Sep 20, 2021
MORDHAU - elwebbaro
Patch #22 Hotfix 3 Changelog 20/09/2021

Misc
  • Fix attempt for lowered server performance/tickrate
  • Fixed player name stripping being too aggressive, should now allow more symbols to be used
  • Fixed a few occurrences of target info (name, etc) not showing
  • Fixed the broken character that appeared in main menu after Hotfix 2
  • Reverted an optimization that caused black flickering artifacts on landscapes for some people
  • Fixed Horde invincibility bug
  • Muffled voice (helmet) now a bit louder
Sep 17, 2021
MORDHAU - elwebbaro
This hotfix includes fixes for some critical issues that came up with Patch #22. We are still looking into an issue involving a bug that lowers server performance temporarily, causing desynced gameplay and lag. We are investigating and working on solving this issue, but have not been able to track it down just yet.

Patch #22 Hotfix 2 Changelog 17/09/2021

Combat
  • Horses now slow down slightly more when hit by melee weapon

Weapons & Equipment
  • Fists no longer have miss combo windup debuff
  • Maul stab release reduced 25ms
  • Slowed down two handed rock throw slightly again & fixed turncap issue
  • Buffed damage for rock basket, removed ragdolling and reduced knockback
  • Carrot no longer repairs
  • Brawler and Fury point cost reduced to 3

Maps
  • Horse respawn time increased by 60 seconds in Frontline and Invasion
  • Fixed crossroads noble receiving too little damage
  • Fixed several Feitoria issues and improved balcony path
  • Adjusted bot spawn points on HRD_Grad
  • Fixed rock issues on Mountain Peak
  • Named Cap points for FL_FeitoriaAlt, the castle point no longer includes basement and first floor
  • Fixed names on FL_CampAlt points and added more buildables to the map
  • Added Anti buildable volumes to problematic roofs on Camp

CombatTest
  • Fixed new 2h sword parry anims having different right/left angle values on CombatTest
  • Removed LongswordNoMissComboTest from CombatTest and replaced it with LongswordNewAnimTestProper - This new longsword on combat test has new animations only on strike ripostes and parry, otherwise same as normal and is the first step to getting anim replacements into live. Also several experimental mechanics changes (CombatTest only)

Misc
  • Fixed mortar camera shake
  • Fixed bug where long range projectile paths do not sync up correctly on clients
  • Fixed noble objectives causing a loss in some cases even though they have health left.
  • Fixed flickering of a leaf material on Camp

Sounds
  • Enemy footstep volume increased
  • Enemy horse footstep volume increased & range increased
  • Lute volume & range reduced
  • Added volume slider for instruments
  • Fixed kill sound issues

UI
  • Fixed an issue where the scoreboard wouldn't scroll to show the local player's entry, will now also attempt to scroll the entry into the center
  • Added arabic fallback font, this should fix some cases of invisible names where these characters were used
  • Updated text flow direction to left-right everywhere player names appear
Sep 9, 2021
MORDHAU - elwebbaro
Patch #22 Hotfix 1 Changelog 09/09/2021


Combat
  • Fixed cases where destroyables like doors would allow weapons to phase through (allowing hitting through doors, kicking through doors, etc).
  • 2H throwable rock now lets you partially sprint as long as you are not throwing, and throw windup speed from 0.9s to 0.7s

Maps
  • Fixed FL_Castello mortar ranged issues
  • Fixed Crossroads grass
  • Fixed Crossroads AI homepoint and possesion suicide bug
  • Changed INV_MountainPeak blocking volumes to be out of bounds volumes instead, so it is more obvious to players
  • Fixed a few issues on Mountain Peak (removed double door, closed one deadend sooner, tweaked collision on rocks...)
  • Fixed floating beartrap in HRD_MountainPeak

Misc
  • Fixed cases where the camera would clip too far into dynamic objects like doors
  • Fixed javelin physics bugging out
  • Reduced ragdoll distance on catapult projectile and adjusted damage radius
  • Ensured default config is saved to Game.ini on the first run of a server
  • Fixed player camera/model being able to lean through doors/attack through them

Sounds
  • Adjusted various sound groups to avoid cutting off
  • Fixed helmets no longer muffling voices

UI
  • Prevented display-breaking characters from being used as part of a player’s name




Sep 7, 2021
MORDHAU - elwebbaro
With Patch #22, we have upgraded Unreal Engine from 4.20 to 4.25. This spans two years worth of engine updates, solving many underlying technical issues and giving us access to new tools. We know this took a while, but we had to make sure everything still works, and fix a lot of things that simply stopped working for one reason or another.

While not the massive content update a lot of you were hoping for (that one is still coming!), we have included new cosmetics, entirely redesigned the play areas of maps for Brawl, added two new Frontline variants, and some combat changes to shake things up.

