XERA: Survival - IcedYoshi

Greetings Survivors!

We hope you've enjoyed the start to Season 4 and appreciate everyone's feedback so far! It's been very exciting talking with the community in game and based on community feedback and your reports, we are making some adjustments to some of the most common concerns as well as deploying several bug fixes.

Just a reminder you will spawn at a safe settlement after a patch. We intend on implementing a system in the future where you will spawn back at your base when we update - apologies for any inconvenience.

Patch Notes

Servers
Increased maximum server capacity to support 40 players (was 30) - This is experimental. Please report any rollbacks or issues via the bug report form

Map
Fixed an issue with Civilian Bunkers and Helicopter Crash sites blocking players from shooting

Vehicles
Removed damage from despawning vehicles
Vehicles will no longer despawn inside of a land claim (they will still be destroyed on server reboots)
Vehicles that don’t despawn at bases is limited to 1, if you have more in your land claim, other vehicles may be despawned - so be careful having multiple around your land claim
Increased amount of vehicles allowed to spawn per server to 12 (was 8)
Increased amount fuel restores to 50% (was 35%)
Reduced rate of fuel burned by 50%

Character
Increased character movement speed multiplier with melee/fists to 1.2x (was 1.1x)
Reduced hunger / thirst deduction rate

Crafting
Increased max queue to 9 items (was 5)

UI
Updated inventory quick slots to represent the keyboard number to press

Containers
Fixed an issue with pincoded camp fires not functioning correctly

Crafting Workbench
Workbench will now correctly update crafting requirements

Loot
Weapons found from loot spawns will now spawn with the max clip size instead of a random value

X-Coin
Purchasing X-Coin will now check if Steam Overlay is enabled to prevent locking of purchase screen

As always, keep that feedback coming as we read every message sent in our official discord as well as steam forums and reviews! We do expect to continue making balance changes over the next few days so your feedback is important. Also if you do encounter any bugs, be sure to submit a bug report using the following link, https://forms.gle/zNQ8VhjH7LvvaMt17 so it can be assigned to one of our team members.

Thank you as always for your support!
XERA: Survival - IcedYoshi

Greetings Survivors!

First things first, we want to thank you so much for being patient while we worked towards the release of Season 4. As a community you guys have been absolutely amazing during this time and it means a lot to the team. As of the release of these patch notes, we are still waiting for the full transition to free to play and the moment free to play has been enabled for our store page, we will be granting all owners of the game the founder’s package. We currently have an open ticket for Steam to enable free to play and are hopeful that it should be enabled within the next few days. While we wait for F2P to be enabled we are running a final 90% sale for anyone that wants to jump in early!

Base Building

One of the biggest new features coming for Season 4 is our new base building system!

Our base building design will require resource gathering, which means we have implemented a destructible environment system that will allow for the gathering of wood, rocks, and other resources. By default Unreal Engine does not support this very well so in order to achieve a destructible environment that will scale to the size of our new map (64km2), we had to modify the engine. Resources that have been harvested will respawn after a certain amount of time, and regions on the map will be specialized in certain resources that are generated within each area.

Wood can be harvested from trees with an axe, boulders can be harvested for ores and rocks with a pickaxe. A furnace is used to smelt ores into bars, which then can be used to craft other items or upgrade your base, or be sold to the vendor.

We’ve overhauled our placement system which was previously used for other deployables such as sandbags and turrets. The new system includes a snapping system, which allows for base parts to easily snap together.

Each base part will have individual health and will need to be maintained as bases decay over time. Base parts are also individually upgradable, with 3 tiers - Wood, Stone and Metal.

The base building system is separated by two separate types of components, base parts and perimeter parts. Base parts, such as foundations, walls, floors are used to create your base. The perimeter parts, such as walls and gates are used to surround your base to add extra protection.

Other objects such as storage containers, work benches, and more will also be available to place inside and around your base. Defense objects, such as punji sticks can also be used to protect your base against raiders.

Note: At the time of this release we have disabled base decay while the system is being debugged. We plan to release the decay system very soon in an upcoming patch.

