LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the the final interview from Yow, the Director of A Sky Full of Stars.



★ Please tell us how this project began.

After IMHHW, the question of what to do next had already been brought up. We had already received requests from fans of IMHHW for a sequel or a similar new project, as well. Konno and I talked over what kind of story we wanted to do, and the project came together over time. A similar thing happened with IMHHW. I came up with the astronomy aspect, and Konno was the one who came up with the idea of the characters being childhood friends. The story basically became a fusion of those two ideas.


★ Was there anything you changed overall after your experience making IMHHW?

While retaining the good things [about IMHHW], we also made the decision to put more focus on the characters. Not just their devotion to their clubs, but we also put more focus on their interpersonal relationships. Besides the characterizations, we also changed a bit of our approach to their outward design too, such as making their hair more colorful.
In IMHHW, the viewpoint would change frequently by flying in the sky, and so on, but this time we decided to flip that and pay more attention to the “point of view”. We also changed the audio to binaural recordings and increased the size of the background images, experimenting with how we could make for a more immersive experience.


★ What theme did you have in mind for this project?

“Some things change, and others stay the same.” We wanted the story to revolve around changes in relationships, in your surroundings, in the stars above, and in how people change within (be it growing up, or giving up). That, plus the idea of finding an unchanging something to treasure in all that was the theme we had in mind.


★ What specific places did you model the setting after?

We based the setting off of Hitachi City in Ibaraki Prefecture. However, not entirely, instead taking elements, for example the dam or the railway tracks, and putting them together.
We chose Hitachi City because the mountains and the city exist in close proximity, and it had just the right comfortable and flourishing atmosphere to it.


★ What gave you difficulties on the technical side of things?

Just the sheer amount of material we had, and how much we had to create and make use of in the story proved a challenge. However, I intended to use it all as thoroughly as possible.
Other than that, anything related to the starry sky, I suppose. I would tell the creators and the developers what I wanted, but so much of it was based just on feelings that it took a while before we got it exactly what I was aiming for.


★ Can we ask for one more comment to finish?

Thank you for purchasing “A Sky Full of Stars”!
I hope that you enjoyed our little youthful drama! We aimed for a story that put emphasis on the feeling of being together, and the importance of being there for someone, and hope that you can be taken back to get a taste of your own youth in the process.


Read the other interviews:
Asta Konno (Part 1) / Asta Konno (Part 2) / Eiji Takashima


Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the the final interview from Yow, the Director of A Sky Full of Stars.



★ Please tell us how this project began.

After IMHHW, the question of what to do next had already been brought up. We had already received requests from fans of IMHHW for a sequel or a similar new project, as well. Konno and I talked over what kind of story we wanted to do, and the project came together over time. A similar thing happened with IMHHW. I came up with the astronomy aspect, and Konno was the one who came up with the idea of the characters being childhood friends. The story basically became a fusion of those two ideas.


★ Was there anything you changed overall after your experience making IMHHW?

While retaining the good things [about IMHHW], we also made the decision to put more focus on the characters. Not just their devotion to their clubs, but we also put more focus on their interpersonal relationships. Besides the characterizations, we also changed a bit of our approach to their outward design too, such as making their hair more colorful.
In IMHHW, the viewpoint would change frequently by flying in the sky, and so on, but this time we decided to flip that and pay more attention to the “point of view”. We also changed the audio to binaural recordings and increased the size of the background images, experimenting with how we could make for a more immersive experience.


★ What theme did you have in mind for this project?

“Some things change, and others stay the same.” We wanted the story to revolve around changes in relationships, in your surroundings, in the stars above, and in how people change within (be it growing up, or giving up). That, plus the idea of finding an unchanging something to treasure in all that was the theme we had in mind.


★ What specific places did you model the setting after?

We based the setting off of Hitachi City in Ibaraki Prefecture. However, not entirely, instead taking elements, for example the dam or the railway tracks, and putting them together.
We chose Hitachi City because the mountains and the city exist in close proximity, and it had just the right comfortable and flourishing atmosphere to it.


