Sep 7, 2021
MORDHAU - elwebbaro
With Patch #22, we have upgraded Unreal Engine from 4.20 to 4.25. This spans two years worth of engine updates, solving many underlying technical issues and giving us access to new tools. We know this took a while, but we had to make sure everything still works, and fix a lot of things that simply stopped working for one reason or another.

While not the massive content update a lot of you were hoping for (that one is still coming!), we have included new cosmetics, entirely redesigned the play areas of maps for Brawl, added two new Frontline variants, and some combat changes to shake things up.

Among the changes to combat are making miss combos easier to punish, combo feint-to-parry easier to perform, while movement has received changes to make it more streamlined and fun. Bloodlust has been reworked in order to tone it down, the viability of gambling with kicks has been reduced, and weapons are now less likely to get stuck on environment. For a more detailed description of changes, take a look at the changelog below.

We are also enabling double XP and Gold for a week!



Loadouts sporting some of the new armor pieces



Bohemian Mauls and their smaller Warhammer brothers


Dacian Falx Set


War-Dart Javelin Set


Sun ray Spear


Kettle sallet with and without bevor



Patch #22 Changelog 07/09/2021

General
  • Upgraded Unreal Engine from 4.20 to 4.25

Skins
  • Added Florentine set
  • Added Dacian Falx set
  • Added Bohemian Warhammer set
  • Added Bohemian Maul set
  • Added War dart Javelin Set
  • Added Hussar armor set
  • Added Sun ray Spear
  • Added Cuirassier Chest and Legs
  • Added Kettle sallet with and without bevor
  • Added italian sabatons
  • Updated various item’s proportions and/or textures for Duke’s pollax, Burgundian Cuirass, Corazzina, Kastenbrust faulds and others


Combat
  • Adjusted horse bump, removing bumps from behind and greatly reducing bumps from sides
  • Shield wall can only be raised out of idle now, fixing various exploits
  • Bloodlust reworked - no longer gives extra health on kill, now starts regenerating health on kill right away which will stop if you get flinched or start a parry. Point cost adjusted.
  • Missing now slows down comboing, which makes it easier to punish a missed swing
  • Combo weapons can now parry in miss recovery at stamina cost (the same as combo feint to parry, without having to combo, making it more accessible)
  • Stand to crouch slowed down slightly
  • Global attack lunge increased slightly
  • Global knockback reduced slightly
  • Strike chamber window reduced 20ms (Stab & strike chamber window now identical)
  • Time to get ragdolled from falling increased from 1.25s to 1.5s
  • Movement adjusted: sprint start (partial sprint) is now slightly slower, but acceleration to max sprint speed is much faster. Landing a successful hit no longer puts players into partial sprint, this means you keep your sprinting speed on successful hits. Punishing runhau is now easier, closing gaps is faster and traversing maps is less sluggish.
  • Increased movement slowdown when getting parried/blocked by enemy very slightly
  • Kick stamina gain on hit reduced to 5
  • Kicks no longer flinch attack releases (still flinches windup and early release)
  • Kick feints now cost 10 stamina
  • Shield wall active parry no longer blocks kicks
  • Parry recovery increased 25ms to reduced double parries
  • Adjusted how attacks collide with the world, making it less likely to clip environment with your weapon and getting your attack stopped by world collision
  • Nobles now have increased health instead of a damage % reduction modifier. This means that ranged and fire damage no longer deals more damage than melee damage proportionally
  • Parry no longer forces a reset of slowkick, that now happens when you successfully block something. Fixes case of using fast recovery from flinch to get faster kick.
  • Added Longsword with no miss combo to CombatTest
  • Toolbox now banned in skirmish
  • Killing peasants no longer hitstops
  • No flinch attacks no longer knockback
  • Strikes will no longer glance if they hit someone previously
  • Ripostes will now use the start angle of the last block and not start of windup for glancing, this prevents late ripostes from doing weird 360 drags when the spinning is done during the parry

