SUPERHOT VR - SzymonSuperhot
《SUPERHOT》以及《SUPERHOT VR》现已支持繁体中文和简体中文。
《SUPERHOT》有着独特的画风,可以说给FPS类游戏带来了一次创新。简单而又清爽的视觉效果令你只需要注意到最重要的事情,那就是流畅的游戏体验以及华丽的战斗场景。时间只会在你行动时流逝,珍惜每一发子弹,错误会是致命的。策略加上直觉会为你赢得胜利。完成游戏的主线之后,你可以通过各种挑战来证明自己,或是在无尽模式中考验自己的极限。更深入的体验等待你的挖掘!
赢得过数十项VR游戏奖项,备受赞誉的《SUPERHOT VR》带给你前所未有的全新动作游戏体验。时间由你来把握。没什么能阻挡你。战斗,训练,不断突破自我。让SUPERHOT不断进化。
考验你的极限,席卷你的敌人们,不过也要当心。孙子曰:“知可以战与不可以战者胜。”
现在就来加入我们,帮助SUPERHOT网络的成长,成为我们的一员。
繁体中文和简体中文现已上线!

您的语言版本一般是和您的系统语言一致的,不过如果您想手动切换语言,请按照以下步骤进行操作:
– SUPERHOT:你可以在游戏启动器中选择语言,或是通过游戏内设置选择语言。
– SUPERHOT VR:你可以在Steam中切换语言。
1) 右键点击Steam库中的《SUPERHOT VR》,点击“属性”。
2) 点击“设置语言选项”。
3) 输入您想使用的语言代码:“zh-CHS”代表简体中文,“zh-CHT”代表繁体中文。

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《SUPERHOT》和《SUPERHOT VR》現已支援繁體中文和簡體中文。
《SUPERHOT》有著獨特的風格化圖形效果,是FPS類遊戲的一次偉大創新。其優美而又簡約的視覺效果使你只專注于最重要的事情,也就是流暢的遊戲以及華麗的戰鬥。時間只會在你移動時流逝,每一枚子彈都彌足珍貴,容不得一點錯誤。勝利要靠你的策略和直覺。一旦打穿遊戲,你就可以在各種挑戰中證明自己,或是通過無盡模式考驗自己的極限。那麼你想更深入地挖掘遊戲嗎?
贏得了VR虛擬實境遊戲的數十個獎項,備受讚譽的《SUPERHOT VR》會帶給你從來沒有過的全新動作體驗。把握你自己的時間。沒有人能阻止你。不斷戰鬥和訓練,不斷變強。讓SUPERHOT不斷進化。
考驗你的極限,撕碎你的敵人們,但是請小心。孫子說過,「知可以戰與不可以戰者勝。」
現在就加入我們,幫助SUPERHOT網路的成長。成為我們的一員。
現已支援繁體中文和簡體中文!

您的語言版本應當和系統語言一致,如果您想手動更改語言,請按照以下指示:
– SUPERHOT:可以在遊戲啟動器中選擇語言,或是通過遊戲內設定選擇語言。
– SUPERHOT VR:可以在Steam中選擇語言。
1) 右鍵點擊Steam收藏庫中的《SUPERHOT VR》,點擊「內容」
2) 點擊「設定語言選項」
3) 鍵入您想要的語言代碼:「zh-CHS」為簡體中文,「zh-CHT」為繁體中文。

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SUPERHOT and SUPERHOT VR are now available in Traditional and Simplified Chinese.
With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper?
The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop.
Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight.
Join us now. Help the SUPERHOT network grow. Be ONE OF US.
Now in Traditional and Simplified Chinese!

Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions:
– SUPERHOT: you can choose your language in the game launcher or via in-game settings,
– SUPERHOT VR: you can change the language in Steam.
1) Right-click on SUPERHOT VR in your Steam library, click "Properties".
2) Click "SET LANGUAGE OPTIONS".
3) Enter your desired language code: "zh-CHS" for Chinese Simplified or "zh-CHT" for Chinese Traditional.
SUPERHOT VR - Vilianna
[EDIT]
Fixed the fix. There was a bug in the demo where it used one control scheme in one level and then switched to other scheme. This was probably causing other issues.

Hey everybody,

We know you've all been waiting for this. The new patch is here, and it contains are as follows:

  • Fixed a bug where the items were falling out of non-dominant hand in Oculus version
  • General optimization
  • Some minor bug tweaks
  • New feature - we added a demo/party mode. Basically first level of the game looped, ideal for showing the game to friends at parties or running on events and arcades.

