Players can now craft and build a satellite dish on their base to start a base defense. Base defense is a part of ACT II and is the step needed to locate the EcoTech HQ. (EcoTech HQ will be released in future updates) Base defense is repeatable after completing the first time. You can view more details in the in-game help menu.
Planter Boxes
New Planter boxes allows you to place them on your base and use human waste and water to farm potatoes. Potatoes can be used to make yeast, which can then be used to make alcohol and vinegar. You can view more details in the in-game help menu. More plants to farm in future updates.
Aqua Planter Box
New Aqua Planter boxes allows you to place them on your base and plant seaweed. Seaweed has many applications. You can view more details in the in-game help menu. More aqua plants to farm in future updates.
Furniture Model Swaps
All old generic furniture models have now been successfully replaced with our own made furnitures. More and more new furnitures will now be added in future updates.
Grinder
New grinder allows scrapping your items. Place on your base. Then drag and drop items from your inventory over it in real-time to scrap the said item. Just like dropping your items but instead doing it in front of the grinder model.
Creature Repellent
New Creature Repellent can be placed on your base. Can be toggled on/off. When turned on, it will keep creatures away in a 100m radius, similar to the mechanics in towns.
RNG Fishing
The further you venture out, the bigger the loot table variety. Players can now catch a lot of random junk in the ocean in addition to the usual fish that are caught.
Player Respawns
Players who die will now spawn back on their beds upon death instead of having to reload last save file. If saved on the boat and died, player will be brought back to Leavenworth. If died while wearing the A.D.S. suit, player will respawn with suit on and will need to hang it back up.
Old saves will work. However, will not get the mission for base defense. Will still be able to start it though. Will be releasing a hotfix soon to turn it back on for older players, still good to play for now!
Halfway to 0.36! We have 3 key things left now before we reach the highly anticipated 0.36 steam workshop update. Here’s what’s left.
-First Person Shooter overhaul. After months, it has finally made it to the top of the task piles we have made in trello! That means you’ll be getting some new animations and weapons. This is actually the last piece that needs an overhaul. After this change, Landless will have finally rid itself of all the 3rd party plugins from the early access release version of 0.30. Once we get the first version in place, we will then be able improve the player physics on the boat as well as the Pirate AI’s, animations, and models.
-Modular boat building system. Similar to building your own floating platform, except players will be able to place boat equipment pieces on it to give it’s own boat stats just like the main boat. Players will be able to do exciting things when this comes out such as motorized homes, massive links between cranes, skys the limit when this comes out!
-Steam Workshop. To put a pretty ribbon on top of all this, we will open up the gates to community mods! Import your own models, make your own loot, or edit databases. There will be so many things to do when the community can start making changes to the game themselves!
Thank you to all those who have been actively showing their support :)
Players can now craft and build a satellite dish on their base to start a base defense. Base defense is a part of ACT II and is the step needed to locate the EcoTech HQ. (EcoTech HQ will be released in future updates) Base defense is repeatable after completing the first time. You can view more details in the in-game help menu.
Planter Boxes
New Planter boxes allows you to place them on your base and use human waste and water to farm potatoes. Potatoes can be used to make yeast, which can then be used to make alcohol and vinegar. You can view more details in the in-game help menu. More plants to farm in future updates.
Aqua Planter Box
New Aqua Planter boxes allows you to place them on your base and plant seaweed. Seaweed has many applications. You can view more details in the in-game help menu. More aqua plants to farm in future updates.
Furniture Model Swaps
All old generic furniture models have now been successfully replaced with our own made furnitures. More and more new furnitures will now be added in future updates.
Grinder
New grinder allows scrapping your items. Place on your base. Then drag and drop items from your inventory over it in real-time to scrap the said item. Just like dropping your items but instead doing it in front of the grinder model.
Creature Repellent
New Creature Repellent can be placed on your base. Can be toggled on/off. When turned on, it will keep creatures away in a 100m radius, similar to the mechanics in towns.
RNG Fishing
The further you venture out, the bigger the loot table variety. Players can now catch a lot of random junk in the ocean in addition to the usual fish that are caught.
