Today, PQube and developer Digital Crafter are excited to let Fight of Gods ascend from Early Access to Steam. The full version of the notorious fighting game featuring gods, holy spirits and mythological characters from around the globe and throughout history, is now available to purchase. You can watch the new Steam Launch Trailer here: https://youtu.be/Nx61Le0ypH4
Lastly we wanted to say thank you to all who supported Fight of Gods during the early access period. We couldn't have done it without your support and feedback.
*Online Room Reserve feature: Fighters can now create a room in online mode then still go to other modes (so you can go to training mode to practice your skill while waiting for challenger)
You will see a waiting message on the top right (see image)
*Godracter color cloud saving: Your unlocked Godracter colors will now save in the cloud, not local save anymore.
Hello everyone, this is the producer of Fight of Gods, Ken.
It has been more than a year since the Early Access launch of Fight of Gods on Steam. In that time we have received lots of player feedback and have been pushing a lot of updates to address any concerns or requests. Your feedback has made us stronger and helped us shape the direction of the game.
Character balancing was the major focus of each update. In addition, we have significantly optimized the system to make the game run even more smoothly and have gradually improved the visuals. Not only that, we have also made even more improvements to the level of detail in our animations.
Regarding online play, to be perfectly honest with you, we have spent a LOT of time and energy in trying to get it to work. After a ton of team discussions and trial and error implementation tests, we can finally say that this feature will launch in today’s 1.0.8 update.
Our current server has a maximum of 100 people and offers some simple options, such as inviting friends and quick matching. I sincerely hope that you all enjoy these newly released features. Of course, if you have any feedback about online play, please don’t hesitate to let us know.
In addition to the online features, I hereby announce that we have made a decision to make the DLC character Freya a free downloadable DLC and I sincerely thank the players who purchased it previously. Because of your financial support, we were able to continue on as an indie studio. Furthermore, players who have already purchased the OST DLC will receive three new background music for free after this update. We expect to fully release Fight of Gods on Steam very shortly and the price will be adjusted accordingly when it fully releases.
Thank you for all of your support during the early access period.
Hello everyone, this is Ken, the producer of Fight of Gods. Firstly, thanks again for supporting Fight of Gods, it’s been some time since our last update, so I figured we should let you guys know what we have been working on these last few months and what we are planning to do next!
Tweaks and Changes: The balance of fighting game is always an on-going never-ending task and is something we’ve been working hard on, there are also a host of visual improvements to the game that will be available in this update, and finally, we have also been working on optimization for the title, so the game will take up less space and run smoother than it ever has before.
Online Matching Feature: We’ve had a big break through on this, and the core of the online matching feature is completed. (Yes!! We did it). This is a huge milestone for Fight of Gods, but we still need a little more time to test internally and make it more stable before players can test. We appreciate your patient, and apologise for the delay.
New Character? We have plans for brand new characters in the Fight of Gods series and we’ve been working very hard on this, however we are not planning on introducing them until the game is feature complete.
Thanks again for supporting us, as well as Fight of Gods, and as usual, any thoughts and feedback are welcome and appreciated!
It's Ken here, the producer of Fight of Gods. Firstly, I would like to thank all our fans and players again on supporting Fight of Gods.
We are putting as much effort as possible to make the game better, and some of the important features are still underdevelopment, we do have some progress happening, please give us more time to complete and thank you all for your patient.
**** One of the feature is about to finished and we have to let you guys know TODAY!
Fight of Gods-VR!!!!
in Fight of Gods VR, You get to perform all the legendary moves in first person! Such as Buddha palm, Thunder Punch...etc
It also comes with a free camera mode, so you can walk around and take photos in any angles you like!
Here are some screen shots, hope you guys enjoy them! :)
It's Ken here, the producer of Fight of Gods. Firstly, I would like to thank all our fans and players again on supporting Fight of Gods.
We are putting as much effort as possible to make the game better, and some of the important features are still underdevelopment, we do have some progress happening, please give us more time to complete and thank you all for your patient.
**** One of the feature is about to finished and we have to let you guys know TODAY!
Fight of Gods-VR!!!!
in Fight of Gods VR, You get to perform all the legendary moves in first person! Such as Buddha palm, Thunder Punch...etc
It also comes with a free camera mode, so you can walk around and take photos in any angles you like!
Here are some screen shots, hope you guys enjoy them! :)
It's time for a big reveal: the first-ever Fight Of Gods DLC. Priced at $2.99, it contains a brand new character, level and music. And because it's Valentine's Day today, we're unleashing Freyja, the Norse Goddess of Love (and War!).
What can you expect from Freyja? Well, she is the leader of the Valkyrja, who choose who will live and die in battle. According to legend she recruits warrior spirits for the coming Ragnarok: When a war ends in the mortal realm, she collects fallen warriors’ souls and leads them to Folkvang.
