In this update we have added the cosmetic trade up system which enables players to trade up their duplicate skins from within each season. For skin trade ups, 10 skins can be traded for 1 skin from the same season of the next higher rarity. For example 10 Season 2 Common Skins can be traded for a random Season 2 Rare Skin, or 10 Epics for 1 Legendary. The current seasons that you are able to trade up skins from are as follows: Pre-Season (S0), Season 1, Season 2, Season 3. When trading up skins, there is an equal chance for each skin design from within it’s rarity.
Patch Notes - Patch 7.4
Trade up System Added cosmetic trade up system
UI Updated cosmetics UI Updated settings UI Updated main menu stash UI
Vendor Added sickle to vendor Adjusted sell back value of empty water bottles Adjusted sell back value of empty canteens
We hope you enjoyed the holidays and are having a wonderful start to the new year! As the new year begins, the Winter 2020 event has come to a close. We hope you enjoyed the Winter 2020 Seasonal Event and look forward to releasing even more new content throughout 2021.
Patch Notes - Patch 7.3.1
Removed winter event mechanics Removed Winter 2020 Seasonal Crates from the crate shop Added Season 3 Premium Crates to the crate shop
In this update we commence our Winter 2020 event! We’ve also made some adjustments to how supply drops spawn, these will now be triggered by completing radio tower events. There have also been some changes to the civilian bunker. Unlocking them will now require a Civilian Bunker Keycard which will be crafted from bunker USB data and a blank keycard. There have also been some various network optimizations carried out to help with server performance. The death icon when a group member is eliminated has been reworked and should be less obstructive.
Patch Notes
Radio Towers
Completing radio tower events will now call a random supply drop Reduced max radio tower events to 2 (was 4) Increased start delay / cooldown to 25 minutes (was 15 minutes)
Supply Drops
Random supply drops will no longer automatically be called (Completing radio towers is now required to trigger supply drops)
Throwables
Fixed an issue with molotovs bouncing sometimes
Drone
Fixed an issue with drones not showing group player tags
Items
Added Blank Keycard item - Can be found in civilian areas, military areas, and Helicopter Crashes Added Civilian Bunker Security Data item - This replaces the Civilian Bunker Key from helicopter crashes Replaced Civilian Bunker Key with Civilian Bunker Keycard Updated Remington 870 weight to 3.2KG (was 100g) Updated 12-Gauge Shells weight to 20g per bullet Updated Remington 870 description Updated G-17 description Updated 9mm Rounds description Updated .50 Rounds description Updated ZSh-1 description Updated 12-Gauge Shells description Added MP5 description Renamed M16 to M16A4 Added M16A4 description Added Reindeer Bomber Hat item Added Christmas Earmuffs item Added Santa Bomber Hat item Updated Santa Backpack model and thumbnail Updated all previous Christmas item thumbnails Updated candy cane model Renamed Santa Backpack to Santa Rucksack Fixed Potassium Iodide vendor sell values
Crafting
Added Civilian Bunker Keycard to crafting recipes - Level 7
Weapons
Fixed an issue with G36 muzzle flash playing at the wrong location Fixed an issue causing the G36 to sometimes show 2 ammo clips after jumping from a helicopter
UI
Changed group death indicator When a supply drop is opened it will now turn red on the map Updated death text when you are eliminated by radiation Fixed an issue with group markers not updating when death screen is showing Fixed an issue with transfer quantities in trades and global inventory when game language is not English Fixed an issue with text not showing on items when game language is changed Fixed an issue with Honey Badger skin preview zoom being incorrect Fixed an issue with FN Scar skin preview zoom being incorrect Fixed an issue where crouch settings would not save when game language is not English Fixed an issue with cosmetics menu showing rarity incorrectly when game language is not English Fixed an issue where currency in trades would show incorrectly when game language is not English
Humanoid
Fixed an issue with collision on robots not being disabled when dead on the server
Audio
Increased radius of helicopter transporter audio
Network Optimizations
Various network and server optimizations have been carried out to help with server loads
We want to thank everyone for the tremendous amount of support and feedback provided during the recent Steam sale! To all of the new players joining us, welcome and we can’t wait to meet each of you in game! Over the sale our servers were filled to capacity and what a wonderful thing it was to see everyone enjoying the game, learning the game for the first time, and giving our team many great suggestions along the way. With the influx of new players, our community has grown to over 73,000 players and it’s an exciting time for sure.
As we continue throughout early access, many people may not have seen the changes that have been made to the development roadmap and we would like to take some time in this development blog to highlight some of the progress that has been made since the last time we posted an update on things. If you haven’t taken time, feel free to visit https://trello.com/b/yGBsrAZF/xera-survival-public-roadmap where we have listed a lot of the plans over the next 6 months.
Art
As a team we’ve been focusing heavily on the art side of the game, throughout season 3 we started the rollout of our weapon animation pass - which has been a big polish added to the game. We’re also working on a lot of assets that will be going into the next map.
As we have shown on our Discord’s #art channel, we are working on new humanoid designs - which will also come with a rework of the AI mechanics. For example the exploding robot will be upgraded to a flame throwing robot - with gas tanks (weak points) which will explode instead. We will also be implementing weak points into the other humanoid designs.
