Beat Saber

I love VR.

I've loved it in all of its bastardised and malformed versions over the years.

The first time I ever played in virtual reality was at the Trocadero in London, and it was the VR iteration that made you stand in a weird, hula-hoop-like machine, clutching a retro flight-sim-style joystick as you aimlessly wandered around a VR world that looked like a kitchen cupboard demo whipped up at a Moben showroom.

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Beat Saber - Lokiman
This is just a small hotfix addressing some issues we found in the game.

  • Fixed an issue with tracking on Oculus SDK introduced in v0.13.0.
  • Fixed a bug where second saber will appear when pausing and unpausing the game during One Saber level.
  • Fixed a bug with where mission results showed incorrect clear states when having two objectives of the same type.
  • Fixed a bug where score in missions was affected by gameplay modifiers' multiplier so it was impossible to pass a mission with Min Score objective and No Fail modifier.
  • Fixed some problems with displaying song time progress in advanced HUD.
  • Fixed an issue where continue button didn't show on healh and safety warning screen.
  • Updated OVRPlugin to v1.35.
Beat Saber - Lokiman
Hello everyone!

You asked, we listened - 'Crab Rave' by Noisestorm has been brought to Beat Saber thanks to our friends at Monstercat today! So jump into the game and enjoy the rave!

Additionally, this update comes with:
  • Few small fixes and tweaks here and there.
Beat Saber - Lokiman
Hi all,
it's time for another beta! A beta (or a preview) version build shows what may come in future updates so if you would like to check the build please take a look in Steam beta branch named "beta".

Main changes from 0.13.0p1:
  • Fixed bug in the calculation of your cut score. To be more precise, we fixed calculation of "cut angle" when the last segment of the swing arc was skipped so you needed to swing more to achieve full points for the cut. Also faster you swung more you had to compensate for that.
  • With previous fix in mind we tweaked values for max "before/after cut angles" from 90/60 to 115/70 and disabled score submission to leaderboards.
  • Updated Unity to the latest version bring its own full bag of fixes and improvements under the hood.

Just a little DISCLAIMER - everything you see in this beta is subject to change and although the build should "work", please understand that some things could be broken, limited, incomplete or experimental so be kind to us and please don't consider this a "real" version. :) Using the beta version can delete your Beat Saber scores, settings, progress and other data so a full backup is recommended. We appreciate any feedback, bug reports or suggestions you may have regarding the build. There is also a new forum dedicated to that named "Beta".

Thanks
Beat Saber - mishi
Dear players,

see below, what's part of this update:
  • This small update was released mainly because we needed to fix Unity bug #1112790 which causes bad performance over the time if Beat Saber window does not have focus. Until Unity fixes the bug on their side we came up with a hacky workaround.
  • We also added Basic Smooth Camera, which provides better experience for people watching the game from outside of VR.
  • Note jump start positions were tweaked for some levels because notes spawned too close to the player.
Thank you for your patience and for your feedback! Let us know if you experience any other issues.
Beat Saber

Rhythm game Beat Saber, one of the best VR games around, has released its first paid DLC song pack—a collection of 10 tracks from Canadian electronic record label Monstercat.

Up until now, Beat Saber players have slashed their way through the tracks that come bundled with the game as well as user-created custom songs. The new DLC pack, called Monstercat Music Pack Vol. 1, is the first of three planned paid music packs.

It costs $12.90/£11, and you can grab it here. Individual tracks will cost you $1.99.

Some players aren't happy about paying for their VR music, and developer Beat Games addressed those concerns in a blog post yesterday. Creating new levels for the game is an "extremely complex process" involving music labels, extensive testing and licensing music, it said.

"Licensing music costs money, we are sharing revenue with artists and labels and we are paying our mappers team too," the developer said. "We believe, that quality content deserves recognition. Also, we want our players who prefer to get their content legally, to have a chance to purchase new music content with respect to law."

The team will continue to add free tracks "regularly", it said—League of Legends' hit K-pop song is an example of a recent free addition.

If follows an interview with Variety this week in which Beat Games founder Jaroslav Beck revealed the game had sold more than one million copies across all platforms.

