As of today we have made the request to Valve for Adventure Craft to become a Free game on Steam and we are now just waiting to hear back from them with word as to if/when the price change can occur.
But what if I already paid?
For anyone who has already paid for the game, we will reach out to Valve to find out how we can reward these players to say thank you for the support. Ideally all players who have purchased the game before it became free can be given some unique items and free access to the game's eventual paid content which I will talk about below.
So is Adventure Craft becoming a LAME, "Free to Play" game?
I want to reassure everyone that going down this path doesn't mean that we are moving to a 'free to play' model where people are expected to play a game that's gameplay is built around micro transactions and monetization where the core gameplay suffers as a result. I consider myself a hardcore gamer and Adventure Craft must remain a game that I myself enjoy playing.
The gameplay for the game and our vision for it will remain intact and as it currently is even though we are going to offer it for free.
So why are we doing this?
Even though we haven't deployed an update in forever, we have continued to work hard on Adventure Craft. But the reality is that there are two people working full time on it. And it has only sold about 700 copies on Steam! We have been working on the game full time for nearly 6 years and at this point we NEED revenue to continue. I feel like Adventure Craft is the best game I have worked on in my career so I can't imagine leaving the game incomplete but with the arrival of my 3rd child, I have to be realistic.
Our intention in making the game free is to increase its player base. And while the Steam version of the game has only sold 700 copies, we had a pre alpha demo of the game available on Game Jolt which is far inferior to the version available on Steam, but has 30,000 players. This is obviously a massive difference. We feel that people love playing the game, but the price tag of $15 is a barrier to people doing that.
So how will we make money with it being Free
We will be offering an optional low-cost subscription to the game which initially will allow players to support the continued development of the game and will eventually let paid players access the game's Endgame Dungeon areas.
However people will not have to pay anything and will still be able to enjoy Adventure Craft as a complete game, minus the End Game Dungeons which are planned to be for hardcore players looking for a challenge and who have put enough time in the core game to be able to survive inside a dungeon.
A final few words
Gaming and game development means everything to me so I sincerely hope that by removing the cost of admission and allowing everyone in to enjoy Adventure Craft we can build a large and strong community of players that can take the game from a single player survival game into something much more!
Thank you for taking the time to read this. As always I am available to answer any questions you have about Adventure Craft via Twitter @iENDERi and we would love to hear from you.
Thanks for the warm welcome back! It feels so good getting back into some serious game development and interacting with you all.
Simultaneous iPad/PC debugging action!
When I come back to the project after a break it always takes a little time to reacquaint myself with the development systems and the current state of the project and whatever module that I am working on. So this time I restarted work by getting reacquainted with the work being done on the fishing pond tile map.
One of the new mobs recently named "The Sabertooth Bubbler" by one of our players Ragnar6645, needs to worked into a more vicious and terrifying swimming terror.
Here he is in the character creator. This is the place where we adjust most of a character's behaviors. The green circle is his aggro range, so he will begin running his attack ai if the player enters it.
I also spent some time adjusting things like the population and spawn rates of these fish as well as their nemesis, during specific times of the day. FISH FRENZY!
We are just posting a quick update to let everyone know that normal work is now recommencing on Adventure Craft. I had to take some time off of the project at the end of 2018 through the beginning of 2019 to deal with some family issues including the recent birth of my 3rd daughter which happened 3 weeks ago!
The time away from the project has been a refreshing break that we needed to begin the next phase of the project which is finalizing and releasing the 1.05 Update and beyond!
But now it's time to recommence the creation of our crazy little world.
We have some big plans for the game moving forward. Thank you for your patience and we look forward to speaking with you all soon!
On a side note, I had a lovely conversation with one of our players a few weeks ago and they were kind enough to make a forum post about it. You can check it out here.
We just wanted to post an update to let everyone know what is going on with the development of Adventure Craft. We realize that it has been a very long while since we have released an update for the game or posted any news, which has lead some folks to ask us whether or not the game is "dead" at this point and why there haven't been many news updates about the game's progress etc.
So with this post we want to...
address some of these questions and concerns
inform you on where things are at and where they are going
show you a small selection of some of the new things coming to the game
So is the game dead?!
The short answer is No, the game isn't dead. We have still been working on it since the last update was released nearly a year ago and we have no plans to abandon it.
Is the 1.05 update still coming this year?!
No, the official update won't be coming until early 2019.
Why not? And why is it taking so long?!
After the last update we decided to add full NPC Towns and NPC Structures to the world map. This ended up being a much larger undertaking than we had initially predicted.
