This week we've connected the first parts of the World Domination version.
We've also managed to connect the first person view to the world domination view so that when entering a new area, the terrain and its surroundings will be exactly as displayed in the world map. Along with that, we're working on multiple areas within each tile, to represent points of interest and quests.
We're also working on cities, fog of war and connected areas, as well as a road between towns. We can't wait to publish new videos and images as we develop them.
In the meanwhile, we are on our way to publish a large version, which will include siege weapons, destructible buildings, and more in-depth city life. We're expecting to publish this version within the next week or two
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Since we’re working on a larger version than usual, we’ve made some videos to share with you about our progress and upcoming versions.
The past few weeks have been exciting as we’ve laid important foundations for the World Domination Update. Since the World Domination will contain multiple areas, we’ve tweaked the pathfinding so that Ellarian citizens and NPC’s will find their way between cities. They can also enter and exit buildings, and have a more realistic daily schedule. For instance, citizens now work during the day and stay indoors during the night. Also, they change clothes before going to work.
One good reason why citizens need to exit buildings is that you and your enemies can destroy buildings.
When a building gets below 40% health, all of its inhabitants are forcefully removed and the building is inaccessible. Also, most buildings can be completely destroyed.
Along with destructible buildings, we’ve created siege weapons in preparation for faction wars and castle sieges.
Siege weapons require several soldiers to operate, and are slow to deploy, but wreak havoc on large creatures and defense structures.
Since we’re designing a large world for the upcoming World Domination update, we’ve also created horses, horse carriages, and the ability to fight on a horse.
The next weeks will be exciting as we’ll publish these features and more. We’re also working on the first parts of the World Domination update, and will post updates, images, and videos.
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server[discordapp.com], PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Don't forget to check out our Legends of Ellaria RoadMap[docs.google.com] to view the upcoming features
Thank you for the support, and we hope to build a great game alongside you.
(Version was updated on February 26) (RoadMap was changed on February 10)
Dear Legends of Ellaria players,
We're excited to announce a NEW closed-beta version, containing more over 100 fixes and Improvements. These improvements are based on your bug reports, feedbacks and long-planned improvements, along with a new sound system, improved combat AI and visual corrections.
Also, We would like to share with you Legends of Ellaria RoadMap which details our time schedule on important features such as World Domination, Multiplayer, Necromancer and more. The order and date of these features may change, and we will update this list as we develop these features.
Version 0.5.49.01 BETA 1 Contains the following
Combat Improvements
NPC use tactics depending on their training, including flanking and changing weapons to match yours
NPCs are less likely to shoot an ally while aiming at an enemy
Improved NPCs animations
Citizens reacts to you when you attack them in Casual
Getting killed dispells all shields and summoned creatures
Reduced Mana from x10 per Spirit to x5 and reduced all spells by half so that mana potions and apparel will be more effective.
Added Rage skill mechanics
Sound Improvements
Created a new sound system for ambient and sound effects
Added multiple indoor and outdoor ambient and immersive sounds
Improved the footstep sounds
Remixed sound volumes and added smoother transitions
Rebalanced NPCs greetings, shouts, and taunts depending on the environment and number of NPCs
Other improvements and fixes
Fixed multiple sound issues
Fixed rain and other sounds were ignoring the sound volume
Fixed multiple issues with stairs, collisions, empty areas and glitches in all city indoors.
Fixed door, wall and item misplacement in buildings and indoors
Fixed citizens standing inside the barrel of the tavern
Holding the Plus Button on the character menu increases the attribute or proficiency over time
FPS-RTS switch is smoother and simpler
Fixed sound disappearing when fighting a large army
When getting hit while aiming with the bow, the arrow would stay loaded
Your character's shields and summoned creatures disappear after dying
Fixed multiple sound issues
Fixed Multiple Combat Sound Issues
Fixed Quickbar C button causes a melee attack
Fixed Outcast Mage spell aiming issues
Fixed moving with a drawn bow is faster than running
Fixed unable to move for a second after firing the bow
Fixed an animation issue when zooming with the bow
Fixed the bow zooming in Third Person mode
Fixed character looks away from the camera after his / her first death
Fixed magic shield not working with other spells equipped
Fixed more jumping Issues
Fixed character "slides" on minor slopes
Fixed several spelling issues
Increased the plus button add speed
Fixed catapult not firing in the tutorial mission
Fixed the white square around the catapult projectile in the tutorial mission
Fixed some issues with spells and spell effects
Fixed Can shoot the bow while pressing right click
Removed the unused "SkillRight1" and "SkillLeft1", thus allowing key bindings under the X and C keys
Fixed the dark spider HitBox
Fixed the Cave Crawler hitbox
Fixed Cave Crawler was shooting himself
Fixed multiple issues which cause the game to crash when loading
NPCs don't collide with each other during combat
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
We're excited to announce a NEW closed-beta version, containing the Rift Mage class, along with various improvements.
