Jaws Of Extinction™ - [KYE] ViviD


HOTFIX 0.4.4.6a

• Fixed Noticeboard quest not allowing players to take a quest after the first quest being taken.
• Fixed Noticeboards being empty after loading a save after taking a quest from the board.

HOTFIX 0.4.4.6.1a

• Small optimisations to bears and AI manager.
• Minor improvements to Liam Orling's dialog.
• Give bears meat and animal fat when they drop loot.

• Fixed not being able to select more noticeboard quests after completing, abandoning or failing quests.
• Fixed quest icons not removing from the map upon updating quest or objective.
Jaws Of Extinction™ - [KYE] ViviD


0.4.4 is live! Grab your stockings - you’re going to need them! The winter event is here - and Santa is ready to give all the good boys and girls their presents… if you can recover them. Trek across a snow-covered Eden-Nadir and collect as many Candy Canes as you can. Topple snowmen for extra points. Earning points lets you unlock exclusive seasonal skins for each of the playable characters.

Additionally, 0.4.4 comes packed with map updates, new additions to the AI roster and quality of life enhancements. Beware the new Xiles camp around Coleman Ridge. Explore the caves, but don’t stay too long - bears hunt in these parts.

Developer Comment:
It is highly recommended to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.

Winter Event



• Supply drops have been reskinned to a giant present/gift - loot the gift to claim candy canes which give event points.
• Supply drops are protected by Thanatos Hazmat soldiers.
• Santa will drop a new supply drop at midnight every in-game day.
• Sleeping for more than is needed in 24 hours will result in drops being compromised.
• Collect 10,000 candy cane points with each protagonist to unlock a seasonal outfit for that protagonist.
• Weather will continuously snow during the holiday event.
• Snowballs are now available for free in the grenade menu. They can be used as a useful distraction.
• Snowmen randomly spawn across the map and extra give points towards the event when destroyed.

Animal AI



• Added new bear NPCs.
• Bears use newer AI systems for improved performance when spawning (which is a common issue with other current NPCs).
• Bears may act territorially - warning you to leave their area. If you stick around too long or pose a threat to them, they will attack you.
• Bears can deal devastating amounts of damage and cause bleeding, whilst being able to take a lot of damage. So be sure to be well prepared before engaging one.
• While fighting, bears can attack in an aggressive burst of damage, before backing off to assess the situation.
• Once defeated, a bear can provide a significant amount of hide.
• Updated rabbit model and animations.
• General optimisations for various AI systems.
• Horses and bears now use the foot IK system.

Added



• Added interior sound volume to building parts to change audio while inside player structures.
• Enabled world temperature system, where weather, time of day and season will affect the ambient temperature and players body temperature.
• Added full foot, leg and spine IK (inverse kinematics) to player characters.
• Added item expiration system. Hot drinks will get cold, meat will spoil and fruit and vegetables will perish.
• Added map landmark to Bleaksly Old Farm.
• Survivor start scenario is now available for all protagonists.
• Added two additional Xile survivor quests at the Bayou and the Ridge.
• Sleeping now provides 120 second warmth buff.
• Added new POI location "Cliffside Huts", has no name yet.
• Add light to showers - showers with Level 3 upgrades have a light on the outside.
• Added new icons to map and minimap used to show search areas in quests.
• Added additional plumber truck location to Sen’s quest and one truck has been moved from the alleyway.

Updated



• Xile and infestation quests have been updated with additional objectives and now displays the count of the number of enemies required to be killed.
• Ambient and body temperature systems were reworked to use a difference in ambient/body temperature based system.
• New firearm sound FX added with different sounds for indoor and outdoor environments.
• Updated all cliffs in the world with more efficient models for building on, traversing and general improvements to look and style.
• Nomad character has been updated with an improved appearance.
• Wash stations with the Level 2 upgrade now provide 240 seconds of a warmth buff and reduce time required to wash.
• Updated wash station area in Backwater Beacon Safe Zone. Now includes new lights and a roof.
• Enabled buildable areas around some points of interest around the map.
• Sen's Wreck quest is no longer available on Survivor start scenario.
• Backwater Beacon is no longer open on Nomad start scenario.
• Removed inspection location on medical centre TV that just says 'lots of wanderers here'.
• Xile survivor camp noticeboard quests are now only available from the Nomad camp quest board.
• Adjusted world prop shaders to use weather effects.
• Horse speed is now controlled only from keyboard inputs. Experimental mouse scroll to control speed is now disabled.
• Notifications no longer spam when loading back into a game.