In our game, Freyja fights with a flaming axe and is immediately identifiable by her diminutive stature and bouncy hair. We hope you love our take on this awesome and iconic goddess from Norse mythology.
As well as releasing the Freyja DLC we're also pushing an update out to all Fight Of Gods players, containing a large number of tweaks and balances to the base game. The full list of all the amends is as follows:
Increased the overall game speed. Fixed the hitbox mirror bug when switched sides – some cross-ups are now changed. (Ongoing amends.) Fixed bug where Athena's super couldn't hit Sif in corners. Fixed Santa's long idle animation. Fixed black background bug in training mode. Fixed Athena 5H hitbox so she can better hit close opponents Update the control setting, added apply setting flow. Redesigned character select screen. Projectiles won't disappear when the game’s paused. (D.P. or Super) Skill particles won't disappear when the game’s paused. (D.P. or Super) Combos won't increase when blocking damage with armor. (Jesus' 424LMH) Reduced the hitbox of Zeus' 236LMH. Buddha 236LMH recovery frame +4. Buddha 2L block stun -3. Fixed hitbox of Buddha’s 626LMH. Input timing adjusted for Odin 5M > 6M > 5H. Guan Gong 5H recovery frame +5, block stun -5, forward force decreased. Mazu 626LMH damage increased (20 > 30), startup frame -5, increased the hitbox. Mazu 626LMH can be cancelled by D.P. Mazu 626H increased the forward force. Mazu 236LMH can be cancelled by 66. Mazu 2H startup frame -2, increased the hitbox. Mazu 214LMH can be cancelled by Super. (Only on the ground.) Mazu Air 214LMH startup frame -3. Mazu added new SFX. Lamia's super startup frame -5, decreased the range. Lamia 626MH startup frame -5. Lamia 214H increased the hitbox. Lamia JM and JH push force decreased. Lamia added new SFX. Amaterasu 236LMH added projectile number restrict. Amaterasu 236LMH recovery frame +3. Amaterasu 236LMH push force decreased. Amaterasu Air 236LMH increased the juggle force when hit. Amaterasu Air 236LMH can be cancelled by D.P. (Still need to trigger first on the ground.) Amaterasu Air 236H increased the push force. Amaterasu Jump Delay +2. Amaterasu D.P. duration increase. (30s > 35s) Anubis 2L, 5L can cancelled by 214LMH. Anubis 214LMH increased damage. (100 > 120) Anubis 214LMH > 626LMH slowed the timing. Anubis 214M last hit juggle force decreased. Anubis 214L won't juggle. Anubis 5M juggle force decreased, 5M > 214LMH slowed the timing. Anubis 626LMH damage decreased (45 > 30), recovery frame +4. Anubis 626H decreased the push back force and the juggle force. Anubis 626L decreased the juggle force. Anubis 236LMH fixed the hitbox (won't miss hit in corner), added corner push.
Let us know your thoughts about Freyja and the latest update in the comments and in the community hub. We're continuing to listen to all your feedback as we seek to improve Fight Of Gods throughout our Early Access period.
It's time for a big reveal: the first-ever Fight Of Gods DLC. Priced at $2.99, it contains a brand new character, level and music. And because it's Valentine's Day today, we're unleashing Freyja, the Norse Goddess of Love (and War!).
What can you expect from Freyja? Well, she is the leader of the Valkyrja, who choose who will live and die in battle. According to legend she recruits warrior spirits for the coming Ragnarok: When a war ends in the mortal realm, she collects fallen warriors’ souls and leads them to Folkvang.
In our game, Freyja fights with a flaming axe and is immediately identifiable by her diminutive stature and bouncy hair. We hope you love our take on this awesome and iconic goddess from Norse mythology.
