Over the past several years, we have had an absolute pleasure to be a part of one of the best RPG communities out there. All of you have been supporting us through the Kickstarter campaign and all the way to the release in August. We cannot express our gratitude enough. Hell, why express it with words when you can do it with actions.
Today we want to award our most active players with exclusive emblems. Community involvement is measured by fan content creation, being active here on the forums, Reddit or Discord, being friendly and also helpful to new players, etc.
This is only the first part of the Community Architects series of posts—we will be awarding other members in the future.
- Fixed a level of detail flickering (Embassy) - Fixed the player missing a step in some stairs (Embassy) - Fixed the M key not working when creating a name for a new character
Yesterday was Cradle Games' 5th anniversary. To celebrate this and to satisfy the community, we are extending the Halloween Special event until November 8.
You can toggle the event on and off in the Gameplay settings.
- Added option to disable Halloween Special event in the main menu Gameplay settings - Fixed a crash on a specific loot item - Fixed the Halloween jukebox icon - Removed the carnival music when the enemy playing it dies - Fixed the Bone Bat, Coffin Crusher and Scary Scooper blueprints missing their base weapon requirements
All Hell-ows' Eve is upon us, and we are celebrating this terrifying season by bringing you...
THE HALLOWEEN SPECIAL UPDATE!
⚫ October 26 - November 2 ⚫
>>
● ADDITIONS ●
౪ HALLOWEEN ENEMY OUTFITS & SOUNDS ౪
The enemies now have special sound effects and are dressed to kill! Or be killed rather.
◔ HALLOWEEN CRAFTING RESOURCE ◔
Slain enemies drop Nihl Bonbon—candies that can be used to obtain limited time in-game items* (listed below). To do this, interact with the mysterious UFO that landed at the end of the Archology bridge. Drop chance: 10%.
*IMPORTANT: You have to own a specific base armor set or a specific weapon in order to upgrade it to the Halloween version. Your base weapon or armor piece is replaced by the Halloween version; weapon level is reset.
メ HALLOWEEN WEAPONS メ
(Base weapon: Pipe)
If one cannot get rid of a skeleton, he might at least make it dance.
(Base weapon: Column)
What a mother sings to the cradle goes all the way down to the coffin.
(Base weapon: Shard)
Empties the insides like nothing else!
ᗜ HALLOWEEN ARMOR ᗜ
SETS
HEADGEAR
◘ HALLOWEEN OMNICUBE SKIN ◘
Your Omnicube is now just an unidentified flying object.
♫ HALLOWEEN JUKEBOX PROGRAM ♫
A spooky version of the Hellpoint theme that you can listen to using your Omnicube.
? HALLOWEEN SPECIAL ITEM ?
???
----------------
>>
● BUG FIXES AND OTHER CHANGES ●
:: Patch v360 ::
Added the UPnP indicator to the Online tab; shows whether UPnP is detected:
Red: No UPnP
Green: UPnP is available
In case someone has a restrictive NAT (Yellow or Red), UPnP allows to bypass that, providing a better connectivity
Tweaked the NAT indicator to better reflect the port status
Added backup connection on the default UDP port
Fixed lighting in OpenGL in the Sentient boss fight
Optimization in the Atrium
Prevented the player from getting stuck in Ozy's pit in the underworld
Fixed inventory desync in the online co-op mode
Fixed a shader in the Arisen Congregators' "Pyramid" attack
:: "Ambition draws our kind ever closer to God. One step at a time, one star at a time. This is the golden age of humanity.
But how long will it last?" ::
Hellpoint, and its lore in particular, has a lot of secrets to uncover. We decided to reveal just some of them that you probably weren't aware of.
⚫
People of the Stars
Spending generations in space has had a dramatic effect on the constitution of the human body. Lack of sunlight made the skin paler and the pupil much larger. Inevitable loss of hair created a thriving wig industry on far away space stations.
Having two thumbs on each hand enhances the capabilities in different fields of human activity, including the most ancient one: combat.
⚫
Armor of the Space Child
The suit that the spawn is wearing was issued for pioneers and settlers that needed long periods of autonomy. It regulates body temperature, grants additional strength with nanomotors and handles nutrition and water recycling.
⚫
Plants of the Future
All vegetation on Irid Novo has been artificially engineered to thrive under very unnatural conditions. You can see the synthetic design if you look closely. It requires no sunlight and is still able to filter the air and grow by itself, assuming it is being maintained regularly, which hasn't happened in a while…
⚫
Follow Hellpoint to be updated with all the latest news:
Yellow: behind a symmetric/CG NAT, ports are being switched
Red: UDP is blocked
- Moved the inaccessible coin in Alma Mater (sorry for the inconvenience!) - All weapons (except those from the Pond console) can be dismantled - Unused Breach Synchronizers now aren't lost in New Game+ - Fixed fire/frost effects not being properly applied to some enemies - (Attempt) Fixed some menu reacting to input even while Alt-Tabbed - Balanced NG+ damage and rewards for higher levels: axions got slightly lower, enemies' damage & health now go much higher in NG+ (level 5 and above) - Updated and speeded the credits up - Prevented a co-op partner from being able to attack neutral NPC - Added "Camera shake" option to settings - Fixed GOG achievements not being unlocked - Fixed Ring Puzzle gates not opening in some situations - Fixed attacks feedback not showing up for online players - Balanced the amount of radiation damage applied - Fixed some firearm melee attacks not dealing damage - Fixed a crash from doing a heavy jump attack with some firearms - Fixed some invisible enemies in co-op mode - Removed unwanted items from showing up in the inventory
- Fixed the issue with enemies having empty health bars while being still alive in co-op mode - Fixed the guest receiving "invisible attacks" in co-op mode - The host can now kick the guest in co-op mode using the "Disconnect" option in the Online tab - A lot of items can now be dismantled - Fixed the Ghost having overly powerful stats in New Game + - Fixed Interface having an "exploitable" floor pattern - Fixed Interface laser being blocked by its arms - Fixed Interface laser dealing "one-shot" damage instead of damage over time - Added a floating platform to the Sentient fight (co-op) - Fixed the quest reward for Ozyormy Goija, added a missing catalyst to the world - Tweaked the "wall" firing mode of the Channelers - Changed when the Council opens Nemundis' gate when turning in 150% quest, so it doesn't stay closed - Fixed a stuck Horde in Arisen Palace - Online sample rate is now 30 instead of 100, which should prevent buffer overflow - Fixed a Ring Puzzle fog gate not opening properly - Fixed an exploit involving the Omnicube Transposition program - Clamped the energy cost reduction from the Firearm Conductor - Increased the Dagger and Shard hitbox reach - Tweaked some Twitch integration vote options - Optimized the main processor cost of the axion visual effects
- Fixed the softlock in the Sentient fight cinematic (black screen) - Fixed 3 items that weren't accessible - Fixed Nemundis' revive option from the council - An attempt to fix the ghost locking itself in strafing or dodging - Fixed Celestial Beast not spawning properly as "tinyBeast" pet (Twitch integration mode) - Added game version display to the main menu - Added the "Level of detail" option to the .config file (the file is located at: [system disk]:/Users/[user name]/AppData/LocalLow/Cradle Games/Hellpoint/); the option may be added to the in-game options later - Performance optimization on FX and interactive objects