Connor: Hey Gamers,
I’ve spent the past few months reworking and creating custom weapon animations such as idle, firing, reloads and melee attacks for each weapon we have. We think they add such a massive improvement to the overall feel of the game and I hope you all have been enjoying them. In the future I’d love to do another pass on the animations and bring up the quality to a higher level, but as a character artist primarily I’m pretty proud of the work we have done on them so far! For now, I am working hard to bring a character customization system to you all so you can create your own survivor with a variety of options including changing your clothes and hairstyles, skin color, gender and more to be announced later!
Here’s a little behind the scenes look at my rigging and animation setup in maya:
Here’s some very early WIP character assets that show a tiny preview of what you will be able to customize your character with, and there is a lot more to come!
Work in progress xGen hair and bodies in maya: Note: Base models will be wearing underwear, no full nudity is planned.
Mikhail: Hello everyone, in the last few months I have been working on the new weapons that were recently added to Season 3, cosmetics for the recent and upcoming events as well as the newly designed humanoids.
Karan: Hey everyone, this past month I've continued working on the new road system, this time on new street models, different junction types as well as on a big highway system. Also to complement this new road network, I've created new bridges. I've also been working on new base building props, which are mainly going to be part of the resource gathering/processing system.
New Map Progress (Erekose)
Hello everyone! I hope you’ve been enjoying Season 3 and the changes we’ve been making to the current map. I’ve been working hard on researching and developing the brand new map for Season 4. This has been a long and challenging path for me and the team as we figure out our design pipeline and how this new map fits into the direction the game is heading, so we appreciate everyone's patience (It’ll all be worth it, trust me!)
The new map was designed outside of Unreal Engine in a program called World Creator. This allows us to make a larger, more realistic map with multiple biomes. This new map is 8km x 8km (64km squared) and features many interesting areas, from rocky mountains and alpine forests, to deep woods and a mysterious crater. I cannot wait for everyone to explore it! We’re also adding new foliage types to accompany the terrain.
Base Building
We are very excited to begin working on our implementation of Base Building. We’ve always been driven by bringing new ideas to the survival genre, and we believe that our implementation of base building will be refreshing. A combination of modular and prefabricated designs will allow us to keep creative control and balancing aspects over the bases, while giving you the ability to focus on the gameplay elements bases will enable - such as resource generation and manufacturing. We also have considered how safe settlements will play a role alongside bases and the combination of both will be great for a sense of progression.
As mentioned in previous dev blogs, we plan to implement a “capture” period - which means you can essentially raid someone's base and keep the majority of the structure. Doing this will reduce the amount of work required to build a new base from scratch, and allow you to retake your old base once you gather enough fighting power. This will also enable more diverse raids and fights where multiple teams can be attempting to capture a base, and will need to defend it as more teams attempt to take it as well. Winner takes all!
We will have more information to share in future dev blogs in the new year - exciting times ahead!
Missions
The mission system which is planned for Season 3 will provide players with additional goals while adventuring the world. These will have various rewards, including currency, loot, skin crates and experience. We plan to have a set of seasonal missions which will take a bit longer to complete, and daily missions which will be quicker to complete.
Big Bunker Event
The big bunker event will require a combination of gameplay elements to open and get through. We’re working on a Keycard system which will play a big part in the big bunker event. Opening the bunker will require all radio towers to be active and 2 players will be required to swipe a keycard at the same time in order to open the bunker. So there will be some degree of collaboration required to access the bunker.
Skin Trade Up
The skin trade-up system has been something that has been suggested many times. There are a lot of common and rare skins that players have gathered throughout the seasons and some weren’t able to get an Epic or Legendary, so this will help clean up your skin inventory and grant access to some of those skins which were no longer accessible due to seasonal rotations of skins. More information will be available when we get closer to releasing this feature.
Winter Event 2020
It’s that time of year again! Our Winter 2020 event is just around the corner, dates are still being assessed - and will be announced closer to the time. Similar to the previous Winter events there will be Christmas trees placed around the map which will spawn presents. Presents will have a random chance of giving a holiday gear, skin crate, normal loot, military loot and high-tiered loot. There’s also a chance of a grenade spawning - so watch out! Will you be naughty or nice?
Here’s a preview of 2 of the skins made by Mikhail that will be available in the Winter 2020 Skin Crate!
We hope that you have enjoyed reading about all of the exciting things that are coming soon and look forward to reading your feedback. Remember, as a community driven game, we count on everyone for your feedback and suggestions as we expand the content available to all of our players. Feel free to connect with us via our discord at https://discord.gg/xera and let us know your thoughts!
There will be a brief downtime tonight at 11:20PM CST in order to deploy Hotfix 7.2.3.1. At this time the downtime should be minimal and will last for about 10 minutes at the most. This patch should fix the group system and player lists that were affected by the patch from earlier tonight.
