

- New characters design- Added armors support to NPC
- Added hit material detection on characters, allowing different behavior and protection for flesh/clothes, leather, chainmail and plate- Replaced models and textures of bow, quiver, arrows and large shield- Added magic staves
- Lightning spell rework for consistency with other spells, improved vfx and audio- Added the possibility to select a spell and imbue the closest blade while holding a weapon (enabled for bow and wrist blade) 

- New cast and throw animation for NPC- Spell merging and staff shockwave only work with Gravity (other spells will come later)
- Added the possibility to deflect a fireball with some weapons
- Spells sound effects overhaul- GPU painted blood decals on bodies- Player fall damage (can be disabled from the debug menu)- Blood decals overhaul
- Added motion blur option to spectator mode- Game can now run without any headset (spectator mode only)- Added new console commands: "SpawnCreature", "SpawnCreatureTable", "GetCreatureTable", "SetPlayerFaction", "ToggleBookMenu" and "SetTimeScale" (type "help" in the console for more details)- Added 4K screenshot support to spectator mode- Updated Unity to 2019.3.14f (LWRP is now URP)








































