The people who made Portal 2 want to make it easier for you to make more Portal 2, according to a new report about the making of the game's Peer Review expansion written by GTTV host Geoff Keighley.
In a free expansion to his PC, Mac and iOS behind-the-scenes article/app The Final Hours of Portal 2 that will be available today, Keighley explains that Valve people are working on "a Photoshop for test chambers," a user-friendly editing tool that would allow amateurs to easily craft new Portal 2 levels. These folks are also developing a system that would allow Portal 2 players to access the new levels from within the game, without having to go outside the game to access them. "Now maps will appear on an easy to use menu, dramatically expanding the potential audience for fan-created content—and hopefully making it available on the consoles as well."
Exciting as this might be for Portal 2 fans, the cleverest idea is that, as Keighley writes, "the writers are even discussing the idea of adding a personality to the editor... [I]magine what it would be like to have GLaDOS berate you every time you spell something incorrectly in Microsoft Word and you'll have a sense of where this can go."
Valve may have worked with Keighley on this app and given him access for this info, but they don't confirm if all this is definitely going to be released—or just is in the experimental stages.
Keighley's update shares many more details about the making of this month's Peer Review DLC and some tantalizing details about ideas considered but scuttled for the expansion. Let's just say, we could have had DLC in outerspace, if only Valve had more time and resources. Bummer!
Check out the app for more details. If you have it, look for all this and more in a bonus chapter that should be available any minute now.
The Final Hours of Portal 2 [iTunes, $2] [Steam, $2]
This Portal 2 turret stands 14.5" tall. It's soft. It's cuddly. And it talks.
Due out in mid-December, it's an officially-licensed product available at ThinkGeek, and will go on sale for only US$30. While the plush's product listing doesn't specify which phrases the little darlings will utter, they do say the turrets will know all "the phrases all proper sentry turrets should know".
While Portal devotees are the initial targets, I can see a lucrative secondary market opening up for people who make internet videos about cats.
Plush Portal Turret [ThinkGeek, via Tomopop]
Yesterday during a writer's roundtable at the Game Developers Conference Online, Valve's Erik Wolpaw, Marc Laidlaw, and Ted Kosmatka opened up on some of the processes - and problems - they had writing Portal 2.
First up, problems! Wolpaw says that, originally, the idea was to have the player and GLaDOS team up in a "buddy cop" situation, ala Lethal Weapon.
"We had envisioned it as this buddy cop thing, where you'd be together and you'd be bickering and it would be awesome. It honest to God did not occur to us that the buddy cop thing doesn't work if one of you is quiet. It's funny now, everybody's laughing, but it was a true moment of incredible panic for us when we realized we'd painted ourselves into a corner."
How'd they get around this? They turned lemons into Cave Johnson.
"And that's when we decided we need to give her some external thing to deal with. She has a relationship with Cave, realizes she was another person, and then there's the bird and other stuff. We run into that a lot with the silent protagonist, even at this point."
The other interesting topic revolved around a bananas theory some crackpot Portal 2 fans have that, based on a single line of unused Cave Johnson dialogue, there was intended to be some kind of scene where the Aperture boss rapes his former assistant. Um. Yeah.
"There's some piece of dialogue in there where Carolyn is saying 'No, no, no, I don't want this. I don't want this", says Wolpaw. "And there's some kind of story on the Internet that apparently people think has been verified that there was a scene where Cave Johnson was raping Carolyn, and that J.K. Simmons wouldn't read the dialogue, so that's why we don't have it [in the game]."
"Apparently these are people who never saw [prison drama] Oz. J.K. Simmons will do anything if you pay him. But that is absolutely not true. It's like they played the rest of the game and thought we wrote a rape scene in there and had that in there for a while and thought, 'Well maybe we'll ship that.' It's insane."
Writing Valve's silent protagonists [GameSpot]
Again! Again! It’s our theoretically regular comparison of Steam’s top ten best-selling games over the last week with the same at UK retail. Will Rage have stormed its way to the top despite the outrage and buck-passing surrounding its technically-troubled PC launch? Or will foot-to-ball have conclusively proven that an Englishman’s national sport is more important to him than pretending to be a time-lost survivor of a planet-wide apocalypse? And will retail be a mess of Sims games while Steam is a confusing muddle of pre-orders, deeply discounted returning titles and new entries? Take my hand. Where we’re going, there be tables. (more…)