SUPERHOT and SUPERHOT VR are now available in Traditional and Simplified Chinese. With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper? The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop. Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight. Join us now. Help the SUPERHOT network grow. Be ONE OF US. Now in Traditional and Simplified Chinese!
Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions: – SUPERHOT: you can choose your language in the game launcher or via in-game settings, – SUPERHOT VR: you can change the language in Steam. 1) Right-click on SUPERHOT VR in your Steam library, click "Properties". 2) Click "SET LANGUAGE OPTIONS". 3) Enter your desired language code: "zh-CHS" for Chinese Simplified or "zh-CHT" for Chinese Traditional.
[EDIT] Fixed the fix. There was a bug in the demo where it used one control scheme in one level and then switched to other scheme. This was probably causing other issues.
Hey everybody,
We know you've all been waiting for this. The new patch is here, and it contains are as follows:
Fixed a bug where the items were falling out of non-dominant hand in Oculus version
General optimization
Some minor bug tweaks
New feature - we added a demo/party mode. Basically first level of the game looped, ideal for showing the game to friends at parties or running on events and arcades.
After clicking play button in Steam you can choose between normal version and demo mode. Demo will restart automatically after 5 seconds from displaying "You can now safely remove your headset" info.
That's it for today! Let us know what you think about the demo mode :)
[EDIT] Fixed the fix. There was a bug in the demo where it used one control scheme in one level and then switched to other scheme. This was probably causing other issues.
Hey everybody,
We know you've all been waiting for this. The new patch is here, and it contains are as follows:
Fixed a bug where the items were falling out of non-dominant hand in Oculus version
General optimization
Some minor bug tweaks
New feature - we added a demo/party mode. Basically first level of the game looped, ideal for showing the game to friends at parties or running on events and arcades.
After clicking play button in Steam you can choose between normal version and demo mode. Demo will restart automatically after 5 seconds from displaying "You can now safely remove your headset" info.
That's it for today! Let us know what you think about the demo mode :)
Alrighty! So we spent the last few days testing and retesting the new control scheme and had you guys check it out as well. It does seem to be more comfortable for most, so we're now pushing the update to the default channel.
Wanna go melee? Just hold the trigger while unarmed and punch away!
So the complete, thoroughly documented change log for the 1.0.3 patch shapes up to:
New control scheme
Changed pivots on some objects to make them more comfortable
Updated ingame animated tutorial
Moved some objects around a bit
Fixed some performance issues
And if you're already used to the original control scheme and would rather have it stay that way, we've got a special beta branch just for you. Follow these three steps and squish away on the Vive grip buttons just as you did before:
In your Steam library, right click on SUPERHOT VR and click on "Properties"
Click on the BETAS tab
Change the drop down to "original-vive-control-scheme".
PS. In case you haven't been watching the Sony E3 conference last night, I'm guest-posting for Szymon while he's out at E3 announcing SUPERHOT + SUPERHOT VR for PS4 🔥. Here's a super fancy new trailer for that: https://youtu.be/Sg5xLLeYimc
Alrighty! So we spent the last few days testing and retesting the new control scheme and had you guys check it out as well. It does seem to be more comfortable for most, so we're now pushing the update to the default channel.
Wanna go melee? Just hold the trigger while unarmed and punch away!
So the complete, thoroughly documented change log for the 1.0.3 patch shapes up to:
New control scheme
Changed pivots on some objects to make them more comfortable
Updated ingame animated tutorial
Moved some objects around a bit
Fixed some performance issues
And if you're already used to the original control scheme and would rather have it stay that way, we've got a special beta branch just for you. Follow these three steps and squish away on the Vive grip buttons just as you did before:
In your Steam library, right click on SUPERHOT VR and click on "Properties"
Click on the BETAS tab
Change the drop down to "original-vive-control-scheme".
PS. In case you haven't been watching the Sony E3 conference last night, I'm guest-posting for Szymon while he's out at E3 announcing SUPERHOT + SUPERHOT VR for PS4 🔥. Here's a super fancy new trailer for that: https://youtu.be/Sg5xLLeYimc
First and foremost we decided to tackle the issue of controls. Previous setup wasn't all that comfortable to some people and we are all about your comfort :) We want to test this new control scheme and gather your feedback. For now it will be available only on "Alternative-vive-control-scheme".
How to access this test branch:
In your Steam library, right click on SUPERHOT VR and click on "Properties"
Click on the BETAS tab
Change the drop down to "Alternative-vive-control-scheme".
So here is a little intro video to the new control scheme.
First and foremost we decided to tackle the issue of controls. Previous setup wasn't all that comfortable to some people and we are all about your comfort :) We want to test this new control scheme and gather your feedback. For now it will be available only on "Alternative-vive-control-scheme".
How to access this test branch:
In your Steam library, right click on SUPERHOT VR and click on "Properties"
Click on the BETAS tab
Change the drop down to "Alternative-vive-control-scheme".
So here is a little intro video to the new control scheme.
It's been one wild exciting week for us. We just came back from Digital Dragons, bringing home two awesome golden dragon egg awards for Best Design and Best VR Game. They're super heavy.
Slawek, the Vive dev, has been hard at work crunching at bugs you guys reported since the release two days ago. We've got a first batch of them fixed and there's a patch rolling out right now. The biggest bits that we've resolved:
Changelist for SUPERHOT VR 1.0.1 - 27 May 2017
Solved issues with hand-controller position mapping for some players
Improved progress reset thingy (saw issues with restarting the story)
Changed how some items are gripped (certain items stick to hands more naturally)
Fixed seldom crashes with our VR stats system
Performance and rendering quality improvements
We're combing through all the feedback and forums, so definitely poke us here or send an email to ifoundabug@superhotgame.com if you see anything else you'd like us to fix. 🐞
Plus there's a bunch of us now at Pixel Heaven, showing SUPERHOT VR and rooting for SUPERHOTs nomination for the Pixel.Awards. Keep fingers crossed guys!