This Hotfix includes miscellaneous tweaks and fixes.
Patch #21 Hotfix 2 Changelog 21/04/2021
General
Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp
Fixed cheese spots on HRD_Crossroads and HRD_Taiga
Adjusted some spawns slightly on FL_Castello
Reduced fire ballista bolt ship damage on FL_Castello.
Resized some textures a bit to allow compression
Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
Fixed some potential issue in forward block collider detection
Strike early release no longer deals damage to objects
Removed Block view tolerance in armory stats UI since it's no longer used
Fixed incorrect team damage setting on Skirmish
Fixed pre PlayFab progress not being imported for returning players
Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
This hotfix addresses some of the critical issues that came with Patch #21. Regarding performance issues caused by Patch #21: while we expect performance to improve with this hotfix, we are still looking into the cause of some of the performance issues and we will be following up with more hotfixes to address them. Thank you for your patience!
Patch #21 Hotfix 1 Changelog 16/04/2021
General
Castello Frontline: Fixed some stuckspots and extended some out of bounds kill volumes
Castello Frontline: Adjusted blue spawns on Keep Capture Point to reduce run times.
Castello Frontline: Clamped Y max rotation to the minimum on ballistae.
Castello Frontline: Lowered aggro radius for nobles to prevent them from ascending/descending stairs
Castello Frontline: Moved top spawns on blue side to the outer balcony
Castello Invasion: Fixed being able to pick up treasure chests even after enough of them have been delivered
Camp: Fixed a material that could not compile
Contraband: made kill volumes less overzealous, added missing ones.
Feitoria: Attacker spawns adjusted to not be in the LoS of ballista & turd spawn fix
Patch #21 is here and it contains a plethora of all-around changes.
There's new weapon in town -- the Partisan is a shorter stab-heavy two handed spear that can also be thrown.
Impressions of the new Partisan spear.
Castello now supports the Frontline mode with all-new objectives and Crossroads now supports Horde.
Bombard enemy ships with mortars on Castello Frontline!
In an effort to make the game more approachable for new players, we've updated the default loadouts, so that players using them can get the best results, rather than being held back by sub-optimal loadouts.
With this patch we've redone all localization from scratch and also included Japanese as a supported language. Some new skins are also included, and a large number of combat changes, performance optimizations, and all-around quality of life changes.
Decorated Morrion
Hussar Helmets
Duke's Hourglass Gauntlets
Teutonic Longsword & Duke's Pollax
Patch #21 Changelog 14/04/2021
General
Added new weapon: Partisan
Default loadouts updated
Added Castello Frontline
Added Crossroads Horde
Completely redid all existing localization for the game
Added Japanese localization
Skins
Added Duke’s Gauntlets
Added Hussar helmets
Added Decorated Morrions
Added Italian legs
Added Duke’s Pollax
Added Teutonic longsword
Combat
Enemy character’s camera movements during attack windup are now smoothed more, this nerfs the ability to “wiggle” your attacks and make them look janky as seen on higher levels of play and makes those kind of attacks look better and more readable
Removed friendly & tenacious perks, they are now default
Flesh wound, mule, tank and rush perk are now cheaper
Horse bump no longer flinches parries
Horse couch/joust can now be held for 2s instead of 1s
Parrying a horse couch now drains more stamina
Removed hyperarmor lockout, players can now parry when they hit a riposting opponent
New movement momentum system - this will dynamically slow down players when they turn too quickly, making movement more grounded and making it easier to punish players who run and instantly turn 180 degrees etc.
Miss detector improved, can now detect attacks in recovery, attacks that hit the environment, friendlies or attacks that got blocked etc.
Added new flinch parry reset mechanic - players who parry slightly after being hit will now get a faster parry recovery, fixing players unable to parry combos in these situations and getting double hit.
Added new mechanic that detects true CHFTP’s (chamber-attempt-to-feint-to-parry), Chftps now drains extra stamina, about 30-35 total stamina on average, heavily nerfing defensive buffering seen in higher levels of play.
Armor movement speed mechanics changed - The heaviest two armor pieces now determine your total speed, independent of which slot. This means fast builds are now always low armored and armored builds are now always slow, fixing certain cheesy setups.