Fixes

• Fixed Infected still having their loot icon even after being looted.
• Fixed crouching before dialog causing the character to crouch during dialogue scenes.
• Fixed key inputs still being active during dialog scenes e.g. grenade menu, check STRV watch and crouching.
• Fixed being able to use the suicide button during dialog scenes which would lock the game.
• Fixed collision on beehives causing issues with projectiles.
• Fixed Old Ruins spelt with an extra 'e'.
• Fixed not being able to interact with body bags or items through water surfaces
• Fixed body bags being re-lootable after the game is saved and reloaded.
• Fixed supply run bags having the wrong texture assigned, which would commonly happen if the character was wearing a gas mask.
• Fixed issue causing weapons to grow in size.
• Fixed containers showing that the player will receive an integrity hit for taking items stored in player owned containers placed in the safe zone.
• Fixed being able to purchase vehicles from Liam.
• Fixed noticeboard pages overlapping after saving and loading.
• Fixed Hazmat enemies not spawning at supply drops.
• Fixed infected nests being instantly burned out after already being burned before.
• Fixed Xile survivor camp quests requiring the incorrect amount of Xile kills.
• Fixed rocks in the road at Bleaksly Checkpoint.
• Fixed issue with doors loading incorrectly and jumping position after loading a saved game.
• Fixed Liam's door not opening unless it is interacted with twice.
• Fixed camera zooming in and out when scrolling in the UI.
• Fixed damage not saving on vehicles.
• Fixed map markers not appearing for newer infestation quests
• Fixed faulty Xile spawn at Burchett Dam.
• Fixed losing audio when harvesting after entering building interiors.
• Fixed knife showing when taking a shower.
• Fixed player gaining XP from looting their own death bag.
• Fixed in-game date not saving/loading.
• Fixed being able to take all noticeboard quests from the Nomad camp.
• Fixed stackable consumable items which have multiple uses not updating their number of uses correctly once the item on the top of the stack has been consumed.
• Fixed the Bayou Xile quest spawner never activating.
• Fixed the incorrect amount of Xiles being required to complete the Burchett Dam Survivor camp quest.
• Fixed the Nomad NPC missing their dialogue selection UI when completing a quest.
• Fixed the ‘collect your reward’ map marker being at Ken's location for Nomad quests.
• Fixed being able to build too near the safezone, allow players in Nomad mode to gain access illegitimately.
• Fixed attempting to jump, but instead causing a ‘vicinity pickup’ command if [Space] is pressed during the close inventory animation.
• Fixed aiming and shooting weapons being locked while waiting for full close inventory UI animation to finish.
• Fixed unequipping weapons also clearing items on the hotbar.
• Fixed bullets being pulled to the right sometimes while shooting in first person.
• Fixed Backwater Beacon safezone doors distance culling issue where one of the doors would disappear while player is in the safe zone.
• Fixed floating burning barrel under cliffs near lighthouse.
• Fixed inspection triggers blocking IKs, projectiles and being considered valid NPC cover.
• Fixed difficult to access shed near Hanouten River.
• Fixed projectiles being blocked by pod explosion radii.
• Fixed repairing items not checking if all the required items are available.
• Fixed infected nests being burnt by non-fire grenades (e.g. impact grenades, snowballs, etc).
• Fixed birds blocking vehicles.
• Fixed vehicle and horse icons disappearing from map and minimap after loading a saved game.
• Fixed body bag icon disappearing after saving and loading a saved game.
• Fixed being able to climb the support poles on the outside of Backwater Beacon to gain access to the safezone.
• Fixed issue causing supply drops to land on the side of cliffs.
• Fixed stamina draining when vaulting in God Mode.

Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA.
• Various performance related issues.
• Pressing keys to type on the Bug Report screen also controls the game behind it. UI needs to have sole focus on the player's inputs.

Jaws Of Extinction™ - [KYE] ViviD


0.4.3 is live! This latest update is packed with gameplay improvements. Sophia, one of the four main protagonists, is now live and available to everyone! Complete Sen’s Wreck quest as Amy to unlock Trystan and Sophia.

NPCs have been given some much needed TLC, with newly added variety added to their arsenals and improvements made to make them more responsive and generally an enjoyable challenge. It’s not just the NPCs that have new tools at their disposal either. You can now make use of handy distraction rocks to lure curious threats away.

This update also features a variety of essential crash fixes, hanging save-game solutions, performance improvements and gameplay fixes.

Take a look at a number of improved and added locations across the map. Speaking of maps, plan your route using much clearer redesigned map icons.

Developer Comment:
It is highly recommended to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.

NPC Updates
General Changes
• Human NPCs no longer stop fighting back while being staggered from a melee attack
• Human enemies will now spot targets faster when their enemy is close.
• NPC subtitles now only show if the character is in audible range of the NPC
• Increased speed which human NPCs will unholster their assault rifles
• Human NPCs now alert each other of threats much better
• Human enemies now react to projectiles that land near them
• Various NPCs audio disturbance fixes and improvements.
• Fixed issues causing human NPCs to be unresponsive when hitting them with melee weapons, especially if they were not on alert to begin with.
• Fixed issues preventing human NPCs from reacting properly if they were hit with a projectile from a distance too far away.
• Fixed errors relating to the camera and NPCs.
• Fixed human NPC’s damage not being calculated correctly. New rebalanced damage values have been applied.
• Landing an arrow from a bow near hostile NPCs is less likely to fully alert NPCs compared with a bullet
• Fixed NPCs being able to do melee attacks though walls and closed doors.
• Fixed and cleaned duplicate calculations running for NPC behaviours. Removed various obsolete/unnecessary status checks from AI logic.
• NPCs now respond to distraction objects, e.g. rocks
• Decreased knock-back time of NPCs after melee causing unresponsiveness.
• Fixed problems preventing directional knock-back animations playing properly.
• Fixed NPC melee attacks lasting too long in some cases, meaning the player can be hit after the swing has finished.
• Fixed NPC spawners taking longer than expected to spawn if some of the NPCs belonging to that spawn had already been killed.