★ What gave you difficulties on the technical side of things?

Just the sheer amount of material we had, and how much we had to create and make use of in the story proved a challenge. However, I intended to use it all as thoroughly as possible.
Other than that, anything related to the starry sky, I suppose. I would tell the creators and the developers what I wanted, but so much of it was based just on feelings that it took a while before we got it exactly what I was aiming for.


★ Can we ask for one more comment to finish?

Thank you for purchasing “A Sky Full of Stars”!
I hope that you enjoyed our little youthful drama! We aimed for a story that put emphasis on the feeling of being together, and the importance of being there for someone, and hope that you can be taken back to get a taste of your own youth in the process.


Read the other interviews:
Asta Konno (Part 1) / Asta Konno (Part 2) / Eiji Takashima


Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the Eiji Takashima's interview. He was in charge of Planning and the Main Scenario. He wrote Orihime and Korona's Routes.



★ Can you tell us your impressions, or what you first thought when you were approached about this project?

I was first contacted directly about this project while I was still writing the scenario for “Natsu-iro Recipe”. We had a meeting where they gave me the details and I was asked if I wanted to be a part of it. Before that, they had already asked me to keep my schedule open for a new project [after Natsu-iro Recipe], so there was no problem in that area. That said, I didn’t know a single thing about astronomy, so I felt a lot of pressure, wondering if I was the right person for the job.


★ What scene are you proud to say you wrote well?

The kotatsu scene! Is the answer I want to give, but thinking back on it I’m not so sure. A scene I found memorable I suppose was when Korona overcame her feud with Saya. My first draft very much played into my own tastes, so it was difficult for me when Yow asked for rewrites.


★ What scenes did you find difficult?

All of the scenes that involved astronomy gave me difficulty. I really didn’t know anything about it. I did some research when outlining the plot, but when actually writing out the scenarios it involved a lot of fact-checking, which took a lot of time. For the scenes where the stars were out in the sky, I used a simulator program on the computer, which was a new experience for me. It was difficult, but I enjoyed it.


★ What characters do you like?

My favorite heroine is Orihime. I’ll admit I’m attached to her, plus her looks and personality appeal to me. As for the other characters, I like Narue. Even in the scenes I wrote myself I found a lot of her lines memorable. The common route also gave me the impression that she has a lot of common sense, and she believes in her convictions. She sets out to do something, and does it. I think you could almost say she’s the most mature character in the story. That’s just my opinion, though.


★ To finish, can you tell us any memories you have of writing the story overall?

The story takes place in, and the game itself was first released in winter, but I was writing it in the middle of summer, which made some aspects a little difficult for me. Keeping with the seasonal theme was important for this story, so I couldn’t just pay lip service to the idea of it taking place in winter; I had to make sure you could feel it throughout the story. Also, this is more before writing than during the process, but I also enjoyed going stargazing with Konno and everyone. We agreed that all the research about astronomy in the world wouldn’t mean much if we didn’t go out and see it for ourselves. It really made a difference, too, and having seen it with my own eyes helped very much with the writing process. It actually made me want to do more stargazing, but we just couldn’t find the time during the scenario writing stage. I still regret that we didn’t get to see the Perseid meteor shower…



Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/

Read the other interviews:
Asta Konno (Part 1) / Asta Konno (Part 2)

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the Eiji Takashima's interview. He was in charge of Planning and the Main Scenario. He wrote Orihime and Korona's Routes.



★ Can you tell us your impressions, or what you first thought when you were approached about this project?

I was first contacted directly about this project while I was still writing the scenario for “Natsu-iro Recipe”. We had a meeting where they gave me the details and I was asked if I wanted to be a part of it. Before that, they had already asked me to keep my schedule open for a new project [after Natsu-iro Recipe], so there was no problem in that area. That said, I didn’t know a single thing about astronomy, so I felt a lot of pressure, wondering if I was the right person for the job.


★ What scene are you proud to say you wrote well?