Extended parry can no longer catch stabs & kicks in early release, making it work the same as slashes (fixes some broken looking parries & buffing stabs)
Stab early release reduced slightly, making stabs start damage slightly earlier
Improved how glancing blow is handled, fixing it triggering by accident on overheads/undercuts
World hits that previously hit a character will now use regular environment hitstop functionality, making it less clunky (previously they had special longer lockouts)
Kick windup slowed down 25ms
Combo into kick slowed down 25ms
Kick release reduced 25ms
Noble kick no longer has ragdoll on hit, but double damage and more stamina drain
World hit recovery time 200ms faster
Tank perk extra scale increased slightly
Dwarf perk movement speed increased
Improved chase mechanic angle checking, preventing some corner cases and abuses
Crossroads noble now takes more damage
Executioner grad noble can now combo with executioner sword
Feitoria rapier noble strike damage increased very slightly
Weapons & Equipment
Toolbox spikes scale increased by 1.15x to stop edge cases where players could jump over them.
Players can no longer place toolbox buildables on pushable actors (Carts)
Bandage is now a single use consumable, healing 100 hp with one use
Improved bandage animation and made it less clunky
Bardiche alt mode now has medium weight slowdown
Bardiche alt mode now has same damage as main mode
Bardiche main mode strike now one shots naked legs
Bardiche main mode strike plate headshot damage reduced to 55
Bardiche strike stamina drain reduced by 1 on both modes
Bardiche stab damage vs light head increased to 50
1H Axe strike combo slowed down 25ms
War Axe strike combo slowed down 25ms
War Axe strike turncap very slightly more strict
Battle Axe alt mode strike windup slowed down 25ms
Arming sword & Bastard sword stamina gain on hit increased to 10 (from 5)
Rapier stab stamina gain on hit increased to 10 (from 5)
Rapier strike damage vs armored torsos increased very slightly
Rapier strike damage vs light & naked increased
Bastard sword damage increased vs light armor & naked
Billhook & Bardiche stabs can now force rearing on horses
Falx strike turncap adjusted
Falx can now oneshot naked legs and deals increased damage to T1 legs and torso
Zweihander main mode no longer has heavy weight slowdown, now has medium weight
Zweihander alt mode no longer has any weight
Zweihander main mode strike release increased 25ms
Spear main mode now has medium weight instead of heavy
Spear alt mode no longer has any weight
Spear now costs 24 points
Halberd main mode now has medium weight instead of heavy
Halberd main mode combos 25ms faster
Halberd damage against naked & light increased slightly
Executioner sword now has medium weight instead of heavy
Estoc 25ms faster stab windup
Estoc stab damage vs plate armor increased slightly
Pavise shield no longer has any weight
Maps
Invasion Mountain peak spawn protection pushed back a bit to make it less restrictive for the defending team on the ram objective
Reworked one of the wooden catwalks on Mountain Peak to make it easier to navigate
Added kill volumes to inside walls of Contraband and Tourney
Added a few more attacker spawns to Feitoria INV second stage + adjustments
Taiga fort backdoor removed
Fixed moshpit gatehouse collision bug
Frontline Mountain Peak ballista is now accessible to the Blue team
Feitoria gate adjustments: Opens faster, closes slower, cannot be interrupted, added 8 second delay between uses
Added a small ramp to a window inside the Castello keep to ease movement
Removed some clutter in high traffic areas on Castello
Fixed arrow scatter on Castello having complex collision and thus blocking attacks
Turned off climbing for some braziers on Castello, to prevent nobles from getting up there
Various stuck spots fixed
Fixed some cases where ladders did not eject players at the right height causing them to grab onto air
Fixed out of bounds/containment areas not working correctly for some nobles
Added blocking volumes to tutorial
Animations
Added new entire polearm animation set to CombatTest (pickup the bardiche on the wall) - currently WIP and not finished yet, but ready for testing
Added new automatic attack blending motion matching calculation. This will smooth out certain janky/snappy looking attacks while keeping things responsive overall.
