MORDHAU

Mordhau is a medieval multiplayer slasher built around first-person hand-to-hand combat. It's daft, gory, and has rocketed up Steam's concurrent player chart since launching on April 29th. Unfortunately, its sudden success has caught developer Triternion off-guard, with wonky server performance rather spoiling the fun of lopping someone's head off with a well-swung sword.

It's not particularly hard to see why a game of chaotic battlefield mayhem, in which everyone runs around with wild abandon armed with a variety of pointy, stabby things, might capture people's imagination enough to turn it into Steam's 11th most popular title at the time of writing - especially given its sharp visuals, in-depth character customisation, and surprisingly nuanced melee combat. And players are having great fun sharing memories of flying limbs and entrails from the likes of Mordhau's 64-player team death match and battle royale modes.

Unfortunately, all that attention hasn't been too kind to Mordhau's servers, and developer Triternion has now apologised for the game's less-than-satisfactory online performance. "The current state of the game is not the one we wanted you to experience at launch," the developer wrote in a post to Steam, "It might sound clich , but we were not able to keep up with the rapidly growing playerbase in this short amount of time."

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May 1, 2019
MORDHAU - elwebbaro
First and foremost an apology to all players from our entire team.

The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.

On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now. We are also currently looking into ways to compensate players for their troubles.

Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.

Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.

Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.

Thank you for all your patience despite these issues!
Apr 30, 2019
MORDHAU - crush
We are working hard on resolving the Gold/XP and server issues as soon as possible, which is why it is not possible to buy things in the armory right now. We are making progress and will post more updates soon, thank you for your patience.
MORDHAU

Update, 5/1/2019, 10:00 am, PDT: I've received a statement back from Marko Grgurovic of Triternion that better outlines Mordhau's server issues and how the team is addressing them. 

"Part of our server infrastructure couldn't handle the large amount of requests involving rewards, so it got slowed down to a crawl. We've been doing maintenance and upgrades and optimizations throughout the whole day and night, and it's doing much better now. Of course at the same time we also hit a new all-time high of concurrent numbers, so it can be a bit of an uphill battle, because we're a tiny studio with only two programmers on the team. The rewards have been top-priority, so we've lowered the official 64 player servers to 48 while we work on that, it helps keep them under control, but not entirely (some regions fare better) -- servers will be tackled next and once we get them in order we will be bringing them back up to 64 players as well as adding more. I wouldn't be able to give you an exact time on these, we're more or less working nonstop on getting them resolved and monitoring the situation."

To summarize, Grgurovic says Triternion's first priority is to fix the rewards and progression bugs, then improve the server stability to eliminate lag spikes and bring the player counts back up to 64 players. Finally, it'll begin working on matchmaking and server browser improvements.

Original story: Mordhau, a first-person medieval combat game where you can decapitate one another with polearms, is a very fun game. It's also very laggy. Since it launched yesterday and has crawled up to become Steam's global top seller, Mordhau's servers are buckling under the weight of all those would-be knights trying to stab one another. It's really spoiling the fun of its extremely deep combat.

Developed by indie studio Triternion, Mordhau is a lot like Chivalry. Its best mode is a 64-player team death match with a series of objectives to fight over and a very funny battle royale mode that inevitably comes down to who can get a horse first. But unlike Chivalry or Mount and Blade's multiplayer modes, Mordhau also offers extremely robust character customization and very fatal combat with a variety of weapons. Also dismemberment. Lots of dismemberment.

As you can expect, nuanced first-person melee combat—where a single well-timed swing can lop your head off—requires a stable internet connection to work well. But, right now, Mordhau's servers just aren't up to the task. Since it launched yesterday, servers have been plagued by excessively high and constantly fluctuating ping and some bugs that weren't awarding players with gold or experience points.

Triternion has acknowledged the issues and released several hotfixes, including one that temporarily has dropped the servers down to 48 players instead of 64. But after playing a few rounds this afternoon, things still aren't good. My connection is far more reliable, but the high latency still makes combat often feel unresponsive and weightless.

It's gotten to the point where I'm a bit frustrated with Mordhau. There's clearly a good game here and the few times I've been on a server with good latency has been really fun. Someone hit me with a throwing axe and I pulled it out of my chest and threw it back at them. The subreddit is also overflowing with amazing clips of gory beheadings or hilarious shenanigans. But until the servers start working better, I think those who haven't yet bought Mordhau should wait to see if it improves.

