Tangledeep - Impact Gameworks
Hello adventurers! First, the big news:

Tangledeep launches out of Early Access on February 1st, 2018!

We hope you are excited about this as we are! Though this is later than our original planned release period (Dec/Jan), our progress has not slowed down, plus we want to make sure the game isn't lost in the holiday chaos.

To that end we've been hurtling along full speed and improving the game in every way imaginable. Let's cover some of the major changes and additions since our last big update post...

TONS OF ART AND FX POLISH
The visuals of Tangledeep are among its best features, and we've been continuing to make them pop. New spell animations, battle FX, number popups, and other effects have been added to juice up just about every aspect of the game and make it look fantastic.

Oh, and there's new music and sound effects too!

OVER 15 NEW ITEMS AND LEGENDARIES
New recipes, consumables, accessories, and both legendary AND set gear are available for you to find - happy hunting!

NEW SIDE AREAS AND SIDE QUESTS
Crawling through the dungeon is good and fun, but interesting and memorable side areas, environments, and events are equally important. You can now explore a desert maze, thaw out a frozen research area, rematch Duke Dirtbeak, and find a lost pet - plus meet some new NPCs and merchants too!

EASIER MONSTER RAISING
Getting your first pet - the escaped frog in Riverstone Grove - is now a guarantee, once you hit level 3 and head down to that area. Also, raising happy monsters is now much easier at lower levels. Previously it could take a ton of time and food to raise even a simple Moss Jelly to the point where it would be usable as a pet. Now, the investment is only about 25% of where ti was; however, this does scale up with higher level monsters. Don't expect that Verdigrizzly to be as easy to tame!

UPDATED CASINO
There are more reasons than ever to head to the Casino! There's a third game now (Chinchirorin), and you can bet up to 10,000g in all three games. Plus, winning gold in the casino wins you Casino Tokens, which can be used exclusively at the new Casino Shop to get all sorts of awesome items.

FINAL BOSS REVAMP
For the most experienced among you, the placeholder 2nd phase final boss fight has been redone from the ground up. Though the actual boss sprite is still placeholder - we need to roll out the rest of the story, first - the fight mechanics are there.

UI REWORKS
We've remade the Equipment, Inventory, and Skill pages of the UI totally from scratch with all new code and layout. This will continue to change as we skin and perfect the UI, but these changes were necessary to fix bugs, provide more functionality, and allow better compatibility with the Nintendo Switch port.

CLASS AND FEAT UNLOCKS
Three of the game’s jobs (HuSyn, Gambler, Wild Child) are now locked initially. This is for any or all of these reasons: the jobs are a little more unusual OR difficult to play, the story requires it, to reduce ‘analysis paralysis’ for new players, and provide a sense of accomplishment as you progress through the game. (Don't worry, no lootboxes here!!)

If you have been playing the game for awhile, the unlock requirements will not be too difficult. There are also two new feats, which - along with rager - are also locked, but not too hard to unlock.

FULL ENDING SEQUENCE
What great RPG doesn't have a beautiful ending sequence and credits roll?
Tangledeep - Impact Gameworks
Hello adventurers! First, the big news:

Tangledeep launches out of Early Access on February 1st, 2018!

We hope you are excited about this as we are! Though this is later than our original planned release period (Dec/Jan), our progress has not slowed down, plus we want to make sure the game isn't lost in the holiday chaos.

To that end we've been hurtling along full speed and improving the game in every way imaginable. Let's cover some of the major changes and additions since our last big update post...

TONS OF ART AND FX POLISH
The visuals of Tangledeep are among its best features, and we've been continuing to make them pop. New spell animations, battle FX, number popups, and other effects have been added to juice up just about every aspect of the game and make it look fantastic.

Oh, and there's new music and sound effects too!

OVER 15 NEW ITEMS AND LEGENDARIES
New recipes, consumables, accessories, and both legendary AND set gear are available for you to find - happy hunting!

NEW SIDE AREAS AND SIDE QUESTS
Crawling through the dungeon is good and fun, but interesting and memorable side areas, environments, and events are equally important. You can now explore a desert maze, thaw out a frozen research area, rematch Duke Dirtbeak, and find a lost pet - plus meet some new NPCs and merchants too!

EASIER MONSTER RAISING
Getting your first pet - the escaped frog in Riverstone Grove - is now a guarantee, once you hit level 3 and head down to that area. Also, raising happy monsters is now much easier at lower levels. Previously it could take a ton of time and food to raise even a simple Moss Jelly to the point where it would be usable as a pet. Now, the investment is only about 25% of where ti was; however, this does scale up with higher level monsters. Don't expect that Verdigrizzly to be as easy to tame!