New Map

Complete with newly designed towns, a destructible environment, and other points of interest, our new 64km sq map provides players with plenty of opportunity to claim a portion as their new home! All points of interest have been completely designed from the ground up to give players plenty of new areas to explore as well as provide for intense pvp combat situations. Our loot tables have been redesigned and implemented to specific containers to allow for a wide variety of different loot types to be found throughout the map. Military areas are protected by XOIDS and contain opportunities for high tier gear to spawn, but be prepared, the XOIDS have become stronger than their previous humanoid counterparts! With global events spawning throughout the map, there’s always going to be something happening and you never know when you might run across someone’s base! Be prepared, gear up, and discover the world!

Character Customization

Hey good lookin! Season 4 brings one of the most anticipated and requested features, character customization. Customize your character to your own groovy style, or go for that rugged look! The choice is yours! Our character customization system includes 2 different body types, an assortment of skin tones to choose from, tons of hair styles, facial hair, and a full palette of hair colors to give you a unique look from others in the game! Upon your first time logging in, you’ll be prompted to create your character’s appearance. We have also included in game character clothing that can be earned by progressing through the Season Pass! What’s your style?

Missions System

With the release of Season 4 comes our all new Campaign Missions! The campaign missions will be a progressive system, which will allow players to be introduced to in-game mechanics, as well as reward them with in-game gear and more. Campaign missions will start out very simple and increase in difficulty as you progress from one tier to the next. With over 70 different missions to complete, you’ll always have a goal to work towards! We have plans for additional missions in the future as we work on expanding this system even further.

Season Pass/X-Coins



Season 4 will include our all new Season Pass and Premium Season Pass available to all players. The Season Pass will be tied to the player’s character level and offers a vast assortment of cosmetics, weapon skin crates, and more! Rewards will be granted to all Free-to-play players every few levels as they progress. Our Premium Season Pass is full of value and available for purchase with the all new in game currency, X-COIN.

Season 4 Patch Notes

New Features
Implemented Base Building
Implemented New Map (Old map was 16km sq, New map is 64 km sq)
Added new 2-person buggy vehicle
Implemented Campaign missions system
Added rifle/smg extended mag (+15 capacity)
Added new pistol suppressor
Implemented destructible environment for trees, rocks, and more
Added Season Pass
Implemented in game premium currency system: X-coin
Implemented Season 4 skin crates and removed Season 3 skin crates
Implemented new XOID AI models replacing the old humanoid model
Implemented full character customization and clothing system
Added Clothing Skins as steam items - Clothing skins can be earned via the Season Pass
Added new craftable items
Added new pickaxe
Implemented many new buildings and assets throughout the map
Implemented slot based storage container system
Implemented new character models for Marquet, Grace, and Helicopter Pilot
Added wild deer - These are experimental and still a work in progress

Equipment
Hammer is now an equipable item and can be used as a melee. The hammer is also used for base part management by selecting it as your equipped item and right clicking to cycle through options. Options for base management include repairing, upgrading, setting pin codes, and destruction. Hitting a base part with the hammer will also repair base parts consuming resources from the player’s inventory.

Player
Dying will no longer remove experience
Respawn timer added to allow players to respawn at their sleeping bag in their base (30 second cooldown the first time you respawn, 400 second cooldown each time after your first respawn)
Reduced the amount of XP needed to level up between levels.
Level 100 now requires 500,000 XP to achieve (was 813,000)
Increased the amount of cash granted on leveling up
Removed skin crates being granted when leveling up
Player data is now saved to the server the player has joined. Currency will still transfer globally across servers.
Items that are on a player will stay on the server that player picked them up on unless transferred via the GI

Player Inventory
You can now swap items position in the inventory by dragging it onto another item

Combat
Disabled hitmarker in first person

Backpack Weights
Increased default (no backpack weight) to 25kg (was 15kg)
Increased Satchel to 35kg (was 25kg)
Increased Small Backpack to 40kg (was 30kg)
Increased Adv. Small Backpack to 45kg (was 35kg)
Increased Medium Backpack to 48kg (was 38kg)
Increased Adv. Medium Backpack to 55kg (was 45kg)
Increased Large Backpack to 58kg (was 48kg)
Increased Adv. Large Backpack to 65kg (was 55kg)
Increased Military Backpack to 68kg (was 58kg)
Increased Santa Backpack to 60kg (was 50kg)
Increased Adv. Military Backpack to 80kg (was 70kg)