Improved morph animations
Improved feint animations
Improved stab windups
Added new unarmed movement animations
Added new unarmed rider movement animations
Added new one handed flourish animations
Added new polearm flourish animations
Added new two handed sword flourish animations
Added new squat animation
Fixed horse rearing not playing upperbody animation
Fixed 1p animations when holding trebuchet ammo
Fixed a lowerbody/spine teleport jerk when the hips and spine were rotated far apart, typically during certain attacks
Adjusted 1p stun camera shake
Horde
New players joining an ongoing horde match will now receive 125% of wave-reward gold
Added purchasable Javelin & Cleaver for horde mode
Repositioned all of the weapons on all maps and grouped them closer to the spawn
Updated various horde maps
Increased initial amount of coins from 20 to 50
Ranged horde enemies - added small delay between shots (1s)
Slightly lowered accuracy of ranged horde enemies
Adjusted player damage factor in horde
Reconnecting horde players will now keep their old gold and weapons (but not armor currently -- known issue)
Fixed bug where players could spawn frozen and be unable to do anything
Last 6 Horde enemies will now show the enemy indicator (previously only last 3)
Misc
Servers now determine ping better on startup
Fixed duplicate server list entries that could occur for a short while after a server restart by comparing the last heartbeat timestamps and only keeping the latest
Webcache is now cleared on startup; fixes graphical glitches and potential crashes that can stem from having an outdated cache
Fixed randomization in MordhauEquipment using skins that were exclusive, this fixes random equipment spawns having exclusive skins, as well as horde bots spawning with exclusive skins (became particularly bad due to candy cane, etc)
Fixed the reported equipment interaction/pickup bug where sometimes players would not be able to interact with dropped equipment.
Reworked how interaction checks for objects, fixing bugs where players could interact through thin openings (e.g. climbing onto ladders through surfaces)
Fixed a massive server performance regression which was causing erratic CPU usage.
Fixed issue with mod downloading where previous mod downloads that were canceled would continue downloading and holding up the "preparing to download mods" phase.
Mod download dialog will now display total overall % and downloaded/total MB, not just for the currently downloading mod, but all of them.
Various texture optimizations, reducing VRAM usage significantly
Various other memory optimizations
Character rendering performance improvements
Changed how r.skeletalmeshlodbias affects characters also skipped building/storing unused LODs. It is now possible to use r.skeletalmeshlodbias 1 to offer a visually passable tradeoff for performance.
Fixed a bug where ragdolls which were supposed to be forced to LOD1
Added m.experimentalocclusion set this to 1 and restart the map to enable. Only works on Castello and Grad at the moment. Enabling will use an experimental precomputed guided visibility sampling occlusion system to improve performance.
Fixed a crash due to invalid hair ID customization
Friendly damage no longer dismounts players from vehicles
Big blood pools will dominate over smaller ones when falling in the same spot instead of being prevented from spawning
Bots in frontline now take objectives again
Fixed certain exploits related to ranged attacks
Greatly improved bot pathfinding, fixing cases that were causing them to get stuck on maps.
Fixed a case where the falling ragdolls would register hits at the wrong location as if they were standing upright.
Spectating next/prev order will now be more sensible, first going through party members and friends on the same team, then friendlies, then enemies.
Toolbox area check for placement now checks for the same things as player movement, meaning it will be blocked by players, invisible walls, etc, fixing cases where it was used to build out of bounds.
Added server messages for punishments via ingame console and RCON
Added server messages for vote kicks and teamkill bans
Fixed being able to bypass vote kick cooldown by reconnecting
The teamkill counter is now reset once a player passes the threshold and gets banned, this allows them to rejoin the server if an admin unbans them
Fixed colors not being set to ignore team on a few reported items.
Fixed a rare animation-related crash
Fixed some issues with key bindings resetting/overlapping, particularly the console binding
Fixed setting the RCON port in Game.ini causing RCON to not initiate properly
You can now ban and mute players via RCON even if they’re not in the server
Server admins can now use ‘PlayerStatus’ in console to determine if a player is banned or muted in their server
Added ‘CopyID’ and ‘CopyName’ console commands for copying the PlayFabID or name of the player with the related player id
Added CopyToClipboard function for modders
Server owners can now place pak files in /Mordhau/Content/CustomPaks/ to automatically be mounted
Server admins now have 4 chat commands they can use:
/admin <PlayFabID> <Message> - Sends a private message as admin to a player (other admins can see)
/admin2 <PlayFabID> <Message> - Sends an announcement popup to a player (other admins can see)
/admin3 <Message> - Sends a message as the server (other admins can see who sent the message)
/admin4 <Message> - Sends a message to other admins in the server
Fixed crash at game startup when using DirectX 12
Sounds
Improvements & additions to sounds across the board
Attenuation adjustments for sounds across the board
Optimized a lot of sounds to reduce concurrent sounds playing leading to less cutting out.