Among the changes to combat are making miss combos easier to punish, combo feint-to-parry easier to perform, while movement has received changes to make it more streamlined and fun. Bloodlust has been reworked in order to tone it down, the viability of gambling with kicks has been reduced, and weapons are now less likely to get stuck on environment. For a more detailed description of changes, take a look at the changelog below.

We are also enabling double XP and Gold for a week!



Loadouts sporting some of the new armor pieces



Bohemian Mauls and their smaller Warhammer brothers


Dacian Falx Set


War-Dart Javelin Set


Sun ray Spear


Kettle sallet with and without bevor



Patch #22 Changelog 07/09/2021

General
  • Upgraded Unreal Engine from 4.20 to 4.25

Skins
  • Added Florentine set
  • Added Dacian Falx set
  • Added Bohemian Warhammer set
  • Added Bohemian Maul set
  • Added War dart Javelin Set
  • Added Hussar armor set
  • Added Sun ray Spear
  • Added Cuirassier Chest and Legs
  • Added Kettle sallet with and without bevor
  • Added italian sabatons
  • Updated various item’s proportions and/or textures for Duke’s pollax, Burgundian Cuirass, Corazzina, Kastenbrust faulds and others


Combat
  • Adjusted horse bump, removing bumps from behind and greatly reducing bumps from sides
  • Shield wall can only be raised out of idle now, fixing various exploits
  • Bloodlust reworked - no longer gives extra health on kill, now starts regenerating health on kill right away which will stop if you get flinched or start a parry. Point cost adjusted.
  • Missing now slows down comboing, which makes it easier to punish a missed swing
  • Combo weapons can now parry in miss recovery at stamina cost (the same as combo feint to parry, without having to combo, making it more accessible)
  • Stand to crouch slowed down slightly
  • Global attack lunge increased slightly
  • Global knockback reduced slightly
  • Strike chamber window reduced 20ms (Stab & strike chamber window now identical)
  • Time to get ragdolled from falling increased from 1.25s to 1.5s
  • Movement adjusted: sprint start (partial sprint) is now slightly slower, but acceleration to max sprint speed is much faster. Landing a successful hit no longer puts players into partial sprint, this means you keep your sprinting speed on successful hits. Punishing runhau is now easier, closing gaps is faster and traversing maps is less sluggish.
  • Increased movement slowdown when getting parried/blocked by enemy very slightly
  • Kick stamina gain on hit reduced to 5
  • Kicks no longer flinch attack releases (still flinches windup and early release)
  • Kick feints now cost 10 stamina
  • Shield wall active parry no longer blocks kicks
  • Parry recovery increased 25ms to reduced double parries
  • Adjusted how attacks collide with the world, making it less likely to clip environment with your weapon and getting your attack stopped by world collision
  • Nobles now have increased health instead of a damage % reduction modifier. This means that ranged and fire damage no longer deals more damage than melee damage proportionally
  • Parry no longer forces a reset of slowkick, that now happens when you successfully block something. Fixes case of using fast recovery from flinch to get faster kick.
  • Added Longsword with no miss combo to CombatTest
  • Toolbox now banned in skirmish
  • Killing peasants no longer hitstops
  • No flinch attacks no longer knockback
  • Strikes will no longer glance if they hit someone previously
  • Ripostes will now use the start angle of the last block and not start of windup for glancing, this prevents late ripostes from doing weird 360 drags when the spinning is done during the parry

Weapons & Equipment
  • Smoke bombs are now limited to a maximum of 1 per loadout
  • Beartrap no longer ragdolls if the planter is friendly/self
  • Beartrap now uses vertex pulling on the material when planted, allowing it to be seen better through clutter
  • Fire pit now lasts 2 minutes before it self destructs
  • Catapult adjusted, now has less range overall but is faster to push
  • Messer turncaps slightly more strict
  • Eveningstar main mode turncaps slightly more strict
  • Eveningstar main mode misses now drain 1 more stamina
  • Billhook range buffed 5cm
  • Billhook strike combo now faster
  • Billhook strikes now deal more damage against plate armor (same HTK)
  • Billhook stamina negation buffed to 13
  • Billhook turncaps slightly more strict
  • Falx damage against T1 torso buffed, can now one shot
  • Partisan stamina drain increased by 1

Maps
  • Lots of map optimizations
  • Various collision improvements and fixes
  • Updated mountain peak map layout
  • Redesigned Mountain Peak, Crossroads, Feitoria and Taiga map for Brawl modes
  • Added visual improvements to Grad
  • Arena visual & optimization improvements
  • Fixed various stuckspots
  • Horses no longer spawn on TDM camp
  • Various OOB volume improvements

Animations
  • Added new WIP combat animation sets to CombatTest
  • New stun animations
  • Adjusted Polehammer and Bardiche armory poses to their new ranges
  • Improved IK grounding visuals and camera feel

