Dishonored
skyrimdishonored


I’ve never been much of a magic user in the Elder Scrolls series. Reading spellbooks, memorizing incantations, and finding robes with just the right thread count simply takes too much time for the busy rogue that I am. Luckily for me, someone has implanted Dishonored’s mysterious ability-giving being known as “The Outsider” into the world of Tamriel.

The Gifts of the Outsider mod grants you six of the powers you were given as Dishonored's titular assassin, Corvo, which include the ability to slow time, teleport across environments, and summon an army of rats to aid you in glorious battle. The teleport ability (known as Blink) was my primary means of transportation in Dishonored, so to see it in Skyrim’s expansive world is nothing short of a dream come true.

You can find the mod on the Skyrim Nexus website, which also explains how to endow yourself with powers through console commands, skipping the custom quest where you'd normally receive them. Those who also wish to don Corvo’s assassin attire can download the files here.

Between this and the amazing Falskaar mod (though you could practically call that one an expansion), it’s difficult to come up with something you can’t change, fix, or improve in the world of Skyrim. You want bunny mounts? Superhero costumes? Whatever the hell this thing is? The world is your modifiable oyster.
Dishonored
Dishonored Brigmore Witches


After yesterday's brief teaser, Bethesda have today fully unveiled the third Dishonored DLC pack. *Crosses fingers* Please let us play a whale, please let us play a whale, please let us... oh, it's just Daud again. The Brigmore Witches will continue the story started by The Knife of Dunwall, and see the assassin attempt to stop a ritual that threatens to end his aerial knife-plunging ways.

New areas are promised, including gangland streets of Draper's Ward; Brigmore Manor, home of the titular witches and their scary rotting dog pets; and a return to Coldridge Prison - the place where a certain royal bodyguard spent an extended holiday.

Daud's existing weapons, powers and upgrades will carry over from The Knife of Dunwall playthroughs, and a new ability will be introduced in the form of Pull, letting him supernaturally grab and suspend enemies, to be used as a human shield.

The Brigmore Witches is out August 13th, and will cost $9.99 or "equivalent price points".
Dishonored
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Dishonored's last DLC, the Knife of Dunwall, followed the story of Daud, the assassin who went all stabbity-stab-stab in the wake of ruthlessly slaughtering the Empress. Look, everyone mourns in their own way, right? In this case, it looks like the fella will be receiving some sort of closure soon—Bethesda today unveiled two new pieces artwork for the next DLC, The Brigmore Witches, ahead of the release of more information tomorrow.

The first murk-tinged concept art was tweeted by the Dishonored Twitter account with the caption "Daud's journey concludes, more details tomorrow." I'm not sure, but it looks as though that lady is standing in the remains of what was once a sweet gaming den. Art #2, tweeted by Bethblog, looks even creepier, with the assassin staring intently at a boarded-up house his vantage point in a graveyard. Speculate away; your PC Gamer news team will be standing by for the release of information tomorrow.

RAGE
DishonoredPistol


Life for many residents of Dishonored's Dunwall city is brutal, short, and dark. Fortunately, the possibility of a sequel to Arkane Studios' take on steampunk stealth appears to be anything but grim, according to recent comments made by Bethesda marketing VP Pete Hines to IGN.

When asked if he saw a future for a Dishonored series, Hines had the following to say: “In general, we try not to wade into anything as a one-off in the first place,” Hines said, “so yeah, for sure. The success of that game and how proud Arkane is of it and what goes on at any studio when they put out something like that and all the ideas that are coming out, certainly it’s something that we feel is a franchise.”

As we saw in its recent DLC The Knife of Dunwall, there is no shortage of strange and interesting characters in Dishonored who would be ready to pick up a blade and continue Arkane's story. Hines also used the game's trajectory as a way to talk about how publisher Bethesda views the development process within the various studios it works with. The possible creation of a Dishonored series is "specific to Arkane," he said.

“What we do or don’t do on Dishonored has zero effect on id, Tango, Machine Games," Hines said. "Each one, in some respects, kind of acts in a silo. It doesn’t really matter what those guys are making. ‘What are you good at? What are you going to work on next? What are you going to do next? Okay, that’s what we’re going to do.’ It’s as simple as that.”

A sequel to id Software's Rage, for example, is "to be determined," as that development team is currently at work on different, unnamed game, according to Hines. "Right now, focus is on their current project," Hines said. "They are full bore on that. What I’ve seen of it recently, I’m super happy about it. We want them to stick to that until we’re ready to talk about what that is. But let’s wait until we get there first.”