The good news is that Triternion seems to be making progress very quickly. The difference between launch day and today are noticeable, so I hope tomorrow things are even smoother. But until we know for sure, buyer beware.

I've reached out to Triternion to get some clarity around the server issues and timeline for expected fixes. I'll update this post if I hear back.

MORDHAU - elwebbaro
You can now temporarily access official Frontline and Horde servers via the Server Browser.
Additionally we've added a small dropdown to filter for your preferred gamemodes.

Note that the refresh times can take around 10-15 seconds until servers appear. We will address that lack of feedback with an upcoming patch.

PS. Since this is a client update, you need to restart the game/Steam.

Thanks!
Apr 29, 2019
MORDHAU - elwebbaro
We know a bunch of you guys don't receive any Gold or XP rewards. It must sound like a broken record, but we're looking into those issues.
To make up for the inconvenience we will compensate all of you with a little bonus once the problems are ironed out.

The server stability problems somewhat contained and under control. However there's way more people playing than we expected so we're a little short on server space and we're working with our partners to expand with the demand.

Thanks for all your patience so far!
MORDHAU

Back when I first got a demo of PUBG's desert map in 2017, I asked Brendan Greene if he planned to add horses to the mix alongside motorcycles. It seemed to fit the theme of the Western-style landscape and battle royale on horseback felt like an intriguing and untapped premise. At the time Greene gave me a noncommital answer along the line of 'anything is possible', but horses never appeared in PUBG and my fervent desires for horsie royale went unanswered.

Mordhau, the medieval multiplayer brawler, has a 64-player battle royale mode, and it's also got horses. Finally! (Well, mostly finally—Realm Royale actually has horses too, but I've never played it.) And unlike vehicles in most battle royale games, there aren't dozens of horses scattered all over the map. The most horses I've seen in Mordhau's 64-player battle royale at once has been two.

And those horses got me killed every damn time.

It's not strictly the horses' faults. Yes, they're pretty tricky to steer, and if you have a lance or polearm it's also tricky to accurately aim at a moving player while awkwardly navigating the small and cluttered map on horseback. Even in the tutorial, it's not easy hitting motionless target dummies.

And if you steer your horse into a tree or a doorway or some logs or—and I'm ashamed to admit this—the entire side of a castle, the horse will rear up or get stuck or stop, leaving you exposed to the player who easily sidestepped your slow and obvious charge.

But that's not even the main thing that keeps getting me killed. I die because I spawn into the match knowing there are a couple horses on the map, and all I want to do is ride them, and so when I see one I make a beeline for it. If I spot a horse before I even have a weapon I will run straight for the horse because I want to get it before anyone else does.

I'm drawn to Mordhau's horses like a moth to a flame or a fly to honey or an idiot to a horse.

The same is true even if I spot a horse with someone already on it. Maybe it's just me, but it seems like very few players actually want to fight while on horseback (probably due to the steering issues I mentioned), and having learned they prefer to get off their horses, leaving that tantalizing saddle empty, I wind up in even more trouble. In the gif above you can see a guy on a horse with a shield and a sword, and when he spots me approaching he dismounts to fight me on foot. Ha ha, fool! Your beautiful horse is now mine!

Of course, his horse is only mine for the briefest of moments as I clamber into the saddle because he stabs me right in the back.

I've been killed three times now while climbing onto a horse, twice while running toward a horse, twice while on a horse, and once after getting off a horse because I got on the horse before I got a weapon leaving me incapable of stabbing anyone while I was on the horse.

And, yes, once after riding a horse directly into the side of a castle.

MORDHAU - elwebbaro
We have downscaled the max playercounts on matchmaking modes for the time being. 64 -> 48. This should help with queuing and finding servers while we are working on a proper fix.

Please restart the game, as this is a client update!

Once again, we're terribly sorry for these issues. Hang in there!
Apr 29, 2019
MORDHAU - elwebbaro
We've deployed a server hotfix that should hopefully fix the ping spikes. Thanks for your patience.
MORDHAU - elwebbaro
MORDHAU will be available for purchase on April 29th, 2019! Add it to your Wishlist now if you haven't already. We have also added a fancy new Trailer for you to watch.

Watch the Trailer here
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