Hazmat Changes
• Fixed Hazmat enemies being able to shoot while also struggling after being shot in their back canisters
• Fixed Hazmat enemies in white suits having their feet sunk into the floor.
• Dropped ID cards from Wanted Hazmat targets now appear as Hazmat bags while on the floor.
• Fixed NPCs weapon optics hovering in the air and not despawning.
• Fixed NPCs not shooting back sometimes if standing on a high area without direct access to a reinforcement alarm

Xile Changes
• Added new Xile types to spawns. Some Xiles will now use firearms or melee weapons.
• Arrows now despawn quickly when shot into the player character to prevent them from acting as a blocking object between the player and NPCs.
• Fixed situation where Xiles would shoot their bow without drawing back
• Fixed main circumstance causing Xiles to keep their bow's drawn for long periods of time without shooting.
• Increased accuracy of NPCs with bows
• Added new melee attack vocals to Xiles.
• Partial improvements to Xile hit boxes.

Disturbance System & Hordes
• Disabled disturbance meter and infected hordes - This is currently the main cause of frame rate freezes caused by a bottleneck on the CPU. Additionally, infected often fail to spawn properly (they often get stuck in roads and other objects). At the moment, the negatives of this system are outweighing the positives, so it has been taken out until significant improvements can be made.

Nests
• Active nests will now display on the map until they are burnt out.
• Fixed infected nests that are destroyed with fire arrows not rewarding character with character integrity.
• Fixed infected nest map icons not being removed when a nest deactivates by natural causes.



Added
• Added a new supply drop system, this is the first pass and has more features to come.
• Added new throwable rocks which can be used as a distraction to lure enemies.
• Added new foliage to the ocean floor.
• Added motion cameras to high loot areas.
• Added ST-RV scanners to high loot areas.
• Added new work-in-progress train repair and storage location (with a secret).
• All waterfalls have been updated with a new water system.
• Added fur simulation to Sam the dog.
• Added new SFX to building parts when placing, upgrading and destroying building parts.
• Added new controls for the third-person camera. Scrolling the mouse can now increase or decrease the camera’s distance from the character.
• Character camera now moves in closer to the character when under cover, like being inside a building.
• Added new armed guards situated around the Hanouten Safezone.



Updated
• Sophia Riggs is now playable by everyone. Character is unlocked with other available characters after completing the Sens Wreck quest at least once.
• Halloween Event concluded.
• Weapon safe codes are now completely randomised on every session.
• Weapon safes now randomly spawn with different weapons, ammo and attachments upon opening the safe.
• Weapon safe puzzles create random codes for safes.
• Updated Hydro Station visuals and added an active safe puzzle.
• Updated Survivor Camp in Bleaksley with visual updates and layout. Further improvements coming soon.
• Hanouten Shipwreck has moved location and has received some visual improvements. Updates are in preparation for future wreck diving.
• Updated Bleaksley Airfield visuals and layout in the main hangar.
• Updated player map icons. Original icons are now more readable. New icons added for other map features. Player location is now clearer.
• Respirators now recycle to Plastic and Filters.
• Filters now recycle into Cloth and Charcoal.
• Water collectors and barrels can now be emptied.
• Some persistent placed weapons will now only spawn depending on the chosen start scenario.
• Updated environment around Backwater Beacon east exit.
• Improved lighting on safe-camp campfires and burning barrels.
• Player-placed map markers can now be renamed and be assigned a colour.
• Quest marker icons have been updated.
• Additional player markers can now be added to the map.
• Left-clicking on map markers will now bring up additional information.
• Improved quest objective HUD display visuals
• Reduced the amount of ammo available at traders
• Trader price and amount of ammo available has been balanced in line with the required material cost to make the ammo.
• Updated trade system to prevent exploitation where you could buy and sell the same items to the trader to increase reputation.
• Molotov Cocktails (x5) now cost: 1 Methz, 5 Cloth and 5 Empty Glass Bottles.
• Wicks Repair Kit now costs 500 Scrap, 1 Oil and 1 Mechanical Part
• All static placed firearms have been removed from around the world.
• Improved visuals at Wick’s living apartment and store.
• Improved crocodile audio including added attenuation.
• 9v Flashlight now depletes 3x as quick
• Updated material shaders on NPCs in safezone.
• Improved bounding boxes for placeable actors. Items can now be placed tightly together.
• Vehicle parts now also require a mechanical part to repair.
• Firearm weapons now require oil to repair.
• New extra large weapon crates have been added that have a chance to spawn uncommon firearms but do require level 8 lock picking.
• Small munitions/military crates now require level 2 lock picking and now have the chance of spawning military grade backpacks.
• Rebalanced hydration decay numbers which affect hydration decay based on low stamina (tip - running your stamina out consistently results in higher hydration cost).
• Sprinting now drains more hydration proportional to walking/jogging.
• Rebalanced Hydration decay in line with stamina, which was causing higher than expected decay rates.