Beat Saber - mishi
Dear Steam players,

some of you shared with us your concerns regarding our latest update and we would like to reply to that in the text below and share with your our point of view. Our goal is to bring you fun and polished game in the best quality. Please, read through our answers: :)

>>Why we released paid content while we are still in EA?
New content is crucial for the game and we want to make sure you will get it as often as possible. Also, the mapping team behind the new levels is independent, so the core development is not slowed down in any way. It wouldn’t make any sense for them to wait until we finish new features.

>>Why we didn’t go out of EA?
We still have many plans with the base game and we didn't want to go out of EA and switch to full game before we add features we promised to deliver.

>>Why is the Music Pack paid?
Creating new levels and bringing new content to the game is an extremely complex process. We have to deal with music labels, license the music so we have rights to use it, map all the levels for all difficulties and later test everything over and over again. This process is made of many steps and takes a lot of time and effort to many people. Licensing music costs money, we are sharing revenue with artists and labels and we are paying our mappers team too. We believe, that quality content deserves recognition. Also, we want our players who prefer to get their content legally, to have a chance to purchase new music content with respect to law. On the other hand, this year, we also plan to continue to add free tracks to Beat Saber regularly so everyone can enjoy free music time to time.

>>Why did the update break all the mods?
Mods aren't official part of the game, thus, every time we change the source code, most of the mods has to be updated by their authors too. Our team is not and can’t be responsible for mods and their functioning after the update.

>>What can players do now?
If you would like to switch back to older version of Beat Saber, there is an old branch available on Steam.
Beat Saber

Developer Beat Games' superb block-smacking VR rhythm extravaganza Beat Saber has launched its first paid DLC music pack on PC and PlayStation 4.

Known as the Monstercat Music Pack Vol. 1 (you may, of course, remember dance label Monstercat from its regular collaborations with Rocket League), the DLC offers 10 brand-new tracks for committed Beat Saber fans to twizzle their sticks to with wild abandon. No judgement; I say this as someone who inadvertently punched a bonsai tree off my coffee table during a particularly enthusiastic session recently.

The full track-list can be found immediately below, but if you'd rather experience the songs through the medium of your ears rather than your eyes, website UploadVR has very kindly popped the whole lot into a single Spotify playlist for your delectation.

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Beat Saber - mishi
Hi all!

It's finally here - we proudly present you our biggest update ever! What's inside? Let's start with 3 main parts:
  • Single-player Campaign mode with 51 missions including various objectives for you to clear and progress through!
  • 5 great new songs from our OST Vol. 2 with all difficulties from Easy to Expert+ including No Arrows mode!
  • "Monstercat Music Pack Vol. 1" – our very first music pack is here! It comes with 10 new songs which are now available for purchase as an additional content to the game.
Additionally, this update comes with:
  • Ghost Notes modifier.
  • No Arrows modifier.
  • New UI style in menus.
  • Obstacle core is hidden in LIV camera.
  • Lighting fog is reflected in mirrors now.
  • Optimized rendering and many small graphic improvements.
Note: Monstercat Music Pack Vol. 1 is currently out on Steam in case you want to buy all songs with a discount! But somehow, button "Buy Music Pack" in the game is not working. We will fix this asap, in the meantime, you can buy it on Steam directly.

For new players who doesn't have the game yet, we prepared a bundle with Base Game and Music Pack.

Celebrate the launch of Monstercat Music Pack Vol. 1 with a free month of Gold for new subscribers!

What does it mean?
- Use Monstercat's music claim-free: YouTube, Twitch + Mixer
- Downloads & early streaming for new releases
- Shop discounts & more

Use code BEATSABER at http://monster.cat/BEATSABER

HAVE FUN!

Beat Saber - mishi
Save the date, because on March 14th, we are bringing you the biggest PC update so far. It will contain long awaited Campaign and all 5 tracks from OST Vol. 2! Apart from that, we're also releasing our first Music Pack.

This update will contain major change in UI and many tweaks and improvements. Our devs will explain to you more tech details about the update with their upcoming blogpost.

Now you can check a little sneak peek of our updated UI where you can easily browse OSTs and upcoming Music Packs.

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