We’ve listened to your feedback and prepared a patch to address some of those issues. We’ll continue to listen and release patches in the coming weeks, so please keep them coming. Thank you.
Game Changes
Gameplay
Fixed multiple aiming issues with AI.
Fixed huge AI slowdown when line of sight to target is blocked.
Arc Cannon: fixed arc stream sometimes not doing damage to extractors
Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.
Fixed a problem with the font size on the main menu button.
Missions
Escort: Fixed Rebel Scion team colour.
Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.
The Dark Planet: Fixed facing direction of the ISDF Factory.
The Dark Planet: Manson now only tells you to get away once the satchel has been set.
The AAN: Fixed facing direction of the ISDF Factory.
A Simple S&R: Fixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.
Braddock: Fixed mission progression if you snipe the enemy tanks instead of destroying them.
This is Not a Drill: Fixed distance for reaching Manson.
We Have Hostiles: Fixed a small typo.
Too Hot: Fixed an infinite loop in Recycler build VO messages.
Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.
The Wormhole: Fixed final Scavenger not deploying on pool.
Through the Looking Glass: Fixed Shabayev stutter.
Through the Looking Glass: Shabayev is now properly named.
Get Help: Mission now displays the objective for success.
Rumble in the Jungle: Now displays a red fail objective.
Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.
Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.
A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.
Core: Reduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.
Core: Tweaked ambient lighting.
Core: Fixed Core Power Relay being able to be nudged out of place by explosions.
Core: Room entry has been made tighter.
Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.
Crashes
Fixed some crashes in multiplayer that players had reported.
Fixed a crash when saving on a PC with Russian character set username.
Fixed taunts crash in German multiplayer games.
Other
Improved French and German localization.
Fixed some MPI resync issues.
Fixed Editor UI overlap caused by widening it earlier.
Multiplayer orders text is now suppressed from singleplayer games
Fixed occasional crash in the editor.
MPI now sorts properly in the server browser
Adjusted Dark and Core props to better match the terrain.
Some issues creating FPS drops during attacks have now been fixed
Modding and Mapmaking
User Generated Content - LUA
Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.
Made SetPilotClass() able to clear the pilot class in a ship.
Fixed incorrect usage of FormatConsoleMessage.
LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.
LuaMission: Fixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.
Fixed overflow in Lua Print.
Fixed crash in Lua GetODFString, nullcheck first.
User Generated Content – Workshop Uploader Tool
Uploader updated with new icon.
Changed font names in mod examples to match the final font names.
We’ve listened to your feedback and prepared a patch to address some of those issues. We’ll continue to listen and release patches in the coming weeks, so please keep them coming. Thank you.
Game Changes
Gameplay
Fixed multiple aiming issues with AI.
Fixed huge AI slowdown when line of sight to target is blocked.
Arc Cannon: fixed arc stream sometimes not doing damage to extractors
Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.
Fixed a problem with the font size on the main menu button.
Missions
Escort: Fixed Rebel Scion team colour.
Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.
The Dark Planet: Fixed facing direction of the ISDF Factory.
The Dark Planet: Manson now only tells you to get away once the satchel has been set.
The AAN: Fixed facing direction of the ISDF Factory.
A Simple S&R: Fixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.
Braddock: Fixed mission progression if you snipe the enemy tanks instead of destroying them.
This is Not a Drill: Fixed distance for reaching Manson.
We Have Hostiles: Fixed a small typo.
Too Hot: Fixed an infinite loop in Recycler build VO messages.
Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.
The Wormhole: Fixed final Scavenger not deploying on pool.
Through the Looking Glass: Fixed Shabayev stutter.
Through the Looking Glass: Shabayev is now properly named.
Get Help: Mission now displays the objective for success.
Rumble in the Jungle: Now displays a red fail objective.
Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.
Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.
A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.
Core: Reduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.
Core: Tweaked ambient lighting.
Core: Fixed Core Power Relay being able to be nudged out of place by explosions.
Core: Room entry has been made tighter.
Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.
Crashes
Fixed some crashes in multiplayer that players had reported.
Fixed a crash when saving on a PC with Russian character set username.
Fixed taunts crash in German multiplayer games.