The kotatsu scene! Is the answer I want to give, but thinking back on it I’m not so sure. A scene I found memorable I suppose was when Korona overcame her feud with Saya. My first draft very much played into my own tastes, so it was difficult for me when Yow asked for rewrites.


★ What scenes did you find difficult?

All of the scenes that involved astronomy gave me difficulty. I really didn’t know anything about it. I did some research when outlining the plot, but when actually writing out the scenarios it involved a lot of fact-checking, which took a lot of time. For the scenes where the stars were out in the sky, I used a simulator program on the computer, which was a new experience for me. It was difficult, but I enjoyed it.


★ What characters do you like?

My favorite heroine is Orihime. I’ll admit I’m attached to her, plus her looks and personality appeal to me. As for the other characters, I like Narue. Even in the scenes I wrote myself I found a lot of her lines memorable. The common route also gave me the impression that she has a lot of common sense, and she believes in her convictions. She sets out to do something, and does it. I think you could almost say she’s the most mature character in the story. That’s just my opinion, though.


★ To finish, can you tell us any memories you have of writing the story overall?

The story takes place in, and the game itself was first released in winter, but I was writing it in the middle of summer, which made some aspects a little difficult for me. Keeping with the seasonal theme was important for this story, so I couldn’t just pay lip service to the idea of it taking place in winter; I had to make sure you could feel it throughout the story. Also, this is more before writing than during the process, but I also enjoyed going stargazing with Konno and everyone. We agreed that all the research about astronomy in the world wouldn’t mean much if we didn’t go out and see it for ourselves. It really made a difference, too, and having seen it with my own eyes helped very much with the writing process. It actually made me want to do more stargazing, but we just couldn’t find the time during the scenario writing stage. I still regret that we didn’t get to see the Perseid meteor shower…



Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/

Read the other interviews:
Asta Konno (Part 1) / Asta Konno (Part 2)

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the second half of Asta Konno's interview. (Read Part 1 here)
Asta Konno was in charge of Planning and the Main Scenario. He wrote Hikari, Saya and the Common Routes.



★ Did you already know a lot about astronomy beforehand?

Before getting involved in this project, I barely knew what a planet was. Once we decided on the astrology aspect, I spent about a year carrying books on astrology everywhere with me and reading them whenever I had some extra time. Not just books, I also went out to do some field research and ask experts to show me around astrology-related shops. One of my hobbies is photography, so I started with telescopes, since that seemed somewhat related.


★ What scenes do you think you wrote well, or would choose as your favorites?

I think I wrote the scene where the three friends go to the hot springs pretty well. It’s a pretty delicate scene, and if I didn’t get it just right I knew the users would see that. Or the scene in Hikari’s route where Hikari and Saya are arguing on the phone but then they get excited together over the appearance of the bolide. It both involved astronomy information, but also was very like those two to act that way.
An instant favorite scene of mine was also the scene where the teacher speaks seriously near the end of the common route. The voice actor’s beautiful delivery of the line “Their light has made the journey. That’s why we can see them.” really gets to me every time I hear it.


★ Okay, then on the other hand, what were the scenes that were difficult to write?

All of the astronomy-related scenes. I was a complete amateur who had only scratched the surface of all there was to learn, so it was difficult to make progress when every scene I had to look up and double check all of the information with at least two sources. My writing pace ended up being twice as slow as usual until I wondered if I was slowing down from all the work I was doing, but then my pace returned to normal on the other non-astronomy-related scenes and my heart rested easier.
Also, some of the scenes with Comment Girl I started to wonder if it wasn’t too weird but it seems like that all went over well with the players, so I’m glad I kept it in.


★ Aside from the main heroines, since you wrote for them, which characters do you like?

If I had to choose someone other than Hikari and Saya, I guess it would be the teacher, Miharu. I’m quite proud of how I wrote her as the kind of careless older-sister character you see often these days, but also drew the line at making her a complete failure at being an adult. (laughs) I think it’s pretty great she just spends her time lazing about at home grinding for levels in RPGs. I like Korona when she was a child. She looked and sounded adorable…
I also like Noriko. I love her type of “boring” girls.
And Hinami, too! She was the type of character who didn’t require any effort to make interesting, the kind you could just say “if this character appears at this point, they need to have a strong personality” and they just kind of write themselves. She looks and sounds cute too. She’s the best.


