This hotfix for update 19 includes miscellaneous improvements and bug fixes.
Patch #19 Hotfix 1 Changelog 22/09/2020
General Fixed backend requests not being sent due to wrong system time Fixed Teamfight MMR calculations awarding/taking wrong amounts of MMR Various matchmaking bug fixes Fixed slight OoB's issue on TDM Arena Changed shadow settings on Arena to match the other map Scoreboard entry death overlay slightly more translucent Castello invisible spikes on balcony removed Fixed crowd booing while waiting for players Adjusted crowd LOD distances.
With this update we’re releasing Ranked Teamfight - work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.
Alongside the new mode, we’re releasing two new smaller-scale maps Arena and Truce, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.
Say goodbye to the pillar! These are the new maps for ranked play: Arena and Truce.
Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl Mixed playlist! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.
To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.
This update also contains over 60 new cosmetics, a new weapon the Falx, and 6 new perks that will let you mix up your playstyle.
Watch out for the high damaging strikes of our latest weapon, the Falx!
A handful of fresh weapon skins to spend your hard earned gold on!
As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.
Patch #19 Changelog 21/09/2020
General
Added Teamfight mode - 3v3 Ranked
Ranked servers are now 120 tick (previously 60 tick)
Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
Added new map: Arena
Added new map: Truce
Added new weapon: Falx
Added 60+ new cosmetics
Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf
Combat
Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
Parry window increased 15ms (Recovery reduced 15ms, same total time)
Improved stab animations & values to be more readable and less instant
Lunge reduced globally & is now the same for all weapons
Global knockback reduced 5%
Global movement speed reduced 3%
Reduced maximum undercut and lower stab angle by 12 degrees
Miss detector range increased
Hitting the world environment now drains stamina, half of a normal miss
Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
Ripostes can no longer chamber
Ripostes no longer clash with other ripostes (rare case that messed up target switches)
Nobles no longer hitstop when they hit teammates
Crouch slowed down by 50ms
Crouch slight cooldown added to prevent spam and macros
Parry into parry stamina gain window increased 100ms
Couch chip damage on parry removed
Experimental CombatTest map: Added new mechanic to nerf chamber FTP
Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
Zweihander main mode strike damage vs tier 3 helmet increased to 50
Zweihander main mode strike damage vs tier 1 torso and legs increased
Zweihander now costs 24 points
Eveningstar alt mode reduced stab release
War Axe range increased 5cm
War Axe can now be thrown
Maul throw reworked, now uses same throw as War Axe
Pickaxe, Sledgehammer and 2H Club can now be thrown
Estoc main mode stab windup slowed down 25ms
Estoc main mode stab release reduced 15ms
Estoc main mode stab turncap now slightly more strict
Greatsword main mode stab turncap now slightly more strict
Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
Shortspear miss recoveries increased 50ms
Longsword main mode strike windup slowed down 25ms
Longsword main mode turncaps more strict
Messer strike windups slowed down 15ms
Messer “phantom” range fixed
Poleaxe alt mode strike windup slowed down 25ms
Cleaver strike windup slowed down 25ms
Polehammer range increased 10cm
Polehammer damage buffed slightly across the board
Polehammer strike windups now 25ms faster
Polehammer miss recoveries reduced 100ms
Polehammer now costs 24 points
Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
Reduced shield wall movement speed reduction
Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
Round shield stamina negation nerfed to 10
Round shield now has heavy weight when equipped in hands (- ~6.3%)
Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
Targe now cheaper, cost reduced to 5
Buffed shield throw damage slightly
Shield wall now has the same stamina drain as regular shield parries
Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
No quiver ammo increased across the board
Disabled emoting with objective equipment