Weapon
Fixed an issue with double shooting effects on local players

Grouping
Group limit increased to 6
Group tags will now hide when HUD is hidden
Added 2 new colors to group system
Added kick from group to player menu

Sights
Increased zoomed FOV on holographic sight
Increased zoomed FOV on red dot sight

Server List
Server list will now display the time you last played on that server

Skill Rating
Changed default skill rating to 0. Max Skill Rating 2000

AI
Fixed an edge-case issue of AI spawner getting stuck in respawn cycle
Removed old humanoid models and replaced with new XOIDs
Improvements to optimization of AI NPC Characters

Audio
Increased maximum amount of sounds that can play at once (fixes sounds cutting out)
Added localized audio to specific areas of the map
Weather sounds are now reduced when under a roof

Crafting
Tools will now automatically destroy when reaching 0 durability
Most craftable items now require you to be in proximity to a base workbench
Multiple new crafting recipes added

Throwables / Explosives
Support for multiple placement of C4 added (5 max at a time), detonation will detonate all placed C4
C4 Will now despawn after player that placed them logs out of a server

Vendor
Reduced level discount amount on purchasing items
Reduced level bonus for selling items
Adjustments made to most vendor items including new selling and buyback values
All items except special holiday event items can be sold to the vendor
Removed all crafting components from the vendor’s selling table
Removed AK-47, VSS, SVG, and L96-A1 from the vendor’s selling table
When selling items that are equipped to the vendor, the vendor will now buy the item that you drag to the center - Previously there was a bug where the vendor would take a duplicate item from your inventory causing people to sell the non-equipped item instead.
PVE server vendors will now only give half the amount they would normally give on PVP servers to players when selling items at the vendor
Fixed an issue causing the vendor to calculate the incorrect prices for some items

Localization
Language options are experimental and will continue to be updated as content is updated. Not all languages have been fully translated, however they will be over time.

Global Stash
Global Stash disabled on PVE servers
Global Stash capacity reduced (level 1 starts at 30kg - was 100kg, level 100 maxes at 200kg - was 3000kg)

Transporter
Increased price of riding helicopter to 500 (was 50)
Voting is now safe zone based, instead of selecting a specific path
Changed POV when flying in the helicopter

Environment
Day/Night cycle changed to 40 minutes for daytime and 20 minutes for nighttime (was 50 minutes for daytime and 10 minutes for nighttime)

Animations
Fixed an issue causing pistol crouch animation to show when swapped to melee

Commands
Removed /outfit command

UI
When dropping a split quantity in the inventory, you can now press enter to drop instead of pressing the drop button
Reduced size of squad list
Fixed an issue with markers overlapping map key
Improved player list UI
Improved crafting menu UI
Added missions UI
Improved Inventory UI

Loot
Loot tables have been updated for the new map
Added multiple new loot tables specific to each type of XOID
Added specific loot tables to specific container types found throughout the map.
Added new ammo boxes to various areas of the map

Bug Fixes
Various bug fixes implemented - too many to list
Multiple optimizations for server and client performance

Final Notes
It's been a long few weeks and we're here to support you all as a community. We have tested everything thoroughly, but do anticipate that some bugs can and will crop up, and let's face it, there's no games out there that are 100% bug free. If you do encounter any bugs, please be sure to submit a bug report using the following form: https://forms.gle/zNQ8VhjH7LvvaMt17

We're looking forward to a busy time for everyone, and truly hope you enjoy playing. Your feedback and ideas are what will continue to drive development and we will be reading everyone's feedback. Feel free to let us know if there's anything we can do better by joining our discord at https://discord.gg/xera and let's all have a wonderful time playing during Season 4!