UPDATED CASINO
There are more reasons than ever to head to the Casino! There's a third game now (Chinchirorin), and you can bet up to 10,000g in all three games. Plus, winning gold in the casino wins you Casino Tokens, which can be used exclusively at the new Casino Shop to get all sorts of awesome items.

FINAL BOSS REVAMP
For the most experienced among you, the placeholder 2nd phase final boss fight has been redone from the ground up. Though the actual boss sprite is still placeholder - we need to roll out the rest of the story, first - the fight mechanics are there.

UI REWORKS
We've remade the Equipment, Inventory, and Skill pages of the UI totally from scratch with all new code and layout. This will continue to change as we skin and perfect the UI, but these changes were necessary to fix bugs, provide more functionality, and allow better compatibility with the Nintendo Switch port.

CLASS AND FEAT UNLOCKS
Three of the game’s jobs (HuSyn, Gambler, Wild Child) are now locked initially. This is for any or all of these reasons: the jobs are a little more unusual OR difficult to play, the story requires it, to reduce ‘analysis paralysis’ for new players, and provide a sense of accomplishment as you progress through the game. (Don't worry, no lootboxes here!!)

If you have been playing the game for awhile, the unlock requirements will not be too difficult. There are also two new feats, which - along with rager - are also locked, but not too hard to unlock.

FULL ENDING SEQUENCE
What great RPG doesn't have a beautiful ending sequence and credits roll?
Tangledeep - Impact Gameworks
Hello Adventurers! These last two weeks have marked a big milestone for the game, with the completion of our 12th playable job. Let's get into all the details, but first, take note: Tangledeep is 15% off as part of Steam's autumn sale!

http://store.steampowered.com/app/628770/Tangledeep/

THE WILD CHILD
Inspired by the concept of Blue Magic from the Final Fantasy series, the Wild Child rounds out Tangledeep's lineup of playable jobs*. Raised by monsters in Tangledeep itself, the Wild Child has only a handful of abilities available by default; she learns most of her skills from monsters!

In total, there are 12 monster abilities you can learn, ranging from the Salamander's Fire Breath to the roar of the Mottled Sandjaw, all the way to the Destroyer's mighty cannon fire. Every ability has both a primary effect and a secondary self-buff. Learning all monster powers gives you a huge array of new options!

* More jobs will come post-release!

CLAW COMBAT
Going hand-in-hand with the Wild Child is a new weapon type: claws. These weapons are ideal for characters who go "all-in" and offer a ferocious new fighting style. Claws are more easily dual-wielded than other weapon types, and gain power as you take damage. Their weapon masteries make it even easier to stay in the fray and tear apart your enemies.

MAGIC MOD EXTRACTION
For those of you looking to get that perfect modifier for your gear, you're in luck: the Dreamcaster can now be used to extract magical properties from items! Doing this will destroy the item, but give you a Lucid Orb Shard with a specific magic mod attached. Getting three shards will automatically create a full Lucid Orb used to attach that mod to any other item.

NEW ITEMS
Since the last set of patch notes, you'll now find 6 new legendary items and several new consumables!

EXPANDED TUTORIAL ZONE
There is now a second tutorial area after the first "Path to Tangledeep", which appears when you make a character on a fresh save slot. This new area is larger and offers some opportunities to explore and learn mechanics without the fear of running into champions or respawning monsters.

TONS OF BALANCE CHANGES
Thanks to your feedback, we've adjusted many job abilities, monsters, Item Dream mechanics, magic mods, and other game features to provide a better experience overall. Be sure to check the full patch notes to see what changed.
Tangledeep - Impact Gameworks
Hello Adventurers! These last two weeks have marked a big milestone for the game, with the completion of our 12th playable job. Let's get into all the details, but first, take note: Tangledeep is 15% off as part of Steam's autumn sale!

http://store.steampowered.com/app/628770/Tangledeep/

THE WILD CHILD
Inspired by the concept of Blue Magic from the Final Fantasy series, the Wild Child rounds out Tangledeep's lineup of playable jobs*. Raised by monsters in Tangledeep itself, the Wild Child has only a handful of abilities available by default; she learns most of her skills from monsters!

In total, there are 12 monster abilities you can learn, ranging from the Salamander's Fire Breath to the roar of the Mottled Sandjaw, all the way to the Destroyer's mighty cannon fire. Every ability has both a primary effect and a secondary self-buff. Learning all monster powers gives you a huge array of new options!