Crowd volume lowered
Audio volume can now be changed in real-time
New flourish sounds
Footsteps now use max(legs,torso) tier to determine sound, before it used leg tier only.
Replaced Horse footsteps for all terrains
Added additional horse foley to vocalization
Added new footstep sounds
Added new armor foley sounds
Added new crouch sounds
Added new sounds for doors & kicking doors
Fixed catapult move sound not working
Increased enemy footsteps volume
New Arrow impact sounds for all surfaces
New javelin impact sounds
Added new flight sounds for ballista, arrows
Adjusted pickup sounds
New throwing knife impact sounds for all terrains
New dagger/small sword projectile impact sounds for all terrains
New club sounds (impact, thud, equip)
New throwable rocks flight & impact sounds
New catapult projectile sounds
Turd flight and thud SFX and attenuation tweaks
Added new sounds for various throwables
New axe impact, thud and equip sounds
New sound for the projectile fire
UI
Added combat hint popups (can be toggled)
Added parry recovery timer indicator (combat hint option toggles this as well)
Added gamepad UI support to equipment inventory (switching weapons, equipping shield, etc)
Added gamepad key to FL/INV spawn screen
Added line of text to ranked leaderboard widget explaining that the rank hides after one week of inactivity
Added confirmation popup when resetting game/video/controls/keybind settings
Added 15 new banners for levels 80-200
Added skirmish spectator UI (only shows if spectating in freecam)
Team selection screen can now be closed (with the X button or ESC) if the player is already on a team (not spectating)
Show Profile Select bind can now be used to open loadout selection in INV/FL spawn screen (previously only accessible by button click)
Crosshair now hides on world hit recovery
Target info no longer shows health bar when aiming at allies (only shows on enemies or if spectating)
Out of bounds text now uses the improved announcement style
Playerlist command now includes server info and is easier to read
Better text alignment in server browser
Chat improvements for admins (message a player directly, etc), improved toxicity filter
Fixed the “New” icon appearing in some cases and not going away
Fixed a case where chat and scoreboard could show different names for the same player
Added chat pausing; while paused, messages will queue and then send once unpaused
This Hotfix aims to address some of the balancing and gameplay issues based on the community's feedback on the latest Patch. It mostly affects gameplay involving Invasion nobles, the Toolbox, and Firebombs.
As a little extra we have also included two festive skins, which you can equip for a limited time during this Holiday season! The Candy Cane - Heavy Branch, and Christmas Ornament - Firebomb
Nobles no longer have clash on parry and chip damage across the board, making them less annoying to fight
Castello nobles now take more melee damage
Feitoria rapier nobles can now be flinched, rapier stab slowed down slightly
Grad Executioner noble now takes more melee damage
Mountain peak noble now takes slightly more melee damage
Crossroads noble now takes less damage
Crossroads noble eveningstar buffed, now deals more damage, has faster speed, better release times, better wood damage and can force horses to rear
Increased weapon parry angle - this is different from the previous parry angle change, will fix cases of parry not working despite enemy weapon being on screen
Stab early release reduced 5%, this will buff stabs slightly
Horse turning adjusted, now a bit more agile again (still more weighty than before the nerf)
Weapons & Equipment
Firepot radius nerfed
Toolbox ammo inflated and raised to 12, building costs adjusted so they are the same (e.g Spikes now cost 2)
Toolbox archer cover now costs 1 point to build, making it cheaper than spikes
Toolbox archer cover health buffed
Eveningstar stab damage vs T2/T3 armor reduced, changing HTKs
Executioner sword strike damage vs T2/T3 reduced slightly, HTKs unchanged except for plate legs
Warhammer strike windups slowed down 25ms
Polehammer weight slowdown reduced, now on par with Halberd etc
Misc
Fixed javelin draw animation
Fixed ban/mute/lookupplayer not working if the target player is not on the server
Fixed profile pictures
Fixed reserved slots not freeing up properly if a player disconnects during map change
Fixed KilledByPanel always only displaying the default banner on community servers
Players are no longer kicked if a server loses connection to Steam
Improvements to Helmet LODs, fixing ugly Normals around eye slits and other complex geometry
We're closing in on the end of the year. About time for another update, right?
