Patch #8 is mainly a Hotfix for the ongoing Steam Inventory issues that prevented a large number of you from playing online. Additionally we’ve squeezed in some optimizations on the CPU side. Lastly there has been some changes to Crossroads due to the very mixed feedback we’ve gotten from you guys.
As for upcoming updates and patches, we’re still working away on the ranked Duel mode. Feitoria is now in the finishing stage, and Castello has made some great progress as well as you can see in this little sneak peek below.
All changes summed up:
Gameplay
Raised minimum voters for a kickvote vote to be valid: 50% of the team (was 33% of the team), meaning a vote will not succeed unless 50% of the team casts their vote (whether yes or no)
Currently played Frontline map will be excluded on the next map vote, so you can no longer play the same map twice in a row
Added fix for Steam Inventory timeouts. The inventory will now merge smaller item stacks on startup, this can take up to 5 minutes the first couple times but should eventually only take a few seconds.
Weapons & Equipment
Added Katzbalger Executioner Sword skin
Added Feather Damascus Bastard Sword skin
Added checkered patterns for Heavy Tabard
Maps & Gamemodes
Fixed auto assign breaking team limits if auto assigning while on a team (would put you on the other team and go over the cap), now does nothing if you are already on a team
Crossroads changes: spawn protection for infantry spawns, fixed some stuckspots, clamped exposure range to help visibility, no more forward spawn when holding center, bit more background detailing, minor layout changes for balance, slightly more fog to increase sense of depth, minor navigation fixes, tweaked ballista angles
Visuals & Misc.
Bunch of CPU optimizations
Fixed a Horde crash when having Warden's Eveningstar skin selected as customization
First of all, thank you for the support! In the past month, we’ve hit 1 million copies sold; we can’t thank you enough and we’re so happy you’re enjoying MORDHAU!
This update brings the map Crossroads, a large scale battle featuring horses, mortars, and a dangerous single objective to hold in the center.
Other additions include the Javelin, a dedicated throwable spear, as well as the Heavy Hand Axe, which has a repair hammer on the back of it!
There have been a host of other improvements, including weapon and perk rebalances, a client-side chat mute, Steam Trading Cards, new cosmetics, and some other tweaks and improvements. With this patch we are also disabling Steam family sharing, as this feature is being abused heavily by cheaters to get around bans. Full changelog below.
Gameplay
Added new map: Crossroads
Added new siege engine: Mortar - can be found in the fort on Crossroads
Added new weapon: Heavy Handaxe - a slow, versatile and powerful 3 point one handed axe that can be flipped around to a hammer side, which can be used to repair structures
Added new weapon: Javelin - a 3 point dedicated throwable spear with 2 ammo
Added various painted plate chest variants
Taiga balance - various changes have been made in order to balance the map more
Toolboxes can no longer place structures in spawn areas (either friendly or enemy)
Traps can no longer be planted in spawn areas (either friendly or enemy)
Players that leave the game during votekick now cause the vote to pass and get the 5 min ban
Capturing & neutralizing points now gives more points
Toolbox structures no longer bump the player between building stages
Funland
Added carrot
Combat
Holding block with shield will now automatically bring the block back up upon getting hit instead of having to re-press the button
Shield backpedal speed buffed slightly
Shield held block volume now slightly easier again
Kick range vs shield reduced slightly
Glancing blow damage reduced even further - now does 10% instead of 33% of the initial attack
Recurve bow arrow speed increased very slightly (4900 -> 5000)
Recurve bow can now partial sprint during draw, reload and release - this will buff mobility greatly
Improved jump sway on all ranged weapons
Huntsman perk point cost reduced to 1
Ranger perk point cost reduced to 1
Leg damage increased across the board - this is slight for armored legs and significant for tier 1 legs, which are now like the torso counterpart in HTK
Active stab releases reduced slightly on the following weapons: Halberd, Spear, Billhook, Bardiche alt mode, Poleaxe, Eveningstar, Zweihander main mode
Halberd alt mode stab windup increased 25ms
Halberd stab damage vs plate helmet reduced to 45
Bardiche alt mode now one shots naked legs
Spear main mode stab now deals 3 more damage to plate torso, but 3 less to plate head
Spear alt mode stab damage vs plate helmet reduced to 45, reduced vs medium helmet to 65
Spear alt mode stamina negation increased to 13
Longsword main mode strike release reduced 25ms
1H Axe combo speed buffed
1H Axe strike release increased 25ms
Poleaxe point cost reduced to 6
Rock point cost reduced to 1
Pavise point cost reduced to 1
Executioner sword strike damage vs armored helmets reduced by 5
Executioner sword stab damage reduced across the board
Zweihander halfswording buffed
Zweihander stab damage vs plate helmet reduced to 45
Zweihander stab stamina drain reduced by 1
Zweihander strike miss stamina cost increased by 1
Greatsword halfswording buffed
Billhook strike releases reduced 25ms
Eveningstar strike buffed damage against armored heads slightly
Eveningstar strike released increased 25ms
Eveningstar main mode stab damage vs plate helmet reduced to 45
Messer strike now 25ms faster windup but more restricted turncap
Estoc strike release reduced 25ms
Estoc stab has slightly more damage vs plate torso
Bastard sword 2H strike release reduced 25ms
Bastard sword strike combos 25ms faster
Bastard sword stab slightly more damage vs plate torso
Warhammer strikes now 25ms faster
Warhammer strike stamina drain +1
Warhammer alt mode reworked - now the same as the main mode but greatly increased headshot damage and cannot combo. Straight damage upgrade but more risky to use
Arming sword stab now has 1 more damage vs plate torso
Arming sword strike now deals 34 vs plate head
Dagger stab damage buffed, strike damage nerfed
Cleaver strike damage buffed, stab damage nerfed
Mace stab windup speed up 25ms
Falchion strike windup speed up 25ms
Shortspear throw damage buffed to 50 vs plate torso
Fire damage against structures reduced slightly
Maps & Gamemodes
Fixed Cave entrance being blocked on MountainPeak
Fixed Icicles
Fixed an out of bounds exploit in Grad dungeon
Fixed an out of bounds exploit on Contraband
Visuals & Misc.