Weapons & Equipment
  • Smoke bombs are now limited to a maximum of 1 per loadout
  • Beartrap no longer ragdolls if the planter is friendly/self
  • Beartrap now uses vertex pulling on the material when planted, allowing it to be seen better through clutter
  • Fire pit now lasts 2 minutes before it self destructs
  • Catapult adjusted, now has less range overall but is faster to push
  • Messer turncaps slightly more strict
  • Eveningstar main mode turncaps slightly more strict
  • Eveningstar main mode misses now drain 1 more stamina
  • Billhook range buffed 5cm
  • Billhook strike combo now faster
  • Billhook strikes now deal more damage against plate armor (same HTK)
  • Billhook stamina negation buffed to 13
  • Billhook turncaps slightly more strict
  • Falx damage against T1 torso buffed, can now one shot
  • Partisan stamina drain increased by 1

Maps
  • Lots of map optimizations
  • Various collision improvements and fixes
  • Updated mountain peak map layout
  • Redesigned Mountain Peak, Crossroads, Feitoria and Taiga map for Brawl modes
  • Added visual improvements to Grad
  • Arena visual & optimization improvements
  • Fixed various stuckspots
  • Horses no longer spawn on TDM camp
  • Various OOB volume improvements

Animations
  • Added new WIP combat animation sets to CombatTest
  • New stun animations
  • Adjusted Polehammer and Bardiche armory poses to their new ranges
  • Improved IK grounding visuals and camera feel

Horde
  • Blocked players from going to dungeon in Grad
  • Added few of the peasant weapons as Horde purchaseables
  • Added all the missing weapons to all of the maps
  • Tons of various horde improvements (AI behaviour, AI stats, equipment prices, navigation...)
  • Difficulty now adapts to amount of players in the team

Misc
  • Various improvements to bot behaviour
  • Fixed players unable to input attacks during flesh wound at certain times
  • Added AdminActionsWebhookURL - allows server owners to specify a URL to post admin actions to
  • Added methods for posting admin actions to (primarily Discord) webhooks
  • Some minor BR improvements, added missing weapons into chests etc.
  • Exposed Battle Royale to server browser
  • Assist damage to count as kill reduced from 75 to 50
  • Changes to how AI act if too many of their AI allies are on a single target
  • Bots will now use ladders less often
  • Added ability to cut off multiple limbs with one attack
  • Fixed jump and land animations not playing when repeated in quick succession
  • Updated localization
  • Fixed an MMR exploit
  • Minor chat command fixes
  • Fixed the CustomPaks folder causing crashes
  • Matchmaking now prioritizes servers with the least amount of open slots which should result in single servers filling up instead of players being spread out over multiple servers
  • Admins can now see votekicks for both teams
  • Preferred weapon mode now remembered in most cases
  • Early implementation of json RCON added (WIP)
  • Disabled log output for voice which was spamming the log

Sounds
  • Lots of sound improvements and new sounds
  • Various sound optimizations
  • Added new sounds to siege engines
  • Added separate voice volume slider (only affects voicelines, not grunts)
  • Lute now has new sounds and much more range in the notes it can hit (through the EquipmentCommand console command)

UI
  • Replaced emote/voice menu entries with actual binding prompts
  • Changed "reset to default" button text to be white (from grey), so it is not confused with a greyed out disabled button.
  • Added gamepad key prompt to main menu "return" button
  • Added report server lag button to chat window
  • Fixed server browser breaking in 4:3 resolution, improved element alignment
  • Toolbox build widget improvements: added icon, small text changes, now always indicates if placement is valid/invalid in the UI (previously only indicated by the red/green color change)
  • Set up new font system under the hood, localized fonts are now slightly different
  • Potential fix for the “out of bounds”/retreat text getting stuck on screen
  • Fix for issue with commas in the server browser’s ping field
  • Additional context menu options in the chat box and scoreboard
  • Improved BR scoreboard functionality
  • Changed "Network checksum mismatch" error message to "Game or mod version mismatch" to make it easier to understand
  • Match duration in UI now correctly matches to value set on server (was wrong on community/custom servers)