Performance & Optimisations
• Removed unused camera elements contributing slightly to CPU costs
• Optimised CPU usage of camera elements on vehicles, beds and crocodiles
• Additional crunching of textures on NPC models and landscape shaders to improve GPU memory usage.
• Non-vital wandering NPCs have been replaced with improved static versions in the Hanouten Safezone.
• Optimisations made to lighting of burning barrels.
• Improved performance when starting the game.
• Implemented update to NPC spawns to mitigate lag spikes.
• Replaced nonoptimal waterfall particles with a new optimised waterfall system.
• Optimised various checks happening on animal NPCs relating to animations.



Fixes
• Fixed common cause of a fatal error which could happen when starting the game after choosing a start scenario.
• Fixed items on player's back in first-person clipping with the camera after vaulting.
• Fixed issues preventing trees from being chopped down
• Fixed choking on spores effect never ending if character gets into a vehicle while choking
• Fixed character sleeping one hour short of specified sleeping time.
• Fixed xredder not saving the recycled items correctly causing it to duplicate items.
• Fixed supermarket loot spawner making loot disappear due to the spawn-zone being too small
• Fixed issues causing Wrench, Water Pump or Sheriff’s Keys duplicating on loaded saves.
• Fixed Supply Quests being marked as complete before collecting the reward.
• Fixed quest chains breaking before handing in a scavenger quest.
• Fixed picking up scavenger items over the limit of required items causing quest to complete without handing it in.
• Fixed situations causing currently active noticeboard quests to reappear on the board.
• Fixed notice board quests not saving and loading correctly.
• Fixed locked shortcut bar disappearing after death/respawn
• Fixed losing integrity from neutral items taken using the vicinity tool
• Fixed difficulty taking the outfit out of the chest of drawers next to the bed in the Backwater Beacon medical center
• Fixed quest markers not being removed after completing an objective or quest
• Fixed notification text forcing icons off screen.
• Fixed quest objectives stacking oddly after taking new quests.
• Fixed not being able to build at any of the boat houses.
• Fixed some save files causing the game to hang on the loading screen indefinitely.
• Fixed situation causing infestation quests to be incompletable if leaving the NPC's spawn area part way through the quest
• Fixed Wanted quests not spawning a ID card to pick up if the player leaves the NPC's area after killing their target.
• Added tentative fix for sticky shift when entering inventory and trying to drag a full stack only to get half the stack.
• Fixed stealth takedown camera being in the floor.
• Fixed jittery crocodile motion while moving on land.
• Fixed NVGs switching off in first person temporarily while the player performs animations (jumping fences, reloading etc)
• Fixed crafting a bow in a workbench adding the bow in the player's hands physically, but not in the bow slot. Weapons are now exclusively added to the workbench’s inventory.
• Fixed issue where dialog could cause the HUD to be hidden.
• Fixed using escape or tab to exit a trade window leaving the HUD hidden.
• Fixed arrows shot by enemies blocking the third person camera if the arrow hits the character in the head.
• Fixed map icons disappearing after dying and revisiting the location.
• Fixed issue where water collectors could not be picked up.
• Fixed issues where running would increase the players hydration
• Fixed some placeable actors that could not be placed on anything other than directly on to the landscape.
• Fixed getting XP for placing items in a chest.
• Fixed many waterfalls not being generated.
• Fixed picking up a medium chest giving a large chest in the inventory
• Fixed issue with scenario items not being disabled on selected scenarios.
• Fixed issue where smithy bench would vanish.
• Fixed harvesting from animals near the safezone costing integrity.
• Fixed items placed in world containers disappearing after new loot is generated.
• Fixed supply drops not despawning. They will now despawn every three in-game hours.
• Fixed icons showing incorrect cross symbol on supply drops.

Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA
• Various performance related issues
• Pressing keys to type on the Bug Report screen also controls the game behind it. UI needs to have sole focus on the player's inputs.
• Baseball bat was three times the size after swapping from an p90 to the baseball bat while running from the Infected.


Jaws Of Extinction™ - [KYE] ViviD


0.4.2.6 is live! This update addresses issues with saving and loading and the Halloween event rewards, as well as developments in the Hanouten Safezone. Additionally, various squashed bugs, quality of life improvements and the latest optimisations are included as well.

We have brought forward our release schedule this week to give a slightly earlier than normal patch in order to resolve several issues we understand are affecting many player’s experience.

Developer Comment:
It is highly recommended to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.



Added
• Added new NPC Rob Neville character in the Hanouten Safe Zone and his pet dog.
• Added the ability to rent units from Neville at the safe zone that you can use as a spawn location, sleeping location and storage area with a workbench.
• Added a new trader "Margret Tilly" that will trade in farming goods e.g. fruits and vegetables.
• Added a new potential "Relationship NPC". This type of NPC may be interested in a romantic relationship with the player.



Updated
• Updated Backwater Beacon map board near medical centre.
• Improvements for Hazmat enemy hitboxes.
• Optimised performance of rock shaders.
• Optimised CPU usage when calculating NPC melee collison.
• Dung piles produced by a horse will now stack to a maximum cap of 30 when on the floor.
• Sound removed from enemy alerts. Player must see the icon to identify the threat.



