This Hotfix aims to address some of the balancing and gameplay issues based on the community's feedback on the latest Patch. It mostly affects gameplay involving Invasion nobles, the Toolbox, and Firebombs.
As a little extra we have also included two festive skins, which you can equip for a limited time during this Holiday season! The Candy Cane - Heavy Branch, and Christmas Ornament - Firebomb
Nobles no longer have clash on parry and chip damage across the board, making them less annoying to fight
Castello nobles now take more melee damage
Feitoria rapier nobles can now be flinched, rapier stab slowed down slightly
Grad Executioner noble now takes more melee damage
Mountain peak noble now takes slightly more melee damage
Crossroads noble now takes less damage
Crossroads noble eveningstar buffed, now deals more damage, has faster speed, better release times, better wood damage and can force horses to rear
Increased weapon parry angle - this is different from the previous parry angle change, will fix cases of parry not working despite enemy weapon being on screen
Stab early release reduced 5%, this will buff stabs slightly
Horse turning adjusted, now a bit more agile again (still more weighty than before the nerf)
Weapons & Equipment
Firepot radius nerfed
Toolbox ammo inflated and raised to 12, building costs adjusted so they are the same (e.g Spikes now cost 2)
Toolbox archer cover now costs 1 point to build, making it cheaper than spikes
Toolbox archer cover health buffed
Eveningstar stab damage vs T2/T3 armor reduced, changing HTKs
Executioner sword strike damage vs T2/T3 reduced slightly, HTKs unchanged except for plate legs
Warhammer strike windups slowed down 25ms
Polehammer weight slowdown reduced, now on par with Halberd etc
Misc
Fixed javelin draw animation
Fixed ban/mute/lookupplayer not working if the target player is not on the server
Fixed profile pictures
Fixed reserved slots not freeing up properly if a player disconnects during map change
Fixed KilledByPanel always only displaying the default banner on community servers
Players are no longer kicked if a server loses connection to Steam
Improvements to Helmet LODs, fixing ugly Normals around eye slits and other complex geometry
We're closing in on the end of the year. About time for another update, right?
This patch features a wide variety of bugfixes and improvements to gameplay, as well as a few treats on top. Starting off with Highlands. A new map, which will be available for Free-For-All, Team Deathmatch, Skirmish, Duel and Teamfight. Don't worry, we've got bigger maps in the works too, but more on that another time!
Highlands, a new map for small-scale modes.
Furthermore we've also added a couple of new skins for shields, and a new helmet.
Crusader's Kite, and Footman's Heater shield.
The new Gallowglass Barbute Skin.
We've also overhauled the visuals of the Toolbox buildables. Also worth noting is that the wall cover is now shorter and allows to be vaulted over.
Updated visuals for the Toolbox buildables.
Last but not least, we have partnered with NVIDIA to bring NVIDIA Reflex to MORDHAU. Enabling Reflex can help to reduce system latency for a smoother experience, giving you the edge in combat.
That's about it for the "headliners" of this update. As always you can see the entirety of the changes in the log below.
Patch #20 Changelog 7/12/2020
General
Added Highlands map, available on Deathmatch, Team Deathmatch, Skirmish, Duel and Teamfight modes.