Held shield block lowering animations are now more snappy & responsive
Added 11 new emblems (Kickstarter backer-submitted)
Fixed a bug with spectating players in 3p which booted the camera to a random spot on death
Reduced size of emblem on crude plate skirt
Estoc proportions readjusted - now thicker
Fog fix on Grad for 21:9 and other aspect ratios
Adjusted collision on the buildable spike wall so that stair is easier to get up in weird angles
Audio
Improved longsword & bastard sword hitsounds
Footstep sounds of enemies/allies increased slightly more
UI
75 damage dealt will now be assist count as kill
Added client side chat mutes to context menu (normal mute - completely silences player, motivational mute - replaces user's next messages with motivational quotes) - muting is done by clicking on a user's message in the chat and selecting the options from the context menu, votekicking is also possible from here.
Crosshair dot color turns red when looking at an enemy and slightly transparent when looking at an ally
Home screen news panel improvements
Moved tutorial access to a new Training tab under Fight
Scoreboard autoscroll now only scrolls as much as needed, should see the top scorer in more cases
This is a very small hotfix patch to address certain cosmetic skins having more range in patch #6, which was unintended. Make sure to restart Steam to ensure the update is applied.
Fixed Kleines Messer and Baron's Cutter (cleaver skins) having more range than the base cleaver skins
Just in case, make sure to restart Steam so that the patch downloads.
Patch #06 Changelog
Gameplay
Spectators can no longer initiate or participate in vote kicks
Starting votekicks and casting votes against enemies is no longer possible in team modes
Avoiding votekicks by leaving the server is no longer possible
Votekicks now need more vote majority to succeed
Fixed unlocking getting stuck
Fixed high level unlocks staying locked despite reaching the level
Added Gothic buckler skin
Added Kleines Messer (Cleaver skin)
Added Baron’s Cutter (Cleaver skin)
Combat
Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks)
Increased kick tracer width slightly (making it more reliable in facehug range)
Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds.
Increased stab early release by 25ms (this will make all stabs hit very slightly slower)
Weapons & Equipment
Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields
Fixed parry backpedal speed being lower on targe/buckler than regular parry
Fixed eveningstar having 5 stamina on hit instead of 10 on stabs
Mallet and Blacksmith hammer now have more range
Mallet repair ability buffed
Deployable ballista can now turn more, has faster ammo replenish and has slightly more health
Deployable spikes now have slightly more width, covering more area
Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3
Smokes now disable chase mechanic
Maps & Gamemodes
Frontline capturing & neutralizing is now faster
Fixed straw shack roof having no collision on MountainPeak
Fixed some icicles
Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning
Networking
Potential fix for slots not being reserved for existing players on map change
Potential fix for server browser not working for some people / not seeing any servers
Server browser and matchmaking filters now save properly
Visuals & Misc.
Shortspear holster is only on the back
Fixed floating weapons in demos
Audio
Lowered volume of ballista hit sound
AI
Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot
Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player
UI
Scoreboard now automatically scrolls to always show the player's entry
This is a hotfix for Patch #4 and removes the friendly markers functionality. Something went bad and caused them to tank FPS even when disabled. We're investigating, and have disabled them for now while we figure out the issue, since the FPS drop was extreme. Apologies!
With this patch, we are rolling out the gold compensation for our rocky launch. It comes in the form of 10K gold, and you can choose to accept or decline it when you launch the game. We have no way to know who was affected, so it is extended to all current players. This is a one time thing. If you decline it, it's gone. You will be able to claim this compensation until (including) Sunday UTC.
Please make sure to restart the game & possibly Steam to ensure you download the update!
Networking
Matchmaking improvements
Joining a server will now reserve a slot in advance, fixing the issue of being booted after loading.
Server owners will have to make sure that the beacon port (15000) is reachable; it can be overridden on the command line with BeaconPort=<port>
Maps & Gamemodes
Fixed players being able to get out of bounds on Mountain Peak
Fixed some icicles not dropping on Mountain Peak
Weapons/projectiles no longer collide with bounds on certain maps
Visuals & Misc.
Fixed spectators being kicked for AFK even when moving
Fixed fire kills not being tracked
Fixed Pyromaniac achievement not working
Fixed Whack A Mole achievement
Fixed couched head kills not being tracked
Potential fix for a rare(?) crash (could also crash the server)
Added m.ThirdPersonDeathCamera by default it is disabled, added it to settings as well. Does what it says, forces 3p camera on death. Can help for people who get motion sick.
Audio
Increased volume of human footsteps and horse galloping, increasing sound awareness
Catapult & Ballista firing sounds can now be heard from further away, increasing awareness
Fixed horn on camp being too loud at certain times
Increased volume of low stamina breathing and made it more even across voice sets, making it easier to notice in fights
Lute is now louder
UI
Added friend UI marker - can be toggled with H, in the options or m.friendlymarker console command. Has 3 states (friends & party, all teammates and off).
Frontline spawn screen now shows friends and party members as orange dots
Added “Show Killed By” toggle in the options or m.ShowKilledBy, can be used to turn off the killed by panel
Tutorial reward message on main menu now hidden when it is completed
It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams. As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam.
Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch.
Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order.
On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that.
Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options. Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content.
We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon.
In closing we'll take this opportunity to give some shout-outs.
Thank you
to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now.
to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes.
to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own.
to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront.
to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.