MORDHAU - Jax
Hi all! We've been closely working with our server providers, and yesterday we replaced all of our east and central North American servers - this should help a little with some of the issues we're facing. If you're in these regions, please let us know how you're liking the new servers, and keep in mind that this isn't the end-all-be-all for server improvements; we are continuing to monitor our network situation and we'll be looking into ways to improve things going forwards. Thanks for your patience!
MORDHAU - elwebbaro
It is MORDHAU's two year anniversary!

To celebrate, everyone will receive doubled gold and XP rewards until Monday, May 3rd.
Additionally the game will also be 50% off for the same duration.

Thank you so much for your continued support!
Apr 27, 2021
MORDHAU - elwebbaro
Another one.

Patch #21 Hotfix 4 Changelog 27/04/2021


General
  • Mountain Peak INV: Fixed players being able to camp prisoners before the ram objective is over.
  • Mountain Peak INV Adjusted all VIP containment volumes
  • Mountain Peak INV: Slightly moved back and stretched the spawns for both teams on prisoner stage
  • Mountain Peak FFA: Moved a spawn point that was on top of a tower without a way to go down
  • Fixed periodic dips in server tickrate by moving server location pinging into an online async task
  • Fix for expiring session tickets on community servers
  • Fixed servers considering mod downloads as idle time and therefore changing the map after 10 minutes resulting in long lasting downloads being interrupted
  • Rare client crash fix
  • Fixed door/vehicle target info text getting stuck when spectating
  • Removed "New" label from teamfight gamemode button
  • New ballista flesh impact sound
  • Climbing sound tweaks

Apr 23, 2021
MORDHAU - elwebbaro
Another batch of fixes hot off the presses.

Patch #21 Hotfix 3 Changelog 23/04/2021


General
  • Extensive client CPU optimizations controlled by the character quality setting
  • Fixed double knockback in melee
  • Potential fixes for strange ragdoll falling collision detection
  • Repositioned Zweihander to more accessible position in HRD_Grad
  • Adjusted ballista impact sound
  • Footsteps minor pitch adjustment (for bit more variation)
  • Ladder climb sound pitch adjustment
  • Climb animation audio levels adjusted
  • Fixed some rare crashes
  • Potential fix for the Linux server RCON crash
Apr 21, 2021
MORDHAU - elwebbaro
This Hotfix includes miscellaneous tweaks and fixes.

Patch #21 Hotfix 2 Changelog 21/04/2021

General
  • Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp
  • Fixed cheese spots on HRD_Crossroads and HRD_Taiga
  • Adjusted some spawns slightly on FL_Castello
  • Reduced fire ballista bolt ship damage on FL_Castello.
  • Resized some textures a bit to allow compression
  • Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
  • Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
  • Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
  • m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
  • Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
  • Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
  • Fixed some potential issue in forward block collider detection
  • Strike early release no longer deals damage to objects
  • Removed Block view tolerance in armory stats UI since it's no longer used
  • Fixed incorrect team damage setting on Skirmish
  • Fixed pre PlayFab progress not being imported for returning players
  • Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
  • Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
  • Fixed a rare client crash
Apr 16, 2021
MORDHAU - elwebbaro
This hotfix addresses some of the critical issues that came with Patch #21. Regarding performance issues caused by Patch #21: while we expect performance to improve with this hotfix, we are still looking into the cause of some of the performance issues and we will be following up with more hotfixes to address them. Thank you for your patience!