All nobles now have 4 health on kill as default
Skirmish round start now destroys engineer buildings and does not repair objects that cannot be repaired (e.g. trees)
Added NVIDIA Reflex integration
Combat
Horse couch now drains stamina on activation
Horse couch is now timed
Horse couch turncap slightly more strict across the board
Horse turning now slightly more weighty
Light & Medium horse top speeds reduced very slightly
Parry recovery increased 25ms, making double parries slightly harder
Max parry angle reduced to 70, reducing back/side parries some more
Getting disarmed now slows down more, making it easier to punish
Kick stamina drain reduced to 5
Kick no longer has look smoothing, fixing some ghost hits
Tank health regen speed buffed very slightly
Tank turncaps very slightly less strict
Fixed a dodge exploit that reduced the stamina cost for dodging
Weapons & Equipment
New & updated toolbox buildable wall and spike meshes; The wall is now shorter in height and allows climbing over it
Stun perk cost reduced to 3
Fixed rusty arming sword being able to heal when hitting plate legs
Executioner sword now has heavy weight slowdown
Stricter strike turncaps for Mace, Warhammer, Falchion and Axe
Warhammer alt mode headshot damage vs t3 reduced by 5
Axe stab windup slowed down 25ms
Eveningstar slightly stricter strike turncaps
Skins
Added Footman’s heater shield skin
Added Crusader’s kite shield skin
Added Gallowglass helmet
Misc
Fixed wrong party MMR being used for matchmaking under certain conditions
Fixed rare case of server stats reverting to an older state
Added new first person idles for some equipment
Added new first person equipment switch animations
Fixed shield jump animations
Various minor map optimizations
Fixed majority of reported map issues on Grad, Feitoria, Taiga, Castello and Mountain Peak
Various tutorial improvements and bug fixes
Fixed bug that was causing nobles to be offset in movement, which also fixes broken hit detection that happened in this case
Fixed bug where some equipment actions failed after entering and leaving a vehicle with said equipment until switching from/to that equipment again (e.g. toolbox placement, beartrap/pavise placement)
Projectile trails are now straight and no longer squiggle erratically
UI
Fixed Teamfight score widget not showing all players
Fixed spawn screen bug where spawn points failed to hide if you spawned and opened the loadout menu on the same frame
Added display name to destroyable objects
Added builder name to buildables
Removed esc menu closing bind from team select menu
Removed close button from team select menu
Fixed invasion matchmaking tile being slightly smaller than the rest
Fixed gamepad shoulder buttons navigating the menu tabs while rebinding an action
RCON
Various new commands
Added ability to listen for broadcasts (chat, login, match state, killfeed, scorefeed, custom)
Modding hooks (Allows for back and forth communication)
Unfortunately we'll have to leave our skeletons in the closet for this one, but for the next two weeks you will be able to equip the Executioner's Hood, and the Shame Mask to send shivers down your opponent's spines.
This hotfix for update 19 includes miscellaneous improvements and bug fixes.
Patch #19 Hotfix 1 Changelog 22/09/2020
General Fixed backend requests not being sent due to wrong system time Fixed Teamfight MMR calculations awarding/taking wrong amounts of MMR Various matchmaking bug fixes Fixed slight OoB's issue on TDM Arena Changed shadow settings on Arena to match the other map Scoreboard entry death overlay slightly more translucent Castello invisible spikes on balcony removed Fixed crowd booing while waiting for players Adjusted crowd LOD distances.
With this update we’re releasing Ranked Teamfight - work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.
Alongside the new mode, we’re releasing two new smaller-scale maps Arena and Truce, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.
Say goodbye to the pillar! These are the new maps for ranked play: Arena and Truce.
Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl Mixed playlist! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.
To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.
This update also contains over 60 new cosmetics, a new weapon the Falx, and 6 new perks that will let you mix up your playstyle.
Watch out for the high damaging strikes of our latest weapon, the Falx!
A handful of fresh weapon skins to spend your hard earned gold on!
As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.