The concept was to have villages of various sizes, from small "Single Tile Map" villages to "Very Large Villages" composed of multiple Tile Maps.
We decided that, rather than starting with the simple small villages, we would start with the large more complex villages first because the large villages would incorporate the majority of the new features that any other future village might contain and help inform the addition of the smaller villages later.
As we began implementing the large villages to the game world, we realized how much work was ahead of us, and that it wasn't going to be a simple as just throwing the villages in and testing them along side the community as with other updates.
A Large Village covers a 5x5 tile area of the world map and is comprised of 25 Tile Maps of various types, such as White Knight border Tiles, farms, a town center, town graveyard etc. Each individual tile map in the Large Villages also contains new characters, static shops, and various new items and weapons which affect existing areas of the map and systems.
Since Edible Entertainment is comprised of only two people, one artist/game designer and one programmer, progress was very slow indeed!
A posse of pitchfork wielding villagers out for a stroll down to the local vampire residence.
A vampire and his minions enjoying the cool night air.
Various new items. Fishing Nets, Dynamite, Holy Grenades, Big Game Guns, Harpoon Guns, Battle Axes, Machetes....
So now what?!
So as mentioned above, we have been continually working on the game for about a year since the last update and we will continue to do so until the update is ready sometime in early 2019. Lots of new items, equipment, and weapons have already been added but we still have a lot to do before we can release it.
Thank you so much for your patience with this next update! We sincerely can't wait to get it into your hands and continue this journey together!
In the meantime we have selected a bunch of images to show a small taste of what's to come. These are in no particular order.
Continuing to Enhance the look of existing Tile Maps and Art Assets
We have been updating the look of the game world with additional details and objects like this new grass that populates between dirt and grass.
New foliage and details near water transitions for creatures to hide in, as well as new crafting materials to collect like these shells.
New Large "divider objects" that create maze like pathways through areas.
In areas like the Badlands, this creates more opportunity to use the environment to get away from dangerous enemies so that they can't simply run up to you and kill you if you need to flee because they will have to run around large things in the environment.
Creepy Tentacles coming from the night time storms.
Thorn Forests
Thorn Forests are dangerous new biomes full of lots of dangerous new creatures to fight and rare powerful items to acquire.
The Thorn Lord Creepeth
Giant thorn tentacles will burst from the ground in huge hordes seeking to kill anything that disturbs the ground. You will be able to craft special weapons that they are weak against to cut through their ranks in search of the treasures they protect.
Strange Bulbs that can develop into giant plant monsters can be found throughout the Thorn Forest. Destroy them before they have a chance to grow up!
Fishing
One of the new Tile Maps are Fishing Ponds that will be generated throughout the world.
"Fishing Spots" will appear in Fishing Ponds that you can harvest fish from with the right equipment. You can recognize a Fishing Spot by the disturbed water and the fish periodically jumping out of the water.
NPC's will also fish the ponds as well. Some are friendlier than others and you may have to protect yourself from angry fishermen seeking to fish the same spot that you are.
You will also find very large dangerous fish that will try to eat you when you come into their territory.
You will also find "Fishing Shops" near fishing ponds to purchase various fishing goods like nets, and other fishing gear.
New Enemies
There are also many new enemies that you will encounter like the Goblin Bully.
Some of the existing zombies will now take more effort to kill and will crawl after you leaving a bloody trail behind.
Additionally, these zombies may leave "infectious gore" behind that can turn other mobs into "Infectious Zombies". These are slow moving zombie mutants that can also turn other mobs, creating slow moving large zombie hordes that can leave a path of destruction and decay if not eradicated.
Thanks for reading! Thanks for your patience and thank you for your continued support!
To stay updated with any news about the game or to ask me any questions directly please follow me on Twitter @iENDERi
We have had our heads down working hard on the next big update for Adventure Craft and have not had much time to post any news in a while, but we wanted to let everyone know that we are still alive. A few people have wondered if we have abandoned the project but we assure you all that we have not abandoned it! In fact we can't wait for you to play what we have in store for the next update!
So we decided to post some new images and talk a little bit about each one as another "preview post" for the upcoming 1.05 NPC Villages update.
Please note that all images posted here are works in progress and do not reflect the final quality. So here we go!
NPC Villages The major focus of 1.05 is the addition of NPC villages and NPC Structures to the World Map. The villages will vary in size from small vulnerable single tile map villages, to large 25 Tile White Knight protected Towns like you see here.