* More jobs will come post-release!

CLAW COMBAT
Going hand-in-hand with the Wild Child is a new weapon type: claws. These weapons are ideal for characters who go "all-in" and offer a ferocious new fighting style. Claws are more easily dual-wielded than other weapon types, and gain power as you take damage. Their weapon masteries make it even easier to stay in the fray and tear apart your enemies.

MAGIC MOD EXTRACTION
For those of you looking to get that perfect modifier for your gear, you're in luck: the Dreamcaster can now be used to extract magical properties from items! Doing this will destroy the item, but give you a Lucid Orb Shard with a specific magic mod attached. Getting three shards will automatically create a full Lucid Orb used to attach that mod to any other item.

NEW ITEMS
Since the last set of patch notes, you'll now find 6 new legendary items and several new consumables!

EXPANDED TUTORIAL ZONE
There is now a second tutorial area after the first "Path to Tangledeep", which appears when you make a character on a fresh save slot. This new area is larger and offers some opportunities to explore and learn mechanics without the fear of running into champions or respawning monsters.

TONS OF BALANCE CHANGES
Thanks to your feedback, we've adjusted many job abilities, monsters, Item Dream mechanics, magic mods, and other game features to provide a better experience overall. Be sure to check the full patch notes to see what changed.
Tangledeep - Impact Gameworks
Happy Sunday, adventurers! This week's patch has turned out to be one of the very biggest in Tangledeep's entire history. It started as mostly bug fixes but grew to include an enormous amount of meaningful balance changes and new content. Let's dive in!

THIRD TIER WEAPON MASTERIES
All 8 weapon types now have a third tier mastery skill. Each of these skills are totally unique to each weapon type and provide excellent passive benefits. For example, the third Bow mastery will randomly interrupt enemy skills used within your bow range. The third Axe mastery will execute another attack immediately if your first attack slays a monster.

Of course, this is just the appetizer for...

ULTIMATE WEAPON TECHNIQUES
Rounding out the weapon mastery tree are Ultimate Techniques for each weapon! These are super-powerful active skills that cost no Stamina or Energy, but carry a long cooldown that only ticks when wielding their respective weapon types. Ultimate Techniques are the most expensive to learn, and you can only accept ONE per character due to their incredible power.

EXTENSIVE BALANCE CHANGES
There are a ton of changes in this patch, all intended to deliver a more well-rounded experience. Spellshapers (and Spirit Power in general) have been toned down; Parry now scales a bit higher, but is halved at ranged, giving melee fighters a new advantage. Several magic mods have been tweaked to drop at any level, that previously only dropped at low levels. The Strength stat has been improved. And more!

NEW SIDE AREA: CRAGGAN MINES
Venture through a volcanic mine and help some friendly Craggan miners, picking up some gems along the way! This area will appear for any new characters.

NEW MAGIC MODS AND ITEMS
A new gear set has been added that should make tanky melee characters very happy. There are also a number of new magic mods for *melee* weapons specifically.

IMPROVED INVENTORY
We threw out the previous inventory filter system, which didn't make a lot of sense. The new system is much more straightforward, fitting each item into a 'tag' such as Recovery, Offense, or Utility. You can easily filter your consumables with a single click or button press, and view just Favorites as well.

PET COMMANDS
Want to boss your pet around? Is your summon misbehaving? Try giving them commands! By clicking on their portrait in the 'party' HUD (lower right), OR entering examine mode and clicking on them, you can issue some basic instructions. For example, you can tell a pet to stick more closely to you while moving around, stop using abilities, or drop everything and run to you immediately (even in the middle of combat.)
Tangledeep - Impact Gameworks
Happy Sunday, adventurers! This week's patch has turned out to be one of the very biggest in Tangledeep's entire history. It started as mostly bug fixes but grew to include an enormous amount of meaningful balance changes and new content. Let's dive in!

THIRD TIER WEAPON MASTERIES
All 8 weapon types now have a third tier mastery skill. Each of these skills are totally unique to each weapon type and provide excellent passive benefits. For example, the third Bow mastery will randomly interrupt enemy skills used within your bow range. The third Axe mastery will execute another attack immediately if your first attack slays a monster.

Of course, this is just the appetizer for...

ULTIMATE WEAPON TECHNIQUES
Rounding out the weapon mastery tree are Ultimate Techniques for each weapon! These are super-powerful active skills that cost no Stamina or Energy, but carry a long cooldown that only ticks when wielding their respective weapon types. Ultimate Techniques are the most expensive to learn, and you can only accept ONE per character due to their incredible power.