Patch #19 Changelog 21/09/2020
General
Added Teamfight mode - 3v3 Ranked
Ranked servers are now 120 tick (previously 60 tick)
Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
Added new map: Arena
Added new map: Truce
Added new weapon: Falx
Added 60+ new cosmetics
Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf
Combat
Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
Parry window increased 15ms (Recovery reduced 15ms, same total time)
Improved stab animations & values to be more readable and less instant
Lunge reduced globally & is now the same for all weapons
Global knockback reduced 5%
Global movement speed reduced 3%
Reduced maximum undercut and lower stab angle by 12 degrees
Miss detector range increased
Hitting the world environment now drains stamina, half of a normal miss
Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
Ripostes can no longer chamber
Ripostes no longer clash with other ripostes (rare case that messed up target switches)
Nobles no longer hitstop when they hit teammates
Crouch slowed down by 50ms
Crouch slight cooldown added to prevent spam and macros
Parry into parry stamina gain window increased 100ms
Couch chip damage on parry removed
Experimental CombatTest map: Added new mechanic to nerf chamber FTP
Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
Zweihander main mode strike damage vs tier 3 helmet increased to 50
Zweihander main mode strike damage vs tier 1 torso and legs increased
Zweihander now costs 24 points
Eveningstar alt mode reduced stab release
War Axe range increased 5cm
War Axe can now be thrown
Maul throw reworked, now uses same throw as War Axe
Pickaxe, Sledgehammer and 2H Club can now be thrown
Estoc main mode stab windup slowed down 25ms
Estoc main mode stab release reduced 15ms
Estoc main mode stab turncap now slightly more strict
Greatsword main mode stab turncap now slightly more strict
Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
Shortspear miss recoveries increased 50ms
Longsword main mode strike windup slowed down 25ms
Longsword main mode turncaps more strict
Messer strike windups slowed down 15ms
Messer “phantom” range fixed
Poleaxe alt mode strike windup slowed down 25ms
Cleaver strike windup slowed down 25ms
Polehammer range increased 10cm
Polehammer damage buffed slightly across the board
Polehammer strike windups now 25ms faster
Polehammer miss recoveries reduced 100ms
Polehammer now costs 24 points
Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
Reduced shield wall movement speed reduction
Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
Round shield stamina negation nerfed to 10
Round shield now has heavy weight when equipped in hands (- ~6.3%)
Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
Targe now cheaper, cost reduced to 5
Buffed shield throw damage slightly
Shield wall now has the same stamina drain as regular shield parries
Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
No quiver ammo increased across the board
Disabled emoting with objective equipment
Fixed couch being too fast on certain weapons
Skins
10 bascinet helmets & variations including 3 different styles and plumes
New black sallet helmet with 9 variations
Valsgarde vendel era helmet with 5 variations
Bag hat
New coif options: Fringed hood & lined aventail
3 new Italian pauldron options & brigandine spaulders shoulder options
Corazzina T2 torso
4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
New italian gauntlets with 3 different configurations
New set of legs with 3 variations for T2 and 2 versions for T3
Scale sabatons with and without spurs
Shortsword skin: Seax and its decorated version
Throwing axe skin: Francisca
Spear skin: Swordstaff
Misc
Updated & improved matchmaking system
Emblems are now forced to team colors when in team modes
Updated tutorial to fix outdated information
Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
Fixed Pickaxe finger clipping
Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
Fixed head tracking not working in game
Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
Various map optimizations and improvements
Various backend improvements
New lighting on contraband
Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
Fixed Baron’s cutter color tables
Fixed up various physics assets to prevent weapons clipping into the ground
Significantly improved start-up loading time
Sounds
Increased volume of enemy footsteps slightly
Cruel Knight voice volume adjusted
Fixed a bug that allowed players to bypass the voice command cooldown
UI
Updated matchmaking screen
Updated scoreboard
Updated ranked modes HUD
Players can now choose to display 1v1 or 3v3 rank
Server browser now supports sorting by ping, player count, server name and map name
Server browser favoriting now works
Modded servers can now be filtered and have a marker in the server browser
Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
Duel/3v3 will now spawn as 1st default class if nothing is selected
Coming with this update is a variety of content and gameplay additions - starting off, we hope you'll enjoy our newest weapon, the Polehammer. This weapon features high damage coupled with considerable reach, although it's definitely not the most agile - make sure to keep a backup for close quarters!
A new weapon - the Polehammer
That's not all, however, as Viking-lovers haven't been forgotten - make sure to give the new Round Shield a go for some serious defensive capabilities.
All new Round Shield + skins for the Heater and Targe
Aside from weapons, we've added quite a bit more in terms of new cosmetics to the game, improved server stability and optimization, some minor horde improvements, and of course a host of balance and gameplay improvements. Also, 80-player Invasion/Frontline servers will be making a return for select regions as well.
