Apr 16, 2021
MORDHAU - elwebbaro
This hotfix addresses some of the critical issues that came with Patch #21. Regarding performance issues caused by Patch #21: while we expect performance to improve with this hotfix, we are still looking into the cause of some of the performance issues and we will be following up with more hotfixes to address them. Thank you for your patience!

Patch #21 Hotfix 1 Changelog 16/04/2021

General
  • Castello Frontline: Fixed some stuckspots and extended some out of bounds kill volumes
  • Castello Frontline: Adjusted blue spawns on Keep Capture Point to reduce run times.
  • Castello Frontline: Clamped Y max rotation to the minimum on ballistae.
  • Castello Frontline: Lowered aggro radius for nobles to prevent them from ascending/descending stairs
  • Castello Frontline: Moved top spawns on blue side to the outer balcony
  • Castello Invasion: Fixed being able to pick up treasure chests even after enough of them have been delivered
  • Camp: Fixed a material that could not compile
  • Contraband: made kill volumes less overzealous, added missing ones.
  • Feitoria: Attacker spawns adjusted to not be in the LoS of ballista & turd spawn fix
  • Feitoria: Adjusted exit points for ladders, added Falx & Partisan spawners
  • Grad Skirmish: Added more OOBs to prevent camping/stalling
  • Taiga Horde: Added OOB volume in the secret cave to prevent Horde cheese
  • Fixed rogue spawn on Moshpit
  • Partisan added to Horde maps (cost: 400)
  • Slightly reduced speed of fastest Horde enemies
  • Destroyables no longer receive decals
  • Fixed a performance regression involving sky textures
  • Chat: Fixed some chat commands
  • Chat: Added whisper command (only for community servers - off by default)
  • Chat: Added command to send announcement to all players
  • Chat: Added config options for admin chat and whisper chat (Adminchat is on by default, whisper is off by default)
  • Chat: Added modding hooks for chat commands
  • Chat: Added /help command (Gives info on commands)
  • Chat: Renamed chat commands, see /help for explanations
  • Fixed couch not being parried
  • Parrying projectiles at 0 stam no longer causes a disarm/stun
  • Fixed kick vs kick block range being too long
  • Fixed kick followups being slow
  • Jump kick 25ms faster
  • Kick combo 25ms faster
  • Lunge increased 25ms
  • Flinch parry mechanic window reduced to 150ms from 200ms
  • Movement momentum mechanic now much less aggressive and only slows extreme cases
  • Can now suicide in Horde again
  • Can now kick with bows/xbow, ranged equipment, etc again (known issue: xbow isn’t using the correct kick animation)
  • Noble kick now ragdolls again
  • Improved flourish animations
  • Fixed ability to use emotes that don't belong to the equipment currently used
  • Fixed a stamina/health display error that could cause a 1-off absolute error in some cases (e.g. spamming 4 feints in a row)
  • Fixed a crash that could happen if requesting a Steam auth session ticket times out, also increased timeout from 10 to 30 seconds
  • Fixed community servers trying to access a user's inventory when they unlock gear
  • Fixed server browser favorite and recent servers not working
  • Fixed servers crashing if a desired port is already bound
  • Fixed a server crash related to horses
  • Adjusted horse footstep mixing
  • Adjusted human footstep mixing
  • Replaced dirt footsteps
  • Tweaked player vs enemy footstep audio balance: Your own footsteps now have slightly lower volume than the enemy.
  • Changed flourish sounds to be more like the original ones
  • Lowered footstep volume for players’ own horse
  • Small and big axe equip sounds volume lowered
  • Removed Jiggly smoke on mortar
  • Fixed server browser entry favorites button not being clickable
  • Fixed crosshair angle indicator failing to lock angle on attack morphs
  • Fixed parry shield UI popup persisting during flinch
  • Updated armory speed bar to be accurate to the new changes to movement speeds
Apr 14, 2021
MORDHAU - elwebbaro
Patch #21 is here and it contains a plethora of all-around changes.

There's new weapon in town -- the Partisan is a shorter stab-heavy two handed spear that can also be thrown.



Impressions of the new Partisan spear.


Castello now supports the Frontline mode with all-new objectives and Crossroads now supports Horde.


Bombard enemy ships with mortars on Castello Frontline!


In an effort to make the game more approachable for new players, we've updated the default loadouts, so that players using them can get the best results, rather than being held back by sub-optimal loadouts.