Horde
  • Blocked players from going to dungeon in Grad
  • Added few of the peasant weapons as Horde purchaseables
  • Added all the missing weapons to all of the maps
  • Tons of various horde improvements (AI behaviour, AI stats, equipment prices, navigation...)
  • Difficulty now adapts to amount of players in the team

Misc
  • Various improvements to bot behaviour
  • Fixed players unable to input attacks during flesh wound at certain times
  • Added AdminActionsWebhookURL - allows server owners to specify a URL to post admin actions to
  • Added methods for posting admin actions to (primarily Discord) webhooks
  • Some minor BR improvements, added missing weapons into chests etc.
  • Exposed Battle Royale to server browser
  • Assist damage to count as kill reduced from 75 to 50
  • Changes to how AI act if too many of their AI allies are on a single target
  • Bots will now use ladders less often
  • Added ability to cut off multiple limbs with one attack
  • Fixed jump and land animations not playing when repeated in quick succession
  • Updated localization
  • Fixed an MMR exploit
  • Minor chat command fixes
  • Fixed the CustomPaks folder causing crashes
  • Matchmaking now prioritizes servers with the least amount of open slots which should result in single servers filling up instead of players being spread out over multiple servers
  • Admins can now see votekicks for both teams
  • Preferred weapon mode now remembered in most cases
  • Early implementation of json RCON added (WIP)
  • Disabled log output for voice which was spamming the log

Sounds
  • Lots of sound improvements and new sounds
  • Various sound optimizations
  • Added new sounds to siege engines
  • Added separate voice volume slider (only affects voicelines, not grunts)
  • Lute now has new sounds and much more range in the notes it can hit (through the EquipmentCommand console command)

UI
  • Replaced emote/voice menu entries with actual binding prompts
  • Changed "reset to default" button text to be white (from grey), so it is not confused with a greyed out disabled button.
  • Added gamepad key prompt to main menu "return" button
  • Added report server lag button to chat window
  • Fixed server browser breaking in 4:3 resolution, improved element alignment
  • Toolbox build widget improvements: added icon, small text changes, now always indicates if placement is valid/invalid in the UI (previously only indicated by the red/green color change)
  • Set up new font system under the hood, localized fonts are now slightly different
  • Potential fix for the “out of bounds”/retreat text getting stuck on screen
  • Fix for issue with commas in the server browser’s ping field
  • Additional context menu options in the chat box and scoreboard
  • Improved BR scoreboard functionality
  • Changed "Network checksum mismatch" error message to "Game or mod version mismatch" to make it easier to understand
  • Match duration in UI now correctly matches to value set on server (was wrong on community/custom servers)




MORDHAU - Jax
Hi all! We've been closely working with our server providers, and yesterday we replaced all of our east and central North American servers - this should help a little with some of the issues we're facing. If you're in these regions, please let us know how you're liking the new servers, and keep in mind that this isn't the end-all-be-all for server improvements; we are continuing to monitor our network situation and we'll be looking into ways to improve things going forwards. Thanks for your patience!
MORDHAU - elwebbaro
It is MORDHAU's two year anniversary!

To celebrate, everyone will receive doubled gold and XP rewards until Monday, May 3rd.
Additionally the game will also be 50% off for the same duration.

Thank you so much for your continued support!
Apr 27, 2021
MORDHAU - elwebbaro
Another one.

Patch #21 Hotfix 4 Changelog 27/04/2021


General
  • Mountain Peak INV: Fixed players being able to camp prisoners before the ram objective is over.
  • Mountain Peak INV Adjusted all VIP containment volumes
  • Mountain Peak INV: Slightly moved back and stretched the spawns for both teams on prisoner stage
  • Mountain Peak FFA: Moved a spawn point that was on top of a tower without a way to go down
  • Fixed periodic dips in server tickrate by moving server location pinging into an online async task
  • Fix for expiring session tickets on community servers
  • Fixed servers considering mod downloads as idle time and therefore changing the map after 10 minutes resulting in long lasting downloads being interrupted
  • Rare client crash fix
  • Fixed door/vehicle target info text getting stuck when spectating
  • Removed "New" label from teamfight gamemode button
  • New ballista flesh impact sound
  • Climbing sound tweaks

Apr 23, 2021
MORDHAU - elwebbaro
Another batch of fixes hot off the presses.

Patch #21 Hotfix 3 Changelog 23/04/2021


General
  • Extensive client CPU optimizations controlled by the character quality setting
  • Fixed double knockback in melee
  • Potential fixes for strange ragdoll falling collision detection
  • Repositioned Zweihander to more accessible position in HRD_Grad
  • Adjusted ballista impact sound
  • Footsteps minor pitch adjustment (for bit more variation)
  • Ladder climb sound pitch adjustment
  • Climb animation audio levels adjusted
  • Fixed some rare crashes
  • Potential fix for the Linux server RCON crash
Apr 21, 2021
MORDHAU - elwebbaro
This Hotfix includes miscellaneous tweaks and fixes.