Player Respawns
Players who die will now spawn back on their beds upon death instead of having to reload last save file. If saved on the boat and died, player will be brought back to Leavenworth. If died while wearing the A.D.S. suit, player will respawn with suit on and will need to hang it back up.
Old saves will work. However, will not get the mission for base defense. Will still be able to start it though. Will be releasing a hotfix soon to turn it back on for older players, still good to play for now!
Halfway to 0.36! We have 3 key things left now before we reach the highly anticipated 0.36 steam workshop update. Here’s what’s left.
-First Person Shooter overhaul. After months, it has finally made it to the top of the task piles we have made in trello! That means you’ll be getting some new animations and weapons. This is actually the last piece that needs an overhaul. After this change, Landless will have finally rid itself of all the 3rd party plugins from the early access release version of 0.30. Once we get the first version in place, we will then be able improve the player physics on the boat as well as the Pirate AI’s, animations, and models.
-Modular boat building system. Similar to building your own floating platform, except players will be able to place boat equipment pieces on it to give it’s own boat stats just like the main boat. Players will be able to do exciting things when this comes out such as motorized homes, massive links between cranes, skys the limit when this comes out!
-Steam Workshop. To put a pretty ribbon on top of all this, we will open up the gates to community mods! Import your own models, make your own loot, or edit databases. There will be so many things to do when the community can start making changes to the game themselves!
Thank you to all those who have been actively showing their support :)
Base defense is here! We are proud to introduce our first working version of the base defense. The mechanics are pretty solid, but the visuals will need to improved later on when we put in the new enemy models and animations.
Why base defense? In order to find the EcoTech HQ, the player must first download data from an orbital satellite to obtain the location. The player uses a giant crafted satellite dish to download the data, during which will draw a lot of hostile attention. For some reason, there are external forces at play that want to keep you from finding EcoTech.
How to get started Research a satellite dish from the heavy section in the blueprints menu. Next craft a satellite dish and place on your base. Once placed make sure you’ve built an adequate defense such as walls, windows, and hydro turrets. Next interact with the satellite dish to start the connection. When this happens players will notice a small counter near the ammo counter. This counter represents the incoming enemy wave.
How it works Once you’ve completed the wave, you will notice the enemies will stop approaching and that the satellite dish now states 20% complete. You may now take this time to recuperate. You can start the next wave at any time you like. The satellite will stop after every 20% until 100% in which case you will receive your reward and will have completed Act II. Act III will focus on the EcoTech HQ and will be released at a later time.
Hints and Tips Enemies that come from the base defense can now destroy building parts and furniture. Be wise about your placement and setup. Enemy AI is set to destroy the satellite dish at all cost, however will redirect their attention onto the player or hydro turret if in mid range to have some semblance of self preservation instead of kamikaze into the satellite dish. Satellite Dishes that are destroyed will spawn a wreckage pile that can be looted to gain back some of the lost materials. Players will have to restart the connection from 0% when this happens.
Additionally, building parts and furniture can be repaired. Hammer and scrap wood for wood primary objects and scrap metal and wrench for metal primary objects. Players will know the repair is working when scrap is taken out.
Warnings Satellite Dish does not work near towns as the large signals from their antennas interfere with the satellites connection. Even if you try to tow a working dish into town, the satellite dish will automatically power down.
Aqua Planter Box
-Players can now plant seaweed and farm them after they grow out more in their tanks
-Same interaction style as the potato farm except will only need 4 seaweed to plant, since saltwater is so easily accessible…
These two planter box will now open up the way to more different and varied plants
Loot Balances:
-Players can now extract sulfur from seaweed via the crafting screen under cooking
-Gunpowder result now gives 3 instead of 1 however recipes needed increased for human waste, wood ash, and woil. Sulfur amount remains unchanged.
