Wolfenstein II: The New Colossus‘s story-led DLC to date has been big – well, medium – on character but low on novelty, recycling chunks of the main game into vignettes starring new characters with borrowed Blazcowiz powers. I’ve looked at three out of four of ’em, and wound up wearing my ‘disappointed, but not bitterly so’ face, much like the one I sported when taken to the legendarily underwhelming Flintstones theme park on a US holiday in the early 90s. The final chunk of the season pass DLC lands today, and, like before, tells a new micro-tale from the wider Wolfenverse, this time with a pulpy war comics vibe. (more…)
The Deeds of Captain Wilkins - the final piece of season pass downloadable content for Wolfenstein 2: The New Colossus - will be released tonight. It arrives midnight local time on PS4 and Xbox One, and 7pm ET/11pm GMT on Steam.
As the title suggests, The Deeds of Captain Wilkins puts you in the boots of, well, Captain Wilkins. "On the run since the Nazi war machine levelled Manhattan with an atom bomb, Wilkins returns home to reunite with an old comrade and dismantle the deadliest weapon ever made - the Sun Gun," the PlayStation Store description reads. "Grab your guns and deploy the Battlewalker to gain tactical advantage as you infiltrate Alaska's Nazi-fortified Kodiak Island and crush Operation Black Sun."
The Deeds of Captain Wilkins costs 8/$10 alone, or comes as part of the 18 season pass (currently 10.79 on the PS Store). Also included are Episode Zero; The Adventures of Gunslinger Joe; and the Diaries of Agent Silent Death.
Ever wanted to see an article that manages to combine Goat Simulator, Wolfenstein 2 and external hard drives? Well, look no further, since it’s time for another look at the best PC gaming deals of the week. All of the aforementioned feature within.
As usual, we ve got deals that ll work in the UK, deals that ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let s get started.
Note – this piece presumes familiarity with Wolfenstein 2’s entire plot, and as such contains some spoilers, though no specific character fates are discussed. >
Out this week is part two of ‘The Freedom Chronicles’, a triptych of story-led DLC for last year’s pretty decent singleplayer shooter Wolfenstein 2: The New Colossus, giving us a pretty clear sense of what’s on offer from the season pass. (You can buy the episodes separately, but it ends up being 30% more expensive if you end up getting all of ’em that way). To whit, is it worth forking out for? In short: ehhhhhhhh. (more…)
The second DLC episode for Wolfenstein 2: The New Colossus released earlier today, in the form of 'The Diaries of Agent Silent Death'. As the name implies, it traces the adventures of protagonist Agent Silent Death (her real name being the comparatively benign Jessica Valiant).
Much like the first episode in the Freedom Chronicles series, this is its own self-contained campaign, albeit a comparatively short one. Unusually, Machine Games and Bethesda haven't (yet) released a trailer for this one, so we've only got the Steam screenshots to guide us. This description is helpful:
"Play as former OSS agent and assassin, Jessica Valiant, AKA Agent Silent Death! Hot on the trail of a sinister plot, Valiant finds herself in the offices of Paragon Pictures, Tinseltown film studio turned Nazi propaganda machine. Stalk, shoot and stab from the shadows in pursuit of your prey in the Diaries of Agent Silent Death!"
The pack is $9.95, or comes in the $24.95 season pass. It follows the first DLC pack, The Adventures of Gunslinger Joe, which released mid-December.
Without context, Wolfenstäche: The New Censorship might make you extremely uncomfortable. You, a faceless G.I., glide down burgundy, Quake Engine corridors until you come face to face with a Reich-era portrait of Adolf Hitler. The supremely on-the-nose "Ride of the Valkyries" starts kicking up dirt, and his infamous toothbrush moustache detaches from his face and propels towards you with evil intent. Your soldier picks up an MP5, with a Star of David mounted on the iron sights, and shoots it down. Suddenly, the chamber is full of Hitler moustaches, angrily fluttering around your field of view like a disoriented swarm of bees. World War II ended a long time ago, but the international wounds in its wake are relevant enough that generally, the world's satirists reserve a certain threshold of tact when targeting Nazi racial policy. Weaponized Fuhrer whiskers seem a little beyond the pale.
Fortunately, there is context.
If you fear that you may be going too far in the face of the population you're supposedly advocating for, is it still satire?
Wolfenstäche, which you can play for free right now on itch.io, was programmed by Shalev Moran, Alon Karmi, and Nadav Hekselman, three indie developers based in Tel Aviv. Mechanically, the game works as a stripped-down Serious Sam lead-pumper—gleefully inane like other browser-based Unity classics such as The Room of 1,000 Snakes. But politically, it aims to lampoon Bethesda, who refused to sell Machine Game's excellent Wolfenstein 2: The New Colossus in Israel—an action that this trio of developers call both "lazy" and "cowardly." Bethesda did not respond to a request for comment for this story.