Cheers,
The Spotted Kiwi Interactive Team
XERA: Survival - IcedYoshi

Greetings Survivors,

We’ve made the difficult decision to delay the launch into Free to Play that we had previously announced would be May 27th.

We just need a little more time to test and optimize the game given the larger map and many new systems in play and expect to launch Season 4 in June.

The good news is, there’s no cause for concern as we want to make sure the game is stable and provides a user experience that meets the expectations of everyone.

For this reason, we’ll also be remaining in Early Access for a little longer after the launch of Free to Play to make sure we are able to quickly address any issues that might crop up as we scale.

We understand that you may be disappointed that we were unable to launch this coming weekend and we appreciate your patience. This delay will allow us to bring you the best possible experience, which in the long run will be better for everyone.

For the latest information and to see more sneak peaks of what we're working on, feel free to join our discord at https://discord.gg/xera. Our team will be posting more previews of upcoming content in the #art channel.

Cheers,
The Spotted Kiwi team
XERA: Survival - IcedYoshi


Greetings Survivors,

After much planning and preparation, we’re excited to announce that XERA: Survival will be moving to Free to Play alongside the launch of Season 4 - with a range of new features and content. NOW you see why we’ve been so busy!

This decision will have a positive impact on the game by opening up access to a much larger audience with no barrier to entry. The community experience will improve as the server populations grow and it allows us to get more feedback from a wider variety of players to help influence the direction we develop XERA: Survival in the future. Our scalable, robust technology will allow us to grow rapidly with the increase in our audience.

We would like to extend our thanks to everyone who has supported us throughout Early Access. All those who have activated a key or purchased the game right up until the exact moment we go Free to Play and launch Season 4 will be granted The Founders Package free of charge. This will include a variety of goodies including the Full Alpha Titan Skin Set and a bundle of Season 4 Premium Skin Crates worth more than the original selling price of the game.



We are super excited for the future, and hope you are too! Be sure to check out our most recent development blog which showcases the major features arriving with Season 4, including base building, a whole new map designed from the ground up, and more! As always, feel free to connect with our team via Discord for the latest updates and sneak peeks.

FAQ:
When will XERA: Survival be hitting F2P?
The game will be available for free when we launch Season 4 on May 27th.

Will development continue after F2P launch and the game exits Early Access?
Yes. The team has no plans to stop development of XERA: Survival. By moving to F2P, it will enable an influx of new players who can provide ideas and feedback for future updates.

What will happen if I purchase the game before Free to Play launch or if I have purchased it in the past?
You will receive the Founders Package with unique skins and a bundle of Season 4 Premium Skin crates valued higher than the original selling price of the game.

Are you ready for the influx of new players when you go F2P?
Our technology is highly scalable and we will have servers ready to spin up as needed in our locations around the world.

Can I receive a refund?
Refunds will be granted based on Steam’s own guidelines. Remember, all owners will be receiving the full Founders Package.

Happy Xoid hunting!

The Spotted Kiwi Interactive Team

May 13, 2021
XERA: Survival - IcedYoshi


Greetings Survivors!

It has been some time since we have showcased the development progress, and with everything moving so quickly, we wanted to take time to show off some of the hard work happening behind the scenes! As many things have been changing and improving, we wanted to hold off until we had some time to showcase some upcoming features in a more polished state. Our team has been hard at work and we are very pleased with how internal testing has gone so far and are happy to share some of that progress in this development blog!

Base Building
One of the biggest new features coming for Season 4 that we’re excited to share more information with you on, is our new base building system!

Our base building design will require resource gathering, which means we have implemented a destructible environment system that will allow for the gathering of wood, rocks, and other resources. By default Unreal Engine does not support this very well so in order to achieve a destructible environment that will scale to the size of our new map (64km2), we had to modify the engine. Resources that have been harvested will respawn after a certain amount of time, and regions on the map will be specialized in certain resources that are generated within each area.

Wood can be harvested from trees with an axe, boulders can be harvested for ores and rocks with a pickaxe. A furnace is used to smelt ores into bars, which then can be used to craft other items or upgrade your base.

We’ve overhauled our placement system which was previously used for other deployables such as sandbags and turrets. The new system includes a snapping system, which allows for base parts to easily snap together.

