The MoR is excited to host yet another XR possibility from the spectrum of other realities. Mark July 29th on your calendars as the launch date for The Fabric of Reality - an immersive fashion show that will remain in the MoR till July 2021.
Verizon Media’s Emmy Award winning immersive storytelling production house RYOT has partnered with Fashion Innovation Agency (FIA) at London College of Fashion, University of Arts London (UAL). The show has been designed to reveal a deeper understanding of design and designer stories. As an in-depth experience, it will be a first of its kind virtual reality fashion exhibition, with the scope to take audiences on a journey that explores the narrative behind the making of three top designers’ collections.
This event falls into what have been called “phygital” experiences, in recent times merging physical and digital experiences. With an exhibition room with sculptural garments and three portals representing each project’s ‘Storyworld’ or self-contained universe, the event attempts a fresh expression of the emotional reality of the sculptural garments.
The Fashion Innovation Agency has built a reputation for using emerging technologies to help designers change the way they make, sell and show their collections. RYOT has joined forces with like-minded partners to create The Fabric of Reality. A fashion show reimagining the current moment and the future of fashion, bringing a completely new and exciting dimension to the way that designers’ concepts are showcased to global audiences. In preparation, designers have been paired with digital artists to dress the space in a style that matches both the audience and collection.
Designer-Artist pairs from the showcase include :
Damara – a fashion media practitioner who focuses on blurring the binary of physical and digital to create positive change for sustainability whilst exploring digital fashion. Damara has partnered with Sutu (aka Stuart Campbell), who has been commissioned by the likes of Marvel and Disney to create VR art for properties such as “Doctor Strange” and “Ready Player One”.
SABINNASabinna – a designer who combines traditional handcraft with innovation to create timeless contemporary pieces to showcase how fashion can be a tool to reconnect with our mind and visions. SABINNASabina has partnered with VRHUMAN (aka Vladamir Ilic), who combines new mediums like Tilt Brush, 3D-software, and traditional media to expand our understanding of how we interact with our surroundings and with ourselves.
Charli Cohen – an ambassador for sustainability, health and wellness who uses her collection of upcycled clothes to portray aspects of mental health. Charli has partnered with Ana Duncan, an illustrator and designer in the animation and gaming industry, who has worked on projects for Warner Brothers, Disney and Nintendo. Charli has also been paired with John Orion Young (JOY), who creates original virtual muses.
For those unable to catch the experience in VR, a live event with the designers inside the experience will stream at 18:30 BST on 29 July on Yahoo Style and HuffPost UK in 2D formats, and will also be available on VOD following the event.
We're excited to partner with Marché du Film, Tribeca, Kaleidoscope, and Veer VR for a groundbreaking online event, Cannes XR Virtual. With a curated program keen on covering the full ground of immersive technologies and artwork, in connection with the art of storytelling and the film industry, this virtual event is dedicated to immersive entertainment.
Virtual reality has been linked to new technology and evolving modes of stories telling, the Cannes XR Virtual is known to serve as a meeting point for a futuristic, collective imagination. Professionals from the filmmaking industry, XR artists, producers, tech companies, and (location-based and online) distributors are known, and likely, to attend this event.
The virtual event will pan over 3 days, between June 24th and June 26th, 2020. Cannes XR Virtual aims to be a genuine growth accelerator for the XR ecosystem, fostering ties between XR players internationally, helping them to promote and develop their activities in collaboration with the film industry.
In this reimagined edition of the festival, Cannes XR Virtual will be presented in different formats on several platforms:
• All VR content will be available through the Museum of Other Realities within a new architectural design conceived for the festival. Several XR works and Cannes XR events will also be experienced in 3D, with social events, showcases, and networking possibilities giving center stage to inspiring tech leaders and artists to share their insights on VR as a new technological frontier and its impact on the global film industry.
• Cannes XR Virtual 2D live video stream: Conferences and pitching sessions/projects presentation will be accessible on the Marché du Film Online platform, and the websites of our partners, Kaleidoscope and Tribeca Film Festival.
• Curated in association with Kaleidoscope, the Cannes XR Development Showcase will announce 23 of the leading latest virtual and augmented reality titles currently in-development to be pitched and showcased.
• VeeR 360 Cinema: This program dedicated to 360 VR films encourages creators to push the limits of immersive storytelling. The selected films will be showcased in the inaugural VeeR 360 Cinema during Cannes XR Virtual
• 12 selections from the 2020 Tribeca Virtual Arcade are scheduled to make an exclusive debut. The line-up is curated by Tribeca Immersive’s 2020 programming and includes World Premieres which were intended to debut earlier this year, before the postponement of the 19th Tribeca Festival.