As well as releasing the Freyja DLC we're also pushing an update out to all Fight Of Gods players, containing a large number of tweaks and balances to the base game. The full list of all the amends is as follows:
Increased the overall game speed. Fixed the hitbox mirror bug when switched sides – some cross-ups are now changed. (Ongoing amends.) Fixed bug where Athena's super couldn't hit Sif in corners. Fixed Santa's long idle animation. Fixed black background bug in training mode. Fixed Athena 5H hitbox so she can better hit close opponents Update the control setting, added apply setting flow. Redesigned character select screen. Projectiles won't disappear when the game’s paused. (D.P. or Super) Skill particles won't disappear when the game’s paused. (D.P. or Super) Combos won't increase when blocking damage with armor. (Jesus' 424LMH) Reduced the hitbox of Zeus' 236LMH. Buddha 236LMH recovery frame +4. Buddha 2L block stun -3. Fixed hitbox of Buddha’s 626LMH. Input timing adjusted for Odin 5M > 6M > 5H. Guan Gong 5H recovery frame +5, block stun -5, forward force decreased. Mazu 626LMH damage increased (20 > 30), startup frame -5, increased the hitbox. Mazu 626LMH can be cancelled by D.P. Mazu 626H increased the forward force. Mazu 236LMH can be cancelled by 66. Mazu 2H startup frame -2, increased the hitbox. Mazu 214LMH can be cancelled by Super. (Only on the ground.) Mazu Air 214LMH startup frame -3. Mazu added new SFX. Lamia's super startup frame -5, decreased the range. Lamia 626MH startup frame -5. Lamia 214H increased the hitbox. Lamia JM and JH push force decreased. Lamia added new SFX. Amaterasu 236LMH added projectile number restrict. Amaterasu 236LMH recovery frame +3. Amaterasu 236LMH push force decreased. Amaterasu Air 236LMH increased the juggle force when hit. Amaterasu Air 236LMH can be cancelled by D.P. (Still need to trigger first on the ground.) Amaterasu Air 236H increased the push force. Amaterasu Jump Delay +2. Amaterasu D.P. duration increase. (30s > 35s) Anubis 2L, 5L can cancelled by 214LMH. Anubis 214LMH increased damage. (100 > 120) Anubis 214LMH > 626LMH slowed the timing. Anubis 214M last hit juggle force decreased. Anubis 214L won't juggle. Anubis 5M juggle force decreased, 5M > 214LMH slowed the timing. Anubis 626LMH damage decreased (45 > 30), recovery frame +4. Anubis 626H decreased the push back force and the juggle force. Anubis 626L decreased the juggle force. Anubis 236LMH fixed the hitbox (won't miss hit in corner), added corner push.
Let us know your thoughts about Freyja and the latest update in the comments and in the community hub. We're continuing to listen to all your feedback as we seek to improve Fight Of Gods throughout our Early Access period.
Hi everyone, Paus Chen here again, the designer of Fight of Gods.
It has been two months since we released Fight Of Gods into Early Access, and during this period we’ve added two new gods plus a third – hidden – playable character into the game for free. We hope you’re enjoying them!
We were actually surprised that Lamia was found so quickly – we’d been worried that there weren’t enough clues for players to uncover her. So we’re glad that so many of you noticed the details we’d added. Being the star of our previous game, Lamia is an important character for Digital Crafter. We decided to put her in FOG ever since we had the idea of adding a secret fighter. We hope you guys like her.
We wanted to update you on a few of the major gameplay changes we’ve made. These are:
1. Fixed Air Recovery Loop The air recovery is now invincible, and light attack has become a way to reset the air-juggle force. We’re still thinking if it’s good to add more variability after resetting.
2. Fixed infinite combos Some characters’ 2L were too fast compared with others, so I increased the recovery frame. We are still tracking if there are any loop combos.
3. Throw Condition Fixed Opponents cannot be thrown when stunned. I designed this to let opponents have a chance to perform throw tech. This also has an impact on grapple-style Super move (Anubis, Zeus) – their Supers are no longer able to be combined into a combo.
4. Bug Fixes The most important of all the fixes has been the 2P side bug, mentioned on our last update. We’ll continue to track bugs for further fixes.
As we head into 2018, I also wanted to share our future plans:
1. The new god public vote We haven’t forgotten: we still want to let you decide a future Fight Of Gods character! The shortlist is almost finalized, and this vote will be happening VERY SOON. Stay tuned…
2. Releasing more gods Work is already underway on other god releases. Expect more news on who’s next in January…
3. Enhanced Story We want to do a lot more with Fight Of Gods’ story and its Arcade Mode. With all these fantastic characters all coming together, there are a lot of story implications we want to flesh out.
4. System changes We’re discussing some core system change about FOG, namely: *Gauge fills much faster. *Gauge has more uses. *Decreasing the damage of Supers and the requirements of Gauges.
Mainly, we want to make a clear distinction between players using/not using the Gauge.
5. Netcode Netcode for online multiplayer remains a work in progress. We’re facing some desynchronization issues and are trying to resolve them. Some of the issues require us to change the structure of the game. We plan to provide a Beta version for you guys to test once we solve some critical issues - hopefully soon… Thanks for your patience in advance!
6. Balancing Netcode feature and new characters are currently the highest priorities on our to-do list at the moment. Character balancing is still an ongoing task, of course, but we have no imminent dramatic changes planned and will continue to listen to your feedback to make informed decisions. So please be vocal!
I know we’ve said it before, but again we all want to thank you for your immense support of Fight Of Gods. If you guys have any thoughts or advice about this designer note or FOG in general, please leave a comment below. See you next time!