Thanks, VG24/7
Dishonored
Dishonored


So, you've played Dishonored a few times. You had a mostly (or entirely) non-lethal run, followed by a decidedly more lethal run (to see the game's bummer ending), and maybe, for good measure, a combat run where you just got into deliberate, chaotic sword fights the whole time. Well, unfold your sword and clutch your weird mechanical heart, because it's time for another trip through Dunwall with the Ultimate Difficulty Mod. The mod presents you with some new challenges by shaving down your leaning ability to a sliver and by vastly improving your enemies' perceptions and combat prowess.

Let's begin with the Dunwall Lean, the stealth move invented by Corvo Attano. No matter what difficulty setting you're using, Corvo's lean always feels a bit like cheating. You're behind cover and you want to have a quick look around, so you essentially shove your head, shoulders, and upper torso out of cover to survey your surroundings. The game still considers you hidden, meaning you can have a long, safe gander without standing up. You can even poke both your arms out and use magic or a weapon, and if a guard is facing you, you can stare right into his stupid face without him ever noticing you.

DRAMATIZATION: NOT REAL FOOTAGE OF CORVO'S LEAN IN DISHONORED

With Ultimate Difficulty, Corvo's Mean Lean is now more of a Sneak Peek, limited to what feels like about a 10-degree angle, meaning you slyly peep around corners instead of using the upper half of your body like a submarine periscope.

You can barely tell, but this is the most leaningest lean there is in the mod.

It takes a bit of getting used to, and I found myself having to constantly shuffle closer and closer to the edge of cover to get a decent look, putting myself more at risk of being seen by patrols. It feels far more fair to the whiskey and cigar enthusiasts you're stalking, though, and makes stealth quite a bit more challenging. Once you've got your Dark Vision, it becomes less of an issue, but it still goes a long way toward making ghost runs tougher.

Guards hear you, and come running, from much further away.

Speaking of tougher, let's talk enemies. They're considerably more difficult to deal with than they are on the Very Hard setting. Improvements begin with their hearing, which is twice as keen as in the vanilla version. This means they will hear the noises you make from twice as far away. Fire your gun, slip off a ledge, throw something, or simply take a few un-crouched footsteps anywhere in their vicinity, and their little head-based lightning bolts will trigger.

Since they can hear you from twice the distance, they will also come running from twice the distance, meaning that a careless or clumsy Corvo will draw the attention of guards from blocks distant. A noise that used to bring three or four guards stomping in your direction may draw twice that many now. Almost every fight I got into wound up being a massive brawl, and when an alarm is sounded, it feels like the entire city watch pours in to your location. Of course, Corvo is no slouch at taking down a crowd of soldiers, but you'll quickly notice that the mod has made the soldiers a lot more formidable at fighting.

Enemies are tougher, but not in regard to hit points. They still die real good when you shoot 'em.

It's not that they've been inflated with extra hit points, or that they've learned any new tricks, they just perform their old tricks with a great deal more speed. They're quicker to block your attacks, and if you do stagger them, they're quicker to recover. There's less of a pause between sword swings and they fire their guns more often. They're now twice as quick to throw cobblestones and grenades if you're perching out of reach, and they're faster to do the little sidestep or backwards hop they sometimes do during sword fights. While fighting with my health low, I was kicked to death more than once, something that never happened to me while playing the vanilla version of the game.

On the other hand, they're still pretty easy to befuddle if you blink away, and they still haven't learned the value of looking up on a regular basis, so it's still not terribly hard to elude them if you get overwhelmed. However, they do take much longer to give up looking for you once they know you're around. Their new persistence and improved perception makes good stealth work more or less essential, and their improved fighting ability means you can't just race through the streets hack-and-slashing with relative ease anymore.

Mo' bodies, mo' problems. Wait, no. Less problems. Far less.

Another nice touch is that bodies no longer just vanish, which tends to happen in Dishonored if you've got more than a handful lying around. Up to fifty bodies will now remain in perpetuity unless a swarm of rats shows up, and if you're playing the type of game in which you're accumulating scores of dead bodies, you'd better believe swarms of rats will show up. I'm not sure what purpose this serves. Maybe the extra bodies lying around makes it more likely that your killing spree will be noticed, but if you're killing dozens of people you're probably not keeping a particularly low profile anyway. Still, it's cool because after an awesome fight you can get a real picture of how many people you've killed and how many wives will weep and how many children will grow up without their fathers. Good job!