-Harvest amount from trees on carnivorous islands have been increased to 10-15, up from 5-10
Model Improvements:
-New model has been swapped for Home Antenna
-New model has been swapped for Work Bench
-New model has been swapped for Wooden Bench
Test Notes:
-Game will no longer zoom in on gun when UI window is up and player right-clicks
-Window state such as closed or open will now save
-Non scrappable materials will display message they can not be scrapped -Added description to island platform to inform on how to remove it
-Health buffs from food and drinks adjusted
-Alcohol is now consumable
-Wildlife AI now avoiding collisions with the carnivorous island
-Ammo added to the random merchant loot table
-Fixed NPCs going into the floor in Leavenworth
-Fixed a bug where drones would become docile after killing you
-Fixed a bug where your hydro turret would try to kill the shark you have hanging on the crane
-Can no longer open inventory on the death screen
-Hydro turrets AI improved and should switch targets quickly after killing a target
-Merchants in homes have been made static to prevent them walking into the water
Dev Notes:
We will be adding another live patch 0.35.5 after this experimental. Which means we are just halfway to 0.36! Almost there guys :) After the live patch, we will have the first person shooter overhaul (Means new weapons also non guns and animations, well at least the starting foundation), Modular Boat Building, and Steam Workshop to finish to get to 0.36.
Base defense is here! We are proud to introduce our first working version of the base defense. The mechanics are pretty solid, but the visuals will need to improved later on when we put in the new enemy models and animations.
Why base defense? In order to find the EcoTech HQ, the player must first download data from an orbital satellite to obtain the location. The player uses a giant crafted satellite dish to download the data, during which will draw a lot of hostile attention. For some reason, there are external forces at play that want to keep you from finding EcoTech.
How to get started Research a satellite dish from the heavy section in the blueprints menu. Next craft a satellite dish and place on your base. Once placed make sure you’ve built an adequate defense such as walls, windows, and hydro turrets. Next interact with the satellite dish to start the connection. When this happens players will notice a small counter near the ammo counter. This counter represents the incoming enemy wave.
How it works Once you’ve completed the wave, you will notice the enemies will stop approaching and that the satellite dish now states 20% complete. You may now take this time to recuperate. You can start the next wave at any time you like. The satellite will stop after every 20% until 100% in which case you will receive your reward and will have completed Act II. Act III will focus on the EcoTech HQ and will be released at a later time.
Hints and Tips Enemies that come from the base defense can now destroy building parts and furniture. Be wise about your placement and setup. Enemy AI is set to destroy the satellite dish at all cost, however will redirect their attention onto the player or hydro turret if in mid range to have some semblance of self preservation instead of kamikaze into the satellite dish. Satellite Dishes that are destroyed will spawn a wreckage pile that can be looted to gain back some of the lost materials. Players will have to restart the connection from 0% when this happens.
Additionally, building parts and furniture can be repaired. Hammer and scrap wood for wood primary objects and scrap metal and wrench for metal primary objects. Players will know the repair is working when scrap is taken out.
Warnings Satellite Dish does not work near towns as the large signals from their antennas interfere with the satellites connection. Even if you try to tow a working dish into town, the satellite dish will automatically power down.
Aqua Planter Box
-Players can now plant seaweed and farm them after they grow out more in their tanks
-Same interaction style as the potato farm except will only need 4 seaweed to plant, since saltwater is so easily accessible…
These two planter box will now open up the way to more different and varied plants
Loot Balances:
-Players can now extract sulfur from seaweed via the crafting screen under cooking
-Gunpowder result now gives 3 instead of 1 however recipes needed increased for human waste, wood ash, and woil. Sulfur amount remains unchanged.
-Harvest amount from trees on carnivorous islands have been increased to 10-15, up from 5-10
Model Improvements:
-New model has been swapped for Home Antenna
-New model has been swapped for Work Bench
-New model has been swapped for Wooden Bench
Test Notes:
-Game will no longer zoom in on gun when UI window is up and player right-clicks
-Window state such as closed or open will now save
-Non scrappable materials will display message they can not be scrapped -Added description to island platform to inform on how to remove it
-Health buffs from food and drinks adjusted
-Alcohol is now consumable
-Wildlife AI now avoiding collisions with the carnivorous island
-Ammo added to the random merchant loot table
-Fixed NPCs going into the floor in Leavenworth
-Fixed a bug where drones would become docile after killing you
-Fixed a bug where your hydro turret would try to kill the shark you have hanging on the crane
-Can no longer open inventory on the death screen
-Hydro turrets AI improved and should switch targets quickly after killing a target
-Merchants in homes have been made static to prevent them walking into the water
Dev Notes:
We will be adding another live patch 0.35.5 after this experimental. Which means we are just halfway to 0.36! Almost there guys :) After the live patch, we will have the first person shooter overhaul (Means new weapons also non guns and animations, well at least the starting foundation), Modular Boat Building, and Steam Workshop to finish to get to 0.36.
