Stoneshard - Wayfinder


Hello!

Today we’re going to continue the Classes topic we touched the previous time. Previous devlog was dedicated to the basic principles of the Class system; and today we are going to provide a more detailed guide. Our choice fell on two classes: Berserk (Warrior Dwarf) and Shadow (Rogue Elf).

Shadows are secretive folks, so let's starting with a berserk, if you don’t mind... AND YOU DON’T MIND! (c) Berserk.



Berserk

«Dwarves are antonyms to mild temper, but some of them go much further. To secure the tribesmen such unstable individuals are sent on a bunch of suicidal trials. Those few who survive become the gods’ chosen – Berserks.»

Berserk's class features are all about pain. All Berserk's skills depend on pain level, a debuff that affects all other classes straightly negative. «Battle Rage» is a passive skill that gives Berserk a critical chance bonus when the pain level is high. Also Berserk gains evasion and damage bonus for each empty armor slot.

Active Berserk skill «Tantrum» allows you to lower the pain by performing powerful strikes with deadly accuracy. Higher pain level gives higher outburst after skill activation. But remember, playing Berserk is always risky, as you need to take some damage in order to uncover Berserk's full potential. But this medal has two sides, you have to be in charge of the situation, or you can miss the right moment to activate an ability and die ingloriously.


RIP AND TEAR! Also healthy food.

Shadow

«Elven nobles don’t like to sort things out in public – dead men tell no insults. This is when Shadows, ancient assasins caste, come in handy - even death has a price for them. Their name is well-deserved: the victims look more like they’ve fallen from their own shadow, not the mortal’s blade.»

An interesting class that shines in stealth gameplay. «Twilight Warrior» is a passive skill that improves their stealth. All their actions produce mush less noise, so they are able to easily slip past most guards.

And then begins the fun part: killing an enemy with «Coup de grâce» skill resets all active cooldowns. Accurate Shadow gameplay is a deadly dance of blades, special perks and spells in the face. Accounting on the resources and situation Shadow can perform deadly combinations again and again. Our development team can’t even imagine how many synergies would be discovered by the players later.

The curse of the class is low survivability at the beginning, as you usually have no second chance. A little bit of leveling up and you transform into the predator, created for sweeping life from the dungeons with enjoyment.


Shadow causing a commotion in his usual manner.

Short overviews on classes are going to be published later, all of them have some tricks up in the sleeve, but provide unique gameplay. Please tell us what classes you like more and why. And decide who is next!

See you soon!


Please note that the prologue isn't released yet. The release date will be announced in the future. Signing up guarantees you'll receive it when it's ready.
Stoneshard - Wayfinder


Hello!

Today we’re going to continue the Classes topic we touched the previous time. Previous devlog was dedicated to the basic principles of the Class system; and today we are going to provide a more detailed guide. Our choice fell on two classes: Berserk (Warrior Dwarf) and Shadow (Rogue Elf).

Shadows are secretive folks, so let's starting with a berserk, if you don’t mind... AND YOU DON’T MIND! (c) Berserk.



Berserk

«Dwarves are antonyms to mild temper, but some of them go much further. To secure the tribesmen such unstable individuals are sent on a bunch of suicidal trials. Those few who survive become the gods’ chosen – Berserks.»

Berserk's class features are all about pain. All Berserk's skills depend on pain level, a debuff that affects all other classes straightly negative. «Battle Rage» is a passive skill that gives Berserk a critical chance bonus when the pain level is high. Also Berserk gains evasion and damage bonus for each empty armor slot.

Active Berserk skill «Tantrum» allows you to lower the pain by performing powerful strikes with deadly accuracy. Higher pain level gives higher outburst after skill activation. But remember, playing Berserk is always risky, as you need to take some damage in order to uncover Berserk's full potential. But this medal has two sides, you have to be in charge of the situation, or you can miss the right moment to activate an ability and die ingloriously.


RIP AND TEAR! Also healthy food.

