Portal 2
Portal 2 - The Final Hours Thumbnail
Do you crave more Portal 2 development insight? Enough to pay for it? Fret not: Portal 2 - The Final Hours is now available on Steam as well as iPad. It'll set you back £1.49/$2.00

The 15,000 word multimedia experience/interactive documentary/digital book was created by Geoff Keighley during Portal 2's development. Valve gave him "fly on the wall" access to their offices, resulting in a "gripping and dramatic story brought to life by exclusive photos, videos, interviews, interactive experiences, and other surprises."

Read on for the details and Craig's mini-review.

According to Steam, The Final hours of Portal 2 reveals:


That Portal 2 actually began as a prequel to the first game without portals or GLaDOS.

The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench.

How the story of Portal 2 evolved during development. See images and read surprising details.

How it worked with Jonathan Coulton to create "Want You Gone," the closing song to the game.

 
The interactive bits from the iPad version are also intact for the Steam release, albeit with less fingerprints/smudging. You'll get to:


Play with portals in an interactive diagram where you learn how portals work.

Muck about with a 360 degree panorama photos of the Valve office and design labs.

Listen to the songs that inspired the Portal 2 development team.

Hear Jonathan Coulton's Portal 2 song in various stages of development.

Puppet Wheatley in an interactive experience

Destroy Aperture Science by wiping your fingers over the screen (we assume you'll need a touch screen for that)

Interact with fans and voice your opinion via polls and a feedback form.

 
Craig was fiddling with the iPad version, back when it was hot on the App Store. He says that Keighley's "Access to Valve is remarkable, giving a glimpse into the surprising number of failures that goes into making their impeccable games. Buy it if you want to know everything about Portal 2." He also mentions that it took him about an hour and half to read the whole thing.





Portal 2

Geoff Keighley's interactive app on the development of Portal 2 is no longer an iPad exclusive. Portal 2: The Final Hours is now available for Mac and PC via Valve's Steam service for $1.99 USD.


Portal 2

What could one possibly find offensive about the critically lauded Portal 2, an inventive, all ages-friendly game? Are those turrets too violent? Is the jazz too smooth? No, it's the jokes about adoption that have one Portal fan (and one local news team) riled up.


So says a report today from Charlotte, North Carolina's CBS affiliate WBTV (which, by the way, may contain spoilers for Portal 2 players). Neal Stapel, adoptive father to Zoey, a Chinese orphan, says he was upset with the barbs slung by Portal 2's antagonists, insults that belittle the playable Chell for her (alleged) adopted status. Morons and the overweight are also mocked by robots.


In Portal 2, Chell's arch-nemeses tease her for her non-existent weight gain and her lack of birth parents, puerile, bullying taunts that offer color into their respective characters. But the jabs at her being adopted were too much for Stapel.


"It literally pokes fun for not having parents," he says, seeming to choke up in WBTV's news broadcast. He played the PlayStation 3 version of Portal 2 with his kids, but stopped when the adoption jokes kicked in. "It throws the ultimate question that that child is ever going to have for you... and it just throws it right in the living room."


Yes, it's got to be a bit awkward for adoptive parents if they're experiencing this in front of their non-biological kids, but Chell's enemies are also trying to kill her, which I'd find much more upsetting if I were her. But, hey, I wasn't adopted and can't personally relate to the conflicting emotions of such a situation.


Kotaku reached out to Valve to see if they had any comment on the matter, though they didn't before this story aired, reportedly.


Link Chevron Video game taunts adopted children [WBTV]


Portal 2 - Valve
Updates to Portal 2 Authoring Tools have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Portal 2 Authoring Tools
  • Fixed crash that could occur when malformed brushes were saved in a map and then re-opened in Hammer.
  • Hammer will now properly save maps after detecting and fixing malformed brushes. Fixes “Permission Denied” error some users were experiencing.
  • Removed “Lighting Preview” option as this is not currently supported
Portal 2

Plants Vs. Zombies songstress Laura Shigihara was so impressed by Jonathan Coulton's ending theme "Want You Gone" that she recorded what might be the most adorable version of the song committed to YouTube video.


Laura Shigihara takes the musical talent she demonstrated while penning and performing the Plants Vs. Zombies ending theme "Zombies on Your Lawn" and applies it towards the betterment of science.


"We just finished Portal 2 this past weekend, and after watching the ending I was so inspired by the turret opera and ending theme song that immediately afterwards I decided to arrange and sing an acapella version of 'Want You Gone'", Laura writes. "At first it was just going to be an audio recording, but then I got all into it and decided to find a lab coat and some beakers for a full video. Anyways, I hope you enjoy it!"


I certainly enjoyed it, but then I'm a sucker for pretty ladies singing to stem tubers.


Portal 2 - contact@rockpapershotgun.com (John Walker)

I think it must have crossed the mind of every person who’s played Portal what they’d do if they had a Portal gun. Me, I’d put one portal in Chicago, another in Bath, and then smash the gun so they’d never get removed. Oh, how I yearn for teleportation to the States. But it does seem reasonably obvious that after about, maybe five minutes, we’d all start using them for practical jokes. Take a look at the video below from YouTube SFXers Final Cut King and the VFX Bro.

(more…)

Portal

Building Better Portal 2 Personality SpheresWe've already seen our fair share of Portal 2-inspired art around these parts, but this series of miniature personality spheres by Chris Myles certainly takes the, ahem, cake.


Using a 3D printer, he's built four excruciatingly-detailed models, which aren't just perfect in their representation, but also swivel realistically, and even have LED lighting should they somehow end up in a dark, cold place.