Craft and place a grinder on your base, then approach it and begin dragging items over it as if you were trying to drop them in. When this happens the item will be scrapped for a partial return of its parts. Does not work with chemicals and organics. Must be researched first from blueprints menu.
RNG Fishing loot table
The farther the player ventures out from coordinates 0,0 the bigger the loot table the rng can roll against when fishing. Differences are in sets of 900 units apart.
Creature Repellent
Need to keep creatures away from your base? Now you can with the all new creature repellent. Just craft and place on your base and flip the on switch to watch no wildlife come near you! Effective range of 100m. Must be researched first from blueprints menu.
Test Notes:
-Whale light’s light status will now be saved.
-Dying underwater no longer bugs out, instead you will respawn on the surface with your suit and will require you take it off to resume full functionality.
-Dying restores hunger and thirst as well.
-Potato farming is now properly requiring 4 raw potatoes and 4 human waste to plant.
-Error message will show if you do not have the materials to plant.
-Tiger shark spawn rate increased by 100%
-Hammerhead shark spawn rate reduced by 50%
-Some crafting names will appear showing parentheses which indicate anything special about that particular mat.
Dev Notes:
Hope everyone’s been enjoying the game and building your profile up. We’ve got a real treat coming in the next experimental, so I hope everyone’s been building up their base and collecting resources ;)
Craft and place a grinder on your base, then approach it and begin dragging items over it as if you were trying to drop them in. When this happens the item will be scrapped for a partial return of its parts. Does not work with chemicals and organics. Must be researched first from blueprints menu.
RNG Fishing loot table
The farther the player ventures out from coordinates 0,0 the bigger the loot table the rng can roll against when fishing. Differences are in sets of 900 units apart.
Creature Repellent
Need to keep creatures away from your base? Now you can with the all new creature repellent. Just craft and place on your base and flip the on switch to watch no wildlife come near you! Effective range of 100m. Must be researched first from blueprints menu.
Test Notes:
-Whale light’s light status will now be saved.
-Dying underwater no longer bugs out, instead you will respawn on the surface with your suit and will require you take it off to resume full functionality.
-Dying restores hunger and thirst as well.
-Potato farming is now properly requiring 4 raw potatoes and 4 human waste to plant.
-Error message will show if you do not have the materials to plant.
-Tiger shark spawn rate increased by 100%
-Hammerhead shark spawn rate reduced by 50%
-Some crafting names will appear showing parentheses which indicate anything special about that particular mat.
Dev Notes:
Hope everyone’s been enjoying the game and building your profile up. We’ve got a real treat coming in the next experimental, so I hope everyone’s been building up their base and collecting resources ;)
New Planter Boxes now let you plant raw potatoes. Place your planter box on your base and get ready to farm!
Interact to spread human waste and plant 4 potatoes in each box, then interact again to water. Make sure you have enough human waste, potatoes, and water when doing this.
Wait 4 days for plant to fully mature. Interact to harvest your yield, start process over again to get more potatoes.
What the hell I need potatoes farmed in my own S**T for?
Excellent question. Raw potatoes can be turned into Yeast, which is a very important ingredient for alcohol.
Alcohol can then be turned into vinegar, through natural methods, it will take much longer to craft. However, once you get some vinegar, you can then craft vinegar through the Prepped method which is a combination vinegar and alcohol to speed up the crafting process.
Vinegar is now very important due to its high acidic properties. Vinegar is primarily used to make batteries and scrap plastic now.
MAY YOU SURVIVE A HUNDRED DEATHS!