Shadow

«Elven nobles don’t like to sort things out in public – dead men tell no insults. This is when Shadows, ancient assasins caste, come in handy - even death has a price for them. Their name is well-deserved: the victims look more like they’ve fallen from their own shadow, not the mortal’s blade.»

An interesting class that shines in stealth gameplay. «Twilight Warrior» is a passive skill that improves their stealth. All their actions produce mush less noise, so they are able to easily slip past most guards.

And then begins the fun part: killing an enemy with «Coup de grâce» skill resets all active cooldowns. Accurate Shadow gameplay is a deadly dance of blades, special perks and spells in the face. Accounting on the resources and situation Shadow can perform deadly combinations again and again. Our development team can’t even imagine how many synergies would be discovered by the players later.

The curse of the class is low survivability at the beginning, as you usually have no second chance. A little bit of leveling up and you transform into the predator, created for sweeping life from the dungeons with enjoyment.


Shadow causing a commotion in his usual manner.

Short overviews on classes are going to be published later, all of them have some tricks up in the sleeve, but provide unique gameplay. Please tell us what classes you like more and why. And decide who is next!

See you soon!


Please note that the prologue isn't released yet. The release date will be announced in the future. Signing up guarantees you'll receive it when it's ready.
Oct 28, 2017
Stoneshard - Wayfinder
https://www.youtube.com/watch?v=JBtG5pOIpik
Greetings!

Yet another small announcement. We proudly present you our game's main theme, composed by Norihiko Hibino – Japanese composer, well-known for his work on such projects as Metal Gear Solid, Bayonetta, Ninja Blade and Yakuza. Hope you’ll like this track – it perfectly captures that darkish and grim atmosphere of Stoneshard’s dying world.

Enjoy!
Oct 28, 2017
Stoneshard - Wayfinder
https://www.youtube.com/watch?v=JBtG5pOIpik
Greetings!

Yet another small announcement. We proudly present you our game's main theme, composed by Norihiko Hibino – Japanese composer, well-known for his work on such projects as Metal Gear Solid, Bayonetta, Ninja Blade and Yakuza. Hope you’ll like this track – it perfectly captures that darkish and grim atmosphere of Stoneshard’s dying world.

Enjoy!
Stoneshard - Wayfinder


Hello pals!

Here goes small but important announcement. Firstly, we’ve updated our store page with new art, logo, screenshots and other cool stuff. Make sure to check it out: we think most of you will like these changes.

Secondly, we’ve started our very own Discord server. There you can join devteam and other nice folks, thriving for Stoneshard release, to discuss latest news, make suggestions, ask questions and just have fun. You can join by clicking the link below:

https://discord.gg/TKMd8Yx

Just be nice and read the rules. Also, please not that our server is multilanguaged and thus divided into two parts: English and Russian. If none of these languages are native to you, but you still want to make new friends, use that one you know the best.

More news to come in the near future, so stay tuned!
Stoneshard - Wayfinder


Hello pals!

Here goes small but important announcement. Firstly, we’ve updated our store page with new art, logo, screenshots and other cool stuff. Make sure to check it out: we think most of you will like these changes.

Secondly, we’ve started our very own Discord server. There you can join devteam and other nice folks, thriving for Stoneshard release, to discuss latest news, make suggestions, ask questions and just have fun. You can join by clicking the link below:

https://discord.gg/TKMd8Yx

Just be nice and read the rules. Also, please not that our server is multilanguaged and thus divided into two parts: English and Russian. If none of these languages are native to you, but you still want to make new friends, use that one you know the best.

More news to come in the near future, so stay tuned!
Stoneshard - Wayfinder


Hello!

New devlog is out, and it’s all about an interesting and important class system. Also check our updated logo on a header above.

In Stoneshard classes are implemented quite unusually. Archetype system takes it’s place, instead of set of classes, which in combination with the character's race determines its class. This feature was added in order to emphasize cultural differences between different races and make gameplay more diverse.