Rift mages can use and bend raw rift energy to their will. A rift mage can move or block objects mid-air, bend rift energy to solid forms and open rifts to move between locations.
The Rift Mage Class includes the following features:
Mark location, teleport to a location and teleport to town spells
A Guided orb that will follow your view as long as you hold the mouse button
The new Mage light spell
A personal force field that blocks a large amount of damage before dissipating
As well as the original Shard Of Ember and Magic Shield spells
Version 0.5.48.02 BETA 1 also includes the following improvements
Added footstep sounds
Added citizen greetings
Improved ambient audio
Enemies now warn their friends when in danger
Added Combat sounds
Improved Player Jumping Mechanics
Added Smooth Turning when in Casual
Added Player Sliding animation
Fixed Multiple Combat Issues, such as player response to clicks, enemies AI and speed
Fixed and improved combat dodge issues
Added High-Level Dodge(can be researched in a Defender Skill tree)
Added Enemies Blocking Logic
Fixed Stamina and Focus Regeneration Issues
Fixed Player can Draw Weapon while customization and RTS
Fixed player has no eyebrows in the character customization
Fixed female player is white when switching from a male in the character customization
Removed some low-quality hairs and fixed colors in the facial hairs
Fixed Camera issues in Character Customization window
Fixed Shields holding issues
Fixed spelling in some dialogues
Fixed Pierce damage wasn't calculated
Fixed Quickbar counter issues
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 Changes:
Fixed followers would greet you during combat
Fixed no loading screen when dying outdoors
BETA 3 Changes:
Fixed enemies stop attacking you after a few hits
Fixed quick-bar not showing the item's quantity
Fixed Rift Class requiring Strength and Warrior proficiency
BETA 4 Changes:
Fixed wrong status effects appearing in the interface
Reduced Mana from x20 per Spirit point to x10
Removed the old Spirit description of " + 10% Spell Damage"
Fixed a bug where both spirit and spell tier adds damage bonus (spells were doing an excess of 300% damage)
0.5.48.03 - BETA 5 Changes:
The quick bar now has 3 different settings, and you can switch between each quick bar with C V and B
Your mana does not regenerate while controlling a force field or a summoned creature.
Casting a lower tier spell gives you a bonus to the spell damage, but not to the mana cost
Increased the mana cost for all major spells.
Rebalanced minor spells such as Shard Of Ember
Added "Minor Dispel" to the Druid class. This spell removes (or destroys) any summoned creature or force field.
Increased the Rock Golem's health from 135 to 250
Increased the summoned Tiger damage by 30%
Fixed several wrong descriptions on items
Changed several spell icons
BETA 6 Changes:
Fixed Quest Panel not showing the quests
Removed the mana regeneration limitation when summoning creatures or force fields
Fixed transferring more than 100 gold to chests resets the transfer
Fixed several spelling errors
Reduced soldier taunt and shout sounds during combat
increased the personal space for each NPC so that NPC's won't go into one another during combat
Increased the Jumping height and logic. more to come
removed limitations on Golems and Creatures that caused them to be passive during combat
Increased the Outcast Mage health and spell damage
Fixed two "glowing walls" in the city hall. more to come
We're excited to announce a NEW closed-beta version, containing the Elemental Mage class.
Elemental mages wield the powers of fire, ice, and electricity. Though not as sophisticated as other mage schools, the Elemental Mage can unleash some of the most powerful and destructive spells that ever existed.
Version 0.5.47.01 BETA 1 includes the following features:
The new Elemental Mage Class
As well as the following features:
A new Weapon Enchantment spell, that can enchant any melee weapon
Minor spell balancing
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 Changes:
Fixed Casting spells reduce stamina
BETA 3 Changes:
Changed all ancient devices to give skill points instead of spells
Fixed skill window overflows when you learn multiple skills
We're excited to announce a NEW closed-beta version, containing the Druid class.