After clicking play button in Steam you can choose between normal version and demo mode. Demo will restart automatically after 5 seconds from displaying "You can now safely remove your headset" info.

That's it for today! Let us know what you think about the demo mode :)

Cheers,
Sandra form SUPERHOT TEAM
SUPERHOT VR - Vilianna
[EDIT]
Fixed the fix. There was a bug in the demo where it used one control scheme in one level and then switched to other scheme. This was probably causing other issues.

Hey everybody,

We know you've all been waiting for this. The new patch is here, and it contains are as follows:

  • Fixed a bug where the items were falling out of non-dominant hand in Oculus version
  • General optimization
  • Some minor bug tweaks
  • New feature - we added a demo/party mode. Basically first level of the game looped, ideal for showing the game to friends at parties or running on events and arcades.

After clicking play button in Steam you can choose between normal version and demo mode. Demo will restart automatically after 5 seconds from displaying "You can now safely remove your headset" info.

That's it for today! Let us know what you think about the demo mode :)

Cheers,
Sandra form SUPERHOT TEAM
SUPERHOT VR - SzymonSuperhot
Hey There

A new day and an even newer patch.
What do we have here:

Main changes:
  • Improved juiciness of the game including:
  • Particle effects quality enhanced
  • Some surface effects animation improved
  • Adjusted scale for minor effects to be more visible
  • Non-gameplay animations fixes for more juiciness!
  • Fixed GG EZ achievement not unlocking (Now everyone who already unlocked all 7 challenges should unlock it immediately!)
  • Fixing most of physics bugs causing weird stuff to happen
  • General optimization for endless modes



Oh and in the meantime, this month, we are releasing SUPERHOT VR for PSVR!
Work just doesn't stop for us.

Cheers!

Sandra,
SUPERHOT TEAM
SUPERHOT VR - SzymonSuperhot
Hey There

A new day and an even newer patch.
What do we have here:

Main changes:
  • Improved juiciness of the game including:
  • Particle effects quality enhanced
  • Some surface effects animation improved
  • Adjusted scale for minor effects to be more visible
  • Non-gameplay animations fixes for more juiciness!
  • Fixed GG EZ achievement not unlocking (Now everyone who already unlocked all 7 challenges should unlock it immediately!)
  • Fixing most of physics bugs causing weird stuff to happen
  • General optimization for endless modes



Oh and in the meantime, this month, we are releasing SUPERHOT VR for PSVR!
Work just doesn't stop for us.

Cheers!

Sandra,
SUPERHOT TEAM
SUPERHOT VR - Kaczmarczyk Tom
Alrighty! So we spent the last few days testing and retesting the new control scheme and had you guys check it out as well. It does seem to be more comfortable for most, so we're now pushing the update to the default channel.

Quick refresher on what this actually means (and what we totally look like in skintight spandex):
https://www.youtube.com/watch?v=9UGFOzrIlKg

To sum it up:
  • To grab an object use the trigger
  • To release it use the touchpad
  • You grabbed a gun? Shoot with the trigger.
  • Wanna go melee? Just hold the trigger while unarmed and punch away!


So the complete, thoroughly documented change log for the 1.0.3 patch shapes up to:
  • New control scheme
  • Changed pivots on some objects to make them more comfortable
  • Updated ingame animated tutorial
  • Moved some objects around a bit
  • Fixed some performance issues

And if you're already used to the original control scheme and would rather have it stay that way, we've got a special beta branch just for you. Follow these three steps and squish away on the Vive grip buttons just as you did before:
  1. In your Steam library, right click on SUPERHOT VR and click on "Properties"
  2. Click on the BETAS tab
  3. Change the drop down to "original-vive-control-scheme".



PS. In case you haven't been watching the Sony E3 conference last night, I'm guest-posting for Szymon while he's out at E3 announcing SUPERHOT + SUPERHOT VR for PS4 🔥. Here's a super fancy new trailer for that:
https://youtu.be/Sg5xLLeYimc


Cheers!
Tom from SUPERHOT Team
SUPERHOT VR - BOT Tom
Alrighty! So we spent the last few days testing and retesting the new control scheme and had you guys check it out as well. It does seem to be more comfortable for most, so we're now pushing the update to the default channel.

Quick refresher on what this actually means (and what we totally look like in skintight spandex):
https://www.youtube.com/watch?v=9UGFOzrIlKg

To sum it up:
  • To grab an object use the trigger
  • To release it use the touchpad
  • You grabbed a gun? Shoot with the trigger.
  • Wanna go melee? Just hold the trigger while unarmed and punch away!