With this patch we've redone all localization from scratch and also included Japanese as a supported language. Some new skins are also included, and a large number of combat changes, performance optimizations, and all-around quality of life changes.


Decorated Morrion


Hussar Helmets


Duke's Hourglass Gauntlets


Teutonic Longsword & Duke's Pollax





Patch #21 Changelog 14/04/2021

General
  • Added new weapon: Partisan
  • Default loadouts updated
  • Added Castello Frontline
  • Added Crossroads Horde
  • Completely redid all existing localization for the game
  • Added Japanese localization

Skins
  • Added Duke’s Gauntlets
  • Added Hussar helmets
  • Added Decorated Morrions
  • Added Italian legs
  • Added Duke’s Pollax
  • Added Teutonic longsword

Combat
  • Enemy character’s camera movements during attack windup are now smoothed more, this nerfs the ability to “wiggle” your attacks and make them look janky as seen on higher levels of play and makes those kind of attacks look better and more readable
  • Removed friendly & tenacious perks, they are now default
  • Flesh wound, mule, tank and rush perk are now cheaper
  • Horse bump no longer flinches parries
  • Horse couch/joust can now be held for 2s instead of 1s
  • Parrying a horse couch now drains more stamina
  • Removed hyperarmor lockout, players can now parry when they hit a riposting opponent
  • New movement momentum system - this will dynamically slow down players when they turn too quickly, making movement more grounded and making it easier to punish players who run and instantly turn 180 degrees etc.
  • Miss detector improved, can now detect attacks in recovery, attacks that hit the environment, friendlies or attacks that got blocked etc.
  • Added new flinch parry reset mechanic - players who parry slightly after being hit will now get a faster parry recovery, fixing players unable to parry combos in these situations and getting double hit.
  • Added new mechanic that detects true CHFTP’s (chamber-attempt-to-feint-to-parry), Chftps now drains extra stamina, about 30-35 total stamina on average, heavily nerfing defensive buffering seen in higher levels of play.
  • Armor movement speed mechanics changed - The heaviest two armor pieces now determine your total speed, independent of which slot. This means fast builds are now always low armored and armored builds are now always slow, fixing certain cheesy setups.
  • Extended parry can no longer catch stabs & kicks in early release, making it work the same as slashes (fixes some broken looking parries & buffing stabs)
  • Stab early release reduced slightly, making stabs start damage slightly earlier
  • Improved how glancing blow is handled, fixing it triggering by accident on overheads/undercuts
  • World hits that previously hit a character will now use regular environment hitstop functionality, making it less clunky (previously they had special longer lockouts)
  • Kick windup slowed down 25ms
  • Combo into kick slowed down 25ms
  • Kick release reduced 25ms
  • Noble kick no longer has ragdoll on hit, but double damage and more stamina drain
  • World hit recovery time 200ms faster
  • Tank perk extra scale increased slightly
  • Dwarf perk movement speed increased
  • Improved chase mechanic angle checking, preventing some corner cases and abuses
  • Crossroads noble now takes more damage
  • Executioner grad noble can now combo with executioner sword
  • Feitoria rapier noble strike damage increased very slightly

Weapons & Equipment
  • Toolbox spikes scale increased by 1.15x to stop edge cases where players could jump over them.
  • Players can no longer place toolbox buildables on pushable actors (Carts)
  • Bandage is now a single use consumable, healing 100 hp with one use
  • Improved bandage animation and made it less clunky
  • Bardiche alt mode now has medium weight slowdown
  • Bardiche alt mode now has same damage as main mode
  • Bardiche main mode strike now one shots naked legs
  • Bardiche main mode strike plate headshot damage reduced to 55
  • Bardiche strike stamina drain reduced by 1 on both modes
  • Bardiche stab damage vs light head increased to 50
  • 1H Axe strike combo slowed down 25ms
  • War Axe strike combo slowed down 25ms
  • War Axe strike turncap very slightly more strict
  • Battle Axe alt mode strike windup slowed down 25ms
  • Arming sword & Bastard sword stamina gain on hit increased to 10 (from 5)
  • Rapier stab stamina gain on hit increased to 10 (from 5)
  • Rapier strike damage vs armored torsos increased very slightly
  • Rapier strike damage vs light & naked increased
  • Bastard sword damage increased vs light armor & naked
  • Billhook & Bardiche stabs can now force rearing on horses
  • Falx strike turncap adjusted
  • Falx can now oneshot naked legs and deals increased damage to T1 legs and torso
  • Zweihander main mode no longer has heavy weight slowdown, now has medium weight
  • Zweihander alt mode no longer has any weight
  • Zweihander main mode strike release increased 25ms
  • Spear main mode now has medium weight instead of heavy
  • Spear alt mode no longer has any weight
  • Spear now costs 24 points
  • Halberd main mode now has medium weight instead of heavy
  • Halberd main mode combos 25ms faster
  • Halberd damage against naked & light increased slightly
  • Executioner sword now has medium weight instead of heavy
  • Estoc 25ms faster stab windup
  • Estoc stab damage vs plate armor increased slightly
  • Pavise shield no longer has any weight