Player respawn system now added! Did you just die? Worry not, some mysterious forces from the sea has carried your battered body back to Leavenworth or your Bed depending on whether you saved on the boat or in a bed.
Death incurs a 5% woil penalty. Hey those mysterious things need to get paid too!
NEW SHARK SKIN BED
Finally a real bed made for a real survivalists! Snuggle yourself with the warm skin of your most feared foe! Lay on the best seaweedpedic mattress ever made. You’ll sleep so well, you’ll never want to get out of bed!
Test Notes:
-Carnivorous Plants can now be damaged in the head
-Human waste added to enemy raft and boat loot. This represents the pirates that died with the ship. Since all lootable dead people should produce human waste.
-Fixed graphic glitch on underwater loot when you get close.
-Save game problem fixed when players used special characters for their save file name
-Fixed some stickiness of the UI on the boat UI screen
-Items will no longer put items in storage when you have the crafting screen open
-Fixed the Disable UI button to be more functional
-Fixed the killswitch bug found by scheve120. Thanks for that one!
-Picking up placed platform will properly remove the platform on game reload
-Buoys should now be appearing after game reload.
-Carnivorous Island cached to the Pool Master. Resulting in negligible load time increase in exchange for fps boost while in game around carnivorous islands while the render and render out.
Dev notes: These content drops are reflective of all the support and investment you have made for this game. Keep spreading the love and let people know the true potential of Landless!
New Planter Boxes now let you plant raw potatoes. Place your planter box on your base and get ready to farm!
Interact to spread human waste and plant 4 potatoes in each box, then interact again to water. Make sure you have enough human waste, potatoes, and water when doing this.
Wait 4 days for plant to fully mature. Interact to harvest your yield, start process over again to get more potatoes.
What the hell I need potatoes farmed in my own S**T for?
Excellent question. Raw potatoes can be turned into Yeast, which is a very important ingredient for alcohol.
Alcohol can then be turned into vinegar, through natural methods, it will take much longer to craft. However, once you get some vinegar, you can then craft vinegar through the Prepped method which is a combination vinegar and alcohol to speed up the crafting process.
Vinegar is now very important due to its high acidic properties. Vinegar is primarily used to make batteries and scrap plastic now.
MAY YOU SURVIVE A HUNDRED DEATHS!
Player respawn system now added! Did you just die? Worry not, some mysterious forces from the sea has carried your battered body back to Leavenworth or your Bed depending on whether you saved on the boat or in a bed.
Death incurs a 5% woil penalty. Hey those mysterious things need to get paid too!
NEW SHARK SKIN BED
Finally a real bed made for a real survivalists! Snuggle yourself with the warm skin of your most feared foe! Lay on the best seaweedpedic mattress ever made. You’ll sleep so well, you’ll never want to get out of bed!
Test Notes:
-Carnivorous Plants can now be damaged in the head
-Human waste added to enemy raft and boat loot. This represents the pirates that died with the ship. Since all lootable dead people should produce human waste.
-Fixed graphic glitch on underwater loot when you get close.
-Save game problem fixed when players used special characters for their save file name
-Fixed some stickiness of the UI on the boat UI screen
-Items will no longer put items in storage when you have the crafting screen open
-Fixed the Disable UI button to be more functional
-Fixed the killswitch bug found by scheve120. Thanks for that one!
-Picking up placed platform will properly remove the platform on game reload
-Buoys should now be appearing after game reload.
-Carnivorous Island cached to the Pool Master. Resulting in negligible load time increase in exchange for fps boost while in game around carnivorous islands while the render and render out.
Dev notes: These content drops are reflective of all the support and investment you have made for this game. Keep spreading the love and let people know the true potential of Landless!
BIG UPDATE! We still have a lot more to do before we hit 0.36 but we feel that we got a pretty solid chunk here that we can release to the LIVE version and get back to work on the next set of content and features! New Content Overview:
-Carnivorous Island -Building Improvements -UI Improvements -Loot/Economy Balance
Carnivorous Island Search out and find island formed together by algae and roots. Cut down their trees and collect that precious scrap wood. But be careful! There seems to be a lot of human skeletons laying around. Players can also build on the island using the “Island Platform”. Island Platforms can only be removed by the boat crane at this time, so if you’re boat can’t reach the platform, it will stay there.