Fixes
• Fixed saving and loading causing the game to freeze.
• Fixed game saves failing to load and save.
• Fixed player.sav file size getting very large and preventing the game from loading or loading with an older version of the inventory.
• Fixed items in containers appearing permanently duplicated across all lootables after loading a saved game.
• Fixed having to kill Halloween Jack again to unlock the Sophia "Caged Outfit". This will now be available if you have defeated Jack only once.
• Fixed player dying while using medkit causing it to remain floating in the air.
• Fixed various NPC related errors potentially contributing to CPU processing.
• Fixed shots from Xiles and Hazmat soldiers not damaging the player.
• Fixed character getting stuck bending over backwards after switching from 1st person to 3rd person using space while in ADS.
• Fixed taking items owned by the player with the inventory vicinity feature still causing the player to lose integrity.
• Fixed ‘Take All’ feature on player owned containers still causing the player to lose integrity.
• Fixed being able to pick up workbenches, hobo grills and storage containers if they are part of a location (e.g. used by the safe zone).
• Fixed bow and quiver clipping with the camera from the character’s back while in first-person and holding a melee weapon.

Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA
• Various performance related issues
• Steel Arrows do not show in vicinity search like common arrows do.
• Sleeping ends one hour earlier than listed. Attempting to sleep for just one hour does not advance the clock at all.
• Pressing keys to type on the Bug Report screen also controls the game behind it. UI needs to have sole focus on the player's inputs.
• Baseball bat was three times the size after swapping from an p90 to the baseball bat while running from the Infected.

Jaws Of Extinction™ - [KYE] ViviD


0.4.2 is live! The Jaws of Extinction team bid you all chilling seasonal greetings with this latest Halloween themed update.

Running between 22nd to the 31st October, Halloween Jack’s cackles will be heard across the land of Eden Nadir. Worse yet, he has taken one of the game’s protagonists, Sophia Riggs, hostage! Earn points by destroying Jack’s pumpkins and scarecrows in order to find his lair. Fight against him toe-to-toe to free Sophia! More details in the post below.

This update features a major rework for the game’s install size. Following feedback from our Early Access launch, a consistent issue many players were having was with the overall install size and update time for the game. Following a flurry of improvements, the overall size of the game has been reduced by approximately 60GB. The time to update, as well as loading times for the game, is now greatly improved.

As always with major updates, 0.4.2 provides many updates and bug fixes. Several areas of the map have been expanded including the reimplementation of Burchett Dam, regions of the bayou and farmland expansions.

Developer Comment:
It is highly recommended to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.



Seasonal Halloween Event
Halloween is almost upon us - and along with it comes all manner of terrifying nightmares. Eden Nadir is no exception. Halloween Jack has taken residence on the island this year - a true villain beyond all measure.

Word has it that he has kidnapped Sophia Riggs, one of the game’s main playable protagonists! With her fate in the balance, it will be down to you, the player, to face Halloween Jack and rescue the hostage.



To confront Jack, you will first need to search the land for Jack’s giant pumpkins and ghastly scarecrow effigies. These are the source of his power - smash enough of them and you will be able to find the hidden location of his lair (it could be in any number of locations!).

After amassing enough event points to find the lair by destroying pumpkins and scarecrows, prepare well for a duel against Halloween Jack himself.

Will you be able to save Sophia Riggs? There are rewards available for anyone able to beat the nightmare: early access to play as Sophia in a new game and thematic Sophia Riggs skin. Good luck brave souls… you’ll need it.

Install Size Reduction and Loading Performance
Since release into Early Access, we have been listening carefully to feedback on popular issues to resolve them as promptly as possible. One of the most daunting issues for many players was the overall size of the game and the install/update times associated with it.
Since our release, we have worked hard to make improvements wherever possible. This process has included reprocessing unnecessarily high resolution textures, improved package compression settings, removal of unused assets and creating as many shared material instances as possible.

With all these optimisation techniques combined, we have managed to bring the size of the game down from approximately 90GB to approximately 30GB.

Additionally, the game is no longer being treated as a single .pak file. It is now broken up into 6GB chunks. With the inherent reduction in the project’s size and the chunking process, the game will now install and update much faster.

These improvements will also have a strong effect on loading times in the game. The game will now startup significantly faster (in most cases as soon as the intro videos finish) as well as generally improving the game’s overall memory usage.



Added
• Added 2021 Halloween Event. Collect points from pumpkins and scarecrows before facing off against Halloween Jack.
• Added new Sofia "Caged" outfit, unlocked after completing the Halloween event.
• Added quality of life feature to foliage that prevents it from directly clipping with the camera. Foliage will now fade out as it gets near to the camera.
• Added new Thanatos outpost location in the North East of the current playable area.
• Added New Salties Croc Farm location in the Bayou.
• Added additional puzzle based weapon safes. Solve the puzzle to get the unlock code.