Maps
  • Invasion Mountain peak spawn protection pushed back a bit to make it less restrictive for the defending team on the ram objective
  • Reworked one of the wooden catwalks on Mountain Peak to make it easier to navigate
  • Added kill volumes to inside walls of Contraband and Tourney
  • Added a few more attacker spawns to Feitoria INV second stage + adjustments
  • Taiga fort backdoor removed
  • Fixed moshpit gatehouse collision bug
  • Frontline Mountain Peak ballista is now accessible to the Blue team
  • Feitoria gate adjustments: Opens faster, closes slower, cannot be interrupted, added 8 second delay between uses
  • Added a small ramp to a window inside the Castello keep to ease movement
  • Removed some clutter in high traffic areas on Castello
  • Fixed arrow scatter on Castello having complex collision and thus blocking attacks
  • Turned off climbing for some braziers on Castello, to prevent nobles from getting up there
  • Various stuck spots fixed
  • Fixed some cases where ladders did not eject players at the right height causing them to grab onto air
  • Fixed out of bounds/containment areas not working correctly for some nobles
  • Added blocking volumes to tutorial

Animations
  • Added new entire polearm animation set to CombatTest (pickup the bardiche on the wall) - currently WIP and not finished yet, but ready for testing
  • Added new automatic attack blending motion matching calculation. This will smooth out certain janky/snappy looking attacks while keeping things responsive overall.
  • Improved morph animations
  • Improved feint animations
  • Improved stab windups
  • Added new unarmed movement animations
  • Added new unarmed rider movement animations
  • Added new one handed flourish animations
  • Added new polearm flourish animations
  • Added new two handed sword flourish animations
  • Added new squat animation
  • Fixed horse rearing not playing upperbody animation
  • Fixed 1p animations when holding trebuchet ammo
  • Fixed a lowerbody/spine teleport jerk when the hips and spine were rotated far apart, typically during certain attacks
  • Adjusted 1p stun camera shake

Horde
  • New players joining an ongoing horde match will now receive 125% of wave-reward gold
  • Added purchasable Javelin & Cleaver for horde mode
  • Repositioned all of the weapons on all maps and grouped them closer to the spawn
  • Updated various horde maps
  • Increased initial amount of coins from 20 to 50
  • Ranged horde enemies - added small delay between shots (1s)
  • Slightly lowered accuracy of ranged horde enemies
  • Adjusted player damage factor in horde
  • Reconnecting horde players will now keep their old gold and weapons (but not armor currently -- known issue)
  • Fixed bug where players could spawn frozen and be unable to do anything
  • Last 6 Horde enemies will now show the enemy indicator (previously only last 3)

