Great news! A member of our community - @umbranoxus (on Twitter) will be helping us with Multiplayer development for Beat Saber. We'll start to work on Multiplayer after releasing Level Editor. Development of Beat Saber for PS VR will continue simultaneously.
First version of Beat Saber Multiplayer will be very basic, but we plan to continue with further development. First version will be a competitive realtime multiplayer, where players compete against each other to get the best score on a specific level.
Avatars of other players will be placed on player's left and right side. First version will contain default avatars, we plan to add custom avatars later. We're now considering how to represent cubes coming at the opponent player.
Weâve been a bit silent about upcoming updates in the game lately. Let's talk!
There are so many challenges you have to deal with when releasing such a hyped game title . Many times you canât share any exciting news before itâs official, so it might look like you and the team are already gone to Bahamas . Anyway, let's find out what weâve been working on since the release.
Few months and weeks before an official Beat Saber release, we experienced a very intense push from VR community. We announced an official release date for Early Access version but we knew the game wonât be as perfect as we want. Postpone the release was complete nonsense, only way was to push harder and deliver Beat Saber on time.
We were so grateful for all the positive buzz around the game, but the pressure was insane. None of us ever experienced this before. Just incredible. People were tweeting, sharing and talking about Beat Saber and we had to be sure we deliver the best game possible only in the team of three people. On release day, the game in Early Access was working properly, but we were aware of a few smaller issues in code, which needed to be solved. We decided to release Beat Saber anyway.
And it was huge! The community and the whole VR world was amazed by the game and we knew we have to work hard to make it even better. We decided to get back to those problematic parts of the code and rewrite them. Soon realising it would need a whole refactoring of UI and editor code. To be honest, refactoring took us much longer than we expected and it still requires some more work. But the good thing is that from now on, it will be much easier for us to implement new features or deploy updates and make edits. Now we can focus only on a new content.
Here is only a fragment of what we have been working on so far:
Level Editor âââwe knew for sure it has to work perfectly and look good. With the whole refactoring thing, not that easy tho.
Exclusive music contentâââtruly one of our biggest challenges. Weâre in touch with several global music labels, looking for fresh new artists. And since Beat Saber became a music platform itself, we decided to found our own music label.
LBE licensesâââyes, if you want to offer your game to VR arcades, you have to take care of this aspect. Easy task? You bet itâs not!
PS VR demo for E3âââhuge announcement we couldnât be more excited about. Since it was top secret, we couldnât share anything ahead. It required a lot of work and resources. Huge challenge!
There were conferences and many other events we had to attend.
And million smaller stuff. When the buzz exploded, we had to take social media, marketing and press seriously. And when new team members joined, we started to take care of new offices, accounting, contracts, invoices, payments⌠you name it.
At this moment, we are the team of five and even though we realise everyday itâs still not enough, we love what we do and carry the same passion and excitement. And thatâs all that matters. We hope you enjoy playing Beat Saber as much as we enjoy creating it!
Thank you for being with us and being understanding about the fact that not everything can be done in a day and sometimes the good things are just worth waiting for.
Our very first team picture. Yes, we are adorable⌠Petr (left) wasn't in the picture so we photoshopped him into the pic. #legit
We found a small bug in Beat Saber which causes black screen on start or the whole menu is in the distance.
An updated version of Beat Saber is on its way but in the meantime you can fix the problem by deleting settings.cfg file which is located in C:\Users\YourUserName\AppData\Local Low\Hyperbolic Magnetism\Beat Saber\
The AppData folder is hidden so be sure that you unhide hidden files if you canât find it.
We know you have been waiting for todays Beat Saber Level Editor announcement, but the truth is we will need some more time for this new feature. Several technical issues has occurred and we canât guarantee you it will be finished this week.
This is the first update of Beat Saber. We focused on fixing bugs and tweaking small details.
When using Oculus Touch controllers in-game pause is triggered by press of a thumbstick (OpenVR SDK) or long press of a left controller's menu button (Oculus SDK).
Adjustable player height settings added.
Audio volume settings added.
Fixed UI bug in leaderboards.
Fixed LIV SDK crashing bug.
Fixed few errors in some levels.
Fixed no arrows mode with mirror option turned on.
đ§ Music creators, weâre looking for your original music demos! No remixes or mashups. The best one ends up as an exclusive tune in Beat Saber soundtrack with its own level. This new content will be free and of course the artist will get paid.
đĽ Soon we will release alfa version of Level Editor. You will be able to create your own levels for your audio files. Since this is really an alpha version, no simple sharing will be available. We will share more info on Friday. #StayTuned