Fixed couch being too fast on certain weapons
Skins
10 bascinet helmets & variations including 3 different styles and plumes
New black sallet helmet with 9 variations
Valsgarde vendel era helmet with 5 variations
Bag hat
New coif options: Fringed hood & lined aventail
3 new Italian pauldron options & brigandine spaulders shoulder options
Corazzina T2 torso
4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
New italian gauntlets with 3 different configurations
New set of legs with 3 variations for T2 and 2 versions for T3
Scale sabatons with and without spurs
Shortsword skin: Seax and its decorated version
Throwing axe skin: Francisca
Spear skin: Swordstaff
Misc
Updated & improved matchmaking system
Emblems are now forced to team colors when in team modes
Updated tutorial to fix outdated information
Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
Fixed Pickaxe finger clipping
Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
Fixed head tracking not working in game
Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
Various map optimizations and improvements
Various backend improvements
New lighting on contraband
Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
Fixed Baron’s cutter color tables
Fixed up various physics assets to prevent weapons clipping into the ground
Significantly improved start-up loading time
Sounds
Increased volume of enemy footsteps slightly
Cruel Knight voice volume adjusted
Fixed a bug that allowed players to bypass the voice command cooldown
UI
Updated matchmaking screen
Updated scoreboard
Updated ranked modes HUD
Players can now choose to display 1v1 or 3v3 rank
Server browser now supports sorting by ping, player count, server name and map name
Server browser favoriting now works
Modded servers can now be filtered and have a marker in the server browser
Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
Duel/3v3 will now spawn as 1st default class if nothing is selected
Coming with this update is a variety of content and gameplay additions - starting off, we hope you'll enjoy our newest weapon, the Polehammer. This weapon features high damage coupled with considerable reach, although it's definitely not the most agile - make sure to keep a backup for close quarters!
A new weapon - the Polehammer
That's not all, however, as Viking-lovers haven't been forgotten - make sure to give the new Round Shield a go for some serious defensive capabilities.
All new Round Shield + skins for the Heater and Targe
Aside from weapons, we've added quite a bit more in terms of new cosmetics to the game, improved server stability and optimization, some minor horde improvements, and of course a host of balance and gameplay improvements. Also, 80-player Invasion/Frontline servers will be making a return for select regions as well.
Swiss Saber - Messer Set
Assortment of some of the new cosmetics
While there aren't a ton of major changes this update, there are quite a few minor improvements that we believe you'll enjoy! Make sure to check out the full changelog below. Have fun!
We have also added some new emotes!
Patch #18 Changelog 24/06/2020
Gameplay
Servers are now split into 48 and 80 player servers in Europe and North America. Players can now select their desired playercount via checkboxes in the matchmaker
Added new weapon: Polehammer
Added new shield: Round Shield
Added German sallet & variations
Added Swiss saber skin set for the messer
Added Archer’s sallet
Added Archer’s bracer with variations
Added Italian armet with 7 variations
Added Short poleaxe skin for heavy handaxe
Added Knightly coat of plates
Added two new maille over gambeson skirts
Added Hauberk
Added Reinforced greathelm & winged variant
Added Italian rapier & Decorated Italian rapier skins
Added Savoyard helmet & variations
Added Cuirassier arms, pauldrons & gauntlets
Added Joined hosen & variations
Added Clad veteran chest
Added heater shield skin
Added targe shield skin
Added short maille sleeves over cloth
Added hood under helmet as head and/or coif slots
Readjusted Elizabethan Legs
Allowed for some missing combinations with the existing armory
Duel mode no longer allows bandages, medkit and flesh wound. Disabled health regen in duel mode. From now on certain perks will be banned in ranked play and we recommend competitive players to copy these rules.
You can now select loadouts with banned equipment/perks, those will be removed/disabled on spawn instead.