Patch #21 Hotfix 2 Changelog 21/04/2021

General
  • Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp
  • Fixed cheese spots on HRD_Crossroads and HRD_Taiga
  • Adjusted some spawns slightly on FL_Castello
  • Reduced fire ballista bolt ship damage on FL_Castello.
  • Resized some textures a bit to allow compression
  • Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
  • Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
  • Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
  • m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
  • Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
  • Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
  • Fixed some potential issue in forward block collider detection
  • Strike early release no longer deals damage to objects
  • Removed Block view tolerance in armory stats UI since it's no longer used
  • Fixed incorrect team damage setting on Skirmish
  • Fixed pre PlayFab progress not being imported for returning players
  • Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
  • Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
  • Fixed a rare client crash
Apr 16, 2021
MORDHAU - elwebbaro
This hotfix addresses some of the critical issues that came with Patch #21. Regarding performance issues caused by Patch #21: while we expect performance to improve with this hotfix, we are still looking into the cause of some of the performance issues and we will be following up with more hotfixes to address them. Thank you for your patience!

Patch #21 Hotfix 1 Changelog 16/04/2021

General
  • Castello Frontline: Fixed some stuckspots and extended some out of bounds kill volumes
  • Castello Frontline: Adjusted blue spawns on Keep Capture Point to reduce run times.
  • Castello Frontline: Clamped Y max rotation to the minimum on ballistae.
  • Castello Frontline: Lowered aggro radius for nobles to prevent them from ascending/descending stairs
  • Castello Frontline: Moved top spawns on blue side to the outer balcony
  • Castello Invasion: Fixed being able to pick up treasure chests even after enough of them have been delivered
  • Camp: Fixed a material that could not compile
  • Contraband: made kill volumes less overzealous, added missing ones.
  • Feitoria: Attacker spawns adjusted to not be in the LoS of ballista & turd spawn fix
  • Feitoria: Adjusted exit points for ladders, added Falx & Partisan spawners
  • Grad Skirmish: Added more OOBs to prevent camping/stalling
  • Taiga Horde: Added OOB volume in the secret cave to prevent Horde cheese
  • Fixed rogue spawn on Moshpit
  • Partisan added to Horde maps (cost: 400)
  • Slightly reduced speed of fastest Horde enemies
  • Destroyables no longer receive decals
  • Fixed a performance regression involving sky textures
  • Chat: Fixed some chat commands
  • Chat: Added whisper command (only for community servers - off by default)
  • Chat: Added command to send announcement to all players
  • Chat: Added config options for admin chat and whisper chat (Adminchat is on by default, whisper is off by default)
  • Chat: Added modding hooks for chat commands
  • Chat: Added /help command (Gives info on commands)
  • Chat: Renamed chat commands, see /help for explanations
  • Fixed couch not being parried
  • Parrying projectiles at 0 stam no longer causes a disarm/stun
  • Fixed kick vs kick block range being too long
  • Fixed kick followups being slow
  • Jump kick 25ms faster
  • Kick combo 25ms faster
  • Lunge increased 25ms
  • Flinch parry mechanic window reduced to 150ms from 200ms
  • Movement momentum mechanic now much less aggressive and only slows extreme cases
  • Can now suicide in Horde again
  • Can now kick with bows/xbow, ranged equipment, etc again (known issue: xbow isn’t using the correct kick animation)
  • Noble kick now ragdolls again
  • Improved flourish animations
  • Fixed ability to use emotes that don't belong to the equipment currently used
  • Fixed a stamina/health display error that could cause a 1-off absolute error in some cases (e.g. spamming 4 feints in a row)
  • Fixed a crash that could happen if requesting a Steam auth session ticket times out, also increased timeout from 10 to 30 seconds
  • Fixed community servers trying to access a user's inventory when they unlock gear
  • Fixed server browser favorite and recent servers not working
  • Fixed servers crashing if a desired port is already bound
  • Fixed a server crash related to horses
  • Adjusted horse footstep mixing
  • Adjusted human footstep mixing
  • Replaced dirt footsteps
  • Tweaked player vs enemy footstep audio balance: Your own footsteps now have slightly lower volume than the enemy.
  • Changed flourish sounds to be more like the original ones
  • Lowered footstep volume for players’ own horse
  • Small and big axe equip sounds volume lowered
  • Removed Jiggly smoke on mortar
  • Fixed server browser entry favorites button not being clickable
  • Fixed crosshair angle indicator failing to lock angle on attack morphs
  • Fixed parry shield UI popup persisting during flinch
  • Updated armory speed bar to be accurate to the new changes to movement speeds
...