Patch #21 Hotfix 1 Changelog 16/04/2021

General
  • Castello Frontline: Fixed some stuckspots and extended some out of bounds kill volumes
  • Castello Frontline: Adjusted blue spawns on Keep Capture Point to reduce run times.
  • Castello Frontline: Clamped Y max rotation to the minimum on ballistae.
  • Castello Frontline: Lowered aggro radius for nobles to prevent them from ascending/descending stairs
  • Castello Frontline: Moved top spawns on blue side to the outer balcony
  • Castello Invasion: Fixed being able to pick up treasure chests even after enough of them have been delivered
  • Camp: Fixed a material that could not compile
  • Contraband: made kill volumes less overzealous, added missing ones.
  • Feitoria: Attacker spawns adjusted to not be in the LoS of ballista & turd spawn fix
  • Feitoria: Adjusted exit points for ladders, added Falx & Partisan spawners
  • Grad Skirmish: Added more OOBs to prevent camping/stalling
  • Taiga Horde: Added OOB volume in the secret cave to prevent Horde cheese
  • Fixed rogue spawn on Moshpit
  • Partisan added to Horde maps (cost: 400)
  • Slightly reduced speed of fastest Horde enemies
  • Destroyables no longer receive decals
  • Fixed a performance regression involving sky textures
  • Chat: Fixed some chat commands
  • Chat: Added whisper command (only for community servers - off by default)
  • Chat: Added command to send announcement to all players
  • Chat: Added config options for admin chat and whisper chat (Adminchat is on by default, whisper is off by default)
  • Chat: Added modding hooks for chat commands
  • Chat: Added /help command (Gives info on commands)
  • Chat: Renamed chat commands, see /help for explanations
  • Fixed couch not being parried
  • Parrying projectiles at 0 stam no longer causes a disarm/stun
  • Fixed kick vs kick block range being too long
  • Fixed kick followups being slow
  • Jump kick 25ms faster
  • Kick combo 25ms faster
  • Lunge increased 25ms
  • Flinch parry mechanic window reduced to 150ms from 200ms
  • Movement momentum mechanic now much less aggressive and only slows extreme cases
  • Can now suicide in Horde again
  • Can now kick with bows/xbow, ranged equipment, etc again (known issue: xbow isn’t using the correct kick animation)
  • Noble kick now ragdolls again
  • Improved flourish animations
  • Fixed ability to use emotes that don't belong to the equipment currently used
  • Fixed a stamina/health display error that could cause a 1-off absolute error in some cases (e.g. spamming 4 feints in a row)
  • Fixed a crash that could happen if requesting a Steam auth session ticket times out, also increased timeout from 10 to 30 seconds
  • Fixed community servers trying to access a user's inventory when they unlock gear
  • Fixed server browser favorite and recent servers not working
  • Fixed servers crashing if a desired port is already bound
  • Fixed a server crash related to horses
  • Adjusted horse footstep mixing
  • Adjusted human footstep mixing
  • Replaced dirt footsteps
  • Tweaked player vs enemy footstep audio balance: Your own footsteps now have slightly lower volume than the enemy.
  • Changed flourish sounds to be more like the original ones
  • Lowered footstep volume for players’ own horse
  • Small and big axe equip sounds volume lowered
  • Removed Jiggly smoke on mortar
  • Fixed server browser entry favorites button not being clickable
  • Fixed crosshair angle indicator failing to lock angle on attack morphs
  • Fixed parry shield UI popup persisting during flinch
  • Updated armory speed bar to be accurate to the new changes to movement speeds
Apr 14, 2021
MORDHAU - elwebbaro
Patch #21 is here and it contains a plethora of all-around changes.

There's new weapon in town -- the Partisan is a shorter stab-heavy two handed spear that can also be thrown.



Impressions of the new Partisan spear.


Castello now supports the Frontline mode with all-new objectives and Crossroads now supports Horde.


Bombard enemy ships with mortars on Castello Frontline!


In an effort to make the game more approachable for new players, we've updated the default loadouts, so that players using them can get the best results, rather than being held back by sub-optimal loadouts.