Build Improvements New building models that screams a LANDLESS style to them! Building works the same way as the old system except now there’s been a lot of bug fixes and optimizations. Players can now connect platforms using the “Stabilizing Platform”. Be careful how you place, if you place to low below the water surface, the water force will push down on it counteracting the other side. Lots of fun building experiments for all!
UI Improvements Replaced all the old textures with sharper more contemporary textures. We’ve also put in a ton of fixes and optimizations to make the UI as smooth as whale butter! Players will find the game much more easily accessible and can now enjoy a seamless adventure out at sea!
Loot/Economy Balance
We’ve been able to get some valuable play data in the last 3 month and have found a very solid well balanced approach to the loot and economy. Players will find loot to be more scarce, this is due to allow the player to rely more on their survival instincts to harvest and collect materials from the world. Late Game will still prove to be challenging and require survival strategies to survive. Early game have a better learning curve to them and the loot the player can obtain from the start won’t be too overwhelming and will allow optimal survival when materials are distributed in a logical survival thought process.
New Creature Vampire squid, can shoot down then cut up with plasma cutter to harvest. Good target practice for when you want to fight the Leviathan. Also, Megalodon sharks have been added to the world spawner and can be found while exploring. In addition, players can outrun the shark to lose aggro and the bait now only has a 5% chance to spawn the mega shark.
Alright, now that we got a nice stable version for LIVE. Let’s get ready to bite off the next chunk. Even though we announced that the end goal of 0.36 is Steam Workshop, blah blah, etc, we still have a more surprises up our sleeves! The funny thing to all this is… We’re just getting started ;)
P.S. - Snuck biofuel for one the traders in Leavenworth to help new players struggling with fuel at the start.
BIG UPDATE! We still have a lot more to do before we hit 0.36 but we feel that we got a pretty solid chunk here that we can release to the LIVE version and get back to work on the next set of content and features! New Content Overview:
-Carnivorous Island -Building Improvements -UI Improvements -Loot/Economy Balance
Carnivorous Island Search out and find island formed together by algae and roots. Cut down their trees and collect that precious scrap wood. But be careful! There seems to be a lot of human skeletons laying around. Players can also build on the island using the “Island Platform”. Island Platforms can only be removed by the boat crane at this time, so if you’re boat can’t reach the platform, it will stay there.
Build Improvements New building models that screams a LANDLESS style to them! Building works the same way as the old system except now there’s been a lot of bug fixes and optimizations. Players can now connect platforms using the “Stabilizing Platform”. Be careful how you place, if you place to low below the water surface, the water force will push down on it counteracting the other side. Lots of fun building experiments for all!
UI Improvements Replaced all the old textures with sharper more contemporary textures. We’ve also put in a ton of fixes and optimizations to make the UI as smooth as whale butter! Players will find the game much more easily accessible and can now enjoy a seamless adventure out at sea!
Loot/Economy Balance
We’ve been able to get some valuable play data in the last 3 month and have found a very solid well balanced approach to the loot and economy. Players will find loot to be more scarce, this is due to allow the player to rely more on their survival instincts to harvest and collect materials from the world. Late Game will still prove to be challenging and require survival strategies to survive. Early game have a better learning curve to them and the loot the player can obtain from the start won’t be too overwhelming and will allow optimal survival when materials are distributed in a logical survival thought process.
New Creature Vampire squid, can shoot down then cut up with plasma cutter to harvest. Good target practice for when you want to fight the Leviathan. Also, Megalodon sharks have been added to the world spawner and can be found while exploring. In addition, players can outrun the shark to lose aggro and the bait now only has a 5% chance to spawn the mega shark.
Alright, now that we got a nice stable version for LIVE. Let’s get ready to bite off the next chunk. Even though we announced that the end goal of 0.36 is Steam Workshop, blah blah, etc, we still have a more surprises up our sleeves! The funny thing to all this is… We’re just getting started ;)
P.S. - Snuck biofuel for one the traders in Leavenworth to help new players struggling with fuel at the start.