Each base part will have individual health and will be destroyed if it’s supported by other base parts; for example a wall or roof that has no other supports will also be destroyed. Base parts are individually upgradable, with 3 tiers - Wood, Stone and Metal.

The base building system is separated by two separate types of components, base parts and perimeter parts. Base parts, such as foundations, walls, floors are used to create your base. The perimeter parts, such as walls, gates and platforms are used to surround your base to add extra protection. Base parts will only snap to other base parts, and perimeter will only snap to other perimeter parts.

Other objects such as storage containers, water collectors, and more will also be available to place inside and around your base. Defense objects, such as punji sticks and turrets can also be used to protect your base against raiders.







Missions / Campaigns
One of the biggest new features for Season 4 will be the new Missions and Campaigns system. As we talked with a lot of community members, one of the biggest challenges in the game’s current state was finding a way to give people a better sense of progression and sense of accomplishment. By dedicating time and putting substantial work into the missions system, we hope to help address some of these concerns from the community as well as give players more ways to progress through the game and learn about features they may not be aware of.

The missions system has been split into 4 categories, each with varying mission types and objectives. Mission objectives will have a large variety of objectives including item collection, resource gathering, NPC / Player kills, crafting, building and more.


Mission System Categories
Daily - Daily missions will rotate every 24 hours. Each daily mission will give specific rewards for completing the required tasks.

Vendor - Vendor missions are objectives that a vendor may ask you to complete, finishing these missions will grant vendor reputation and your vendor reputation will provide discounts for purchasing and increased buy-back values.

Field - The field missions can be activated by completing events on the map, including radio towers, compounds and reactor events. These missions are optional and can be rejected if you don’t wish to complete them. For field missions, you will have a limited amount of active missions that can be progressed through at the same time.

Campaign - The campaign missions will be a progressive system, which will allow players to be introduced not only to in-game mechanics, but also will challenge players by rewarding them for their time spent completing the missions and granting rewards that enable them to continue progress through the Campaign. Campaign missions will start out very simple and increase in difficulty as you progress from one tier of missions to the next. Rewards from these missions will include things such as gear, in game currency rewards, experience, and more.

Changes to Server Character Data
In order to accommodate balanced cross-server gameplay we have decided to change the way characters travel across servers. You will now have a unique character on each server, with its own inventory, core stats (health etc), and location. Global stats such as currency, skill rating, experience, level and mission progression will still be shared across all servers. In order to transfer loot between servers, you must use the global stash which is in the safe settlements.

PVE Server Changes
We’ve also made some changes to how PVE servers will work in order to create balance. Firstly, the global stash will be disabled on PVE servers - meaning you can no longer transfer loot from the PVE servers onto PVPVE servers. You must build a base to stash your loot. Raids on bases will also be disabled. Vendors in safe settlements will still be enabled, however buy-back values will be reduced by 50%. Your character’s global stats such as currency, experience, level and mission progression will still be shared across all servers.

Character Customization
Connor has built the new character system from the ground up, with brand new base models. You will be able customise your body type (masculine/feminine), face type, skin tone, hair style/color, eyebrow style/color, eye colour, beard style/color.

Mikhail and Connor have also worked extensively on the clothing system and you will be able to customise character with various tops, pants/shorts, gloves and footwear.





New Humanoid Design
Connor has completely redesigned the humanoids, and they are now called Xoids! We have the all new standard Xoid, Stalker, Flamer and the Heavy.

Standard-Xoid
The standard humanoid will be replaced with the new updated Xoid. Xoids will be common around the world and will spawn with various visible serial numbers which will indicate their stats - such as health and strength. Be sure to use those binoculars to see what you’re up against.



Stalker-Xoid
The new Stalker Xoid will be replacing the old stalker humanoid, similar to the old design - it’s fast, agile and now packs some nasty swords for arms. You’ll want to look out for the blue glow as once it’s locked on - there’s no running from it!