With this patch we've redone all localization from scratch and also included Japanese as a supported language. Some new skins are also included, and a large number of combat changes, performance optimizations, and all-around quality of life changes.


Decorated Morrion


Hussar Helmets


Duke's Hourglass Gauntlets


Teutonic Longsword & Duke's Pollax





Patch #21 Changelog 14/04/2021

General
  • Added new weapon: Partisan
  • Default loadouts updated
  • Added Castello Frontline
  • Added Crossroads Horde
  • Completely redid all existing localization for the game
  • Added Japanese localization

Skins
  • Added Duke’s Gauntlets
  • Added Hussar helmets
  • Added Decorated Morrions
  • Added Italian legs
  • Added Duke’s Pollax
  • Added Teutonic longsword

Combat
  • Enemy character’s camera movements during attack windup are now smoothed more, this nerfs the ability to “wiggle” your attacks and make them look janky as seen on higher levels of play and makes those kind of attacks look better and more readable
  • Removed friendly & tenacious perks, they are now default
  • Flesh wound, mule, tank and rush perk are now cheaper
  • Horse bump no longer flinches parries
  • Horse couch/joust can now be held for 2s instead of 1s
  • Parrying a horse couch now drains more stamina
  • Removed hyperarmor lockout, players can now parry when they hit a riposting opponent
  • New movement momentum system - this will dynamically slow down players when they turn too quickly, making movement more grounded and making it easier to punish players who run and instantly turn 180 degrees etc.
  • Miss detector improved, can now detect attacks in recovery, attacks that hit the environment, friendlies or attacks that got blocked etc.
  • Added new flinch parry reset mechanic - players who parry slightly after being hit will now get a faster parry recovery, fixing players unable to parry combos in these situations and getting double hit.
  • Added new mechanic that detects true CHFTP’s (chamber-attempt-to-feint-to-parry), Chftps now drains extra stamina, about 30-35 total stamina on average, heavily nerfing defensive buffering seen in higher levels of play.
  • Armor movement speed mechanics changed - The heaviest two armor pieces now determine your total speed, independent of which slot. This means fast builds are now always low armored and armored builds are now always slow, fixing certain cheesy setups.
  • Extended parry can no longer catch stabs & kicks in early release, making it work the same as slashes (fixes some broken looking parries & buffing stabs)
  • Stab early release reduced slightly, making stabs start damage slightly earlier
  • Improved how glancing blow is handled, fixing it triggering by accident on overheads/undercuts
  • World hits that previously hit a character will now use regular environment hitstop functionality, making it less clunky (previously they had special longer lockouts)
  • Kick windup slowed down 25ms
  • Combo into kick slowed down 25ms
  • Kick release reduced 25ms
  • Noble kick no longer has ragdoll on hit, but double damage and more stamina drain
  • World hit recovery time 200ms faster
  • Tank perk extra scale increased slightly
  • Dwarf perk movement speed increased
  • Improved chase mechanic angle checking, preventing some corner cases and abuses
  • Crossroads noble now takes more damage
  • Executioner grad noble can now combo with executioner sword
  • Feitoria rapier noble strike damage increased very slightly