A White Knight Village on the Map
The White Knight Villages will expand the overall presence of the White Knights in the world, including adding new members of The White Knight's Order like the "High White Knight"
High White Knight Patrolling with a Crew
High White Knight Powering Up
High White Knights are MUCH more powerful and WAY faster than a typical White Knight and can dish out enormous damage to anything they engage in battle. Battles involving High White Knights are a spectacular show of force that can be dangerous to behold, especially if a High White Knight falls in battle to a creature of Darkness and is transformed into the dreaded Red Knight!
White Knight Fighting the Darkness
Inside the White Knight Villages The Interior tile maps of White Knight Villages are composed of several different "themed" tile maps, each having its own gameplay and content. Here's an overhead view of a few of these. A Neighborhood, Town Graveyard, and Town Center.
Neighborhoods Neighborhoods are populated by NPC's just going about their daily lives. NPC's will leave and come home, have wake/sleep cycles, and can make their own decisions about how to interact with you based on your behavior. This will give you the opportunity to do things like break in and steal their stuff if you like when they are away or asleep. But BEWARE! NPC residents will defend their property if you are discovered!
Town Graveyard Town Graveyards are spooky places with creepy things that can sometimes creep into town causing various problems for a town's inhabitants.
Town Center The Town Center contains static shops that will give you reliable access to items, weapons etc, as well as the usual pop up shops and other fun activities.
Town Center Weapon Shop Here is an image of the Town Center Weapon Shop, where you can buy things like scrap and other weapon and equipment related items.
Town Center Potion Shop
Town Center Teleporter Each town center will contain a teleporter that will link to your existing teleporter network once you have accessed it.
In addition to the tile maps listed above, White Knight villages will also contain: White Knight Border Mazes and Districts, Slums, A Farm, A Mysterious Mansion and even and "Real Estate Tile Maps". Purchase a deed and you can build your own house within the town.
Giant Roaches are a common problem in the Slums The Slums are the home of many unsavory characters who will sell you things like lock picks and other illegal items if you can put up with their roach infestation.
Uncover the secret to the Mysterious Mansion Who are the creepy people who inhabit the Mysterious Mansion? Why do they only come out at night? Why are they chasing you with a knife?
New Weapons, Equipment and Items
Each new tile map in the 1.05 update will include a selection of new weapons, equipment and recipes to discover.
White Knight Armor Set Build your own set of White Knight Armor and Join the Order Yourself!
Powerful New Bombs that can create Nuclear Wastelands The explosive weaponry of the White Knights can sometimes create serious problems if not used with caution. And sometimes if used with caution!
So the question is...
WHEN CAN WE PLAY IT?!?!!
This is only a small taste of the changes coming in version 1.05. It is the largest content update that we will be releasing so far, so it will take us some time to get it ready for public testing. Currently we are shooting for the first quarter of this year for the release. But we will try to release it as soon as possible so that you all can play it and start giving us feedback. Thanks for your patience!
If you have any questions for us please feel free to Post messages in the Adventure Craft Discussion Forum here on Steam or contact me directly via Twitter @iENDERi
We have had our heads down working hard on the next big update for Adventure Craft and have not had much time to post any news in a while, but we wanted to let everyone know that we are still alive. A few people have wondered if we have abandoned the project but we assure you all that we have not abandoned it! In fact we can't wait for you to play what we have in store for the next update!
So we decided to post some new images and talk a little bit about each one as another "preview post" for the upcoming 1.05 NPC Villages update.
Please note that all images posted here are works in progress and do not reflect the final quality. So here we go!
NPC Villages The major focus of 1.05 is the addition of NPC villages and NPC Structures to the World Map. The villages will vary in size from small vulnerable single tile map villages, to large 25 Tile White Knight protected Towns like you see here.
A White Knight Village on the Map
The White Knight Villages will expand the overall presence of the White Knights in the world, including adding new members of The White Knight's Order like the "High White Knight"
High White Knight Patrolling with a Crew
High White Knight Powering Up
High White Knights are MUCH more powerful and WAY faster than a typical White Knight and can dish out enormous damage to anything they engage in battle. Battles involving High White Knights are a spectacular show of force that can be dangerous to behold, especially if a High White Knight falls in battle to a creature of Darkness and is transformed into the dreaded Red Knight!
White Knight Fighting the Darkness
Inside the White Knight Villages The Interior tile maps of White Knight Villages are composed of several different "themed" tile maps, each having its own gameplay and content. Here's an overhead view of a few of these. A Neighborhood, Town Graveyard, and Town Center.
Neighborhoods Neighborhoods are populated by NPC's just going about their daily lives. NPC's will leave and come home, have wake/sleep cycles, and can make their own decisions about how to interact with you based on your behavior. This will give you the opportunity to do things like break in and steal their stuff if you like when they are away or asleep. But BEWARE! NPC residents will defend their property if you are discovered!