Druids are Mages that invoke nature's forces and shape them with the strength of their will. They specialize in summoning powerful beasts and using natural forces to heal or harm.
Version 0.5.46.01 BETA 1 includes the following features:
The new Druid class
A new Console for testing, exclusive for our closed beta testers.
As well as the following features:
Separated the mage class into the Elemental Mage, Rift Mage and Druid. The Elemental and Rift mages will be improved in later versions
Added new spells for each class. More to come
Mana and Damage is now calculated by the spell tier vs your tier
The Golem's explosion debris now disappear, allowing you to find its loot area
Version 0.5.46.01 BETA 1 fixes the following issues
Effects and spells were not visible when facing the horizon's fog
Fixed Fireball explosion disappears halfway into the explosion
Fixed Circle of Ice continuing forever
Fixed multiple golem animations and movement issues
Fixed: Mana regeneration starts 2 seconds after mana was used
Fixed: Spell power was affected by stamina
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 - 0.5.46.02 Changes:
Added creature effectiveness based on command points in the main interface
Fixed issues with loading new saves
Fixed spelling in skill trees
Fixed proficiency points are not saved
OFFICIAL - 0.5.46.03 Changes:
Druid now has a "Heal" and "Heal Other" spell
Improved and overhauled the interface
Console commands for "AddItem" are not case sensitive anymore
Added new console commands
Improved the Golem spawn animation
Minor improvements to the spell effects and sounds
Rocks and boulders from a golem's explosion disappear over time
We're excited to announce a NEW closed-beta version with the following features:
Version 0.5.45.01 BETA 1 includes the following features
Completely remade the User Interface for the First Person mode. More to come
The new Warrior Spirit skill tree
You can now perform Focus Attacks by pressing Z
Added the option to rebind the "Q" key, thus fixing the AZERTY keyboard issues
Changed the Bow accuracy by skill to non-linear
Fixed getting stuck after dying while aiming
Fixed Multiple Jumping and Falling Glitches
Fixed climbing stairs in the city
Fixed Unarmed damage amount
Fixed Blocking Calculations
Fixed NPCs dying in one hit in some instances
Fixed Multiple issues with NPCs not dying
Fixed issues with the inventory quick slots
Fixed Bow Damage
Fixed Tutorial quest won't update when taking gear
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 - 0.5.45.02 Changes:
Fixed Blacksmith door was blocked in older saves
Fixed unable to shoot when entering a dungeon
Fixed missing Inventory Experience bar
Fixed missing quick bar item amounts
OFFICIAL - 0.5.45.03 Changes:
Fixed Enemy Archers accuracy
Fixed Enemy Archer slides while shooting
Fixed Enemy Archer holding a bow in the wrong angle
We're excited to announce a NEW closed-beta version with the following features:
Version 0.5.44.01 BETA 1 includes the following features
Redesigned the bow aiming mechanics. shooting your bow now hits where you aim
A new Ranger skill tree with focus on night vision, move/sprint/jump speed, and bow effectiveness
Ranged accuracy depends on your skills. Also included a new reticle to display your accuracy
Zooming while aiming with a ranged weapon depends on your skills. We will include the ability to zoom in by pressing Right-Click in the next version
Version 0.5.44.01 BETA 1 fixes the following issues
Fixed multiple Unarmed Combat issues, including damage and range
Fixed inventory missing slots when placing an item next to another
Fixed inventory items disappearing when switching weapons
Fixed Quick-Bar not allowing to switch weapons after several uses
Fixed a critical issue when buying from merchants in FPS mode
Aiming with your bow in FPS mode doesn't shake the camera anymore
Critical damage multiplier started from 0 but was 200% + critical damage. corrected to the right amount
Fixed NPC's Accuracy from distance
Fixed multiple issues with pressing the inventory key while loading
Fixed multiple combat issues
Fixed dodging causes you to lose control
Sleeping in a bed doesn't get you stuck anymore
Jumping doesn't get you stuck anymore
Quick shooting (short click) doesn't get you stuck anymore
Equiping and unequipping spells don't get you stuck anymore
Fixed multiple issues with the female character control
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 - 0.5.44.02 Changes:
Fixed Blacksmith door was blocked
Fixed some issues where you could not exit the blacksmith
Fixed multiple issues where constructing a building was building multiple buildings on the same spot
Fixed player getting stuck after sleeping in the bed
BETA 3 Changes:
Fixed more issues with dissapearing inventory items
OFFICIAL - 0.5.44.05:
Balanced bow accuracy vs. the ranger level
The Aiming cursor now has a shadow and is more visible against bright areas
Fixed miscalculations with arrow damage vs. stamina
Fixed character was not blocking with melee weapons
Fixed issues with getting stuck when falling
Fixed issues with getting stuck during combat
Fixed arrow speed reaching x4 when overdrawing the bow
We have a very special announcement for this upcoming winter.