Weapons & Equipment
  • Toolbox spikes scale increased by 1.15x to stop edge cases where players could jump over them.
  • Players can no longer place toolbox buildables on pushable actors (Carts)
  • Bandage is now a single use consumable, healing 100 hp with one use
  • Improved bandage animation and made it less clunky
  • Bardiche alt mode now has medium weight slowdown
  • Bardiche alt mode now has same damage as main mode
  • Bardiche main mode strike now one shots naked legs
  • Bardiche main mode strike plate headshot damage reduced to 55
  • Bardiche strike stamina drain reduced by 1 on both modes
  • Bardiche stab damage vs light head increased to 50
  • 1H Axe strike combo slowed down 25ms
  • War Axe strike combo slowed down 25ms
  • War Axe strike turncap very slightly more strict
  • Battle Axe alt mode strike windup slowed down 25ms
  • Arming sword & Bastard sword stamina gain on hit increased to 10 (from 5)
  • Rapier stab stamina gain on hit increased to 10 (from 5)
  • Rapier strike damage vs armored torsos increased very slightly
  • Rapier strike damage vs light & naked increased
  • Bastard sword damage increased vs light armor & naked
  • Billhook & Bardiche stabs can now force rearing on horses
  • Falx strike turncap adjusted
  • Falx can now oneshot naked legs and deals increased damage to T1 legs and torso
  • Zweihander main mode no longer has heavy weight slowdown, now has medium weight
  • Zweihander alt mode no longer has any weight
  • Zweihander main mode strike release increased 25ms
  • Spear main mode now has medium weight instead of heavy
  • Spear alt mode no longer has any weight
  • Spear now costs 24 points
  • Halberd main mode now has medium weight instead of heavy
  • Halberd main mode combos 25ms faster
  • Halberd damage against naked & light increased slightly
  • Executioner sword now has medium weight instead of heavy
  • Estoc 25ms faster stab windup
  • Estoc stab damage vs plate armor increased slightly
  • Pavise shield no longer has any weight

Maps
  • Invasion Mountain peak spawn protection pushed back a bit to make it less restrictive for the defending team on the ram objective
  • Reworked one of the wooden catwalks on Mountain Peak to make it easier to navigate
  • Added kill volumes to inside walls of Contraband and Tourney
  • Added a few more attacker spawns to Feitoria INV second stage + adjustments
  • Taiga fort backdoor removed
  • Fixed moshpit gatehouse collision bug
  • Frontline Mountain Peak ballista is now accessible to the Blue team
  • Feitoria gate adjustments: Opens faster, closes slower, cannot be interrupted, added 8 second delay between uses
  • Added a small ramp to a window inside the Castello keep to ease movement
  • Removed some clutter in high traffic areas on Castello
  • Fixed arrow scatter on Castello having complex collision and thus blocking attacks
  • Turned off climbing for some braziers on Castello, to prevent nobles from getting up there
  • Various stuck spots fixed
  • Fixed some cases where ladders did not eject players at the right height causing them to grab onto air
  • Fixed out of bounds/containment areas not working correctly for some nobles
  • Added blocking volumes to tutorial

Animations
  • Added new entire polearm animation set to CombatTest (pickup the bardiche on the wall) - currently WIP and not finished yet, but ready for testing
  • Added new automatic attack blending motion matching calculation. This will smooth out certain janky/snappy looking attacks while keeping things responsive overall.
  • Improved morph animations
  • Improved feint animations
  • Improved stab windups
  • Added new unarmed movement animations
  • Added new unarmed rider movement animations
  • Added new one handed flourish animations
  • Added new polearm flourish animations
  • Added new two handed sword flourish animations
  • Added new squat animation
  • Fixed horse rearing not playing upperbody animation
  • Fixed 1p animations when holding trebuchet ammo
  • Fixed a lowerbody/spine teleport jerk when the hips and spine were rotated far apart, typically during certain attacks
  • Adjusted 1p stun camera shake

Horde
  • New players joining an ongoing horde match will now receive 125% of wave-reward gold
  • Added purchasable Javelin & Cleaver for horde mode
  • Repositioned all of the weapons on all maps and grouped them closer to the spawn
  • Updated various horde maps
  • Increased initial amount of coins from 20 to 50
  • Ranged horde enemies - added small delay between shots (1s)
  • Slightly lowered accuracy of ranged horde enemies
  • Adjusted player damage factor in horde
  • Reconnecting horde players will now keep their old gold and weapons (but not armor currently -- known issue)
  • Fixed bug where players could spawn frozen and be unable to do anything
  • Last 6 Horde enemies will now show the enemy indicator (previously only last 3)

