Ultimate Epic Battle Simulator - Brilliant Game Studios
Hello everyone! I wanted to give you all an update on the progress that has been made in development of mod support for UEBS. First I want to thank you all for your patience and support, I couldn't ask for a more supportive and active community!
It's coming, don't worry! The actual development for the character mod tools and importing are basically finished and are in beta. Now the next step is integrating Steam Workshop. Try to understand, mod support requires a large amount of development time, it's challenging creating user friendly systems like this while making it streamlined and fast. It's required thousands of lines of code.
Thank you all for your patience. I hope to have this out in under a week or so.(please do not quote me on that)
PS, That annoying bug with custom units not attacking will be fixed!
Ultimate Epic Battle Simulator - Brilliant Game Studios
Hello everyone! I wanted to give you all an update on the progress that has been made in development of mod support for UEBS. First I want to thank you all for your patience and support, I couldn't ask for a more supportive and active community!
It's coming, don't worry! The actual development for the character mod tools and importing are basically finished and are in beta. Now the next step is integrating Steam Workshop. Try to understand, mod support requires a large amount of development time, it's challenging creating user friendly systems like this while making it streamlined and fast. It's required thousands of lines of code.
Thank you all for your patience. I hope to have this out in under a week or so.(please do not quote me on that)
PS, That annoying bug with custom units not attacking will be fixed!
Ultimate Epic Battle Simulator - Brilliant Game Studios
(Screenshot is the hilarious result of forcing a cat character to use humanoid animations)
You heard right. Mod support is on its way! After many long hours of development, today was the first successful test of a drag and drop character model import into UEBS. Simply rig your character in Unity with Mecanim, add the UEBS Character Setup script, hit the export button, and BANG! Your character is now in Ultimate Epic Battle Simulator!
Note: Any character PROPERLY rigged in Unity engine should work with UEBS. The character must be rigged with Unitys mecanim or legacy animation systems. UEBS will allow you to choose available humanoid animations in the game or you can use your own custom animations if you wish, though some limitations apply to custom animations.
Ultimate Epic Battle Simulator - Brilliant Game Studios
(Screenshot is the hilarious result of forcing a cat character to use humanoid animations)
You heard right. Mod support is on its way! After many long hours of development, today was the first successful test of a drag and drop character model import into UEBS. Simply rig your character in Unity with Mecanim, add the UEBS Character Setup script, hit the export button, and BANG! Your character is now in Ultimate Epic Battle Simulator!
Note: Any character PROPERLY rigged in Unity engine should work with UEBS. The character must be rigged with Unitys mecanim or legacy animation systems. UEBS will allow you to choose available humanoid animations in the game or you can use your own custom animations if you wish, though some limitations apply to custom animations.
It's been an epic and long journey, but version 1.0 is finally here! Many exciting new features, with content nearly doubled from the last update!
New Features:
- Ragdoll physics added. A faked but very convincing approach on a scale your eyes have never witnessed.
- God ability, Breath Of God. It's sure to 'blow' your mind. :P
- Music. UEBS now has an official soundtrack! Music is played during battles and menu.
- Arena in 'World Of Imperium' map. If units are placed in arena, a thousands of spectators appear to watch the show.
New Content:
Maps:
- Large open world map called, 'World Of Imperium'.
- Volcano map with dynamic lava flow. Lava randomly flows out of the Volcano killing all in its path!
- Modern City map. City with modern urban like environment set in a large open sand desert.
Units:
- Modern running zombie(Melee)
- German soldier(Ranged)
- Skeleton warrior(Melee)
- Giant Cyclops(Ranged)
- Elf huntress(Ranged Hero)
- Soul Tyrant(Melee Hero)
Fixes/Changes
- Improvements to AI crowd/character avoidance. AI attempt to eliminate single file lines and try to avoid congested areas.
- Buffed Golden Knight.
- Buffed Roman Soldier.
Many other small features and changes were made. I will soon be talking about the continued future of development in UEBS. So please stay tuned, and have an amazing week!
It's been an epic and long journey, but version 1.0 is finally here! Many exciting new features, with content nearly doubled from the last update!
New Features:
- Ragdoll physics added. A faked but very convincing approach on a scale your eyes have never witnessed.
- God ability, Breath Of God. It's sure to 'blow' your mind. :P
- Music. UEBS now has an official soundtrack! Music is played during battles and menu.
- Arena in 'World Of Imperium' map. If units are placed in arena, a thousands of spectators appear to watch the show.
New Content:
Maps:
- Large open world map called, 'World Of Imperium'.
- Volcano map with dynamic lava flow. Lava randomly flows out of the Volcano killing all in its path!
- Modern City map. City with modern urban like environment set in a large open sand desert.
Units:
- Modern running zombie(Melee)
- German soldier(Ranged)
- Skeleton warrior(Melee)
- Giant Cyclops(Ranged)
- Elf huntress(Ranged Hero)
- Soul Tyrant(Melee Hero)
Fixes/Changes
- Improvements to AI crowd/character avoidance. AI attempt to eliminate single file lines and try to avoid congested areas.
- Buffed Golden Knight.
- Buffed Roman Soldier.
Many other small features and changes were made. I will soon be talking about the continued future of development in UEBS. So please stay tuned, and have an amazing week!