• Selected international directors, artists, and creators will be considered for the inaugural Positron Visionary Award at the 2020 Cannes XR Virtual.
• A network of Location-Based Entertainment (LBE) partners in several major cities in the U.S., China, and France will offer access to Cannes XR Virtual to journalists and guests who do not have a VR headset.
While visitors will experience the events live from June 24 to 26, they can be accessed anytime in the MoR up until July 3. Free access for attendees!
VRHAM! Virtual 2020 is an international festival for VR art. From 4 to 7 June, experience 18 international artworks, participate in panels, workshops and guided tours, meet artists, and network in digital space.
(Photo courtesy of VRHAM!)
Visitors from Hamburg and all over the world are invited to experience curated virtual, augmented, and mixed-reality art while taking part in the opening show, partner events, and live program. In collaboration with Kaleidoscope, a selection of this year's projects can be viewed in the VR EXHIBITION in the Museum of Other Realities.
This week's show goes far and wide to address a widely reported, collective feeling of funk during this state of quarantine. We're showcasing a variety of new pieces and a fresh spatial interview too -- with Isaac Cohen (@Cabbibo). He will be joining us at the event and giving a talk about his work on IMMATERIA .
To access the room, launch the app on at 6pm PT on Friday, go through the Online door and you should automatically see everyone in the MOR.
If you're offline or disconnected, hit Connect by the map and you should be good to go.
New in the Museum
Created by Aidan Waite (@aidanwaitecomma) and David Han (@DavyDangerpants) in Unity, Friend Generator (@friendgener8or) is an experimental project that records movement through space, engaging in temporal conversation with the viewer.
Walk into the room and watch as your mimics spawn and wander around you, capturing your delight and wonder across time. Together, Waite, a game developer, and Han, a media artist, aim to understand, challenge, and expand the range of possibilities for creative practice in VR.
We’re also showing a piece by Ivano Salonia (@ivano_salonia), an XR artist with a background in brand communication and visual strategy. A result of daily practice, EDEN is a little corner of a surreal garden with a humanoid presence "acting as a primordial being in a digital realm”.
The piece was made entirely in Gravity Sketch, with Salonia also composing the soundscape for the piece. To the viewers, he recommends - that the moment be given a chance. “It’s an alternative reality that simply exists,” says Salonia.
FishBowl is a modern recreation of a 19th-century Harmonograph, a physical machine that converted the movement of pendulums into geometric images. Created by Lachlan Sleight (@LachlanSleight) with compute shaders, the piece has little bands that animate and change colour.
Lachlan is a VR designer, creative coder, and VR educator. He's interested in the ways that VR allows us to expand the scope of experiences accessible to a human mind by allowing us to manifest and share the worlds and spaces inside our heads - ultimately bringing us closer to nature and ourselves.
VR artist and performer, Anna Zhilyaeva (@AnnaDreamBrush) is treating us to a new piece, Black and White Daydream. Anna has always found her own style in Tilt Brush and this piece is even further along her stylistic progression. Come see as her use of layered strokes with a minimal colour palette blur the lines between 2D and 3D art.
Step into three dazzling environments by VR creator Sutu (@sutu_eats_flies). Created in Tilt Brush, these luminous pieces were made in collaboration with the VR concert platform, WaveXR and Grammy-nominated electronic music artist Jean-Michel Jarre for his 20th studio album, Equinoxe Infinity.
In Case You Missed It...
We talked to Durk van der Meer (@durkatwork) about building miniature worlds and relational spaces in VR. Read the spotlight feature here.
Hey all, we've pushed a minor patch that should fix a few stability issues.
Fixes and Improvements
- You can now change the graphics quality settings on the flat-screen window to improve performance. - Updated camera settings. - Minor usability fixes and optimizations.
If you run into any issues or bugs, please post on our Steam forums or in our bugs channel on Discord. You can also send an email to Editor@MuseumOR.com .
After many months of development, we're excited to finally launch version 1.0 of the Museum of Other Realities (MOR). During our time in Early Access, we had the opportunity to hear from the community, which in turn, helped us iterate based on the valuable feedback we've received. We're also glad to have worked with so many amazing artists who have contributed so much to the MOR.
This is, by far, one of the biggest updates we've made to the MOR, so here's a relatively brief rundown of some of the changes to expect.
