecting in-game values
    • Fixed “Regenerative” keyword description not accurately reflecting in-game values
    Risk of Rain 2 - Huntress


    The goal of this minor patch is to address balance and bugs.



    Cleansing Pool
    • Irradiant Pearl Chance: 4% ⇒ 20%
    • Can no longer be pinged to reveal its contents
    Resonance Disc
    • Charge Buff Duration: 5s ⇒ 7s
    • Updated Logbook description for more detailed explanation
    Power Mode
    • Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
    • Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.
    • Updated Bandit: B&E and Captain: Smushed challenges to have a short window of leniency

    !FINAL STAGE SPOILERS! !SPOILERS!

    • Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above
    • Update escape portals from the final boss arena to be more portal-looking



    • Fixed a crash during the last boss fight
    • Fixed MUL-T not properly stopping its second primary in all cases when exiting Power Mode
    • Fixed MUL-T’s Scrap Launcher not resetting its cooldown timer on firing, making it reload much faster
    • Fixed MUL-T’s Power Saw behaving strangely with Power Mode, making it fire much slower
    • Fixed stray nodes causing lockboxes to spawn midair on the final stage
    • Fixed Bandit’s alternate skin not properly masking limbs for items
    • Fixed Bandit’s secondary palette on character select not reflecting actual coloration
    • Fixed Planula’s material not becoming invisible
    • Fixed some incorrect icons displayed for pings/Radar Scanner
    • Fixed Old Guillotine’s behavior for enemies with shields or barrier
    • Fixed some typos in the logbook
    • Fixed some typos in survivor skills
    • Fixed Frost Relic applying its slow debuff even when inactive
    • Fixed repeated jumping animations not being able to interrupt themselves
    • Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions
    • Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
    • Fixed Cleansing Pools not rerolling on purchase
    • Fixed Deskplant and Mini Mushrum’s healing wards sometimes appearing underground
    • Fixed the secret survivor dying instantly if she got the Perfected elite buff
    • Fixed the tracking for the Mercenary: Flash of Blades challenge
    • Fixed Loader’s Thunder Slam not working in conjunction with H3AD-ST
    • Fixed Titans not showing their map-unique skins
    • Fixed The Crowdfunder not working on characters without the display (i.e Heretic)
    • Fixed Milky Chrysalis not working on characters without the display (i.e Heretic)
    • Fixed AI sometimes getting position updates on invisible characters more frequently than intended
    • Fixed drone AI following its leader too aggressively
    • Updated outdated icons for Lunar Chimaera, friendly Beetle Guards, and achievements
    • Updated item display on Bandit and Captain to properly display all items
    • Updated Altered Siren’s Call very slightly to prevent clipping under certain terrain
    • Updated Wetland Aspect with a geyser to prevent a softlock in Wetlands Aspect
    • Updated some textures to better wrap on lower resolutions
    • Updated Bandit with idle breathing animations
    • Updated Magma Worm’s movement speed to be more consistent
    ...