Updated mod.io plugin
Many fixes to mod downloads, should fix problems with joining modded servers
Server admins of modded servers no longer need to specify ServerModAuthToken and subscribe to mods, instead mods are installed by adding a Mods=<Mod ID> line for each mod under the \[/script/mordhau.mordhaugamesession] ini section
Improvements to backend, improving the gold/xp situation and community server stability
Bots can now use ladders
Bots can now climb surfaces
Combat
Added new Miss detector 5000 - this is a new mechanic that will detect misses of enemies while the player is in the parry window and reduce the parry recovery by a huge amount, sending the player to idle much quicker. Plays a sound and faster animation when it triggers. Heavily nerfs missing on purpose in 1vX scenarios and fixes unparryable miss combos in 1v1.
Added new glancing blow calculation based on who players parried - this will remove spinning with ripostes from duels and make those spins glance now, without affecting teamplay or target switching.
Maximum lunge reduced by 15cm (15ms) - this makes 120cm the new maximum and means that every weapon shorter than 120cm had its lunge reduced very slightly
Maximum strike release reduced 25ms, making 500ms the new max. This means weapons with 525ms strike release now have 500ms strike release. Only affects 525ms release weapons. Reduces float.
Parry window reduced 15ms (recovery increased with 10ms ontop, total parry time now 950ms up from 940ms - also nerfs double parries very slightly)
Strike chamber window reduced 15ms
Stab chamber window reduced 10ms
Strike riposte early release increased 1% (Makes riposte accels hit very slightly slower)
Reduced knockback across the board
Chase mechanic activation time increased 100ms (0.4 -> 0.5)
Undercut glance reduced 5%
Kicks now ignore hand hitboxes again, fixing “hand kicks” for good
Slow kick timer is no longer bound to feint lockout and now uses a global 450ms timer instead across all weapons. This should fix very fast kicks right after a feint on slower weapons.
Jump kick slowed down 75ms
Jump kick can no longer be feinted
Morph to kick slowed down 25ms
Kicks now have bonus damage on headshots again (5)
Disarms now force slow kick for a short time
Third person camera changed to a centered view
Better spawn invulnerability, fixes dying to trebuchets etc.
Updated CombatTest - now has experimental buckler rework and two new prototype weapons, fix for backparries, experimental new chase mechanic & more
Added second combat test map (CombatTest_Casual) with new, more fluid experimental combat based around timed parry with a very short recovery. Full description on the map.
Weapons & Equipment
Heater, Kite and Round shield now have a significantly bigger parry window compared to regular parry (115ms bigger), making them much stronger against drags etc. Stamina negation has been reduced.
Shield wall turncap is now less strict, shield wall movement speed now faster
Shields now cover less of the screen in first person
Firepot fire now slightly bigger, covers a round area
Firepot direct hit damage buffed to 10 (from 5)
Firepot wood damage increased 35% (one pot will now fully destroy toolbox walls that are not being repaired instead of leaving them standing at low health)
Firepot now starts damage 150ms faster (1.5s -> 1.35s)
Maul raw damage to armored torsos (T2,T3) reduced by 10
Maul miss recovery on strike and stab increased 100ms
Halberd main mode combos 25ms faster
Halberd alt mode strike damage increased by 2 across the board
Halberd now cheaper
Battle Axe main mode strike damage against plate torso increased to 45
Longsword main mode strike windup slowed down 10ms
Estoc chamber stamina cost raised to 15 (from 10)
Estoc stab turncap now slightly more strict
Arming sword stamina drain reduced slightly
Rapier strike release reduced 25ms
Shortspear range reduced 5cm
Shortspear stab windup slowed down 25ms
Shortspear stab stamina drain reduced by 1
Reduced sledgehammer stamina drain slightly
Smith perk repair bonus reduced to 33% from 50%
Friendly perk reduced to 1 point cost
Tenacious perk reduced to 1 point cost
Wrecker perk cost reduced to 2 points
Scavenger point cost increased to 2 points
Flesh wound buffed, no longer sets stamina to 0
Fixed shovel leg damage
Toolbox can no longer build directly around players/vehicles
Visuals & Misc
Added 4 emotes, Point, Wave, Thumbs Up, Thumbs Down.
