The day has finally come! Hellpoint is finally out on Steam.
On behalf of Cradle and tinyBuild, we want to extend an enormous, soul-filled THANK YOU to all the Kickstarter backers, testers, fans and everyone who helped make this happen. It's been 5 hard years to get here, and we hope that the result of our hard work is satisfying. Also, let us express our gratitude for the incredible patience our community has been showing.
We are currently experiencing an issue with online multiplayer matchmaking. As with some multiplayer game launches, our servers decided to meltdown and reveal an issue with invite code sync. We are working on resolving this ASAP. The issues do not impact single player in any way.
We will keep you posted on the progress. Sincerely apologize for any inconvenience. --------------------
Hellpoint comes out tomorrow at 4:00 pm UTC / 9 am PT on Steam and 1:00 pm UTC / 6:00 am PT on consoles, so we couldn't be more excited. Along with the release we are bringing you the launch trailer. Set reminders so that you don't miss it:
https://youtu.be/lmwwolrQmuE -------------------- With the review embargo lifted, impressions from the press started to come in earlier today. We are getting some great feedback!
Here are the notes for what probably is going to be our final update before the release. Lots of outstanding performance and online functionality issues have been addressed. We will make sure that your experience is as good as possible.
Online functionality fixes
- Made combat more fluid for the client by reverting the control of some events back to the client, instead of waiting for the host to process them - Improved input processing: previously input may fail because of possible state differences, now we force a state change, so the attacks would always be synchronized.
Performance fixes
- Performance during the Horde event with lots of spawning enemies is now stable - FPS drops in many locations have been fixed - Some crashes and freezes have been addressed
Also: - Added missing audio in 2 of the Interface cinematic - Fixed a number of movers not being replicated online in Palace and Alma - Fixed unlock door when coming out of the Building by the main entrance - Fixed 2 blueprint using raw resources instead of processed ones - Added message to the save game picking menu when it's empty (explaining to create a second save for split screen) - Fixed some "boxiness" on some fonts - Optimized weapon trails - Fixed Data counter being stuck on screen in some specific events - Optimized enemy damage calculation (enemy stats are always 1 internally) - Removed constant tenacity regeneration. Now only regen when it's not at max. - Boss breaches are now hidden when in the underworld (prevent teleporting around) - Healing station regen healing charges at a cost - Added choice of input icons when using unknown controller - Added choice of speaker modes (stereo, quad, surround, 5.1, 7.1) - Optimization in large scale FX, including the Artillery explosion - Optimization in turning on and off FX at a distance - Enemies no longer update their environmental status when "normal" - Boss can no longer "lose aggro" on a player. - Fixed a Twitch Websocket closure issue. - Fixed a PRB decal issue with the smoothness channel - Fixed an issue with room controller having both visual and enemy spawner in the same context - Fixed an issue where the Pet entry code would fail to reset - Added a "!what" command to Twitch chatbot - Fixed an issue where a client would spawn without air - Made the background of the message creation UI darker to see the icons better
Thank you for your support and patience, community!
AN IMPORTANT ANNOUNCEMENT REGARDING THE RELEASE ON NINTENDO SWITCH
We at Cradle Games along with our partners at tinyBuild have to inform you that the release of Hellpoint on Nintendo Switch won’t happen on July 30 along with the other platforms - we are postponing it to some point later in the year.
Our goal is to make the Switch port as high quality as possible, and polishing it to the desired state will require more time. We do not want to take a risk of releasing a product that we and you, our players, might not be satisfied with. As you all know, adapting a game of Hellpoint's size and complexity for Nintendo Switch is pretty challenging, especially for a small team such as ours, and especially under the current circumstances. With the omission of split-screen multiplayer, the Switch version will be completely on par with Xbox One and PS4 versions. Our biggest remaining challenge right now is fully implementing the online multiplayer and making sure everything works as intended.
That said, Nintendo Switch release date of Hellpoint has been pushed from July 30, 2020 to some point later in 2020. Please follow us for future updates.
Windows, Linux, Mac, PS4 and Xbox One versions are to come out as planned on July 30, one week from now! We have been experiencing a great amount of interest from the gaming communities around the world, and that is truly amazing.
Thank you so much for your support and for your incredible patience!
In less than one month, (on July 30), Hellpoint will arrive on several PC platform stores which, of course, include Steam. Pre-purchase the game now with the 20% discount:
On July 1, Delrith, a soldier of Angry Joe Show Army, will be playing and streaming Hellpoint on Angry Joe Show Twitch channel. Joining him for an hour long co-op session will be Matt Boudreau, the creative force behind the game. During the broadcast, Matt will reveal the new summer release date of Hellpoint.
- Walk button (press & hold V key to walk; only available when using keyboard) - Option to "toggle" sprint and walk modes - "Apply" feedback in the Weapon Upgrade menu—similar to leveling up - Preview of the results of dismantling and processing resources - Multi-selection of resources - New UI animation when recovering axions or other important events (similar to when beating bosses)
- The data progression is now visible on the Spawn's head (the ring fills up as you gather data, and starts to pulse when you're at 100%) - The Patriach is talkative again - Fixed loading to Outer Space and Time when reloading - Fixed the Culture issue when loading float values - Fixed unwanted blood splatters when firing some guns and catalysts - Fixed a number of doors and elevators (again) - Fixed patterns A and B of the Ring Puzzle (wrong codes in the world messages) - Added missing localization - Fixed some skybox rendering issues
- Fixed the missing library issue on Linux - Fixed the stats bug on Linux - Fixed an issue with Axions respawning at the bottom of holes - Fixed a performance issue related to clothes - Fixed an issue where some range weapons wouldn't scale properly - Increased the stun time of enemies when their guard is broken