Four Archetypes (Warrior, Rogue, Ranger and Sorcerer) and 3 playable races (Humans, Elves and Dwarves) are coming, so simple arithmetic gives us 12 possible combinations. In future we will introduce the devlog with more info about all the races.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Here goes a complete table of planned classes and combinations.

Each class has two unique perks, available from the start – one passive and one active. By the way, Archetypes(along with the classes) are not restricting your character. They just make the gameplay style you chose easier, but require nothing : no gear or level-up restrictions (feel free to use a two-handed axe to cast a spell).

Designing and developing class perks we kept in mind, that they should be playable with any build. That’s why even Ranger’s class perks don’t force you to use ranged weapons, take two swords and aim for the head.

In addition, classes differ in two ways: starting inventory and basic characteristics. For example, Shadows, mysterious assassins from faraway Jade Kingdoms stand out with highest Agility and always start with exotic outfit: eastern incenses, elven coffee and exquisite jewelry. While Berserk’s Strength is balanced with Agility, in their backpack you can find Classic Ribeye, Mead from the closest craft pub and tons of dubious herbal infusions.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Berserks do love meat, axes and unorthodox medicine.

It’s time to stop, no need in supersaturating text with letters. Class topic is waiting for elucidation next week. See you next Monday!

Stoneshard - Wayfinder


Hello!

New devlog is out, and it’s all about an interesting and important class system. Also check our updated logo on a header above.

In Stoneshard classes are implemented quite unusually. Archetype system takes it’s place, instead of set of classes, which in combination with the character's race determines its class. This feature was added in order to emphasize cultural differences between different races and make gameplay more diverse.

Four Archetypes (Warrior, Rogue, Ranger and Sorcerer) and 3 playable races (Humans, Elves and Dwarves) are coming, so simple arithmetic gives us 12 possible combinations. In future we will introduce the devlog with more info about all the races.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Here goes a complete table of planned classes and combinations.

Each class has two unique perks, available from the start – one passive and one active. By the way, Archetypes(along with the classes) are not restricting your character. They just make the gameplay style you chose easier, but require nothing : no gear or level-up restrictions (feel free to use a two-handed axe to cast a spell).

Designing and developing class perks we kept in mind, that they should be playable with any build. That’s why even Ranger’s class perks don’t force you to use ranged weapons, take two swords and aim for the head.

In addition, classes differ in two ways: starting inventory and basic characteristics. For example, Shadows, mysterious assassins from faraway Jade Kingdoms stand out with highest Agility and always start with exotic outfit: eastern incenses, elven coffee and exquisite jewelry. While Berserk’s Strength is balanced with Agility, in their backpack you can find Classic Ribeye, Mead from the closest craft pub and tons of dubious herbal infusions.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Berserks do love meat, axes and unorthodox medicine.

It’s time to stop, no need in supersaturating text with letters. Class topic is waiting for elucidation next week. See you next Monday!

Oct 16, 2017
Stoneshard - Wayfinder


Hello everyone!

Monday is here, devlog incoming.So many topics to reveal, but today we have something special for you, the most important one. Here comes the attribute system — bread and butter for any true RPG.

Stoneshard attribute system is good, old and tested, no innovations, everyone chooses for themselves if it’s good or bad . All attributes (about 27 of them) are divided in two categories – Primary and Secondary. The main difference between those is, that Secondary attributes directly depend on Primary ones. In other words, Secondary attributes are upgraded only alongside with particular Primary ones.

From terminology we proceed to examples. Primary Attributes in quantity of 5 are listed here:

  • Strength
  • Agility
  • Perception
  • Intellect
  • Willpower


A little sneak peek at our new character menu.

Quite a standard set. Let’s sort out the way they affect secondary character attributes.

  • Strength – topmost important stat for melee oriented characters. Affects maximum health, melee and critical damage, block chance and physical debuff resistance. Strength facilitates lock breaking also.