Updated
• Improved size of final package down to approximately 30GB.
• Improved loading times and general memory usage.
• Optimissed assets by instancing additional objects around the world to reduce the number of draw calls.
• Cloth crafting time has been reduced from 5 seconds to 2.5 seconds.
• Improved roadside materials to look better in the rain.
• Liam will now recover vehicles for 1000 bucks.
• Liam will now repair vehicles for 500 bucks.
• Clicking the "Open All Recipes" button in an item’s details will now filter recipes that use that item for crafting.
• Updated Xile ambush location, ready for camp placement and updated lamp post meshes.
• Various landscape improvements to stop players getting stuck in locations.
• Bleaksly Farm location overhaul, with new farmhouse puzzle and grounds.
• Shared outfit skins will now show if available for that outfit, including all DLC skins.



Fixes
• Fixed sleeping bag mesh material appearing incorrect after loading a saved game.
• Fixed circumstances causing weapons to get stuck and not be able to be holstered.
• Landmark POI map markers now save and load.
• Fixed being able to cut trees with a beehive or hanged man attached causing the attached item to stay in the air after the tree falls.
• Fixed body parts not fading when camera gets close to back of Sophia's head.
• Removed visible sphere volume at 711 and a radio tower.
• Fixed textures not rendering on the log stacks in the lumber yard.
• Removed web browser plugin causing crashes in some instances on EPIC Game Store builds of the game
• Fixed Survivor Camp quests, where not all Xiles would spawn causing the quest to be uncompletable.
• Removed tents at Lake Garnett camp, allowing player to loot continuously



Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA
• Various performance related issues
• Steel Arrows do not show in vicinity search like common arrows do.
• Sleeping ends one hour earlier than listed. Attempting to sleep for just one hour does not advance the clock at all.
• Pressing keys to type on the Bug Report screen also controls the game behind it. UI needs to have sole focus on the player's inputs.
• Baseball bat was three times the size after swapping from an p90 to the baseball bat while running from the Infected.
• Player.sav file can grow quite large (up to 8Mb) at which point the game stops loading, or can load in with an older version of the inventory present.

Halloween Hotfix 0.4.2.3a - NOW LIVE

• Fixed Night time speed multiplier
• Fixed collision zone showing on firepit/campfire
• Tentative fix for save file bloating. This will cause previous saves not to work correctly
• Something is affecting weapon accuracy with the current patch.
• On-screen hit marks now persist slightly longer
• Hedges no longer block projectiles
• Burning nests now gives player integrity points
• Birds are now killable again and do not play the same animations
Jaws Of Extinction™ - [KYE] ViviD


Thank you for taking the time to keep upto date with development. We will be discussing the latest milestones in development, what to expect in the next update, our breakthroughs in the game’s file size and new seasonal events soon to arrive.

If you enjoy reading these development updates and would like us to continue posting them between game updates, please leave a like below or comment as we always love to hear what you all have to say.

Performance

We have heard loud and clear from recent feedback that performance is the main thing holding back many players from fully enjoying the game. We want to make sure you all know that improved performance is now our highest priority and we have already been working on steps to improve. We are aware of stuttering that can happen, especially when an infected hordes arrives, and we are investigating methods to mitigate this problem in addition to other optimisations.

Project size and Update Times and Loading Times

We have pulled out all the stops (as well as long nights fuelled by tea and coffee) to address one of the major issues with the game - the overall file size and install time. Over the last week, we have dived deep into adjusting packaging configurations, micro-managing textures and working on setting up shared assets across characters and NPCs in order to reduce the game’s total size. The hard work has been worth it though as we have greatly exceeded our expectations on how much space could be saved. With all these techniques combined, the game has gone from being a huge 90+GB size to approximately 30GB in size. This means a total of roughly 26GB download for new installs on Steam.

Jaws of Extinction used to be packaged as one large .pak file. We have now managed to set the game up to use multiple pak files of upto 8GB in size. In some instances, this may help to reduce the overall install time when updating, especially for smaller patches.

These particular adjustments are not expected to have any radical affects on in-game framerate, but are expected to help to improve any memory-orientated problems experienced by some players. Loading times have significantly improved as well.

New systems

One of the latest systems we have been working on is the brand new skill system expansion. This allows players to modify skills using perks. Skills are broken up into categories, skill blocks, grades and perks.

Each category will contain multiple skill blocks and each skill block contains 4 grades: 1 to 4. Each skill block will have 10 available perks that the player can activate which will improve that skill in some way. A maximum of four perks in a block can be active at one time.

Take a look at the example image below for a clearer demonstration of how this works. The final in-game version will look similar with some minor changes.



Halloween Event

We will be running our Halloween event in game from 22nd to 31st of October



The aim of the event will be to locate Halloween Jack's lair and save a hostage. You will accomplish this by finding and destroying pumpkin patches around the playable map area to gather event points. Once you have collected the required amount of points the location of Jack’s lair will reveal itself on the player map and you will be able to battle Jack to save the hostage and receive your reward for defeating him.

More information on how to take part in the event will be released very soon, so remember to keep an eye out for future posts.



Jaws Of Extinction™ - [KYE] ViviD


0.4.1 is live! Our first update since Early Access has arrived. This update tackles many of the initial issues players may have experienced in their first playthrough of Jaws of Extinction.