These aren't your everyday hobbyist models. Myles designed them using professional tools like SolidWorks, and had them churned out on a very fancy Eden350 3D printer.


And before you ask, no. They're not for sale, and he's not making any more, for sale or otherwise.


If you admire Myles' handiwork, know he's been featured more than once here on Kotaku before, with his impressive Mass Effect 2 cosplay and, more recently, working Assassin's Creed hidden blade.


The gallery above shows the personality spheres in all their finished glory; head to Myles' Flickr page (linked below) to see how they were made.


Random Props [Flickr, via Joystiq]



Building Better Portal 2 Personality Spheres
Building Better Portal 2 Personality Spheres
Building Better Portal 2 Personality Spheres


Portal 2

In Defense of a Christ-Centered Review of Portal 2Note from Kotaku: We recently republished an article by video game journalist and critic Tom Chick, who complained that an article about the game Portal 2 on a site called Christ-Centered Gamer lacked a "shred of insight, much less Christian insight."


Shortly after publishing that story, which originally ran at QuarterToThree.com, we heard from one of the staffers from Christ-Centered Gamer who asked to write a rebuttal. Here it is:


I should probably begin this by saying that I had no hand in the editing or writing of the Portal 2 review from Christ Centered Gamer (CCG). My last piece of delivered, published content was the review of Alan Wake, a game I am inordinately fond of, and a review with which I have never been particularly proud. It should be said, then, that I have no personal investment in defending this review, though I do believe it to have accomplished the goals of the site, as stated.


I am the managing editor for CCG. One of my goals for the site has been to consistently evolve and improve the writing, as well as the expected level of writing. Sometimes we're way off target when it comes to all of that; sometimes, things gel perfectly, and excellent content is put out.


Having been on a bit of a hiatus since that last review, the response to the Portal 2 review frankly didn't surprise me. CCG has always been at its best when the writing is methodical and paced, when there isn't a rush to churn out content. The site has been in a constant state of flux for a lengthy period, and the writers and editors have been working and brainstorming to refine the editing process and the review template (not to mention the scoring system). That said, the criticisms leveled at the review itself did surprise me, and not for the reasons that might be expected.


As a writer, an editor, I tend to focus more on flow and composition than the particular message a review gives. Other editors on CCG tend to naturally focus on other areas. Though we absolutely miss things and absolutely have put out content that shouldn't have been published in such an embryonic state, there are other moments where I believe CCG shines and publishes content that is equal to many of the bigger review sites around. Our reviews of Street Fighter IV, Fallout 3 and Heavy Rain are absolutely indicative of this, as are the reviews of Borderlands and Call of Duty: Black Ops.


The writing, though, is not what this is about.


Tom Chick's article regarding CCG's review of Portal 2 simply missed the point of the site.


CCG isn't a place that deals in Christian analysis of games. There's a place for that and an audience for that. The multitude of sites that deal with that subject are far better equipped to cover that theocentric topic than CCG is. Instead, CCG focuses on issues of content that might be more relevant to a Christian gamer than a site such as What They Play or an organization such as the ESRB [game ratings group] might provide.


Some Christians are more sensitive to iconography and issues dealing with the occult than others; others might have more issues with language and sexuality than the rest of us. That's fine, and the information that CCG attempts to provide addresses that need.


What Mr. Chick thought he would find—a place where a meaningful dialog about games existed (but from a Christian perspective!)—doesn't exist at CCG. Not yet, at least. Belief is such a personal thing, and so indefinable, intangible, that any such discussion might be rendered moot, at worst, and the equivalent to apologetics, at best. That isn't necessarily the best way to approach writing for a site where the desire is to review games, as opposed to analyzing their oftentimes pseudo-spiritual or humanistic elements.


There's an absolutely valid discussion to be found within that topic. The same could be said, however, about a deconstructive literary analysis of the work that Hideo Kojima puts out, or an in-depth search for meaning within The Legend of Zelda series, and how Link is the embodiment of the inner-child within us all. Those discussions are valid and fascinating. Yet when attempting to critique a title, is finding meaning in the work more important than viewing the work as a subjective whole?


Some of the criticisms of CCG that Mr. Chick puts forth are valid. I'd submit that he visited the site with preconceived notions of what the site was, without having seen for himself what the content was. The review does not fail because it didn't meet Mr. Chick's notion of an analytical look at the game-– something that was never promised, and never delivered upon-–but it might fall short because of quality.


I'd be misleading everyone if I said that CCG has reached the extent of what it can do, and what it will do. CCG, like many sites, is iterative in execution and function; its form and purpose continue to grow and evolve. In that, someday, there might be content much like what Mr. Chick was looking for when he ventured to CCG.


However, that time is not now. We at CCG appreciate constructive criticism and the exchange of ideas, but we will always remain true to our primary purpose.


Drew Regensburger is the managing editor for Christ Centered Gamer. He occasionally posts a blog called Absolution in Suspension, where he writes about games, and can usually be found finding as many reasons not to update it as possible.
Portal

This is an A Capella version of Cara Mia, the "turret opera" from late in Portal 2. I don't really know why you'd sing this, but vocalizing music as beeps and boops is a big part of A Capella, so it works just fine.


If you want to see the original, you can watch it here. It's a spoiler though, so only watch if you don't mind seeing something from late in the game.


Portal

Nice effect out of a paper-mâché portal gun, but where'd the car in the back go? (Thanks, Zach!)


...