After building the foundation of Legends of Ellaria's essential features, were ready take a step further and bring YOU a step further into the experience.
When we first envisioned LoE, we thought about a truly unique game that we as developers & gamers would love to play. As we thought and scrambled through ideas, mixing an Adventure-RPG with an RTS game in one gave the concept so many capabilities in which you could not only explore a world but build a kingdom within it; This also gave us ideas of, what if you could be more than an adventurer in the game, what if you could be king?
And so, the idea of a world where you could explore, build, command, fight, trade, and rule all-in-one game became what is today an Early Access version of Legends of Ellaria.
Our latest version includes the long-awaited merchant and new elements in our RPG and leveling system, such as the Warrior and Shieldsman classes. We will continue updating LoE on a weekly basis and expect the World Domination version to come out soon
It's been a long journey to get to this point, and we are finally ready to bring you further features this winter!
The current version includes:
RPG, classes and a new character interface
The Warrior Class
The Shieldman Class, new armor logics and interface
A new combat control system which is smoother and more intuitive
The new vendor and unique items to buy, found in the market, tavern, blacksmith and Riverside village after completing their quest.
Some of the new features we will include:
Build towns, manage your kingdom, recruit armies
Explore and conquer regions of a vast and mysterious world
Conquer other kingdoms, defend your own.
Use siege weapons, build walls
As well as the following fixes:
Major controller and animation fixes
Some NPC behavior fixes
Graphics and interface tweaks and alignment
As you know, we have a closed-beta in which owners of Legends of Ellaria gain access to features BEFORE they're officially released, as well as having the chance to send us feedback directly through our Discord (link).
If you're interested in building the game along with us, this is the perfect chance to do it. If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
If you don't own a copy yet, it's time! We will have sales to celebrate winter, Christmas, and our incoming major updates, so this is the perfect opportunity to enjoy and build a game that brings you a memorable experience.
Thank you to all of you that have left reviews, feedback, comments, add to wishlist, tweets, PMs, forums, blogs, videos, and streams. We are truly grateful that you're part of the LoE community and we will continue to build an epic game alongside you.
(Version Updated on 11th of November) Dear Legends of Ellaria players,
We're excited to announce a NEW closed-beta version with the following features:
You can now buy and sell items at the market. In next versions, you will be able to buy from the city hall, barracks and blacksmith.
Improved sword swinging speed. you can now do more combos at the expense of stamina penalty for each extra combo
Fixed multiple movement animations and visuals, including transitions between running/walking
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section. Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 Changes:
Made backward compatibility for older saves to include the new market
Fixed multiple people NPC's work on the same spot
BETA 3 Changes:
Fixed newly made saves are not loaded
Fixed stats not showing properly in the inventory window
Fixed multiple combat logic issues
Fixed error log spams
BETA 4 Changes:
Fixed a critical issue with the market
Fixed buttons don't respond in the inventory area
Removed the invisible outdoor objects again
Fixed issues with the new blocked animation
Fixed not being able to jump when not walking or running
BETA 5 Changes:
Fixed the white textured "cape" appearing as a loot item
Also made sure that the gold coin will appear as a loot item
Fixed vendors change their wears with each visit
Fixed all items stacking up to 999. Also changed some of the items stacks
Fixed weapon damage and character statistics are zeroed when leveling up
Fixed vendor frame not aligned with the view
Fixed the Circle of Fire spell, The golem's death ray spell and the burning hands spell
BETA 6 Changes:
Added a new shop in the Blacksmith
Added a new shop in the Tavern
Added a new shop in Riverside village
Fixed several issues with shops and shopping interface
Fixed loading a game is sometimes stuck
Fixed several player control and fall issues
OFFICIAL - 0.5.43.04 Changes:
The character jumps to unexpected places when walking after load
In some cases, the character falls through the ground when loading a game
The character would unexpectedly die after loading a game
When receiving falling damage, the character would get stuck and unable to move