Town Graveyard Town Graveyards are spooky places with creepy things that can sometimes creep into town causing various problems for a town's inhabitants.
Town Center The Town Center contains static shops that will give you reliable access to items, weapons etc, as well as the usual pop up shops and other fun activities.
Town Center Weapon Shop Here is an image of the Town Center Weapon Shop, where you can buy things like scrap and other weapon and equipment related items.
Town Center Potion Shop
Town Center Teleporter Each town center will contain a teleporter that will link to your existing teleporter network once you have accessed it.
In addition to the tile maps listed above, White Knight villages will also contain: White Knight Border Mazes and Districts, Slums, A Farm, A Mysterious Mansion and even and "Real Estate Tile Maps". Purchase a deed and you can build your own house within the town.
Giant Roaches are a common problem in the Slums The Slums are the home of many unsavory characters who will sell you things like lock picks and other illegal items if you can put up with their roach infestation.
Uncover the secret to the Mysterious Mansion Who are the creepy people who inhabit the Mysterious Mansion? Why do they only come out at night? Why are they chasing you with a knife?
New Weapons, Equipment and Items
Each new tile map in the 1.05 update will include a selection of new weapons, equipment and recipes to discover.
White Knight Armor Set Build your own set of White Knight Armor and Join the Order Yourself!
Powerful New Bombs that can create Nuclear Wastelands The explosive weaponry of the White Knights can sometimes create serious problems if not used with caution. And sometimes if used with caution!
So the question is...
WHEN CAN WE PLAY IT?!?!!
This is only a small taste of the changes coming in version 1.05. It is the largest content update that we will be releasing so far, so it will take us some time to get it ready for public testing. Currently we are shooting for the first quarter of this year for the release. But we will try to release it as soon as possible so that you all can play it and start giving us feedback. Thanks for your patience!
If you have any questions for us please feel free to Post messages in the Adventure Craft Discussion Forum here on Steam or contact me directly via Twitter @iENDERi
We have been hard at work putting together the Adventure Craft 1.05 update and because of it's size, it's taking a bit longer than expected. So we just wanted to make a post showing what we are working on and share a little bit of what you can look forward to when the update is released.
(Note: All images are of works in progress and will change between now and the release of this update)
NPC Villages!
One of the first big new additions are the NPC Villages/Towns Biomes!
NPC Villages are large biomes where you can find NPCs living and going about their daily lives, Static Shops, and village based gameplay scenarios. The Village biomes are made up of a "Town Border" tile map that surrounds and protects the biome, an "Inner Area" composed of varying "Districts", and a "Town Center". Whilst NPC villages are generally much safer than most other areas of the game world, their border may still be attacked by roaming monsters and sneakier creatures who have "ways" of finding their way inside.
First we will talk about the Town Border which is occupied by the mysterious White Knights. Here you will find the White Knights going about their business, training, and getting ready for their nightly battle against the forces of darkness, as well as various White Knight structures and curiosities.
Town Center
Past the White Knight occupied Town Border is the "Inner Area" where you will find a variety of tile maps that make up the districts that rest of the village is composed of, as well as the "Town Center" that lies in the middle of the Biome.
The Town Center will feature a set of Static Shops and Businesses that will provide reliable access to many of the game's items as well as special items and fun diversions that can only be found in the Town Center.
Here is an image of the General Store in the Town Center.
The town center will also feature an Inn! Grab a drink at the bar, or stay the night.
Class Based Neighborhoods.
The inner area of the village will feature neighborhood like tile maps that are themed after a sort of "social class" system. These tile maps will be set up as Slums, Middle Class and Upper Class neighborhoods for NPCs. Each neighborhood will have different content and gameplay scenarios based on the class of NPC's that live there. The NPCs that live there are also being updated to behave as if they really occupy their dwellings, including going to bed within specified time ranges, leaving and returning home as part of a routine, and reacting to the player actions within their homes.
Here are a few images of the "Slum Neighborhood" tile map.
Town Graveyards.
The Town Graveyard tile map is a unique place within a village because unlike the other districts which are generally safe, it can be a dangerous place to visit particularly at night.
Real Estate Districts
Whilst you won't be able to simply build structures in the main districts of a village due to the many permanent NPC structures and objects within them, you WILL have the option to use your gold to purchase a deed to one of the "Real Estate" tile maps within the village. Once purchased you will be able to build up a base within one of these virtually empty tile maps.