This isn't the MOR you remember, it's much bigger and bolder, with a new design and artwork spanning two floors. We wanted to give the art in the museum more space to breathe, without overwhelming visitors all at once. The MOR team went back and forth with artists and architects over the last year to create a space that aims to blow the audience away. The size of the museum introduces another element we're excited about: discovery. With the breadth of this new space, the MOR becomes a place you can return to and always find something new.
A few pieces such as Devalaya Rupanam by Kevin Mack and IM || MATERIA by Isaac Cohen were inspired by and designed around the spaces they inhabit, overlapping with the architecture and provide new means of traversing the museum.
Improved Wayfinding and Navigation
With improved navigation systems, finding art, locating your friends, and meeting new ones is easier and more intuitive than it has ever been. When designing the new space, we had to figure out ways to ensure visitors can get around the museum. As a result, the map became even more central to the MOR and is one of the first landmarks you come across when you step in. When you hover over a pin on the map, you're not only presented with more info about the artwork but also a light ribbon that guides you to its location. Plus, if you find yourself lost deep within the museum, you can always return to the map by teleporting up.
Revamped Avatar Customization and Social Controls
We've made it easier to customize your appearance even further with our upgraded avatar system. While you could already mix and match different head and body types, you can now grab the sliders to modify or distort the parts even more to create an avatar that's unique to you.
And with UI/UX improvements to inputs and social controls, you no longer have to fiddle with flat-screen menus to find friends and interact with them.
There are a few other things we don't want to spoil, so we can't wait for you to try it out. Working with architects and artists over the last several months has been fantastic, nothing we are doing would be possible without the creative contributions of so many talented individuals, we hope you are as enthralled as we are with MOR 1.0.
It's time to get together again and see what's on the edge of the emerging VR art scene.
This is an art show in VR, so grab your headset and come hang out with fellow creators and enthusiasts. See amazing work, meet amazing people, get inspired.
To access the room, launch the app on Steam at 6pm PT on Thursday and, as long as you're online, you should automatically see everyone in the MOR,.
If you're disconnected at any point, hit the 'Connect' button and you'll be back online.
New in the Museum
Liz Edwards (@LizalEdwards) brings a band of other-worldly animated ghouls and skeletons to the MOR. Created with Tilt Brush and 3DS Max, the Ghouls are made even more compelling with immersive sound design by A Shell In The Pit and an embellished floor of photogrammetry sand (from Ocean Beach in San Francisco) by Az Balabanian (@Azadux).
Step into three dazzling environments by VR creator Sutu (@thenawlz). Created in Tilt Brush, these luminous pieces were made in collaboration with the VR concert platform, WaveXR and Grammy-nominated electronic music artist Jean-Michel Jarre for his 20th studio album, Equinoxe Infinity.
Spatial Interviews
With this update, we're expanding on the audio tour system we introduced with Complex Chaos. We've added two spatial interviews, one with VR artist, John Orion Young (@JohnOrionYoung) and the other with sound designer, Em Halberstadt (@emaudible). While the interviews are stylistically different, with Em's being a volumetric video and John's being recorded in-avatar in the MOR, they give some insight into the each artist's creative process.
Ghosts
You can now access most of the social features (adding friends, blocking, sending invites) in VR, without having to turn to your flat-screen monitor.
With our new public room system, it's never been easier to hang out with old friends or make new ones. Want to meet up with someone by Kevin Mack's Blort? Walk over to the piece at the scheduled time and you should see them standing beside it.
If you aren't friends with the person, you'll see their 'ghost' and the level of interaction between both of you will be limited for safety reasons until you invite them to your room or vice versa. If seeing the ghosts of other players isn't your thing, you can always turn the feature off and remain private.
To keep up to date between shows, follow the MOR on Twitter and Instagram, or join us on Discord.
Stepping into Durk van der Meer's (@durkatwork) Terrarium feels like inviting yourself into someone’s home without ringing the doorbell. Something about it is comforting enough to make you wait for a host, as you take in the stillness of an indoor environment and the warmth of a stylized home theater. Created with Google Blocks and Substance Painter, Terrarium touches on Durk's love for dioramas and his background in architectural visualization - both of which have been poignantly realized in the piece.
With a slow and meditative immersive intention, WORLD ONE by VR artist Scobot (@scobot1) is a vast, abstract paintscape created in Tilt Brush. Surrounded by streaks of light and leafy canopies and caves, float through the piece as it makes you shift gears in terms of your relational immersion to paintings.