Misc
  • Servers now determine ping better on startup
  • Fixed duplicate server list entries that could occur for a short while after a server restart by comparing the last heartbeat timestamps and only keeping the latest
  • Webcache is now cleared on startup; fixes graphical glitches and potential crashes that can stem from having an outdated cache
  • Fixed randomization in MordhauEquipment using skins that were exclusive, this fixes random equipment spawns having exclusive skins, as well as horde bots spawning with exclusive skins (became particularly bad due to candy cane, etc)
  • Fixed the reported equipment interaction/pickup bug where sometimes players would not be able to interact with dropped equipment.
  • Reworked how interaction checks for objects, fixing bugs where players could interact through thin openings (e.g. climbing onto ladders through surfaces)
  • Fixed a massive server performance regression which was causing erratic CPU usage.
  • Fixed issue with mod downloading where previous mod downloads that were canceled would continue downloading and holding up the "preparing to download mods" phase.
  • Mod download dialog will now display total overall % and downloaded/total MB, not just for the currently downloading mod, but all of them.
  • Various texture optimizations, reducing VRAM usage significantly
  • Various other memory optimizations
  • Character rendering performance improvements
  • Changed how r.skeletalmeshlodbias affects characters also skipped building/storing unused LODs. It is now possible to use r.skeletalmeshlodbias 1 to offer a visually passable tradeoff for performance.
  • Fixed a bug where ragdolls which were supposed to be forced to LOD1
  • Added m.experimentalocclusion set this to 1 and restart the map to enable. Only works on Castello and Grad at the moment. Enabling will use an experimental precomputed guided visibility sampling occlusion system to improve performance.
  • Fixed a crash due to invalid hair ID customization
  • Friendly damage no longer dismounts players from vehicles
  • Big blood pools will dominate over smaller ones when falling in the same spot instead of being prevented from spawning
  • Bots in frontline now take objectives again
  • Fixed certain exploits related to ranged attacks
  • Greatly improved bot pathfinding, fixing cases that were causing them to get stuck on maps.
  • Fixed a case where the falling ragdolls would register hits at the wrong location as if they were standing upright.
  • Added m.netcodetype for debug/testing purposes: 0 - default, 1 - native (nothing), 2 - experimental (requires reconnect)
  • Spectating next/prev order will now be more sensible, first going through party members and friends on the same team, then friendlies, then enemies.
  • Toolbox area check for placement now checks for the same things as player movement, meaning it will be blocked by players, invisible walls, etc, fixing cases where it was used to build out of bounds.
  • Added server messages for punishments via ingame console and RCON
  • Added server messages for vote kicks and teamkill bans
  • Fixed being able to bypass vote kick cooldown by reconnecting
  • The teamkill counter is now reset once a player passes the threshold and gets banned, this allows them to rejoin the server if an admin unbans them
  • Fixed colors not being set to ignore team on a few reported items.
  • Fixed a rare animation-related crash
  • Fixed some issues with key bindings resetting/overlapping, particularly the console binding
  • Fixed setting the RCON port in Game.ini causing RCON to not initiate properly
  • You can now ban and mute players via RCON even if they’re not in the server
  • Server admins can now use ‘PlayerStatus’ in console to determine if a player is banned or muted in their server
  • Added ‘CopyID’ and ‘CopyName’ console commands for copying the PlayFabID or name of the player with the related player id
  • Added CopyToClipboard function for modders
  • Server owners can now place pak files in /Mordhau/Content/CustomPaks/ to automatically be mounted
  • Server admins now have 4 chat commands they can use:
  • /admin <PlayFabID> <Message> - Sends a private message as admin to a player (other admins can see)
  • /admin2 <PlayFabID> <Message> - Sends an announcement popup to a player (other admins can see)
  • /admin3 <Message> - Sends a message as the server (other admins can see who sent the message)
  • /admin4 <Message> - Sends a message to other admins in the server
  • Fixed crash at game startup when using DirectX 12

Sounds
  • Improvements & additions to sounds across the board
  • Attenuation adjustments for sounds across the board
  • Optimized a lot of sounds to reduce concurrent sounds playing leading to less cutting out.
  • Crowd volume lowered
  • Audio volume can now be changed in real-time
  • New flourish sounds
  • Footsteps now use max(legs,torso) tier to determine sound, before it used leg tier only.
  • Replaced Horse footsteps for all terrains
  • Added additional horse foley to vocalization
  • Added new footstep sounds
  • Added new armor foley sounds
  • Added new crouch sounds
  • Added new sounds for doors & kicking doors
  • Fixed catapult move sound not working
  • Increased enemy footsteps volume
  • New Arrow impact sounds for all surfaces
  • New javelin impact sounds
  • Added new flight sounds for ballista, arrows
  • Adjusted pickup sounds
  • New throwing knife impact sounds for all terrains
  • New dagger/small sword projectile impact sounds for all terrains
  • New club sounds (impact, thud, equip)
  • New throwable rocks flight & impact sounds
  • New catapult projectile sounds
  • Turd flight and thud SFX and attenuation tweaks
  • Added new sounds for various throwables
  • New axe impact, thud and equip sounds
  • New sound for the projectile fire