Impressively, all of these changes are due to tweaks to a handful of .ini files, and the modder considerately lists them all in a text file included with the mod, if you're curious to what's being changed (or if you want to tweak some of them yourself). Version .02 of the mod is compatible with The Knife of Dunwall DLC as well.

Even Daud can enjoy a tougher experience. Yay?

The mod is still a work in progress, and the modder is still looking for ways to make things even tougher by raising prices in stores, making spells drain more mana, and other tweaks to give you a more challenging experience in Dunwall. If you're looking for an excuse to play through the game a fourth time, this is your ticket.

Because you can't have an article about Dishonored without a screenie of some fancy-pants getting neck-stabbed.

Installation: It's super easy, but you'll need to be as cautious as Corvo at an Overseer Convention when installing this mod, because you're going to be overwriting a few game files. First, find your Dishonored folder (probably in My Documents, My Games, Dishonored, Dishonored Game, Config). Make a copy of the entire Config folder, and store it somewhere safe -- you'll need it if you decide to remove the mod. Then download the mod file (this page gives you a couple options), extract the handful of new ini files into Config, overwriting the originals. Make sure the new files are set to read only, and you're done!
Dishonored
prey 2 arkane


The word on the grapevine that Marvin Gaye was so fond of is that Arkane Austin (of Dishonored and alliteration fame) may be taking over the reins of the much-troubled Prey 2, rescuing Human Head's ambitious open world sci-fi thingy from a fate worse than death: permanent hiatus. Kotaku and premature Prey 2 fansite Alien Noire have been stuffing that grapevine with the juiciest of rumours, including the startling not-quite-news that the Dishonored devs will be scrapping all of Human Head's work and re-creating the entire game from scratch. (You know, if any of this is true.) Arkane Austin devs have apparently been told to "just treat it like a new System Shock," and-dammit, I just spat beer all over my keyboard.

I'd be quite disappointed if that ends up being true, because I was rather impressed with what little we got to see of Human Head's presumably now-Dodo-like take on the Prey sequel. Obviously, however, the existence of another System Shock-like game from the talented devs behind Dishonored just about makes up for it - so consider me conflicted on the subject.

Other noteworthy nuggets from the rumour mill include reports that Arkane didn't seem too interested in working on the game, at least at first. Here's a quote from the Kotaku story:

"Bethesda had been trying for a few months now to convince Arkane to work on the game. Last week, the tipster says, Bethesda finally forced their hand: Arkane would develop Prey 2, scrapping all the work that Human Head has done and starting from scratch.

"Some people at Arkane Austin are upset about this decision, but higher-ups at the company are telling the team to forget that it's called Prey 2 and just treat it like a new System Shock."

If this is all true, Prey 2 now has a planned release date of 2016, which is so far away I can't even imagine it. I just tried again and - nope. So far Bethesda, Arkane, Human Head and Tommy from Prey 1 are keeping schtum on the matter - we'll update as soon as we know more.
Deus Ex: Game of the Year Edition
Harvey Smith - Headshot

With games including Dishonored and Deus Ex under his belt, Arkane Studios' Harvey Smith knows a thing or four hundred about storytelling. In April he published his first novel, Big Jack is Dead, and if you download it before tomorrow, you can enjoy it for free (the link goes to the US store and will not work outside the US, but you can download the book from the Amazon store in your region).
The story revolves around Jack Hickman, an "antisocial software exec" who finds out during the middle of a corporate meeting that his father has killed himself. Although it's primarily a work of fiction, parts of Harvey Smith's Southern Gothic novel are pulled almost directly from Smith's own tumultuous personal history, including his own father's suicide and the overdose of Smith's mother on drugs.
Don't have a Kindle? No problem, just download the Kindle app for iOS and Android or use Amazon's Cloud Reader.
Dishonored
Dishonored


Pre-order bonuses are not my cup of tea - in addition to punishing players for not buying from a particular store, they're often so overpowered that they spoil the game. Having said that, Dishonored's various rewards don't seem too imbalanced - and you've probably completed the game by now, anyway. Over six months after the stealthy immersive sim's release, its pre-order gubbins has been collected into one ultro-bundle entitled Void Walker's Arsenal DLC (I always thought Corvo was more of a Wolverhampton Wanderers man). The DLC comprises four packs: the Acrobatic Killer Pack, the Arcane Assassin Pack, the Backstreet Butcher Pack, and the Shadow Rat Pack, each one containing a handful of minor upgrades, a book and a bunch of a coins. You can grab it from Steam on May 14th for the princely sum of $3.99.