Other
Improved French and German localization.
Fixed some MPI resync issues.
Fixed Editor UI overlap caused by widening it earlier.
Multiplayer orders text is now suppressed from singleplayer games
Fixed occasional crash in the editor.
MPI now sorts properly in the server browser
Adjusted Dark and Core props to better match the terrain.
Some issues creating FPS drops during attacks have now been fixed
Modding and Mapmaking
User Generated Content - LUA
Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.
Made SetPilotClass() able to clear the pilot class in a ship.
Fixed incorrect usage of FormatConsoleMessage.
LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.
LuaMission: Fixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.
Fixed overflow in Lua Print.
Fixed crash in Lua GetODFString, nullcheck first.
User Generated Content – Workshop Uploader Tool
Uploader updated with new icon.
Changed font names in mod examples to match the final font names.
Thank you, everyone, who's submitted feedback so far! Our dev team and QA have been hard at work on the first patch which is out now.
Fixed a memory corrupting issue that caused crashing in some Multiplayer games.
Issues with German localisation players, that was causing frequent resyncs in multiplayer have been addressed.
Localisation/Translation updates.
Apologies for providing the wrong patch information previously, the above is now correct. Some of the information previously given was for an upcoming patch. The fixes below are coming soon.
Coming Soon
Fixed the issue of the game not correctly choosing video adapters at startup. We've made it so only a valid video adapter will be chosen. This should fix some of the black screen at startup issues.
Thank you, everyone, who's submitted feedback so far! Our dev team and QA have been hard at work on the first patch which is out now.
Fixed a memory corrupting issue that caused crashing in some Multiplayer games.
Issues with German localisation players, that was causing frequent resyncs in multiplayer have been addressed.
Localisation/Translation updates.
Apologies for providing the wrong patch information previously, the above is now correct. Some of the information previously given was for an upcoming patch. The fixes below are coming soon.
Coming Soon
Fixed the issue of the game not correctly choosing video adapters at startup. We've made it so only a valid video adapter will be chosen. This should fix some of the black screen at startup issues.
Independent UK developer and publisher Rebellion is proud to announce that BATTLEZONE®: COMBAT COMMANDER has docked! The long-awaited remaster of Battlezone® 2 is available now on Steam to buy and download – complete with a special 10% discount during launch week! https://www.youtube.com/watch?v=YYAhW3SHi_w BATTLEZONE®: COMBAT COMMANDER faithfully revives one of the most inimitable strategy games ever made. Players can once again take command of incredible sci-fi battalions on the surfaces of distant planets, all from the cockpit of their hover-tanks. Fusing real-time strategy with thrilling first-person tank warfare, BATTLEZONE®: COMBAT COMMANDER is in a class of its own.
Featuring updated artwork and visual effects, DirectX 11 rendering and shading, retextured and upscaled terrain, and 4K resolution support, BATTLEZONE®: COMBAT COMMANDER is a true visual remaster. The game also features cross-play online multiplayer across Steam and GOG Galaxy, new achievements, cloud saves*, and support for its two-decade old modding community including Steam Workshop, on top of many refinements and tweaks.
Independent UK developer and publisher Rebellion is proud to announce that BATTLEZONE®: COMBAT COMMANDER has docked! The long-awaited remaster of Battlezone® 2 is available now on Steam to buy and download – complete with a special 10% discount during launch week! https://www.youtube.com/watch?v=YYAhW3SHi_w BATTLEZONE®: COMBAT COMMANDER faithfully revives one of the most inimitable strategy games ever made. Players can once again take command of incredible sci-fi battalions on the surfaces of distant planets, all from the cockpit of their hover-tanks. Fusing real-time strategy with thrilling first-person tank warfare, BATTLEZONE®: COMBAT COMMANDER is in a class of its own.
Featuring updated artwork and visual effects, DirectX 11 rendering and shading, retextured and upscaled terrain, and 4K resolution support, BATTLEZONE®: COMBAT COMMANDER is a true visual remaster. The game also features cross-play online multiplayer across Steam and GOG Galaxy, new achievements, cloud saves*, and support for its two-decade old modding community including Steam Workshop, on top of many refinements and tweaks.