UI
  • Added combat hint popups (can be toggled)
  • Added parry recovery timer indicator (combat hint option toggles this as well)
  • Added gamepad UI support to equipment inventory (switching weapons, equipping shield, etc)
  • Added gamepad key to FL/INV spawn screen
  • Added line of text to ranked leaderboard widget explaining that the rank hides after one week of inactivity
  • Added confirmation popup when resetting game/video/controls/keybind settings
  • Added 15 new banners for levels 80-200
  • Added skirmish spectator UI (only shows if spectating in freecam)
  • Team selection screen can now be closed (with the X button or ESC) if the player is already on a team (not spectating)
  • Show Profile Select bind can now be used to open loadout selection in INV/FL spawn screen (previously only accessible by button click)
  • Crosshair now hides on world hit recovery
  • Target info no longer shows health bar when aiming at allies (only shows on enemies or if spectating)
  • Out of bounds text now uses the improved announcement style
  • Playerlist command now includes server info and is easier to read
  • Better text alignment in server browser
  • Chat improvements for admins (message a player directly, etc), improved toxicity filter
  • Fixed the “New” icon appearing in some cases and not going away
  • Fixed a case where chat and scoreboard could show different names for the same player
  • Added chat pausing; while paused, messages will queue and then send once unpaused
Dec 28, 2020
MORDHAU - elwebbaro
Patch #20 Hotfix 4 Changelog 28/12/2020

General
  • Dramatic server performance & networking improvements
  • Fixed the server browser not showing any servers with the ping filter set to 0 instead of showing all servers
  • Fixed 0.0.0.0 being accepted as a valid public IP for servers
  • Fixed community servers restarting the ModInitialization map if they detect an ongoing ingame event
  • Implemented UDP ping fallback for failed ICMP pings
MORDHAU - elwebbaro
As our final holiday treat we are happy to announce that from now until December 27th, you will earn double the rewards playing MORDHAU!

Additionally MORDHAU is 33% off during the Steam Winter Sale.

Lastly we have also included another small Hotfix.


We wish you Happy Holidays!


Patch #20 Hotfix 3 Changelog 22/12/2020

General
  • Fixed joining party members from the home screen
  • Fixed banners not showing up correctly on servers
  • Fixed kick kills stat not increasing
  • Reworked the server browser to query PlayFab by default, it is still possibly to query Steam instead by setting m.UseOldServerBrowser to 1
  • Made Favorite and Recent server lists always refresh when they're shown
  • Removed the defunct LAN server list and renamed the Internet list to All
  • Reworked the Favorites and Recent server lists to work with the new server browser; currently the last 20 visited servers are kept on the Recent list
MORDHAU - elwebbaro
This Hotfix aims to address some of the balancing and gameplay issues based on the community's feedback on the latest Patch. It mostly affects gameplay involving Invasion nobles, the Toolbox, and Firebombs.

As a little extra we have also included two festive skins, which you can equip for a limited time during this Holiday season!
The Candy Cane - Heavy Branch, and Christmas Ornament - Firebomb

See the full changelog below:



Patch #20 Hotfix 2 Changelog 17/12/2020

General
  • Timed Cosmetic: Candy Cane - Heavy Branch skin
  • Timed Cosmetic: Christmas Ornament - Firebomb skin

Combat
  • Nobles no longer have clash on parry and chip damage across the board, making them less annoying to fight
  • Castello nobles now take more melee damage
  • Feitoria rapier nobles can now be flinched, rapier stab slowed down slightly
  • Grad Executioner noble now takes more melee damage
  • Mountain peak noble now takes slightly more melee damage
  • Crossroads noble now takes less damage
  • Crossroads noble eveningstar buffed, now deals more damage, has faster speed, better release times, better wood damage and can force horses to rear
  • Increased weapon parry angle - this is different from the previous parry angle change, will fix cases of parry not working despite enemy weapon being on screen
  • Stab early release reduced 5%, this will buff stabs slightly
  • Horse turning adjusted, now a bit more agile again (still more weighty than before the nerf)

Weapons & Equipment
  • Firepot radius nerfed
  • Toolbox ammo inflated and raised to 12, building costs adjusted so they are the same (e.g Spikes now cost 2)
  • Toolbox archer cover now costs 1 point to build, making it cheaper than spikes
  • Toolbox archer cover health buffed
  • Eveningstar stab damage vs T2/T3 armor reduced, changing HTKs
  • Executioner sword strike damage vs T2/T3 reduced slightly, HTKs unchanged except for plate legs
  • Warhammer strike windups slowed down 25ms
  • Polehammer weight slowdown reduced, now on par with Halberd etc
Misc
  • Fixed javelin draw animation
  • Fixed ban/mute/lookupplayer not working if the target player is not on the server
  • Fixed profile pictures
  • Fixed reserved slots not freeing up properly if a player disconnects during map change
  • Fixed KilledByPanel always only displaying the default banner on community servers
  • Players are no longer kicked if a server loses connection to Steam
  • Improvements to Helmet LODs, fixing ugly Normals around eye slits and other complex geometry
Dec 7, 2020
MORDHAU - elwebbaro
We're closing in on the end of the year. About time for another update, right?