EXTENSIVE BALANCE CHANGES
There are a ton of changes in this patch, all intended to deliver a more well-rounded experience. Spellshapers (and Spirit Power in general) have been toned down; Parry now scales a bit higher, but is halved at ranged, giving melee fighters a new advantage. Several magic mods have been tweaked to drop at any level, that previously only dropped at low levels. The Strength stat has been improved. And more!

NEW SIDE AREA: CRAGGAN MINES
Venture through a volcanic mine and help some friendly Craggan miners, picking up some gems along the way! This area will appear for any new characters.

NEW MAGIC MODS AND ITEMS
A new gear set has been added that should make tanky melee characters very happy. There are also a number of new magic mods for *melee* weapons specifically.

IMPROVED INVENTORY
We threw out the previous inventory filter system, which didn't make a lot of sense. The new system is much more straightforward, fitting each item into a 'tag' such as Recovery, Offense, or Utility. You can easily filter your consumables with a single click or button press, and view just Favorites as well.

PET COMMANDS
Want to boss your pet around? Is your summon misbehaving? Try giving them commands! By clicking on their portrait in the 'party' HUD (lower right), OR entering examine mode and clicking on them, you can issue some basic instructions. For example, you can tell a pet to stick more closely to you while moving around, stop using abilities, or drop everything and run to you immediately (even in the middle of combat.)
Tangledeep - Impact Gameworks
Hello adventurers! Halloween might be over, but we still came up with a mountain of treats over the last week. Our focus was primarily on making the game experience better overall, fulfilling many player-requested features and conveniences, addressing balancing issues, and fixing tons of bugs. Here are some of the highlights:

Balance: Monster Density and Respawns
In the 2nd half the game, most maps would often spawn with a very high monster density and respawn rate. This made it a bit too difficult to survive as you'd be constantly overwhelmed by monsters, even after defeating a whole group. We've adjusted these numbers, which should make it more rewarding to stand and fight instead of just running through.

Pet Improvements
Love having pets? Well, we have good news! Tamed corral monsters now regain 25% of their health with each passing ingame day. Also, the "Companions" magic mod now applies to ALL pets, not just ones from the corral. Plus, you can now buy Pet Insurance to ensure your carefully-raised monster buddy isn't lost forever if it gets in trouble.

Item Stacks
You can now drop, deposit, or withdraw specific amounts of any item instead of whole stacks at once. Also, shopkeepers now display stacks of consuambles instead of the same item 4-5 times in a row.

Snack Bag Shortcut
Eating food is something any good Tangledeep player will be doing all the time. However, it was a bit clumsy to open the menu, go to your inventory, and filter your healing food every time you wanted to heal. Now, there's a new UI shortcut (and bindable action) that jumps immediately to your Inventory with only healing tiems filtered. Handy!

Combat Log Cleanup
In a heated battle, the combat log can easily generate tons of messages. We've done a pass of consolidating many of these messages; for example, if you restore HP, Energy, and Stamina, this is now displayed on one line instead of three. If a monster takes damage multiple times from the same source, that is also combined. We'll continue making improvements and tweaks here.

More Attack Animations
The rest of the jobs are now fully animated, with movement, idle, and attack animations in all directions!

All this, plus a smattering of new legendary items and lots of bug fixes!

Tangledeep - Impact Gameworks
Hello adventurers! Halloween might be over, but we still came up with a mountain of treats over the last week. Our focus was primarily on making the game experience better overall, fulfilling many player-requested features and conveniences, addressing balancing issues, and fixing tons of bugs. Here are some of the highlights:

Balance: Monster Density and Respawns
In the 2nd half the game, most maps would often spawn with a very high monster density and respawn rate. This made it a bit too difficult to survive as you'd be constantly overwhelmed by monsters, even after defeating a whole group. We've adjusted these numbers, which should make it more rewarding to stand and fight instead of just running through.

Pet Improvements
Love having pets? Well, we have good news! Tamed corral monsters now regain 25% of their health with each passing ingame day. Also, the "Companions" magic mod now applies to ALL pets, not just ones from the corral. Plus, you can now buy Pet Insurance to ensure your carefully-raised monster buddy isn't lost forever if it gets in trouble.

Item Stacks
You can now drop, deposit, or withdraw specific amounts of any item instead of whole stacks at once. Also, shopkeepers now display stacks of consuambles instead of the same item 4-5 times in a row.

