We're glad to announce that the latest version of Stoneshard is now available on Linux!
However, after the latest Steam client update, many games made with the GMS engine (including Stoneshard) can’t be launched by pressing the “Play” button. Unfortunately, it’s up to Valve to fix this issue, and we don’t have any information about when it might happen.
For now the game can be launched directly via the StoneShard file. In order to access the game’s folder, right click the game’s name in your Steam library, then choose Manage > Browse local files.
- Fixed some cutscenes and dialogues not functioning as intended during the “Fate of the Brewery” quest. - Removed the possibility of throwing a net at Deathstinger Swarms. - Fixed the bug causing an item slot to become permanently locked upon giving up an equipped cursed quest item as a part of a contract. - Fixed the crash caused by some NPCs. - Fixed the effect of “Wetness” being applied and then removed in 1 turn. - Fixed the bug preventing traders from selling cloaks. - Fixed the crash caused by “Long Shot”. - Fixed “Keeping Distance” occasionally failing to trigger its effect. - Fixed the issue preventing the state of discovered secret rooms from being properly saved. - Solitary trees should no longer spawn in the middle of the road on the global map. - Fixed “Parry” not granting Crit Chance. - Fixed the bug causing the splint to be ejected from the inventory when starting a new game as Velmir. - Added several secondary NPCs to Brynn.
- Added two shops to Brynn along with their own NPCs: Fat Yann’s Grocery Shop and the Bakery. You can find them in the Old Towers quarter (northeastern part of the city). - Added a few secondary NPCs to Brynn. - Added Long Bread, Kipfel, and a few other dishes. - Hunting Grounds have been fully implemented. You can find them in the previously empty Points of Interest. - Dungeons can now properly change their level upon respawning, growing more or less difficult in the process. - It’s now possible to skip the Prologue even if it hasn't been completed yet.
OTHER
- Increased the radius for rumors by 20% (NPCs can now give hints about more distant Points of Interest). - Fixed the bug with the missing rumors for Camps and Hunting Grounds. - Fixed the bug causing the character to skip a turn when performing a counter while dual-wielding. - Fixed the bug with the missing chests in distant dungeons. - Fixed the issue causing impassable tiles to be generated in secret rooms and in some doorways. - Fixed the Prologue hints not working as intended. - Fixed “Rune of Cycle” not working as intended. - Enemies should no longer attack the obstacles that they can simply walk around. - Enemies will no longer use charge abilities against targets in deep water. - Guards will no longer follow the character into deep water. - Fixed the inability to trade with a vegetable vendor in Brynn. - Fixed the Mannshire carpenter’s dialogue. - Fixed the issue preventing the character from using abilities after being affected by skills that put them on cooldown. - Fixed the issue causing the text from other translations to appear in some localizations. - Enemies can no longer spawn on impassable terrain on map tiles next to mountains. - NPCs at the vineyard are now assigned to the correct settlement. - Raised the cap for Magic Power to 250%. - Reduced damage from Burning by 10%. - Added a new sprite for Bread: it now occupies two inventory tiles. - Certain items (such as nails and coal) were moved from the “Junk” category to “Valuables”.
- Added a jail to Brynn. - Fixed numerous passive abilities granting incorrect Bonus Effects: “Keep Them Coming”, “Final Push”, “One at a Time!”, “Reprisal”, “Rune of Fortifying”, “Rune of Destabilization”, “Embodiment of Resilience”, “Anticipation”, “Setup”, “Opportune Moment”. - Switching to a different loadout now clears the bonuses from “No Retreat”. - Fixed a delayed change in the character's stats upon learning new abilities. - Fixed corpses not decaying. - Chests in camps and containers in certain other locations no longer reset when these locations respawn. - Fixed the bug with negative fines and jail time in Brynn. - Visual fixes to the Homestead location. - Fixed the crash caused by rumors in the French localization. - Increased the upper threshold for “Wetness”, but every new stack now requires a higher duration of the effect. Greatly decreased Durability loss for metal items upon reaching 3 and 4 stacks of “Wetness”. - Added Physical Resistance to some mage-centered gear and Velmir, Jorgrim, and Dirwin’s starting armors.
- Added the Pawnshop to Brynn. You’ll be able to find it in the Old Towers quarter (northeastern part of the city). - Added 2 new capes: Velvet Cloak and Jibean Cape. - Added 3 new glove variations: Sapphire Mage Bracers, Ruby Mage Bracers, Orient Bracers. - Added 4 new rings: Gold Aquamarine Ring, Silver Sapphire Ring, Silver Emerald Ring, Ornate Ruby Ring. - Added 3 new items: Morion, King’s Bust, Peach. - Added several secondary NPCs to the Old Towers quarter. - Maybe you should pay a visit to the Rotten Willow Inn?