Thank you for your understanding and for the latest information, feel free to connect with our team via discord at https://discord.gg/xera
In this update we have worked a lot on server-side optimization, we have implemented an experimental networking system that should help a lot with performance. We are still testing it, so there may be some hotfixes to fix any issues. We’ve also disabled player collision in safe settlements to prevent players blocking each other. There has also been some changes to the damage that radiation causes as well.
Edit: Player List/Grouping
We are aware there is an issue with the player list displaying different names from time to time. Our team is working on a solution and we should have the player list reflecting accurately with the next hotfix Grouping at this time may only work when you are near the person Update: We have pushed a potential fix for the player list and group system. Please continue to send us any reports of issues at support@xeragame.com
Character
Character collision will now be disabled in safe settlements to prevent players blocking others
Server
Fixed an issue with movement speed causing players to get kicked from the servers Fixed an issue preventing disconnect from server from executing correctly Optimized radiation emitters Optimized player data collection Implemented new network replication system to help improve server performance
Vehicles
Added limit to amount of vehicles that can be spawned in the world to 4
Radiation
Increased frequency of damage when above 200, 15s - 5s depending on amount of radiation absorbed Increased amount of damage range from 3 - 10hp depending on amount of radiation absorbed
In this update our most notable feature is the addition of the Remington 870 - our first shotgun! We’ve also done some quality of life/bug fixes for the PVE servers. Our first pass of animations is now complete on all weapons and every gun now has its own set of reload & fire animations. We have improved the hit markers in first person - they will now show in a better position on the screen. We’ve also done some balancing changes to the reactor compounds, alongside some cooldown fixes so that events don’t start straight after another one has been completed. In this patch lens flares have been disabled as well, which should remove unnecessary screen clutter. Ammo pricing and minimum buy/sell quantities have been adjusted to be more in line with clip sizes of the respective weapons utilizing each type of ammo.
Weapons
Implemented Remington 870 Shotgun Moved hit markers to a new system in first person to show more accurate hit markers
PVE
Fixed an issue that reduced durability on armours on PVE mode Fixed an issue preventing fall damage, hunger, thirst and radiation damage on PVE servers Fixed an issue with /respawn command not working on PVE servers Disabled player damaging vehicles on PVE servers Fixed an issue allowing explosive damage to damage vehicles
Character will now un-aim when falling in first person
Lighting
Disabled lens flares
Events
Increased radiation output on inactive and active reactor events Fixed an issue preventing global cooldown on events
Vendor
Adjusted minimum buy and sell quantity for .45 acp and .50 ammo Adjusted prices on .45 acp ammo and .50 ammo to be in line with their new quantity minimums/maximums Added Remington 870 Shotgun to vendor Added 12-Gauge Shells to vendor
Supply Drops
Supply Drops now have a shotgun package that can spawn
Civilian Bunkers
Safes in Civilian Bunkers can now spawn a shotgun package
Loot Tables
Added Shotguns and 12-Gauge ammo to Helicopter Crash Sites and Civilian Bunker Spawn Points
In this update we’ve included some new content as well as various bug fixes. The military base has been redesigned, we’ve implemented PVE only servers and added unique animations to 2 weapons as part of our animation pass that will be throughout Season 3. We’ve adjusted some of the level requirements for crafting recipes so that right up to level 19 you will be unlocking new items per level. We have also spent some time to update our French and Portuguese localizations - updates to other languages will come throughout the season.
Servers
Due to high demand we have implemented experimental PVE Only servers
Map
Nator Military base has been re-designed Adjusted vehicle spawn locations, added 2 new spawn locations Added military crates to Radome buildings Added military crates to Air Control Tower building
Animations
Added new Deagle animations Added G-17 animations Fixed clipping on MP5 magazine Fixed an issue with weapon pullback animation not playing when crouched Fixed an issue with pistols not staying in fire pose Fixed some issues with pullback animations not de-aiming
User Interfaces
Updated Level Up UI Updated quantity transfer UI Workbench will now only display items that can be dismantled or repaired at a workbench Fixed an issue with deployed objects showing wrong weight on tooltip Implemented new notification system for non-obstructive messages while in inventory Fixed an issue with server restart notification overlapping hostile notice
Crafting
Reduced level required for EMP Grenade to 14 Increased level required for Sandbag Barrier to 17 Reduced level required for GP Grenade to 17 Reduced advanced Military Backpack to 18 Reduced level required for T3 Turret to 19 Adjusted experience given for all recipes
Translations
Updated Portuguese translations Updated French translations
Parachuting
Fixed an issue causing parachute position to not be in the correct place when landing Fixed an issue with the parachute not attaching correctly when in First Person mode
Items
Various melees will use less durability now (crafted melees will be more resistant) Fixed an issue causing ammo to drop at 0 durability when inventory is full
Turrets
Turrets will now give back ammo that has been loaded into the turret upon pickup
Binoculars
Fixed an issue allowing FP/TP swap when using binoculars
Halloween Event
Removed Halloween cosmetics purchasing Removed Bandit outfit Removed player Halloween outfit Removed pumpkin heads from robots Removed Halloween item spawns Removed Halloween decorations from environment Removed safe zone NPCs Halloween outfits