★ Overall, can you tell us what left an impression on you when writing this?

Since working on this project, I’ve started looking up to the stars. I’d never seen a falling star in all my life, but while I was writing, I was able to see at least three falling stars that I swear were bolide-class during the Geminid meteor shower, and that left a great impression on me.
The lyrics to “Star map” and “Winter Diamond” are just wonderful, I think, so much that they almost made me frustrated thinking I’d never be able to write something so lovely.



Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the second half of Asta Konno's interview. (Read Part 1 here)
Asta Konno was in charge of Planning and the Main Scenario. He wrote Hikari, Saya and the Common Routes.



★ Did you already know a lot about astronomy beforehand?

Before getting involved in this project, I barely knew what a planet was. Once we decided on the astrology aspect, I spent about a year carrying books on astrology everywhere with me and reading them whenever I had some extra time. Not just books, I also went out to do some field research and ask experts to show me around astrology-related shops. One of my hobbies is photography, so I started with telescopes, since that seemed somewhat related.


★ What scenes do you think you wrote well, or would choose as your favorites?

I think I wrote the scene where the three friends go to the hot springs pretty well. It’s a pretty delicate scene, and if I didn’t get it just right I knew the users would see that. Or the scene in Hikari’s route where Hikari and Saya are arguing on the phone but then they get excited together over the appearance of the bolide. It both involved astronomy information, but also was very like those two to act that way.
An instant favorite scene of mine was also the scene where the teacher speaks seriously near the end of the common route. The voice actor’s beautiful delivery of the line “Their light has made the journey. That’s why we can see them.” really gets to me every time I hear it.


★ Okay, then on the other hand, what were the scenes that were difficult to write?

All of the astronomy-related scenes. I was a complete amateur who had only scratched the surface of all there was to learn, so it was difficult to make progress when every scene I had to look up and double check all of the information with at least two sources. My writing pace ended up being twice as slow as usual until I wondered if I was slowing down from all the work I was doing, but then my pace returned to normal on the other non-astronomy-related scenes and my heart rested easier.
Also, some of the scenes with Comment Girl I started to wonder if it wasn’t too weird but it seems like that all went over well with the players, so I’m glad I kept it in.


★ Aside from the main heroines, since you wrote for them, which characters do you like?

If I had to choose someone other than Hikari and Saya, I guess it would be the teacher, Miharu. I’m quite proud of how I wrote her as the kind of careless older-sister character you see often these days, but also drew the line at making her a complete failure at being an adult. (laughs) I think it’s pretty great she just spends her time lazing about at home grinding for levels in RPGs. I like Korona when she was a child. She looked and sounded adorable…
I also like Noriko. I love her type of “boring” girls.
And Hinami, too! She was the type of character who didn’t require any effort to make interesting, the kind you could just say “if this character appears at this point, they need to have a strong personality” and they just kind of write themselves. She looks and sounds cute too. She’s the best.


★ Overall, can you tell us what left an impression on you when writing this?

Since working on this project, I’ve started looking up to the stars. I’d never seen a falling star in all my life, but while I was writing, I was able to see at least three falling stars that I swear were bolide-class during the Geminid meteor shower, and that left a great impression on me.
The lyrics to “Star map” and “Winter Diamond” are just wonderful, I think, so much that they almost made me frustrated thinking I’d never be able to write something so lovely.



Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the first half of Asta Konno's interview who was in charge of Planning and the Main Scenario. He wrote Hikari, Saya and the Common Routes.



★ How did you start planning this project?

The director, Yow, was the first to bring up the idea of doing a story centered around stargazing, and in the beginning I said we shouldn’t because it seemed a bit lame. However, it was a topic I was interested in incorporating into a story, and since Yow wanted to do it, I gave it a shot and that became the story we have today.


★ Is there anything you changed from “If My Heart Had Wings” (herein IMHHW)?