OTHER
- Increased the elven merchant’s stock. - Mill containers are now considered private. - Fixed “Battle Trance” bonus effect not giving Energy. - Fixed “Push the Falling” granting Weapon Damage instead of Crit Chance. - Innkeeper, his wife and their maidservant now have fixed names. - Fixed doors collisions. - Container sprites are now properly saved. - Secondary Brynn NPCs no longer trade. - Fixed wrong shooting collisions in one of the Bastion overworld presets. - Brynn guards now use correct stats and skill sets (this change won’t affect old saves). - Fixed the Proselyte Guard not dropping his dagger in the Prologue. - Fixed the crash caused by attacking birds.
- Added lake locations. - Fixed “Regenerative Carapace” increasing the player character’s Resistances. - After the Troll is dead, the Signal Tower will be repopulated by a new garrison. - Fixed the condition check for dual wielding, the issue with which occasionally prevented Dual Wielding skills from working. - Fixed the Block Chance formula for enemies. - Fixed incorrect Attribute requirements for Two-Handed Sword skills. - Added location name pop-ups to Brynn quarters. - Added location name pop-ups to Osbrook and Mannshire. - Fixed memory leaks. - Fixed the Ancient Troll not dropping tusks upon being skinned. - Fixed the crash in the Abandoned Siege Camp. - Fixed glitches in the Mannshire tavern hostess’ behavior. - Fixed the inability to enter the newly-added Brynn tavern on some old saves. - Final fix to the locked door bug caused by saving the game in the Ruined Manor. - Re-added the Ruined Manor ambush.
- Added the Watchtower Tavern to Brynn. You’ll be able to find it in the Old Towers quarter (northeastern part of the city). - The Brynn Quartermaster now sells equipment, namely high level items. You can increase the size and quality of his stock by raising your Reputation in Brynn. He now also has his own sprite, animation, and a portrait. - Added a respawn mechanic for enemies and vegetation. Corpses and loot in already visited locations will now eventually disappear. Respawn times depend on the wilderness factor and can range between 3 and 6 days.
TWEAKS AND ADDITIONS
- Reduced shields and weapons’ Durability loss from blocking damage. - Fixed the issue with the Troll’s armor - you should now be able to deal more damage to it. - The Osbrook Merchant will offer a higher price for treatises (although it’s still fairly low). - Increased the speed of aggro reset - animals will be much less prone to chasing you after you leave their threat zone. - Tweaked enemy numbers in high level ambushes. - Siding with Odar during the “Fate of the Brewery” quest will now reward you with Reputation in Osbrook. - Added some loot to the Ransacked Homestead (only if you haven’t already visited it). - The cart with a Quality Plane is now guarded by a couple brigands. - Reduced the amount of leeches in rivers. - Reduced Bison’s Vision range.
FIXES
- Fixed the rare crash caused by issues with saving the state of NPCs. - Fixed the crash caused by opening the context menu of Nikos of Arpheon's Astrolabe. - Fixed the issue causing certain roads to spawn incorrectly. - Fixed the bugs of the NPCs sleeping schedule. - Fixed incorrect visuals of water. - Fixed the bug causing the character to get stuck in the Abandoned Manor’s cellar. - Fixed the bug causing the character to get stuck when entering the tile with the Abandoned Siege Camp. - Fixed some Resistances working incorrectly. - Fixed the road passing through the Brewery (only affects new playthroughs). - Fixed the bug that allowed duplicating Pyromancy spells on the ability bar. - Fixed the bug causing repeated Reputation loss during the “Fate of the Brewery” questline. - Fixed resurrected enemies using stats of Giant Rats. - Fixed incorrect visuals for enemies submerged in deep water. - Fixed the crash during interactions with the Homestead NPC. - Fixed issues when learning new Ability trees from trainers. - Fixed the crash occurring when being frisked by guards. - Fixed the bug with repairing caltrops. - Fixed the text and the sound not being synchronized in the Prologue’s dialogues. - Fixed the crash in the Prologue upon reaching level 10. - The skulls indicating Dangerous dungeons are now colored orange.
FIXES TO ABILITIES
- Fixed “Rune of Sustention” not functioning as intended. - Fixed “Push the Falling” replenishing Health instead of Energy. - Fixed the crash caused by using “Skull Crusher” on objects. - Fixed the incorrect usage of “Raise Shield” by enemies. - Fixed “Ring of Fire” applying incorrect penalties to Fire Resistance. - Fixed “Arc Cleave” replenishing incorrect amounts of Energy. - “Right on Target” now grants Accuracy just as mentioned in its description. - Reduced the effectiveness of “Double Lunge”.