An illustrious nod to the fidget spinner trend from 2017, Infinite Fidget is John Orion Young's (@joy._.world) newest addition to the MOR. Young describes the piece as a “muse for infinite creative energy”, a creativity booster when you're feeling low. What you could decide beforehand, perhaps, is whether you’ll spin with joy or let yourself be spun.
Improvements and Bug Fixes
You can now adjust your Personal Bubble In VR
Introduced a new teleport arc design, with more changes on the way
In Case You Missed It
This month we featured Micah 404 in our Artist Spotlight. You can read his interview here.
He talks about his tools, creative workflow, and influences. As an active VR artist and member of the ART404 collective, he shares with us a glimpse of what it is like to collaborate within the XR art community and what mainstream adoption of VR tools could enable for the expanding pool of VR artists.
To keep up to date, follow the MOR on Twitter and Instagram, or join us on Discord. If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!
This month’s update introduces three new exhibits and improved social controls in the MOR. We’ll also be testing and experimenting with some exciting new features and would love to hear what you think about them, so feel free to join us on Discord.
New in the Museum
Animation designer Anand Duncan (@FlashBunny) brings a new addition to her dress collection; we now have seven intricate wearable dresses on display. The latest dress resonates with retrowave visual culture, updating her vibrant collection of period attire with some digital couture. It's the perfect opportunity to strut about and walk away in an Anand Duncan original!
With Lignes de Fleurs, VR artist Sabby Lighf (@TheSabbyLife) meditates on the fine visual details that excite her about the living world. The works on display can be seen as new media iterations of traditional still life, composed in Tilt Brush. The selection comes from an ongoing daily project in which Lighf is determined to gain mastery of the medium.
In an updated version of Alex's Sci-Fi World, multidisciplinary VR Product Designer Matt Schaefer (@matt.schaefer.design) takes us into an after-dark scene from an outlandish, futuristic cityscape. As it pours and pours in this urban ruin, visitors are encouraged to investigate the premises for evidence of anthropogenic activity by engaging with micro-stories on site.
Social Controls
We've included a few more ways to moderate your social experience in the MOR. In addition to the personal space feature from last month, you can now add friends and block any unsavory characters you (hopefully never) come across.To do this, you'll need to use the flat-screen menu on your monitor and swap from the Config Menu to the Users menu at the bottom left. From there you can select users from the list to befriend or block.
Improvements and Bug Fixes
Added music to Chroma Wave and made the piece audio-reactive.
Added subtle animations to butterflies in Lignes de Fleurs
Added a bit of a twirl to the Neon Metropolis Gown
You can now change your avatar’s colours in VR. No need to take off your headset to fiddle with the flat screen monitor.
Added some momentum to the Teleport Prompter
Added three experimental spatial audio tours in the MOR
Fixed the random reconnect bug
To keep up to date, follow the MOR on Twitter and Instagram, or join us on Discord. If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!
We appreciate all the support and feedback we've received since we entered Early Access last month, and we're glad to welcome all the new members of the MOR community. There's a lot more to come, so without further ado, here's everything you need to know about the MOR in July.
Looking Glass by Michelle Brown
New in the Museum
This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?
Glass Cities by Michelle Brown
Painted by Liz Edwards (@LizalEdwards) in Tilt Brush, float around in a black-and-white space surrounded by asteroids, or enjoy the view from the comfort of a spaceship's cockpit.
Lagrange Point by Liz Edwards
Chroma Wave isn't the only Sean Tann (@Sean_Tann) piece that's been updated, Complex Chaos A.K.A the Fractal Room still has everything you loved about it, but now, it's much more responsive to your movements. So go in, walk through at your own pace and watch as the patterns, sounds, and lights react to your presence.
Complex Chaos by Sean Tann
Improvements and Bug Fixes
- We've locked the flat-screen window size to improve performance - Added personal bubble space - Added a feature where teleporting "Up" while in the main museum will take you home and teleporting "Up" from Home takes you back to where you were before. - Added clearer instructions to various locations - Added the ability to hand drinks back and forth - Artwork optimizations - Small improvements to Teleport Tutorial - Added Windows Mixed Reality Controls - Improvements to Oculus Controls - Minor usability fixes. - Fixed a major framerate problem caused by sounds being disabled/enabled - Fixed a bug that made Oculus and SteamVR clash - Vacuumed the floors and dusted the surfaces.
That's everything for now. To keep up to date, follow the MOR on Twitter and Instagram , or join us on Discord . If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!