I believe Black Skylands has best in class pixelart, and gameplay to match. The newest demo takes you on a journey through gorgeous floating islands filled with things that want you dead.
Delivery attempted. That's the guarantee of this totally accurate representation of package delivery drivers. We've all had this happen to us, so now it's time to make fun of it in a physics filled sandbox!
2019 has been quite a busy year for the Hellpoint team
We conducted successful Alpha and Beta testing campaigns, spent thousands of hours polishing the game and fixing issues. But with the release in our sights, the first quarter of 2020 will be even bigger for us as we plan on kicking things off with PAX South presentation. Expect major news.
PAX South festival will take place in San Antonio, TX from 17 to 19 January. If you have a chance to visit the event, drop by to play the latest Hellpoint version in the huge orange tinyBuild booth.
We were lucky to spend this year with you guys. Cradle Games wish you the Happiest of Holidays.
"It seeps into the void. Conquers it, ignites. Suddenly, zero becomes one. Black turns red, matter becomes life. A universe is born in anguish, in fear. A child: gasping, struggling, cold. Clean."
You are a Spawn: a 3D-printed organism, an artificial human being. You were granted a life, yet not a consciousness, by your creators. With a blank mind, you venture through Irid Novo, an ancient asteroid mining facility turned into a space station, seeking answers. Why are you here? What is your purpose?
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"Your hand reaches. Time dehisces, unfolding an incomprehensible chasm. The wound that bleeds space dust. Maimed cosmos laments silently, writhing in agony."
In Hellpoint, breaches are tears in the very fabric of time and space that interconnect parallel universes. When your Spawn stabilizes them, it allows you to level up, travel between breaches, consume gathered resources, alter enemy difficulty / loot grade and save your progress. Upon demise, you respawn at the latest breach you connected to.
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“Your blood runs cold. Your hand is bound to cleanse. Under the rain of gore and guts, you dance—a child in time, a soldier in space.”
Irid Novo is crawling with horrid hostile abominations that used to be humans. To push forward, Spawn has no other choice other than to put them away. By mastering your basic combat abilities like swordplay, shooting, dodging and blocking, you will be able to defeat tougher foes.
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“What are you? An experiment that went awry? God’s forgotten toy lost in the wreck? Or a perfect organism?”
Slain enemies emit axions that can be spent to upgrade your character. There are 8 different skills to level up: from health to overall strength to foresight. As you master your skills, your Spawn will gain greater stats, such as damage, radiation resistance and energy reserve which is used for ranged weapons.
- Fixed issue with the main menu when exiting the game - Fixed issue with some specific sound not being played at the right place - Fixed issue with some sound overwritting others, namely ambiance - Fixed an error with decals - Fixed an error with Camera update - Fixed the player being visible on the intro cinematic - Minor tweaks to speed up the initial load - Minor tweaks to speed up map loading time - Lot of Nintendo Switch fixes
- Lots of guns and catalysts tweaks - Lots more of CPU (AI, Pathfinding, Triggers) optimization - Fixed a number of switches and doors that would fail to be interactive - Fixed a number of meshes being wrongly baked in splitscreen/console - Sentient satellites can now be targeted and destroyed - Fixed issues with right arm aiming - Fixed an issue related to far looping audio source
- Fixed some language switching issue - Removed annoying sound when talking to NPCs - Turned on VSync by default on consoles - Fixed death, survive and unsafe zones detection - Fixed some type of projectile not increasing their weapon's XP - Fixed the "shotgun" fire type (Catalyst "Hands") - Fixed a number of shader failing on PS4
- Fixed visual inversion in Embassy - Fixed save game naming - Continue to optimize CPU - Fixed enemies showing in T-pose - Fixed reloading of environment failing on death - Fixed light flickering in splitscreen - Sentient is now accessible (Disciple and Architect quest full walkthrough) - Some math improvement (CPU) - Added capsule cast to prevent jumping through walls when framerate is low
- More quest fixes - Shaved off 3Gb+ off the build size - Reworked totally how batching is handled - Major FPS boost on console - Major loading time reduction - Fixed an issue with breach respawning