Flamer-Xoid
The new Flamer Xoid will be replacing the exploding humanoid. Packed with a flamethrower - you’ll want to keep your distance from him! Strategically take the Flamer down around other Xoids, as it will explode and cause blast damage against other enemies.



Heavy-Xoid
The new Heavy Xoid will be replacing the “Green-eyed Boss” humanoid, it’s heavy, strong and will pack a mean punch. Vulnerable areas are covered in armour, which will need to be destroyed to expose the weak points.




New Map
The new map is coming along really well. Erekose has created the layouts for all the new towns and cities - ready to be filled with loot and Xoids! The traditional events such as radio towers have been placed around the map, as well as the reactor compounds and regular compounds.





New Buildings and Assets!
Karan has been working on a bunch of new buildings, including skyscrapers for the large city and a large mall! There’s a lot more in the works that will be in the new map as well.






Tester Applications
Want to get involved with the development of XERA: Survival? This is your opportunity! Community playtester applications are now open until May 20th! Our ideal candidates must possess both problem solving and troubleshooting skills, as well as be able to think outside the box. Individuals must be passionate about XERA: Survival and want to help with the development process. Community playtesters must be active community members and have at least 50 hours of playtime throughout Early Access. Applications can be submitted at https://forms.gle/P69fXgJ2tZLwcrXf7.

Closing Thoughts
We hope that you have enjoyed reading about all of the exciting things that are coming soon and look forward to reading your feedback. Remember, as a community driven game, we count on everyone for your feedback and suggestions as we expand the content available to all of our players. Feel free to connect with us via our discord at https://discord.gg/xera and let us know your thoughts!

Cheers,
Spotted Kiwi Interactive
XERA: Survival - IcedYoshi

Greetings Survivors!

In this update we have added the cosmetic trade up system which enables players to trade up their duplicate skins from within each season. For skin trade ups, 10 skins can be traded for 1 skin from the same season of the next higher rarity. For example 10 Season 2 Common Skins can be traded for a random Season 2 Rare Skin, or 10 Epics for 1 Legendary. The current seasons that you are able to trade up skins from are as follows: Pre-Season (S0), Season 1, Season 2, Season 3. When trading up skins, there is an equal chance for each skin design from within it’s rarity.

Patch Notes - Patch 7.4


Trade up System
Added cosmetic trade up system

UI
Updated cosmetics UI
Updated settings UI
Updated main menu stash UI

Vendor
Added sickle to vendor
Adjusted sell back value of empty water bottles
Adjusted sell back value of empty canteens
XERA: Survival - IcedYoshi

Greetings Survivors!

We hope you enjoyed the holidays and are having a wonderful start to the new year! As the new year begins, the Winter 2020 event has come to a close. We hope you enjoyed the Winter 2020 Seasonal Event and look forward to releasing even more new content throughout 2021.

Patch Notes - Patch 7.3.1

Removed winter event mechanics
Removed Winter 2020 Seasonal Crates from the crate shop
Added Season 3 Premium Crates to the crate shop
XERA: Survival - IcedYoshi

Greetings Survivors and Happy Holidays!

In this update we commence our Winter 2020 event! We’ve also made some adjustments to how supply drops spawn, these will now be triggered by completing radio tower events. There have also been some changes to the civilian bunker. Unlocking them will now require a Civilian Bunker Keycard which will be crafted from bunker USB data and a blank keycard. There have also been some various network optimizations carried out to help with server performance. The death icon when a group member is eliminated has been reworked and should be less obstructive.

Patch Notes

Radio Towers

Completing radio tower events will now call a random supply drop
Reduced max radio tower events to 2 (was 4)
Increased start delay / cooldown to 25 minutes (was 15 minutes)

Supply Drops

Random supply drops will no longer automatically be called (Completing radio towers is now required to trigger supply drops)