Swiss Saber - Messer Set
Assortment of some of the new cosmetics
While there aren't a ton of major changes this update, there are quite a few minor improvements that we believe you'll enjoy! Make sure to check out the full changelog below. Have fun!
We have also added some new emotes!
Patch #18 Changelog 24/06/2020
Gameplay
Servers are now split into 48 and 80 player servers in Europe and North America. Players can now select their desired playercount via checkboxes in the matchmaker
Added new weapon: Polehammer
Added new shield: Round Shield
Added German sallet & variations
Added Swiss saber skin set for the messer
Added Archer’s sallet
Added Archer’s bracer with variations
Added Italian armet with 7 variations
Added Short poleaxe skin for heavy handaxe
Added Knightly coat of plates
Added two new maille over gambeson skirts
Added Hauberk
Added Reinforced greathelm & winged variant
Added Italian rapier & Decorated Italian rapier skins
Added Savoyard helmet & variations
Added Cuirassier arms, pauldrons & gauntlets
Added Joined hosen & variations
Added Clad veteran chest
Added heater shield skin
Added targe shield skin
Added short maille sleeves over cloth
Added hood under helmet as head and/or coif slots
Readjusted Elizabethan Legs
Allowed for some missing combinations with the existing armory
Duel mode no longer allows bandages, medkit and flesh wound. Disabled health regen in duel mode. From now on certain perks will be banned in ranked play and we recommend competitive players to copy these rules.
You can now select loadouts with banned equipment/perks, those will be removed/disabled on spawn instead.
Updated mod.io plugin
Many fixes to mod downloads, should fix problems with joining modded servers
Server admins of modded servers no longer need to specify ServerModAuthToken and subscribe to mods, instead mods are installed by adding a Mods=<Mod ID> line for each mod under the \[/script/mordhau.mordhaugamesession] ini section
Improvements to backend, improving the gold/xp situation and community server stability
Bots can now use ladders
Bots can now climb surfaces
Combat
Added new Miss detector 5000 - this is a new mechanic that will detect misses of enemies while the player is in the parry window and reduce the parry recovery by a huge amount, sending the player to idle much quicker. Plays a sound and faster animation when it triggers. Heavily nerfs missing on purpose in 1vX scenarios and fixes unparryable miss combos in 1v1.
Added new glancing blow calculation based on who players parried - this will remove spinning with ripostes from duels and make those spins glance now, without affecting teamplay or target switching.
Maximum lunge reduced by 15cm (15ms) - this makes 120cm the new maximum and means that every weapon shorter than 120cm had its lunge reduced very slightly
Maximum strike release reduced 25ms, making 500ms the new max. This means weapons with 525ms strike release now have 500ms strike release. Only affects 525ms release weapons. Reduces float.
Parry window reduced 15ms (recovery increased with 10ms ontop, total parry time now 950ms up from 940ms - also nerfs double parries very slightly)
Strike chamber window reduced 15ms
Stab chamber window reduced 10ms
Strike riposte early release increased 1% (Makes riposte accels hit very slightly slower)
Reduced knockback across the board
Chase mechanic activation time increased 100ms (0.4 -> 0.5)
Undercut glance reduced 5%
Kicks now ignore hand hitboxes again, fixing “hand kicks” for good
Slow kick timer is no longer bound to feint lockout and now uses a global 450ms timer instead across all weapons. This should fix very fast kicks right after a feint on slower weapons.
Jump kick slowed down 75ms
Jump kick can no longer be feinted
Morph to kick slowed down 25ms
Kicks now have bonus damage on headshots again (5)
Disarms now force slow kick for a short time
Third person camera changed to a centered view
Better spawn invulnerability, fixes dying to trebuchets etc.
Updated CombatTest - now has experimental buckler rework and two new prototype weapons, fix for backparries, experimental new chase mechanic & more
Added second combat test map (CombatTest_Casual) with new, more fluid experimental combat based around timed parry with a very short recovery. Full description on the map.
Weapons & Equipment
Heater, Kite and Round shield now have a significantly bigger parry window compared to regular parry (115ms bigger), making them much stronger against drags etc. Stamina negation has been reduced.