This patch features a wide variety of bugfixes and improvements to gameplay, as well as a few treats on top.
Starting off with Highlands. A new map, which will be available for Free-For-All, Team Deathmatch, Skirmish, Duel and Teamfight.
Don't worry, we've got bigger maps in the works too, but more on that another time!


Highlands, a new map for small-scale modes.



Furthermore we've also added a couple of new skins for shields, and a new helmet.


Crusader's Kite, and Footman's Heater shield.


The new Gallowglass Barbute Skin.



We've also overhauled the visuals of the Toolbox buildables. Also worth noting is that the wall cover is now shorter and allows to be vaulted over.


Updated visuals for the Toolbox buildables.



Last but not least, we have partnered with NVIDIA to bring NVIDIA Reflex to MORDHAU. Enabling Reflex can help to reduce system latency for a smoother experience, giving you the edge in combat.




That's about it for the "headliners" of this update. As always you can see the entirety of the changes in the log below.



Patch #20 Changelog 7/12/2020

General
  • Added Highlands map, available on Deathmatch, Team Deathmatch, Skirmish, Duel and Teamfight modes.
  • All nobles now have 4 health on kill as default
  • Skirmish round start now destroys engineer buildings and does not repair objects that cannot be repaired (e.g. trees)
  • Added NVIDIA Reflex integration

Combat
  • Horse couch now drains stamina on activation
  • Horse couch is now timed
  • Horse couch turncap slightly more strict across the board
  • Horse turning now slightly more weighty
  • Light & Medium horse top speeds reduced very slightly
  • Parry recovery increased 25ms, making double parries slightly harder
  • Max parry angle reduced to 70, reducing back/side parries some more
  • Getting disarmed now slows down more, making it easier to punish
  • Kick stamina drain reduced to 5
  • Kick no longer has look smoothing, fixing some ghost hits
  • Tank health regen speed buffed very slightly
  • Tank turncaps very slightly less strict
  • Fixed a dodge exploit that reduced the stamina cost for dodging

Weapons & Equipment
  • New & updated toolbox buildable wall and spike meshes; The wall is now shorter in height and allows climbing over it
  • Stun perk cost reduced to 3
  • Fixed rusty arming sword being able to heal when hitting plate legs
  • Executioner sword now has heavy weight slowdown
  • Stricter strike turncaps for Mace, Warhammer, Falchion and Axe
  • Warhammer alt mode headshot damage vs t3 reduced by 5
  • Axe stab windup slowed down 25ms
  • Eveningstar slightly stricter strike turncaps

Skins
  • Added Footman’s heater shield skin
  • Added Crusader’s kite shield skin
  • Added Gallowglass helmet

Misc
  • Fixed wrong party MMR being used for matchmaking under certain conditions
  • Fixed rare case of server stats reverting to an older state
  • Added new first person idles for some equipment
  • Added new first person equipment switch animations
  • Fixed shield jump animations
  • Various minor map optimizations
  • Fixed majority of reported map issues on Grad, Feitoria, Taiga, Castello and Mountain Peak
  • Various tutorial improvements and bug fixes
  • Fixed bug that was causing nobles to be offset in movement, which also fixes broken hit detection that happened in this case
  • Fixed bug where some equipment actions failed after entering and leaving a vehicle with said equipment until switching from/to that equipment again (e.g. toolbox placement, beartrap/pavise placement)
  • Projectile trails are now straight and no longer squiggle erratically

UI
  • Fixed Teamfight score widget not showing all players
  • Fixed spawn screen bug where spawn points failed to hide if you spawned and opened the loadout menu on the same frame
  • Added display name to destroyable objects
  • Added builder name to buildables
  • Removed esc menu closing bind from team select menu
  • Removed close button from team select menu
  • Fixed invasion matchmaking tile being slightly smaller than the rest
  • Fixed gamepad shoulder buttons navigating the menu tabs while rebinding an action

RCON
  • Various new commands
  • Added ability to listen for broadcasts (chat, login, match state, killfeed, scorefeed, custom)
  • Modding hooks (Allows for back and forth communication)
  • Improved responses
MORDHAU - elwebbaro
It's time to celebrate this year's spooky season!