As revealed on the Bethblog, the rewards can be unlocked in-game from the Hound Pits Pub once purchased (though I'd still recommend not bothering, unless you're really struggling to finish the game on hard). Here's what's lurking inside each pack:

Acrobatic Killer Pack

Bone Charm Bonuses:
Raven – Health Bonus for Drop-Down Assassination;
Quick Dodge – Bolt/Arrow-Dodging Bonus;
River Affinity – Increased Swimming Speed
Hagfish In-Game Statue that unlocks one additional slot for Bone Charm Bonuses
Unhidden Book entitled Rumors and Sightings: Daud
500 bonus coins

Arcane Assassin Pack

Bone Charm Bonuses:
Void Channel – Powers Duration/Damage Bonus;
White Rat Friend – White Rats Not Hostile;
Gutter Feast – White Rat Consumption for Mana
Whale In-Game Statue that unlocks one additional slot for Bone Charm Bonuses
Unhidden Book entitled Field Notes: The Journal of Granny Rags
500 bonus coins

Backstreet Butcher Pack

Bone Charm Bonuses:
Fencer – Sword vs. Sword Advantage Bonus;
Blast Resistant – Reduced Explosion Damage Taken;
Fire Water – Increased Whiskey Bottle Explosions
Wolfhound In-Game Statue that unlocks one additional slot for Bone Charm Bonuses
Unhidden Book entitled Early Life and Times: Slackjaw
500 bonus coins

Shadow Rat Pack

Bone Charm Bonuses:
Delicate Touch – Breaking Glass Noise Reduction;
Voyeur – Keyhole Peeping Magnification;
Deep Breather – Underwater Breathing Capacity Bonus
Golden Rat In-Game Statue that unlocks one additional slot for Bone Charm Bonuses
Unhidden Book entitled Field Notes: The Royal Spy
500 bonus coins
Dishonored
Knife of Dunwall


On the strength of this trailer, we can be fairly certain that The Knife of Dunwall, the second piece of Dishonored DLC, is going to live up to its name. In fact, for a man trying to forget what he's done to the Empress, Daud seems to be going about it a in a funny way: doing what he did to her to everyone else. A guard? Stab him! A man with a top hat? Stab him! Another guard? Summon an assassin to stab him! The Outsider? Stand around while he tediously waffles about nothing.

Oh well, you can't always stab what you want.

Daud's road to atonement might be questionable, but this mini-campaign looks like an enjoyable return to Dunwall. There are new districts to explore, a tweaked ability set to play with, and new enemy types to tackle. You can read more about what to expect in Tom Senior's hands-on preview.

The Knife of Dunwall is due out April 16th, and will cost £7.99.
Dishonored
Dishonored knife of dunwall


Dishonored's first major story DLC, Knife of Dunwall, is just under a week away. Steam has updated our install directories with about 700 megs of Daud, and with it has come the names and descriptions of all of the add-on's new achievements. Note that these do contain spoilers, so read with caution.

Just Business
Get the information you need from the Rothwild Slaughterhouse

Missing Pieces
Meet with Thalia Timsh, the Barrister's Niece

Well Connected
Purchase all of the Favors in The Knife of Dunwall

No Regrets
Complete The Knife of Dunwall in High Chaos

Redemptive Path
Complete The Knife of Dunwall in Low Chaos

Whisper Ways
Complete The Knife of Dunwall without alerting anyone

Cleaner Hands
Complete The Knife of Dunwall without killing anyone

Rats and Ashes
Attach an arc mine to a rat, resulting in a kill

Message from the Empress
Perform a drop assassination from atop the Empress statue in The Knife of Dunwall

Stone Cold Heart
Speak with the statue of Delilah Copperspoon in Timsh's estate

This confirms that Knife of Dunwall will include the original campaign's chaos system, and therefore, presumably, multiple endings. It looks like those of you who thought you were safe on your Ghost/Clean Hands high horses have some more work cut out for you. If the wait is just too much, remember to check out our meaty preview of Knife of Dunwall from last month.
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