Farms Just like the other districts, the NPC farm district will contain a farmhouse, and other farm related items and gameplay.
New Boss and Equipment "Spoiler Alert"
The Colossal Boar is a HUGE new boss enemy that will provide a significant challenge to defeat. Covered in the weapons of defeated warriors foolish enough to try and take him down, you will find him in being worshiped by the Boarmen in the center of the new Boarman Biome. Defeating Colossal Boars will provide you with the materials needed to Create the Colossal Boar Armor and Weapons.
Colossal Boar Armor
Some final words about another upcoming change that may or not be included in 1.05 but is in the pipeline for the VERY near future.
As the world and content of Adventure Craft continues to expand, more powerful new monsters, events, and areas will be continuously added, along with the valuable rewards for overcoming them. Because of the procedural generation aspect of the game, the chance of swift and unforeseen deaths will increase. Particularly during unprepared inventory retrieval which could cost you everything. Because of this we are currently in the midst of evaluating the penalty for second death in the game, and designing additional options for inventory retrieval.
Thank you so much for reading this post! We hope that you are enjoying the game!
We have been hard at work putting together the Adventure Craft 1.05 update and because of it's size, it's taking a bit longer than expected. So we just wanted to make a post showing what we are working on and share a little bit of what you can look forward to when the update is released.
(Note: All images are of works in progress and will change between now and the release of this update)
NPC Villages!
One of the first big new additions are the NPC Villages/Towns Biomes!
NPC Villages are large biomes where you can find NPCs living and going about their daily lives, Static Shops, and village based gameplay scenarios. The Village biomes are made up of a "Town Border" tile map that surrounds and protects the biome, an "Inner Area" composed of varying "Districts", and a "Town Center". Whilst NPC villages are generally much safer than most other areas of the game world, their border may still be attacked by roaming monsters and sneakier creatures who have "ways" of finding their way inside.
First we will talk about the Town Border which is occupied by the mysterious White Knights. Here you will find the White Knights going about their business, training, and getting ready for their nightly battle against the forces of darkness, as well as various White Knight structures and curiosities.
Town Center
Past the White Knight occupied Town Border is the "Inner Area" where you will find a variety of tile maps that make up the districts that rest of the village is composed of, as well as the "Town Center" that lies in the middle of the Biome.
The Town Center will feature a set of Static Shops and Businesses that will provide reliable access to many of the game's items as well as special items and fun diversions that can only be found in the Town Center.
Here is an image of the General Store in the Town Center.
The town center will also feature an Inn! Grab a drink at the bar, or stay the night.
Class Based Neighborhoods.
The inner area of the village will feature neighborhood like tile maps that are themed after a sort of "social class" system. These tile maps will be set up as Slums, Middle Class and Upper Class neighborhoods for NPCs. Each neighborhood will have different content and gameplay scenarios based on the class of NPC's that live there. The NPCs that live there are also being updated to behave as if they really occupy their dwellings, including going to bed within specified time ranges, leaving and returning home as part of a routine, and reacting to the player actions within their homes.
Here are a few images of the "Slum Neighborhood" tile map.
Town Graveyards.
The Town Graveyard tile map is a unique place within a village because unlike the other districts which are generally safe, it can be a dangerous place to visit particularly at night.
Real Estate Districts
Whilst you won't be able to simply build structures in the main districts of a village due to the many permanent NPC structures and objects within them, you WILL have the option to use your gold to purchase a deed to one of the "Real Estate" tile maps within the village. Once purchased you will be able to build up a base within one of these virtually empty tile maps.
Farms Just like the other districts, the NPC farm district will contain a farmhouse, and other farm related items and gameplay.
New Boss and Equipment "Spoiler Alert"
The Colossal Boar is a HUGE new boss enemy that will provide a significant challenge to defeat. Covered in the weapons of defeated warriors foolish enough to try and take him down, you will find him in being worshiped by the Boarmen in the center of the new Boarman Biome. Defeating Colossal Boars will provide you with the materials needed to Create the Colossal Boar Armor and Weapons.
Colossal Boar Armor
Some final words about another upcoming change that may or not be included in 1.05 but is in the pipeline for the VERY near future.
As the world and content of Adventure Craft continues to expand, more powerful new monsters, events, and areas will be continuously added, along with the valuable rewards for overcoming them. Because of the procedural generation aspect of the game, the chance of swift and unforeseen deaths will increase. Particularly during unprepared inventory retrieval which could cost you everything. Because of this we are currently in the midst of evaluating the penalty for second death in the game, and designing additional options for inventory retrieval.
Thank you so much for reading this post! We hope that you are enjoying the game!