When we started planning we decided to put more emphasis on the characters. IMHHW was a story that was built in a straight line. We thought that an overly complicated melodramatic approach to character relationships didn’t suit it, and focused on making a more straightforward story. For “A Sky Full of Stars” (herein ASFS), we went out of our way to make it as difficult as possible. We thought it would be interesting to put together a scenario that made the characters have to really work to find the answers they sought.
What we wanted to retain was the atmosphere suiting the young characters, as well as the romance and excitement focused on the sky like we had in IMHHW. We wanted their values to be displayed not just by losses and gains.


★ What did you try to keep in mind when writing the scenario?

I enjoyed the parts that came from Hikari, Saya, and Akito being childhood friends. The part where Comet Girl gets asked at what age it becomes weird to be a virgin, or Saya’s role as a commuter wife, there were a lot of moments that only worked because they were childhood friends. The scene where they went to the hot springs together, I kept laughing to myself as I wrote it because they were so silly. In IMHHW, we had Ageha in the role of the childhood friend, but that wasn’t part of the same story. The little things that were part of the setting but didn’t feel like they were used to their full potential in that story contributed a lot to ASFS I feel.


★ What were you careful about when writing the common route?

How much time to spend on flashbacks. There was some negative feedback from users about it when we released the trial version. Putting too much emphasis on the flashbacks takes away from what’s happening in the present. However, part of the story dealt with how the past affected the present, so I made sure to put a lot of effort into showing that.
Also, with the way the story turned out, Hikari doesn’t appear for a while, which meant that in the beginning Saya had to carry much of the story by herself. I didn’t think that would lead to us putting so much emphasis on her commuter wife status, though. (laughs)



Follow the A Sky Full of Stars news as we post more interviews next week: http://steamcommunity.com/app/745960/allnews/

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the first half of Asta Konno's interview who was in charge of Planning and the Main Scenario. He wrote Hikari, Saya and the Common Routes.



★ How did you start planning this project?

The director, Yow, was the first to bring up the idea of doing a story centered around stargazing, and in the beginning I said we shouldn’t because it seemed a bit lame. However, it was a topic I was interested in incorporating into a story, and since Yow wanted to do it, I gave it a shot and that became the story we have today.


★ Is there anything you changed from “If My Heart Had Wings” (herein IMHHW)?

When we started planning we decided to put more emphasis on the characters. IMHHW was a story that was built in a straight line. We thought that an overly complicated melodramatic approach to character relationships didn’t suit it, and focused on making a more straightforward story. For “A Sky Full of Stars” (herein ASFS), we went out of our way to make it as difficult as possible. We thought it would be interesting to put together a scenario that made the characters have to really work to find the answers they sought.
What we wanted to retain was the atmosphere suiting the young characters, as well as the romance and excitement focused on the sky like we had in IMHHW. We wanted their values to be displayed not just by losses and gains.


★ What did you try to keep in mind when writing the scenario?

I enjoyed the parts that came from Hikari, Saya, and Akito being childhood friends. The part where Comet Girl gets asked at what age it becomes weird to be a virgin, or Saya’s role as a commuter wife, there were a lot of moments that only worked because they were childhood friends. The scene where they went to the hot springs together, I kept laughing to myself as I wrote it because they were so silly. In IMHHW, we had Ageha in the role of the childhood friend, but that wasn’t part of the same story. The little things that were part of the setting but didn’t feel like they were used to their full potential in that story contributed a lot to ASFS I feel.


★ What were you careful about when writing the common route?

How much time to spend on flashbacks. There was some negative feedback from users about it when we released the trial version. Putting too much emphasis on the flashbacks takes away from what’s happening in the present. However, part of the story dealt with how the past affected the present, so I made sure to put a lot of effort into showing that.
Also, with the way the story turned out, Hikari doesn’t appear for a while, which meant that in the beginning Saya had to carry much of the story by herself. I didn’t think that would lead to us putting so much emphasis on her commuter wife status, though. (laughs)



Follow the A Sky Full of Stars news as we post more interviews next week: http://steamcommunity.com/app/745960/allnews/

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
LoveKami -Useless Goddess- - MoeNovel
A Sky Full of Stars has a varied cast, with a lot of interactions and background stories tied together under the stars. Today we will be introducing the main character within the game; Akito Sorami.