- Fixed the inability to interact with the nightstand on the second floor of the brewery. - Fixed the layering issue of fences and wheat near the mill. - Fixed the lack of footstep sounds when walking over bridges. - Fixed the bug with enemies not spawning on river map tiles. - Fixed the Abandoned Homestead crash. - Fixed the Homestead crash. - Fixed dungeons retaining their structure upon respawning. - Fixed the incorrect sounds on map tiles with river bends. - The first two tiers of Hunger and Thirst effects have a lower influence on morale (0.05 and 0.1 > 0.01 and 0.05). - Fixed the missing price of Nikos of Arpheon's Astrolabe (doesn’t affect already acquired artefacts). - Fixed the incorrect duration of Hazzun Celestial Sphere’s daytime buffs. - Disabled the option to learn rumors from secondary NPCs in Brynn. - Added an option to catch leeches in deep water. - Containers in the witch’s hut now have an owner and are marked red. - Increased shields’ Durability (doesn’t affect already saved items). - Fixed the bug with brewery NPCs having merchants’ inventories. - Fixed the bug with “Drunkenness” affecting main Attributes. - Fixed the bug causing Fumble Chance and Armor Penetration to not be affected by leveling Agility and Perception respectively. - Fixed the cutscene at the brewery. - Added an option to rent a room in the Rotten Willow Tavern and Ralph & Sons Inn. - Fixed the crash caused by “Boulder Toss”. - Fixed the inability to harvest Harpies and Crawlers. - Kromm now gives a correct reward upon completing the quest. - The duration of “Wetness” now has an upper threshold. - Changed reputation perks (Better Gear I and II now increase the maximum level of sold items by 4 and 6 respectively). - Fixed the crash caused by opening certain containers. - Fixed crimes not being registered in some of the Brynn quarters. - Fixed the missing sound of the Troll’s “Deafening Roar”. - Increased the base Accuracy bonus of “Taking Aim” by 10%.
- Brynn elves no longer tell rumors. - Reduced the number of enemies in Necromancers’ rooms. - Low tier Necromancers are now accompanied by the Restless instead of Skeletons. - Fixed reputation changes from contracts not being displayed in the Reputation menu. - Fixed the issue with the missing ships in Brynn. - Fixed the missing location name hover of the Lone Farmstead. - Fixed sound issues near rivers. - Added the missing journal entries for “Gathering the Caravan” and “Fate of the Brewery” quests. - Slightly reduced the amount of herbs encountered on the map. - Fixed “Blood Craze” granting incorrect bonus to damage. - Fixed strange NPC behavior in settlements. - Fixed incorrect ranged combat log entries. - Fixed the bug preventing the use of “Double Lunge”. - Fixed the crash caused by “Forceful Slam”. - Fixed wolves never dropping pelts when skinned. - Fixed the crash caused by the dialogue about key Mannshire NPCs. - Fixed Jonna’s unique trait reapplying its bonus once more upon loading a save. - Fixed rescue contracts not functioning properly. - The state of the jail room now resets after you serve your time. - Fixed the issue with overly powerful enemies spawning on map tiles and during ambushes. - Reduced the size of wolf packs.
- Fixed the issue with bridges’ collision. - Fog of war should now be properly displayed on river tiles. - Tweaked Brynn merchants’ stock. IMPORTANT INFORMATION: we are aware about the bug that prevents merchants and other NPC from appearing on Brynn streets after the first couple of days - it will be fixed soon. - Reduced the amount of crowns in village containers. - The Korean localization should now function properly. - Fixed the bug causing one of the achievements to be triggered by non-hostile animals. - Tweaked dungeons’ drop rates. - Fixed the crash occurring in jail. - The elder no longer tells rumors about himself. - Reduced the amount of gold in non-merchant NPCs’ inventories. - Fixed the bug causing guards to disappear in the Guild Quarter. - Fixed the quest-giving Brynn quartermaster’s name. - Fixed the issue with certain damage types affecting pelts’ Durability too much. - Fixed the treatise crash in the Prologue. - Fixed the crash occurring during the Mannshire scribe dialogue. - Fixed the crash caused by “Anticipation”. - Fixed the issue with “Fire Barrage” Accuracy. - Fixed the issue preventing a waterskin to be filled from a river - Slightly reduced Durability loss from basic attacks.
0.7.0.4
- Fixed the crash occuring when using Stone Spikes under certain circumstances. - Added some missing animations. - Fixed the crash occuring during the dialogue with Rotten Willow innkeeper. - Fixed the crash occuring after picking up spoiled food. - Fixed the crash caused by crowns. - Fixed the issue making containers contents disappear if the option to automatically close inventory was enabled. - Enemy spawn rates adjustments.