Fixed server-side constrain aspect ratio setting messing with FOV
Fixed exploit relating to 1p/3p camera switch spam
Fixed some cases of camera mode being remembered wrong on deaths
Several collision fixes on maps
Smoothed out failed parry animation slightly
Improved shield riposte blending
Fixed lute ragdoll physics appearing jittery on clients
Reworked how equipment physics are replicated to clients, ensuring better behavior and less oddities like teleporting on death in some instances
Bots now turn smoother and jitter less
Bots now face movement during attacks if out of range, prevents awkward strafing when not close enough
Lowered bot turd spam in Horde
Fixed bots super-slowly sliding off of edges when trying to drop down
Fixed Elizabethan legs proportions, making them less skinny
Fixed Horde bug/exploit with keeping armor
Fixed jump on head causing crazy knockback
Fixed mouse smoothing affecting bots in certain cases
Feitoria - Placed out of bounds volumes on top of the bunk beds, so VIPs don't camp there. Placed ~20 new random weapons and utility items on the map. Added a ladder behind the big house near the port, so there are more ways to get inside. Pushed the last stage INV blue spawns back a bit (right side). On FL pushed the blue castle spawns so they are now behind/inside the town hall. FL red team spawns a bit closer (2nd point). Fixed a dozen stuck spots and adjusted some volumes.
Several changes to Castello to improve gameplay
Added slightly more hit freeze effect at end of attack hits
Performance
Lots of server CPU optimizations
Lots of client CPU optimizations
Added experimental new anim/code LOD bucketing system m.CharLODAnimNew 1 in console to enable, handles characters that are further away better by rescaling the buckets
Added experimental character lod occlusion system m.characterLODOcclusion 1 to enable, reduces quality of heavily occluded characters, best combined with new anim LOD above
Added several map optimizations
Sounds
Increased volume of enemy footsteps slightly
UI
New skins will now appear with an exclamation icon in the armory until the user views them
Added HUD button prompts to equipment, vehicles, etc (can be disabled by toggling tips in game settings)
Added server mute duration indicator to chat box (appears only when server muted by an admin)
Updated post match screen, allowing chat and scoreboard use in the end screen
Added warning icon to banned loadouts - banned loadouts can now be selected and edited, spawning with one removes banned items
Removed green health bar from allies
Menu scoreboard mute/kick/ban dialogs now show selected player's name as hint text
This anniversary video is a look back to all the added content, maps, gamemodes and cosmetics over the span of a year. To celebrate this occasion we are also offering a discount all throughout the week (27.04.2020 - 04.05.2020) at 33% off!
Thank you for playing and enjoying Mordhau for these past 12 months. We hope to see you around in the future as well!
We have heard your complaints and rolled out a new server update that re-enables third person camera in ranked mode. Ontop of this we are looking into ways to bring back 64 player servers and more choice for players to choose their desired playercount.
This hotfix introduces several tweaks to game balance and also contains CPU performance improvements. In addition, we are consolidating our Invasion/Frontline/BR servers to 48 players per server, as we feel this is a better number when it comes to the gameplay experience. Since we know some players enjoy chaotic large-scale brawls, we are setting up a couple server-browser exclusive 96-player servers, search for “experimental” in the server browser to find these. Please note, that the 96-player servers are experimental and we will be monitoring them to see how they perform.