This patch features a wide variety of bugfixes and improvements to gameplay, as well as a few treats on top. Starting off with Highlands. A new map, which will be available for Free-For-All, Team Deathmatch, Skirmish, Duel and Teamfight. Don't worry, we've got bigger maps in the works too, but more on that another time!
Highlands, a new map for small-scale modes.
Furthermore we've also added a couple of new skins for shields, and a new helmet.
Crusader's Kite, and Footman's Heater shield.
The new Gallowglass Barbute Skin.
We've also overhauled the visuals of the Toolbox buildables. Also worth noting is that the wall cover is now shorter and allows to be vaulted over.
Updated visuals for the Toolbox buildables.
Last but not least, we have partnered with NVIDIA to bring NVIDIA Reflex to MORDHAU. Enabling Reflex can help to reduce system latency for a smoother experience, giving you the edge in combat.
That's about it for the "headliners" of this update. As always you can see the entirety of the changes in the log below.
Patch #20 Changelog 7/12/2020
General
Added Highlands map, available on Deathmatch, Team Deathmatch, Skirmish, Duel and Teamfight modes.
All nobles now have 4 health on kill as default
Skirmish round start now destroys engineer buildings and does not repair objects that cannot be repaired (e.g. trees)
Added NVIDIA Reflex integration
Combat
Horse couch now drains stamina on activation
Horse couch is now timed
Horse couch turncap slightly more strict across the board
Horse turning now slightly more weighty
Light & Medium horse top speeds reduced very slightly
Parry recovery increased 25ms, making double parries slightly harder
Max parry angle reduced to 70, reducing back/side parries some more
Getting disarmed now slows down more, making it easier to punish
Kick stamina drain reduced to 5
Kick no longer has look smoothing, fixing some ghost hits
Tank health regen speed buffed very slightly
Tank turncaps very slightly less strict
Fixed a dodge exploit that reduced the stamina cost for dodging
Weapons & Equipment
New & updated toolbox buildable wall and spike meshes; The wall is now shorter in height and allows climbing over it
Stun perk cost reduced to 3
Fixed rusty arming sword being able to heal when hitting plate legs
Executioner sword now has heavy weight slowdown
Stricter strike turncaps for Mace, Warhammer, Falchion and Axe
Warhammer alt mode headshot damage vs t3 reduced by 5
Axe stab windup slowed down 25ms
Eveningstar slightly stricter strike turncaps
Skins
Added Footman’s heater shield skin
Added Crusader’s kite shield skin
Added Gallowglass helmet
Misc
Fixed wrong party MMR being used for matchmaking under certain conditions
Fixed rare case of server stats reverting to an older state
Added new first person idles for some equipment
Added new first person equipment switch animations
Fixed shield jump animations
Various minor map optimizations
Fixed majority of reported map issues on Grad, Feitoria, Taiga, Castello and Mountain Peak
Various tutorial improvements and bug fixes
Fixed bug that was causing nobles to be offset in movement, which also fixes broken hit detection that happened in this case
Fixed bug where some equipment actions failed after entering and leaving a vehicle with said equipment until switching from/to that equipment again (e.g. toolbox placement, beartrap/pavise placement)
Projectile trails are now straight and no longer squiggle erratically
UI
Fixed Teamfight score widget not showing all players
Fixed spawn screen bug where spawn points failed to hide if you spawned and opened the loadout menu on the same frame
Added display name to destroyable objects
Added builder name to buildables
Removed esc menu closing bind from team select menu
Removed close button from team select menu
Fixed invasion matchmaking tile being slightly smaller than the rest
Fixed gamepad shoulder buttons navigating the menu tabs while rebinding an action
RCON
Various new commands
Added ability to listen for broadcasts (chat, login, match state, killfeed, scorefeed, custom)
Modding hooks (Allows for back and forth communication)
Unfortunately we'll have to leave our skeletons in the closet for this one, but for the next two weeks you will be able to equip the Executioner's Hood, and the Shame Mask to send shivers down your opponent's spines.