Shield wall turncap is now less strict, shield wall movement speed now faster
Shields now cover less of the screen in first person
Firepot fire now slightly bigger, covers a round area
Firepot direct hit damage buffed to 10 (from 5)
Firepot wood damage increased 35% (one pot will now fully destroy toolbox walls that are not being repaired instead of leaving them standing at low health)
Firepot now starts damage 150ms faster (1.5s -> 1.35s)
Maul raw damage to armored torsos (T2,T3) reduced by 10
Maul miss recovery on strike and stab increased 100ms
Halberd main mode combos 25ms faster
Halberd alt mode strike damage increased by 2 across the board
Halberd now cheaper
Battle Axe main mode strike damage against plate torso increased to 45
Longsword main mode strike windup slowed down 10ms
Estoc chamber stamina cost raised to 15 (from 10)
Estoc stab turncap now slightly more strict
Arming sword stamina drain reduced slightly
Rapier strike release reduced 25ms
Shortspear range reduced 5cm
Shortspear stab windup slowed down 25ms
Shortspear stab stamina drain reduced by 1
Reduced sledgehammer stamina drain slightly
Smith perk repair bonus reduced to 33% from 50%
Friendly perk reduced to 1 point cost
Tenacious perk reduced to 1 point cost
Wrecker perk cost reduced to 2 points
Scavenger point cost increased to 2 points
Flesh wound buffed, no longer sets stamina to 0
Fixed shovel leg damage
Toolbox can no longer build directly around players/vehicles
Visuals & Misc
Added 4 emotes, Point, Wave, Thumbs Up, Thumbs Down.
Fixed server-side constrain aspect ratio setting messing with FOV
Fixed exploit relating to 1p/3p camera switch spam
Fixed some cases of camera mode being remembered wrong on deaths
Several collision fixes on maps
Smoothed out failed parry animation slightly
Improved shield riposte blending
Fixed lute ragdoll physics appearing jittery on clients
Reworked how equipment physics are replicated to clients, ensuring better behavior and less oddities like teleporting on death in some instances
Bots now turn smoother and jitter less
Bots now face movement during attacks if out of range, prevents awkward strafing when not close enough
Lowered bot turd spam in Horde
Fixed bots super-slowly sliding off of edges when trying to drop down
Fixed Elizabethan legs proportions, making them less skinny
Fixed Horde bug/exploit with keeping armor
Fixed jump on head causing crazy knockback
Fixed mouse smoothing affecting bots in certain cases
Feitoria - Placed out of bounds volumes on top of the bunk beds, so VIPs don't camp there. Placed ~20 new random weapons and utility items on the map. Added a ladder behind the big house near the port, so there are more ways to get inside. Pushed the last stage INV blue spawns back a bit (right side). On FL pushed the blue castle spawns so they are now behind/inside the town hall. FL red team spawns a bit closer (2nd point). Fixed a dozen stuck spots and adjusted some volumes.
Several changes to Castello to improve gameplay
Added slightly more hit freeze effect at end of attack hits
Performance
Lots of server CPU optimizations
Lots of client CPU optimizations
Added experimental new anim/code LOD bucketing system m.CharLODAnimNew 1 in console to enable, handles characters that are further away better by rescaling the buckets
Added experimental character lod occlusion system m.characterLODOcclusion 1 to enable, reduces quality of heavily occluded characters, best combined with new anim LOD above
Added several map optimizations
Sounds
Increased volume of enemy footsteps slightly
UI
New skins will now appear with an exclamation icon in the armory until the user views them
Added HUD button prompts to equipment, vehicles, etc (can be disabled by toggling tips in game settings)
Added server mute duration indicator to chat box (appears only when server muted by an admin)
Updated post match screen, allowing chat and scoreboard use in the end screen
Added warning icon to banned loadouts - banned loadouts can now be selected and edited, spawning with one removes banned items
Removed green health bar from allies
Menu scoreboard mute/kick/ban dialogs now show selected player's name as hint text