- Fixed another exploit where malicious network packets could severely degrade server performance. - Fixed a client exploit that could cause long server stalls. - Fixed a potential crash if a Charger failed to return to valid nav for an extended period of time. - Fixed a rare hang from ray traces encountering NaN values.
- Fixed two exploits that could crash remote servers. - Fixed missing lobby state messages. - Fixed community server searches not always returning the full set of lowest-ping results.
- Fixed several matchmaking lobby exploits. - The cvar "mm_dedicated_force_servers" now only applies to lobbies with the "Best Available Dedicated" server type as originally intended - for all other lobby types the cvar is ignored. Lobby leaders who wish to force official dedicated server selection due to location or network issues should use the new cvar "mm_dedicated_force_official_servers", which only pulls from available official dedicated servers at the requested IPs.
- Fixed possible corruption of the unreliable network stream during high network loads. - Increased default command limits to prevent spurious disconnects.
- Added protections against malformed network packets. - Reduced server-side command limits per client. - Fixed a regression in script handling of regular expressions. - Fixed several vulnerabilities and exploits reported via HackerOne.