Misc
  • Servers now determine ping better on startup
  • Fixed duplicate server list entries that could occur for a short while after a server restart by comparing the last heartbeat timestamps and only keeping the latest
  • Webcache is now cleared on startup; fixes graphical glitches and potential crashes that can stem from having an outdated cache
  • Fixed randomization in MordhauEquipment using skins that were exclusive, this fixes random equipment spawns having exclusive skins, as well as horde bots spawning with exclusive skins (became particularly bad due to candy cane, etc)
  • Fixed the reported equipment interaction/pickup bug where sometimes players would not be able to interact with dropped equipment.
  • Reworked how interaction checks for objects, fixing bugs where players could interact through thin openings (e.g. climbing onto ladders through surfaces)
  • Fixed a massive server performance regression which was causing erratic CPU usage.
  • Fixed issue with mod downloading where previous mod downloads that were canceled would continue downloading and holding up the "preparing to download mods" phase.
  • Mod download dialog will now display total overall % and downloaded/total MB, not just for the currently downloading mod, but all of them.
  • Various texture optimizations, reducing VRAM usage significantly
  • Various other memory optimizations
  • Character rendering performance improvements
  • Changed how r.skeletalmeshlodbias affects characters also skipped building/storing unused LODs. It is now possible to use r.skeletalmeshlodbias 1 to offer a visually passable tradeoff for performance.
  • Fixed a bug where ragdolls which were supposed to be forced to LOD1
  • Added m.experimentalocclusion set this to 1 and restart the map to enable. Only works on Castello and Grad at the moment. Enabling will use an experimental precomputed guided visibility sampling occlusion system to improve performance.
  • Fixed a crash due to invalid hair ID customization
  • Friendly damage no longer dismounts players from vehicles
  • Big blood pools will dominate over smaller ones when falling in the same spot instead of being prevented from spawning
  • Bots in frontline now take objectives again
  • Fixed certain exploits related to ranged attacks
  • Greatly improved bot pathfinding, fixing cases that were causing them to get stuck on maps.
  • Fixed a case where the falling ragdolls would register hits at the wrong location as if they were standing upright.
  • Added m.netcodetype for debug/testing purposes: 0 - default, 1 - native (nothing), 2 - experimental (requires reconnect)
  • Spectating next/prev order will now be more sensible, first going through party members and friends on the same team, then friendlies, then enemies.
  • Toolbox area check for placement now checks for the same things as player movement, meaning it will be blocked by players, invisible walls, etc, fixing cases where it was used to build out of bounds.
  • Added server messages for punishments via ingame console and RCON
  • Added server messages for vote kicks and teamkill bans
  • Fixed being able to bypass vote kick cooldown by reconnecting
  • The teamkill counter is now reset once a player passes the threshold and gets banned, this allows them to rejoin the server if an admin unbans them
  • Fixed colors not being set to ignore team on a few reported items.
  • Fixed a rare animation-related crash
  • Fixed some issues with key bindings resetting/overlapping, particularly the console binding
  • Fixed setting the RCON port in Game.ini causing RCON to not initiate properly
  • You can now ban and mute players via RCON even if they’re not in the server
  • Server admins can now use ‘PlayerStatus’ in console to determine if a player is banned or muted in their server
  • Added ‘CopyID’ and ‘CopyName’ console commands for copying the PlayFabID or name of the player with the related player id
  • Added CopyToClipboard function for modders
  • Server owners can now place pak files in /Mordhau/Content/CustomPaks/ to automatically be mounted
  • Server admins now have 4 chat commands they can use:
  • /admin <PlayFabID> <Message> - Sends a private message as admin to a player (other admins can see)
  • /admin2 <PlayFabID> <Message> - Sends an announcement popup to a player (other admins can see)
  • /admin3 <Message> - Sends a message as the server (other admins can see who sent the message)
  • /admin4 <Message> - Sends a message to other admins in the server
  • Fixed crash at game startup when using DirectX 12