To be clear, Nazi iconography and artistic immunity has always made for an uncomfortable marriage. German bowdlerization laws famously threaten any use of the Swastika—even for mordant purposes—with criminal punishment. However, Bethesda still released The New Colossus in the country after applying an airbrush to the red armbands and Reichskriegsflagge, and waxing the mustache off of their deranged Venusian Hitler.
Israel, on the other hand, did not get the same treatment. In late October, shortly after the game's release, Israeli gamers ventured to Steam to find that the The New Colossus' prodigal re-conquest of North America was missing from the marketplace. Confused, they petitioned Zenimax for an answer, who responded with a curt announcement clarifying that Wolfenstein 2 wouldn't be available in the region. Zenimax apologized for the inconvenience, but offered no specific reason why.
This is an especially strange call for Bethesda. Israel doesn't have the same municipal censorship laws you find in Germany, and Karmi tells me it's completely legal to display swastikas and make references to the Third Reich in the media, "so long as you're not genuinely supporting Nazi ideology." (He points to a primetime Israeli TV series called The Jews Are Coming, which routinely sends-up Nazism with no edits or concessions.)
"When Inglourious Basterds was first screened, the audience cheered whenever Nazis were killed. We’ve come to an era where teenagers, whose grandfathers breathlessly escaped from Auschwitz, have poetic, digital, cathartic revenge on the ones who annihilated their people," he says. "And to most people here, it’s a wonderful catharsis. Film distributors see no issue with uncensored Nazis here. Neither does the court. Neither does the public. Only game publishers, it seems, are afraid of a 'PR disaster.'"
Heckselman agrees, noting that the depiction of Nazism in Israel is a fading, decrepit taboo, which was only especially prominent during the post-war founding of the state. Furthermore, Nadav tells me that if you follow local politics closely, you'll find the occasional parliament member trying to drum up support for an administrative prohibition of anti-Semitic iconography, but a tangible law never make it across the finish line. "[It's] only done for show," he says.
We ve come to an era where teenagers, whose grandfathers breathlessly escaped from Auschwitz, have poetic, digital, cathartic revenge on the ones who annihilated their people.
Alon Karmi
Wolfenstein itself doesn't hold any specific anathema either. Before Bethesda took over the rights from id Software, every game in the series was published in Israel, including that (entirely forgotten) 2009 reboot. Karmi highlights this post by Israeli blogger Ido Keinan, where he remembers playing Wolfenstein 3D with his grandfather who served in the Red Army, both of them reveling in the death of Hitler 2000. So the decision to suspend Wolfenstein 2's proliferation in a Jewish state appears to be handed down by a corporate boardroom rather than a closed government channel. "[Bethesda] has decided to pull the game of their own volition," says Karmi. "Should they release the game here, as far as I know, they could just do it, and very few would bat an eye."
In that sense, gunning down the bristles on Hitler's upper lip might be the perfect parody for Bethesda's tentativeness. There are plenty of somber, respectfully pointed moments in The New Colossus, but this is still a pulpy action game where you venture to Nazi space bases and confront a bedwetting Fuhrer. It’s a mashup of silly American pastiche and tyrannous Reich-era politics meant to to portray the Nazis as the soulless flunkees they always were. Censoring it in Israel makes The New Colossus' message ring hollow. If you fear the ramifications of your satire—if you fear that you may be going too far in the face of the population you're supposedly advocating for—is it still satire?
"They could have written a forum thread asking Israelis what the public thinks about Nazis and whether it’s safe. It would have taken them, at most, 30 minutes," says Karmi. "But the industry has gotten complacent and sheltered; so much so that us Israelis have to develop our own Wolfenstein game and say: “Here’s all the things you plugged out of your game. We’re cool with it. The Germans are cool with it. Why aren’t you?"
The New Colossus mashes up 60s Americana with Nazi politics.
In a couple years, when Bethesda concludes this Wolfenstein trilogy, perhaps the company will reconsider their censorship policy and let the global Jewish population participate in the ultimate toppling of The New Order. Until then, Israelis will happily demonstrate just how happy they are to laugh at Nazis, and force the rest of us to reckon with our hypocrisy.
"We made Wolfenstäche to remind Bethesda that what they’re doing is wrong and hurtful and ignorant, and to encourage gamers and journalists to keep pestering them because we really do want this to change," says Moran. "I really do want to buy Wolfenstein on PSN and play it. I really do want publishers to stand behind the politics of their games, not half-heartedly, and not just in American culture."