Snack Bag Shortcut
Eating food is something any good Tangledeep player will be doing all the time. However, it was a bit clumsy to open the menu, go to your inventory, and filter your healing food every time you wanted to heal. Now, there's a new UI shortcut (and bindable action) that jumps immediately to your Inventory with only healing tiems filtered. Handy!

Combat Log Cleanup
In a heated battle, the combat log can easily generate tons of messages. We've done a pass of consolidating many of these messages; for example, if you restore HP, Energy, and Stamina, this is now displayed on one line instead of three. If a monster takes damage multiple times from the same source, that is also combined. We'll continue making improvements and tweaks here.

More Attack Animations
The rest of the jobs are now fully animated, with movement, idle, and attack animations in all directions!

All this, plus a smattering of new legendary items and lots of bug fixes!

Tangledeep - Impact Gameworks
Happy Friday, adventurers! Wait - you don't have Tangledeep yet?! Pick it up now during Steam's Halloween Sale for 15% off!

http://store.steampowered.com/app/628770/Tangledeep/

And now on to our SECOND Halloween patch which brings a whole mess of awesome new permanent features!

ITEM NIGHTMARES
For those who have defeated three Nightmare Princes in regular Item Dreams, you should have three Red Orb Shards... deliver those shards to Mir in Riverstone Grove to receive a Nightmare Orb and enter an Item Nightmare!

This is a very different dungeon type full of danger, new frogs, a deadly new boss (the Nightmare Queen, and new rewards. In fact, Item Nightmares are home to 18 exclusive new magic mods, so gear hunters, rejoice!

NEW MAGIC MODS AND LEGENDARIES
In addition to the Nightmare-exclusive gear, you'll now find yet more magic mods for your gear throughout the world, plus several new pieces of legendary armor!

TONS OF NEW ART
This is one of the biggest sprite enhancements yet, featuring top/side attack animations for 5 jobs, a new visual tileset, and lots of new attack/skill animations. These new battle FX look much flashier and more impactful, and plus, they feel great to use!

PANDORA'S BOX
These wicked treasure chests have been improved, sporting tempting animations and FX if you open them (so you can feel the impact of your choice.) In addition to XP, JP, gold, and possibly Lucid orbs, they now have a chance at dropping legendary items... but remember, every chest makes the game harder!

QUALITY OF LIFE
We've removed stamina drain in water, improved pet AI, added tips during load screens, and ditched some extraneous tutorial popups, among other things. All thanks to player feedback :D

DEEP ENGINE WORK
Jim has been hard at work making the game faster, smoother, and ready for Switch. In this build we've included some changes that should make combat and turns run smoother overall, especially when fighting groups of enemies like Neutralizers.

Tangledeep - Impact Gameworks
Happy Friday, adventurers! Wait - you don't have Tangledeep yet?! Pick it up now during Steam's Halloween Sale for 15% off!

http://store.steampowered.com/app/628770/Tangledeep/

And now on to our SECOND Halloween patch which brings a whole mess of awesome new permanent features!

ITEM NIGHTMARES
For those who have defeated three Nightmare Princes in regular Item Dreams, you should have three Red Orb Shards... deliver those shards to Mir in Riverstone Grove to receive a Nightmare Orb and enter an Item Nightmare!

This is a very different dungeon type full of danger, new frogs, a deadly new boss (the Nightmare Queen, and new rewards. In fact, Item Nightmares are home to 18 exclusive new magic mods, so gear hunters, rejoice!

NEW MAGIC MODS AND LEGENDARIES
In addition to the Nightmare-exclusive gear, you'll now find yet more magic mods for your gear throughout the world, plus several new pieces of legendary armor!

TONS OF NEW ART
This is one of the biggest sprite enhancements yet, featuring top/side attack animations for 5 jobs, a new visual tileset, and lots of new attack/skill animations. These new battle FX look much flashier and more impactful, and plus, they feel great to use!

PANDORA'S BOX
These wicked treasure chests have been improved, sporting tempting animations and FX if you open them (so you can feel the impact of your choice.) In addition to XP, JP, gold, and possibly Lucid orbs, they now have a chance at dropping legendary items... but remember, every chest makes the game harder!

QUALITY OF LIFE
We've removed stamina drain in water, improved pet AI, added tips during load screens, and ditched some extraneous tutorial popups, among other things. All thanks to player feedback :D

DEEP ENGINE WORK
Jim has been hard at work making the game faster, smoother, and ready for Switch. In this build we've included some changes that should make combat and turns run smoother overall, especially when fighting groups of enemies like Neutralizers.

...