Sounds
  • Improvements & additions to sounds across the board
  • Attenuation adjustments for sounds across the board
  • Optimized a lot of sounds to reduce concurrent sounds playing leading to less cutting out.
  • Crowd volume lowered
  • Audio volume can now be changed in real-time
  • New flourish sounds
  • Footsteps now use max(legs,torso) tier to determine sound, before it used leg tier only.
  • Replaced Horse footsteps for all terrains
  • Added additional horse foley to vocalization
  • Added new footstep sounds
  • Added new armor foley sounds
  • Added new crouch sounds
  • Added new sounds for doors & kicking doors
  • Fixed catapult move sound not working
  • Increased enemy footsteps volume
  • New Arrow impact sounds for all surfaces
  • New javelin impact sounds
  • Added new flight sounds for ballista, arrows
  • Adjusted pickup sounds
  • New throwing knife impact sounds for all terrains
  • New dagger/small sword projectile impact sounds for all terrains
  • New club sounds (impact, thud, equip)
  • New throwable rocks flight & impact sounds
  • New catapult projectile sounds
  • Turd flight and thud SFX and attenuation tweaks
  • Added new sounds for various throwables
  • New axe impact, thud and equip sounds
  • New sound for the projectile fire

UI
  • Added combat hint popups (can be toggled)
  • Added parry recovery timer indicator (combat hint option toggles this as well)
  • Added gamepad UI support to equipment inventory (switching weapons, equipping shield, etc)
  • Added gamepad key to FL/INV spawn screen
  • Added line of text to ranked leaderboard widget explaining that the rank hides after one week of inactivity
  • Added confirmation popup when resetting game/video/controls/keybind settings
  • Added 15 new banners for levels 80-200
  • Added skirmish spectator UI (only shows if spectating in freecam)
  • Team selection screen can now be closed (with the X button or ESC) if the player is already on a team (not spectating)
  • Show Profile Select bind can now be used to open loadout selection in INV/FL spawn screen (previously only accessible by button click)
  • Crosshair now hides on world hit recovery
  • Target info no longer shows health bar when aiming at allies (only shows on enemies or if spectating)
  • Out of bounds text now uses the improved announcement style
  • Playerlist command now includes server info and is easier to read
  • Better text alignment in server browser
  • Chat improvements for admins (message a player directly, etc), improved toxicity filter
  • Fixed the “New” icon appearing in some cases and not going away
  • Fixed a case where chat and scoreboard could show different names for the same player
  • Added chat pausing; while paused, messages will queue and then send once unpaused
Dec 28, 2020
MORDHAU - elwebbaro
Patch #20 Hotfix 4 Changelog 28/12/2020

General
  • Dramatic server performance & networking improvements
  • Fixed the server browser not showing any servers with the ping filter set to 0 instead of showing all servers
  • Fixed 0.0.0.0 being accepted as a valid public IP for servers
  • Fixed community servers restarting the ModInitialization map if they detect an ongoing ingame event
  • Implemented UDP ping fallback for failed ICMP pings
MORDHAU - elwebbaro
As our final holiday treat we are happy to announce that from now until December 27th, you will earn double the rewards playing MORDHAU!

Additionally MORDHAU is 33% off during the Steam Winter Sale.

Lastly we have also included another small Hotfix.


We wish you Happy Holidays!


Patch #20 Hotfix 3 Changelog 22/12/2020

General
  • Fixed joining party members from the home screen
  • Fixed banners not showing up correctly on servers
  • Fixed kick kills stat not increasing
  • Reworked the server browser to query PlayFab by default, it is still possibly to query Steam instead by setting m.UseOldServerBrowser to 1
  • Made Favorite and Recent server lists always refresh when they're shown
  • Removed the defunct LAN server list and renamed the Internet list to All
  • Reworked the Favorites and Recent server lists to work with the new server browser; currently the last 20 visited servers are kept on the Recent list
...