Make sure you didn't miss the other introductions:
Meet Hikari Houkiboshi
Meet Saya Amanogawa
Meet Orihime Shiratori
Meet Korona Kusakabe
Meet Miharu Saotome
Meet Honoka Yoshioka
Meet Hinami Yamada



★ Akito Sorami

    "The Astronomer Who Never Looks at the Stars."

Height: 176cm

A member of the astronomy club, but unwilling to look at the sky. For that reason he's called the astronomer who never looks at the stars.
The only reason why he joined the club was so he could use the club room as a place to sleep. He's currently the only member.

When he was a child, he first became interested in the stars when he and Hikari looked at the moon through the telescope his father had bought him.
Not long after, Saya joined them to form a trio travelling the world of the stars.
However, that all came to an end when Hikari's family moved away.
After Hikari was gone, he and Saya also grew distant, and Akito decided he would no longer look at the stars.

Some years later, Akito met Saya again at school, and they became like old friends again.
While working part-time at the convenience store owned by his former teacher's family, he spends his days mountain climbing.
There's nothing he loves more than a cup of instant coffee while watching the sun rise from atop a mountain.

    "I felt like I could reach the stars."

http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/
A Sky Full of Stars is out now on Steam!
The starry sky spreads far and wide overhead... This story full of love, comedy, and excitement follows our protagonist and his stargazing friends as they grow together. A Sky Full of Stars is a coming-of-age astronomy tale by the same team who brought you If My Heart Had Wings.
Grab it now during the sale!

Check out our other updates sharing sneak peeks of the game: http://steamcommunity.com/app/745960/allnews/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
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LoveKami -Useless Goddess- - MoeNovel
A Sky Full of Stars has a varied cast, with a lot of interactions and background stories tied together under the stars. Today we will be introducing the main character within the game; Akito Sorami.



Make sure you didn't miss the other introductions:
Meet Hikari Houkiboshi
Meet Saya Amanogawa
Meet Orihime Shiratori
Meet Korona Kusakabe
Meet Miharu Saotome
Meet Honoka Yoshioka
Meet Hinami Yamada



★ Akito Sorami

    "The Astronomer Who Never Looks at the Stars."

Height: 176cm

A member of the astronomy club, but unwilling to look at the sky. For that reason he's called the astronomer who never looks at the stars.
The only reason why he joined the club was so he could use the club room as a place to sleep. He's currently the only member.

When he was a child, he first became interested in the stars when he and Hikari looked at the moon through the telescope his father had bought him.
Not long after, Saya joined them to form a trio travelling the world of the stars.
However, that all came to an end when Hikari's family moved away.
After Hikari was gone, he and Saya also grew distant, and Akito decided he would no longer look at the stars.

Some years later, Akito met Saya again at school, and they became like old friends again.
While working part-time at the convenience store owned by his former teacher's family, he spends his days mountain climbing.
There's nothing he loves more than a cup of instant coffee while watching the sun rise from atop a mountain.

    "I felt like I could reach the stars."

http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/
A Sky Full of Stars is out now on Steam!
The starry sky spreads far and wide overhead... This story full of love, comedy, and excitement follows our protagonist and his stargazing friends as they grow together. A Sky Full of Stars is a coming-of-age astronomy tale by the same team who brought you If My Heart Had Wings.
Grab it now during the sale!

Check out our other updates sharing sneak peeks of the game: http://steamcommunity.com/app/745960/allnews/

Visit the Official Website: http://moenovel.com/a-sky-full-of-stars
Follow Us on Twitter: https://twitter.com/Moenovel
Like us on Facebook: https://www.facebook.com/Moenovel/
Subscribe to us on Youtube: https://www.youtube.com/user/MoeNovel
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