Unfortunately we'll have to leave our skeletons in the closet for this one, but for the next two weeks you will be able to equip the Executioner's Hood, and the Shame Mask to send shivers down your opponent's spines.



Happy Halloween!
Oct 2, 2020
MORDHAU - elwebbaro
Patch #19 Hotfix 3 Changelog 2/10/2020



Gameplay
  • Fixed thrown weapons not switching to slots at position > 3 after depleted
  • Implemented ranked Teamfight matchmaking progressive ban penalties for leaving, only takes effect if you’re the first person to leave the match
  • Raised Duel and Teamfight waiting for players time by 5s (from 30s to 35s) to help with late loaders
  • Raised Duel and Teamfight round start timer to 5s, allowing more time to switch loadouts between matches
  • Fixed a case where you could load onto a Duel/Teamfight match that would then load a new map
  • Fixed Duel/Teamfight not giving gold under certain circumstances
  • Fixed party member MMR value not being set correctly under certain circumstances
  • Increased Duel/Teamfight gold rewards
  • Fixed floaty Firepot on HRD_Castello.
  • Added Falx to all Horde maps.
  • Added Falx to T3 Horde gamble chest.
  • Fixed several bugs with Duel and Teamfight related to MMR gain/loss
  • Added input mappings for raise/lower catapult arm
  • Nobles can no longer get kicked for teamkilling (previously worked in some cases, but not in all)

Maps
  • Changed arrow mesh on Arena to have no collision
  • Stuckspot fix on MountainPeak, as well as some minor lightmap optimizations.
  • Fixed instructor not opening the door for himself in the tutorial

Skins
  • Added two new cloth colors
  • Added cloth skirts to kasten brust faulds and scale skirts to assist in team identification
  • Fixed problems with the meshes and skinning of Brigandine Spaulders, Mail Over Plate arms and all 3 variations of Italian Gauntlets
  • Added a new colormask pattern to the bascinets introduced in Patch #19
  • Renamed joupon to jupon
  • Adjusted black sallet star painted pattern

UI
  • Fixed community servers always displaying Teamfight rank instead of Duel rank even if Duel rank display was selected
  • Fixed duel/teamfight scoreboard entries having missing context menu items
  • Separated region selection for casual and ranked matchmaking
  • Potential fix for fuzzy scoreboard text at above 1080p resolutions
  • Fixed issues with spawn screen not allowing to spawn on a newly taken location
  • Fixed rank text color and mmr value grouping in player menu
  • Tutorial key prompts now use graphical icons instead of text and are displayed below hints

Misc
  • Reworked how modio checks for latest files and resolved issues with infinite preparing to download mods
  • Fixed being able to change near clipping plane to see through objects
  • Improved pak file assignments, more work on improving patching times is ongoing
  • Fixed several issues relating to searching in matchmaking/quickplay
  • Discard unsuitable ranked matches faster, improving matchmaking time
  • Fixed character voices having the wrong attenuation when spectating someone in first person
Sep 23, 2020
MORDHAU - elwebbaro
Patch #19 Hotfix 2 Changelog 23/09/2020

General
  • Potential fix for party members joining an empty lobby
  • Increased matchmaking timeout from 20s to 40s
  • Fixed bug that could cause some matchmaking functions to run out of order
  • Added projectile blockers to the sides of Truce spawns
  • Teamfight spawn distance on Truce now same as on Arena
  • Adjusted slow look smoothing in ranged release
MORDHAU - Jax
This hotfix for update 19 includes miscellaneous improvements and bug fixes.

Patch #19 Hotfix 1 Changelog 22/09/2020

General
Fixed backend requests not being sent due to wrong system time
Fixed Teamfight MMR calculations awarding/taking wrong amounts of MMR
Various matchmaking bug fixes
Fixed slight OoB's issue on TDM Arena
Changed shadow settings on Arena to match the other map
Scoreboard entry death overlay slightly more translucent
Castello invisible spikes on balcony removed
Fixed crowd booing while waiting for players
Adjusted crowd LOD distances.
...