So the complete, thoroughly documented change log for the 1.0.3 patch shapes up to:
  • New control scheme
  • Changed pivots on some objects to make them more comfortable
  • Updated ingame animated tutorial
  • Moved some objects around a bit
  • Fixed some performance issues

And if you're already used to the original control scheme and would rather have it stay that way, we've got a special beta branch just for you. Follow these three steps and squish away on the Vive grip buttons just as you did before:
  1. In your Steam library, right click on SUPERHOT VR and click on "Properties"
  2. Click on the BETAS tab
  3. Change the drop down to "original-vive-control-scheme".



PS. In case you haven't been watching the Sony E3 conference last night, I'm guest-posting for Szymon while he's out at E3 announcing SUPERHOT + SUPERHOT VR for PS4 🔥. Here's a super fancy new trailer for that:
https://youtu.be/Sg5xLLeYimc


Cheers!
Tom from SUPERHOT Team
SUPERHOT VR - SzymonSuperhot
Hey there!

A new day, a new patch.

Here is a little summary :
  • New control scheme
  • Changed pivots on objects
  • Updated ingame animated tutorial
  • Fixed some performance issues

First and foremost we decided to tackle the issue of controls.
Previous setup wasn't all that comfortable to some people and we are all about your comfort :)
We want to test this new control scheme and gather your feedback.
For now it will be available only on "Alternative-vive-control-scheme".

How to access this test branch:
  • In your Steam library, right click on SUPERHOT VR and click on "Properties"
  • Click on the BETAS tab
  • Change the drop down to "Alternative-vive-control-scheme".

So here is a little intro video to the new control scheme.

https://www.youtube.com/watch?v=9UGFOzrIlKg&feature=youtu.be

Easy right?

To sum it up:
  • To grab an object use the trigger
  • To release it use the touchpad
  • You grabbed a gun? Shoot with the trigger.
  • Wanna go melee? Just hold the trigger while unarmed and punch away!


That's it for today! Let us know what you think about new controls.

Cheers
Szymon form SUPERHOT Team


SUPERHOT VR - SzymonSuperhot
Hey there!

A new day, a new patch.

Here is a little summary :
  • New control scheme
  • Changed pivots on objects
  • Updated ingame animated tutorial
  • Fixed some performance issues

First and foremost we decided to tackle the issue of controls.
Previous setup wasn't all that comfortable to some people and we are all about your comfort :)
We want to test this new control scheme and gather your feedback.
For now it will be available only on "Alternative-vive-control-scheme".

How to access this test branch:
  • In your Steam library, right click on SUPERHOT VR and click on "Properties"
  • Click on the BETAS tab
  • Change the drop down to "Alternative-vive-control-scheme".

So here is a little intro video to the new control scheme.

https://www.youtube.com/watch?v=9UGFOzrIlKg&feature=youtu.be

Easy right?

To sum it up:
  • To grab an object use the trigger
  • To release it use the touchpad
  • You grabbed a gun? Shoot with the trigger.
  • Wanna go melee? Just hold the trigger while unarmed and punch away!


That's it for today! Let us know what you think about new controls.

Cheers
Szymon form SUPERHOT Team


SUPERHOT VR - Kaczmarczyk Tom
Hey everyone,

It's been one wild exciting week for us. We just came back from Digital Dragons, bringing home two awesome golden dragon egg awards for Best Design and Best VR Game. They're super heavy.





Slawek, the Vive dev, has been hard at work crunching at bugs you guys reported since the release two days ago. We've got a first batch of them fixed and there's a patch rolling out right now. The biggest bits that we've resolved:

Changelist for SUPERHOT VR 1.0.1 - 27 May 2017
  • Solved issues with hand-controller position mapping for some players
  • Improved progress reset thingy (saw issues with restarting the story)
  • Changed how some items are gripped (certain items stick to hands more naturally)
  • Fixed seldom crashes with our VR stats system
  • Performance and rendering quality improvements

We're combing through all the feedback and forums, so definitely poke us here or send an email to ifoundabug@superhotgame.com if you see anything else you'd like us to fix. 🐞



Plus there's a bunch of us now at Pixel Heaven, showing SUPERHOT VR and rooting for SUPERHOTs nomination for the Pixel.Awards. Keep fingers crossed guys!

Thank you for being awesome!
<3 Tom


Odi the SUPERHOTDOG 💖s you too.


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