  • Agility – Strength antonym. While Strength allows you to be Grognak the Barbarian, agility makes you Boris the Bullet Dodger. It increases evasion chance, counterattack chance, block, critical hit chance, handling skills, stealth and also it lowers the chance of critical failure. In addition it affects the chance of some actions success, for example, lowers the trap triggering chance. A fine list, Jack of all Trades favorite Attribute.

  • Perception – Eangers and prudent characters ally. Accuracy, zone of visibility, ranged attacks damage, critical chance, overall attentiveness, along with tinkering skills and stealth are affected by this attribute. A perceptive character is never an easy mark.

  • Intellect – Mages main attribute. Mana pool and regeneration, spell power, miracle chance, attentiveness and tinkering skills are improved by this attribute. It is still unfinished so we won’t spoil the surprise, revealing everything.

  • Willpower for dessert – the last, but not on importance for a Sorcerer. Do not fear power… Fear those who wield it well. It enhances mana pool, mana regeneration and spell power, in addition, it lowers your fumble chance and boosts mental and magic debuff resistance.


A good example what happens when you max Agility, while being in pain (and naked) as Berserk.

Some attribute points are gained each level, spend them wisely. There are a bunch of other ways to increase attributes, for example with enchanted gear, some skills and even with a specific potion.

Our game-design philosophy main goal is to give a player as much freedom (regarding character development) as we can, and we proudly can announce, that this devlog is the beginning of a whole series of diaries on this topic (doesn’t mean that they will go one by one).

That’s all folks. See you in the next devlog!


Oct 16, 2017
Stoneshard - Wayfinder


Hello everyone!

Monday is here, devlog incoming.So many topics to reveal, but today we have something special for you, the most important one. Here comes the attribute system — bread and butter for any true RPG.

Stoneshard attribute system is good, old and tested, no innovations, everyone chooses for themselves if it’s good or bad . All attributes (about 27 of them) are divided in two categories – Primary and Secondary. The main difference between those is, that Secondary attributes directly depend on Primary ones. In other words, Secondary attributes are upgraded only alongside with particular Primary ones.

From terminology we proceed to examples. Primary Attributes in quantity of 5 are listed here:

  • Strength
  • Agility
  • Perception
  • Intellect
  • Willpower


A little sneak peek at our new character menu.

Quite a standard set. Let’s sort out the way they affect secondary character attributes.

  • Strength – topmost important stat for melee oriented characters. Affects maximum health, melee and critical damage, block chance and physical debuff resistance. Strength facilitates lock breaking also.

  • Agility – Strength antonym. While Strength allows you to be Grognak the Barbarian, agility makes you Boris the Bullet Dodger. It increases evasion chance, counterattack chance, block, critical hit chance, handling skills, stealth and also it lowers the chance of critical failure. In addition it affects the chance of some actions success, for example, lowers the trap triggering chance. A fine list, Jack of all Trades favorite Attribute.

  • Perception – Eangers and prudent characters ally. Accuracy, zone of visibility, ranged attacks damage, critical chance, overall attentiveness, along with tinkering skills and stealth are affected by this attribute. A perceptive character is never an easy mark.

  • Intellect – Mages main attribute. Mana pool and regeneration, spell power, miracle chance, attentiveness and tinkering skills are improved by this attribute. It is still unfinished so we won’t spoil the surprise, revealing everything.

  • Willpower for dessert – the last, but not on importance for a Sorcerer. Do not fear power… Fear those who wield it well. It enhances mana pool, mana regeneration and spell power, in addition, it lowers your fumble chance and boosts mental and magic debuff resistance.


A good example what happens when you max Agility, while being in pain (and naked) as Berserk.

Some attribute points are gained each level, spend them wisely. There are a bunch of other ways to increase attributes, for example with enchanted gear, some skills and even with a specific potion.

Our game-design philosophy main goal is to give a player as much freedom (regarding character development) as we can, and we proudly can announce, that this devlog is the beginning of a whole series of diaries on this topic (doesn’t mean that they will go one by one).

That’s all folks. See you in the next devlog!


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