Additionally, we have started making meaningful changes to the structure of the game in order to bring down the overall size of the project - we know, it’s large right now, but improvements are on the way.

Eden-Nadir has seen various additions, including the re-introduction of an old, but newly refurbished, landmark: Burchett Dam.

On the subject of performance, we have had many reports of varied, and often low, performance that many players have been experiencing since the Early Access release. Improving performance has become a top priority that we are committed to addressing as promptly as we can. We will keep you informed of any updates which we expect to affect performance in future posts.

Developer Comment:
It would be advisable to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.

Added
• Added two new boathouse locations in new region expansion.
• Burchett Dam location added to the map. Buildings in the surrounding area are explorable and lootable. Additions to area to be made in upcoming updates.
• Bleaksly Airfield has new fortifications: an extra helicopter reinforcement location, extra Hazmat soldiers and towers.
• Added extra Exile quests at Bleaksly Farm and Burchett Dam
• Added new infestation quest at Bleaksly Gorge
• Added new location: Bleaksly Station (work in progress)
• Added additional T-Shirts to creators pack DLC
• Added new machete SFX when striking targets with the blade.

Updated
• Project is now distributed into 8Gb .pak files to improve disk read time and reduce the time of installing updates
• Traders selling firearms will now sell normal weapons with a neutral status and common weapons at trusted status.
• Morale is now titled ‘Isolation’, Isolation will now actively affect health regeneration when using consumables to restore health. The higher your Isolation value the slower it will take to heal.
• Nails now cost 25 scrap for 25 nails.
• Items can no longer be moved or stored in player body bags.
• Updated keyboard prompts shown by 'K'.
• Weapon safes around the world now have a chance of spawning common and uncommon assault rifles with attachments.
• Some varieties of trees are now somewhat larger.
• Sen's starter backpack can now be repaired with cloth and duct tape.
• Improved Exile animations while strafing with bow.
• James Bell is now considered a black market trader and will trade no matter your integrity.
• Changed the icon on the shower from a bar of soap to the shower icon.
• Updated UI world map
• In-game UI and HUD will now scale for widescreen resolutions and resolution not of a 16:9 scale ratio (like 1680 x 1050).
• Birds nest material update, birds nests now dissolve instead of disappearing instantly
• Lube can now be found in locked tool chests
• Modified the outfit mod section to increase the number of skins that can be displayed.
• Beds, beehives, furniture and a lit campfire will now give a comfort buff like the security buff in safezones and decrease isolation over time
• Updated all backpack descriptions.
• Update CO2 Cartridge description

Fixes
• Fixed issues occuring when continuing a saved game causing the character to have mis-matched body and head.
• Fixed infected having no footstep sounds.
• Fixed battery charger not saving.
• Fixed not being able to pick up fishnets.
• Fixed double tapping 'F' to enter a bed puting the player in the sleep animation, but not opening the interface. This allowed the player to move and spin around while laying down.
• Fixed circumstances causing animals to increase the Infected horde meter.
• Fixed issues preventing character from taking pistol and ammo from Sen's vehicle easily.
• Fixed being able to use ST-RV watch while in bed.
• Fixed being able to add multiple cooking pots to campfires.
• Fixed character appearing headless when entering bed in first-person mode.
• Fixed collecting items from your body bag costing integrity if you save/load between dying and collecting.
• Fixed Sophia not showing chest armour statistics.
• Fixed buff stats capping at 100.
• Fixed foliage spawning inside buildings.
• Fixed issues preventing the character exiting their tent.
• Fixed character losing integrity when gathering from garbage.
• Fixed being able to safely loot trash containers in safezones and camps without losing integrity.
• Fixed night time speed multiplier not working.
• Fixed axe appearing in hand in First Person when it should not be visible after respawning.
• Fixed scavenger quests not updating.
• Fixed character speech subtitles overlapping XP and center displays.
• Fixed deer falling sideways after taking falling damage.
• Fixed game freezing on 'loading save data' on occasion.
• Fixed situation where escape menu would not appear until after using a bed.
• Fixed hotbar appearing over respawn button if player dies within 20 seconds of spawning.
• Fixed missing footstep SFX on Exiles using bows.
• Fixed general missing footstep SFX on humans.
• Fixed subsurface scattering issues on Sheriff Sen character model.
• Fixed max stamina being very low after loading a saved game.
• Fixed issues with certain NPC meshes causing micro-stutters/lag spikes when spawning
• Fixed weight displaying as if still have full inventory when respawning after death
• Fixed world beds not working.
• Fixed floating barrels in airfield
• Fixed wall clipping on guard towers
• Fixed current weapon not being put away when playing stealth takedown animation.
• Fixed circumstance where James Bell would not sell anything to the player saying insufficient funds
• Fixed issue with landscape not forming correctly
• Fixed large chest not having option to pick it back up
• Fixed missing text titles from chest radial menus
• Fixed issue where sleeping in tents would disable the escape key
• Fixed issues on saved game menu, where 'Out of date' message for old saves would not always work correctly for the current game version.
• Fixed sleeping causing isolation to increase.
• Fixed a few locations where landscape has gaps between paths/roads and the ground
• Fixed saving and loading a Trystan game to cause material issues around Trystan’s eyes.
• Fixed issue where noticeboard quests would not appear on the noticeboard
• Fixed notifications not displaying correctly when adding items to the player’s inventory from objects such as bee nests.
• Tentative fix for notifications showing nothing next to the "x" when adding to a stack
• Fixed camera letterbox on square resolutions disappearing under various circumstances when in first person.
• Fixed dying with an UI interaction prompt on screen causing the prompt to remain permanently visible after respawning.
• Fixed circumstance causing character not to animate when mounting a horse.
• Fixed missing player building option to remove stairs.

Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• When LED light runs out of battery, it unequips but does not re-enable belt chem-light.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA
• Various performance related issues
Jaws Of Extinction™ - Forthright Entertainment
The 2.0 update introduces a stack of features into Jaws of Extinction and improves upon existing mechanics. These additions include starting scenarios to challenge new and returning survivors, revised shooting and melee mechanics, and more detailed infected models to test improved combat. A modular base building system also allows players extensive control to create their stronghold out in the wilderness. Plus, the island of Eden-Nadir has received a graphical overhaul making the expansive map more beautiful and more dangerous than ever.





UPDATED FEATURES


A MODULAR BASE-BUILDING SYSTEM THAT ALLOWS PLAYERS TO CONSTRUCT SETTLEMENTS



NEW INTERACTABLE NPCs, INCLUDING TRADERS



A REDESIGNED EDEN-NADIR ADDS EVEN MORE BEAUTY TO THE UNDEAD WILDERNESS





A FARMING SYSTEM



MOREAL, HYGIENE, & DISTURBANCE-BASED SURVIVAL SYSTEM




INFECTED NESTS FOR PLAYERS TO PURGE




Jaws Of Extinction™ - [KYE] ViviD


0.4.0 Early Access has arrived! Today marks a major milestone in the development of Jaws of Extinction. Alongside going live on the Steam store, this update includes the experimental multiplayer feature and a collection of fixes, improvements and additions to the game.

To everyone who has kept up with development up to this point, we would like to give a heartfelt thank you to those who have given their support. If you are discovering Jaws of Extinction for the first time - a huge welcome!

Experimental Multiplayer:
The experimental multiplayer features allows you and a friend to fight to survive together. The multiplayer element of the game is relatively new and will be developed extensively over the coming months to complete any presently missing features. Our time in Early Access will allow us to complete and polish the multiplayer experience, eventually allowing for up to four-player co-op.

Notable Main Game Updates:
• New and improved tutorials for new players
• Fixed saving and loading issues for various objects
• Improved menus for various interactable objects
• Fixes to allow players to pick up objects that would have been otherwise permanently placed.

Developer Comment:
It would be advisable to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.

Added
• Experimental multiplayer mode - two player co-op in Survivor mode.
• Added new tutorials for swimming, infected, crafting, disturbances and sickness.
• Added new SFX when tutorials are triggered.
• The 711 building upstairs apartment now has interior furniture.

Updated
• Rebalanced AKM reload sound volume
• Hitch and Trough now use updated radial menu
• Disabled temperamental body physics, which would regularly cause problems, especially in low performance situations.
• On-screen tutorials will now only display if playing from Driftwood starting scenario.
• Updated tutorials display visuals.
• Improved the entrance to Sen’s basement to make it easier to get out of the water when exiting the basement while swimming.
• Can now pick up Hobo Stoves. Stove must be clear before it can be taken.
• Can now pick up Small and Large Storage Containers. Containers need to be empty to be taken.

Fixes
• Fixed a second pair of hands being visible in first-person if reloading and holding [RMB].
• Fixed arrows not appearing in the quiver until nocking the first arrow
• Fixed tethered horses being no longer tethered after loading a saved game.
• Fixed candles not saving and loading.
• Fixed scale issues with candle
• Fixed sleeping in a sleeping bag causing the character to wake up on a permanent slant.
• Fixed Basic Wash Station having a greyed out shower option, but still allowing the character to shower next to the unit.
• Fixed heartshot effects not running when enemies are heartshot.
• Fixed pressing ‘Continue’ on the title screen causing sleeping at beds to not work.
• Fixed loaded weapons which were not in the players hands losing their ammo when the character dies.
• Corrected spelling of "Warrant" on the quest noticeboard
• Fixed camera jitter which happens when using [Alt] to freelook
• Fixed various placeable objects which could not be picked up again
• Compost bins now save
• Tanning racks now save
• Farming plots now save

Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• When LED light runs out of battery, it unequips but does not re-enable belt chem-light.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA
Sep 21, 2021
Jaws Of Extinction™ - [KYE] ViviD


Wednesday 22nd September 2021

It’s almost time! In just a few hours, Jaws of Extinction will go LIVE into Early Access. Join our Discord to see the latest discussions as we enter Early Access (discord.gg/playjoegame).


8:00am - CDT - Houston, Texas
9:00am - EDT - Tennessee
10:30pm - ACST - Adelaide
2:00pm - BST - UK

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