Throwables

Fixed an issue with molotovs bouncing sometimes

Drone

Fixed an issue with drones not showing group player tags

Items

Added Blank Keycard item - Can be found in civilian areas, military areas, and Helicopter Crashes
Added Civilian Bunker Security Data item - This replaces the Civilian Bunker Key from helicopter crashes
Replaced Civilian Bunker Key with Civilian Bunker Keycard
Updated Remington 870 weight to 3.2KG (was 100g)
Updated 12-Gauge Shells weight to 20g per bullet
Updated Remington 870 description
Updated G-17 description
Updated 9mm Rounds description
Updated .50 Rounds description
Updated ZSh-1 description
Updated 12-Gauge Shells description
Added MP5 description
Renamed M16 to M16A4
Added M16A4 description
Added Reindeer Bomber Hat item
Added Christmas Earmuffs item
Added Santa Bomber Hat item
Updated Santa Backpack model and thumbnail
Updated all previous Christmas item thumbnails
Updated candy cane model
Renamed Santa Backpack to Santa Rucksack
Fixed Potassium Iodide vendor sell values

Crafting

Added Civilian Bunker Keycard to crafting recipes - Level 7

Weapons

Fixed an issue with G36 muzzle flash playing at the wrong location
Fixed an issue causing the G36 to sometimes show 2 ammo clips after jumping from a helicopter

UI

Changed group death indicator
When a supply drop is opened it will now turn red on the map
Updated death text when you are eliminated by radiation
Fixed an issue with group markers not updating when death screen is showing
Fixed an issue with transfer quantities in trades and global inventory when game language is not English
Fixed an issue with text not showing on items when game language is changed
Fixed an issue with Honey Badger skin preview zoom being incorrect
Fixed an issue with FN Scar skin preview zoom being incorrect
Fixed an issue where crouch settings would not save when game language is not English
Fixed an issue with cosmetics menu showing rarity incorrectly when game language is not English
Fixed an issue where currency in trades would show incorrectly when game language is not English

Humanoid

Fixed an issue with collision on robots not being disabled when dead on the server

Audio

Increased radius of helicopter transporter audio

Network Optimizations

Various network and server optimizations have been carried out to help with server loads
Dec 3, 2020
XERA: Survival - IcedYoshi

Greetings Survivors!

We want to thank everyone for the tremendous amount of support and feedback provided during the recent Steam sale! To all of the new players joining us, welcome and we can’t wait to meet each of you in game! Over the sale our servers were filled to capacity and what a wonderful thing it was to see everyone enjoying the game, learning the game for the first time, and giving our team many great suggestions along the way. With the influx of new players, our community has grown to over 73,000 players and it’s an exciting time for sure.

As we continue throughout early access, many people may not have seen the changes that have been made to the development roadmap and we would like to take some time in this development blog to highlight some of the progress that has been made since the last time we posted an update on things. If you haven’t taken time, feel free to visit https://trello.com/b/yGBsrAZF/xera-survival-public-roadmap where we have listed a lot of the plans over the next 6 months.

Art
As a team we’ve been focusing heavily on the art side of the game, throughout season 3 we started the rollout of our weapon animation pass - which has been a big polish added to the game. We’re also working on a lot of assets that will be going into the next map.

As we have shown on our Discord’s #art channel, we are working on new humanoid designs - which will also come with a rework of the AI mechanics. For example the exploding robot will be upgraded to a flame throwing robot - with gas tanks (weak points) which will explode instead. We will also be implementing weak points into the other humanoid designs.

Connor:
Hey Gamers,

I’ve spent the past few months reworking and creating custom weapon animations such as idle, firing, reloads and melee attacks for each weapon we have. We think they add such a massive improvement to the overall feel of the game and I hope you all have been enjoying them. In the future I’d love to do another pass on the animations and bring up the quality to a higher level, but as a character artist primarily I’m pretty proud of the work we have done on them so far! For now, I am working hard to bring a character customization system to you all so you can create your own survivor with a variety of options including changing your clothes and hairstyles, skin color, gender and more to be announced later!

Here’s a little behind the scenes look at my rigging and animation setup in maya:


Here’s some very early WIP character assets that show a tiny preview of what you will be able to customize your character with, and there is a lot more to come!


Work in progress xGen hair and bodies in maya:

Note: Base models will be wearing underwear, no full nudity is planned.

Mikhail:
Hello everyone, in the last few months I have been working on the new weapons that were recently added to Season 3, cosmetics for the recent and upcoming events as well as the newly designed humanoids.