Patch #17 Hotfix 3 Changelog 10/04/2020
Gameplay
Fire bombs are now restricted to one per loadout
Fixed restocking not working if you don't have an item in that slot in your loadout
Fixed King objectives not ending the objective when they left the game
Castello first objective buffed significantly for attackers
Castello Portcullis raise speed lowered
Fixed spawns on the 4th objective on Castello that were not working due to ground clipping, as well as adjusted attacker spawns on the 5th objective
Moved all Castello spawns for defenders on the first objective to ground level
Players can now climb the cart on Castello
Changed Mountain Peak ram interactions 10->12, and required torch deliveries 7->8 per pile
Adjusted objective score rewards on ram objectives for Mountain Peak (Frontline & Invasion)
Feitoria weapon bundle objective now has less weight, killables are now more biased towards the defenders
INV_Grad_0 first objective adjusted slightly, burning buildings now gives less progress and blue spawn moved a few meters closer
INV_Grad_1 rebalance, made all objectives besides the first a bit harder for attackers with adjustments to spawn positions and time bonuses
Fixed tutorial horse dying if you get off it and leave it for a while
Fixed BR_Taiga not working
Visuals & Misc
CPU performance optimizations, especially on high player counts
Color tables fixed for some pieces
Enabled density scaling for Castello foliage.
Disabled third person perspective in ranked duels
UI
Displayed rank now clamped in certain edge cases
Target info health bar and crosshair color is now green on friendlies
Fixed Tourney not showing up in map list
The best matchmaking region is now determined on launch if it was previously set to worldwide
The second Hotfix addresses various things such as Invasion balancing for Castello, Crossroads and Mountain Peak, as well as some other gameplay and UI tweaks.
Patch #17 Hotfix 2 Changelog 1/04/2020
Gameplay
Firebombs will only restock 1 at a time from an ammo box
Fire and smoke fields now annihilate each other if they touch
Pavise shields are now limited to max 5 per player
Skirmish regen turned back on, banned healing items reverted
Mountain peak rebalanced with progressive spawns on ram push objective, more interracts on ram objective and slightly stronger king. The cauldrons now go away after the ram objective.
Crossroads king health on kill increased
Castello buffed for attackers for the first and second objective with more paths and easier cart push, spawns moved around for the last two objectives.
Feitoria Made slightly harder second and first stage by moving about kill objectives and slowing down the siege tower.
Feitoria ladders now mostly droppable, even in the city.
Visuals & Misc
Fixes for crashing on startup due to mods
Added server-side config variables for bIsThirdPersonCameraDisabled, ConstrainAspectRatio (e.g. 1.7777777), bIsHitStopOnTeamHitsDisabled (these go under \[/script/mordhau.mordhaugamemode])
Velvet Shoulder LODs
Several fixes for rewards not showing up at the end of a match
Fixed a bug which caused servers not to retry dealing out rewards after a backend timeout
Removed hardcoded player limit for servers
New asset for the environment plank
Various collision fixes on Castello
UI
Added scoreboard tab to main menu and added contextual actions to entry selection (view profile, chat mute, votekick, admin kick, admin mute, admin ban)
Moved duel leaderboards into the matchmaking screen
This first Hotfix of Patch 17 mainly addresses the Horde crashes and Toolbox placement checks. In addition it also contains numerous miscellaneous fixes and tweaks.
Patch #17 Hotfix 1 Changelog 28/03/2020
Gameplay
Toolbox placement checks adjusted to be less strict
Fixed Horde and BR server crash bug
Fixed Mountain Peak battering ram not appearing if joining mid game
Adjusted Crossroads door hitpoints
Crossroads king no longer has chip damage but now has clash on parry
Fixed engineer wall causing you to get stuck if jumping/walking on it
Castello king no longer has knockback on parry or clash
Combat
Friendly damage no longer stops health regeneration
Friendly melee hits no longer flinch parry
Weapons & Equipment
Bandage and medkit are now banned equipment in Skirmish
Visuals & Misc
Covered flat top no longer allows kettle helmet
Heavy barbute no longer flattens nose
Metal detail on Gothic chest no longer overrides with teamcolor
Server mod initialization now provides feedback on the mod download process to server owners in the console
Fixes for Feitoria nobles visually glitching
Fixed infinite "please wait" screen
Fixed clients not logging back in after their session expires
Sound
Reduced parry bass component volume a little
UI
Duel leaderboards now show top 100 instead of top 20
Fixed deathmatch scoreboard entry alignment
Fixed wearable tooltip displaying incorrect cost value