Blade and Sorcery - The Baron
Good news everyone!
Unity finally fixed the memory leak!
If everything work correctly, it mean that beta 7 should be the last beta of update 4, and the live/stable version will be updated soon. :)

Here is the beta 7 changelog:

Enhancements & Changes
  • New animations for player
  • NPC slow down approching their destination
  • Head rendering optimizations
  • Head shadow are now visible from first person view
  • Added invert trigger/grip option
  • Randomized AI difficulty of endless waves
  • Added new waves: Endless 1 vs 1, Endless melee, Mercenaries vs bandits, Warzone
  • Removed christmas tree

Modding
  • Updated UMAPreset version: race field is now a string instead of an enum (sex field is kept for compatibility with the old saves and will be removed later)
  • Container and brain overrides defined in a creature tables referencing another creature tables will now be applied (in case of multiple overrides, the shortest one will be applied)
  • Added some haptic parameters in Global.json

Fixes
  • Updated to Unity 2018.3.5
  • Fixed the memory leak causing performance issues and crash on exit
  • Fixed haptics
  • Prevent NPC to grab a weapon in their holster if the weapon has been stolen by the player
  • Fixed NPC falling when running on slope
  • Fixed screen going black when hit on very hard waves
  • Fixed brow using hair color
  • Fixed an issue while grabbing an arrow with both hands
  • Fixed home fireplace not being affected by audio options
  • Fixed weapons staying electrified after death
  • [WMR] Fixed grip and trigger issues on the right controller after going into the menu
  • [Pimax] Fixed inputs issues
Jan 4, 2019
Blade and Sorcery - KospY
Hi everyone!

It has been some time since my last update, so I wanted to keep people informed about what is happening.

Since December, 3 versions of the next update (update 4 - beta 3) have been released on the beta branch on steam.

The current beta addresses some issues and more importantly greatly improves the combat and weapon handling (changelog can be found on the #beta-changelog channel on Discord).

However, this update is a bit special because I upgraded to a new major version of the Unity engine. The use of this version is mandatory for the future as it improves the physic engine, overall stability and will be the only one receiving new updates about the input system I use (I’m mainly waiting the Unity fix about inputs which is not working when the game window is not focused).

Unfortunately, the new Unity version comes with a pretty serious issue in VR that can lead the whole computer to crash, and this problem prevents me of switching the beta to live.
With the Christmas period being over, I’m however confident that this issue will be resolved soon (hopefully this month).

In the meantime, I’m still working on the beta, and the next update (beta 4) should include an overhaul of the combat animations as well as an improved and more aggressive AI.


Most importantly, I wanted to say Thank you to everyone for your support, the game release was awesome, and I could not have expected better! The community on Discord is approaching 10k users and doesn’t stop to amaze me every day! Modders are also doing wonder with the game, I really didn’t expect this to be so quick! I wish I could talk more often on Discord, but I’m still really focused on the game itself.

The current game is only the beginning, with the release success I already increased the scope (check roadmap on Discord) and I’m happy to announce that I should get some help with a dedicated 3D artist and level designer soon 😊.

Thanks again for your support! And Best Wishes for 2019!

Cheers!
KospY
Dec 13, 2018
Blade and Sorcery - KospY
Update 3 released!

Changes
- Added an option to disable the blood overlay
- Added an option to hold grip to grapple (is default now)
- Increased the grappling radius for shoulders and head
- Removed body/object and body/ragdoll collision from the options as it cause some issues (will come back later)
- Experimental: Added an option to change the global weapon handling forces (more or less "floatiness" / "drag")

Modding
- Added a JSON for global parameters
- Moved slowmotion parameters to global parameters

Fixes
- Fixed handle sliding for HTC Vive
- Fixed game stuck in infinite loading when the "My Document" folder is inaccessible (should fallback to appData folder)
- Prevent the arrow in the player bow to disapear when starting a new wave
- Fixed reloading when the player die in the home
- Reworked auto drop to prevent weapon to be dropped when swinging
- Added a maximum force to all physic joints (should prevent some physic issues and potentially some crashes)
Dec 11, 2018
Blade and Sorcery - KospY
- Fixed input issues with the HTC Vive Pro
- Disabled external view by default and added an option to enable it
- Added an help text in the character selection screen to warn about the game window focus issue (waiting the fix from Unity)
- Fixed missing touchpad press parameter in the options
- Fixed potion leaks when changing scenes
- Fixed issues when starting a new wave while grabbing a dead NPC
- Misc inputs fixes
Blade and Sorcery - The Baron
The day has finally arrived, folks! Blade & Sorcery is about to go into Early Access and will be purchasable on Steam. Check out the release date trailer!

https://www.youtube.com/watch?v=KyZDbWvRxZM
Nov 13, 2018
Blade and Sorcery - KospY
The closed beta test of Blade & Sorcery has started since the beginning of November.

The game Discord has now reached more than 2k users, so access to the beta will be done from random giveaway only. So if you want to help, stay tuned on the Discord ;)

Early access release is still planned to December, and the final date will be set when all major bugs are resolved and when the beta-testers will feel that the game is ready for release ːsteamhappyː

I will try to focus my communication about the game on Discord so don't hesitate to join it to ask questions, to check the roadmap, to follow content creators and to post suggestions!

Here are the places where you can find more information about the game:

Discord : https://discordapp.com/invite/nqCR8KG
Reddit : https://www.reddit.com/r/BladeAndSorcery
Twitter : https://twitter.com/BladeAndSorcery

KospY
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