Karan:
Hey everyone, this past month I've continued working on the new road system, this time on new street models, different junction types as well as on a big highway system. Also to complement this new road network, I've created new bridges. I've also been working on new base building props, which are mainly going to be part of the resource gathering/processing system.







New Map Progress (Erekose)
Hello everyone! I hope you’ve been enjoying Season 3 and the changes we’ve been making to the current map. I’ve been working hard on researching and developing the brand new map for Season 4. This has been a long and challenging path for me and the team as we figure out our design pipeline and how this new map fits into the direction the game is heading, so we appreciate everyone's patience (It’ll all be worth it, trust me!)

The new map was designed outside of Unreal Engine in a program called World Creator. This allows us to make a larger, more realistic map with multiple biomes. This new map is 8km x 8km (64km squared) and features many interesting areas, from rocky mountains and alpine forests, to deep woods and a mysterious crater. I cannot wait for everyone to explore it! We’re also adding new foliage types to accompany the terrain.




Base Building
We are very excited to begin working on our implementation of Base Building. We’ve always been driven by bringing new ideas to the survival genre, and we believe that our implementation of base building will be refreshing. A combination of modular and prefabricated designs will allow us to keep creative control and balancing aspects over the bases, while giving you the ability to focus on the gameplay elements bases will enable - such as resource generation and manufacturing. We also have considered how safe settlements will play a role alongside bases and the combination of both will be great for a sense of progression.

As mentioned in previous dev blogs, we plan to implement a “capture” period - which means you can essentially raid someone's base and keep the majority of the structure. Doing this will reduce the amount of work required to build a new base from scratch, and allow you to retake your old base once you gather enough fighting power. This will also enable more diverse raids and fights where multiple teams can be attempting to capture a base, and will need to defend it as more teams attempt to take it as well. Winner takes all!

We will have more information to share in future dev blogs in the new year - exciting times ahead!

Missions
The mission system which is planned for Season 3 will provide players with additional goals while adventuring the world. These will have various rewards, including currency, loot, skin crates and experience. We plan to have a set of seasonal missions which will take a bit longer to complete, and daily missions which will be quicker to complete.

Big Bunker Event
The big bunker event will require a combination of gameplay elements to open and get through. We’re working on a Keycard system which will play a big part in the big bunker event. Opening the bunker will require all radio towers to be active and 2 players will be required to swipe a keycard at the same time in order to open the bunker. So there will be some degree of collaboration required to access the bunker.

Skin Trade Up
The skin trade-up system has been something that has been suggested many times. There are a lot of common and rare skins that players have gathered throughout the seasons and some weren’t able to get an Epic or Legendary, so this will help clean up your skin inventory and grant access to some of those skins which were no longer accessible due to seasonal rotations of skins. More information will be available when we get closer to releasing this feature.

Winter Event 2020
It’s that time of year again! Our Winter 2020 event is just around the corner, dates are still being assessed - and will be announced closer to the time. Similar to the previous Winter events there will be Christmas trees placed around the map which will spawn presents. Presents will have a random chance of giving a holiday gear, skin crate, normal loot, military loot and high-tiered loot. There’s also a chance of a grenade spawning - so watch out! Will you be naughty or nice?

Here’s a preview of 2 of the skins made by Mikhail that will be available in the Winter 2020 Skin Crate!



We hope that you have enjoyed reading about all of the exciting things that are coming soon and look forward to reading your feedback. Remember, as a community driven game, we count on everyone for your feedback and suggestions as we expand the content available to all of our players. Feel free to connect with us via our discord at https://discord.gg/xera and let us know your thoughts!

Cheers,
Spotted Kiwi Interactive
XERA: Survival - IcedYoshi

Greetings Survivors!

Based on recent demand, we have launched 2 new Thai servers that are live now: Asia 1 and Asia 2 (PVE Only).

We will continue to monitor demand and deploy additional servers based on the utilization of the 2 servers launched tonight.

We are also aware that the country flag for these servers is displaying with the Korean flag and this will be changed with the next update.
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