As we said in our review, Wolfenstein 2: The New Colossus is a great shooter and a worthy sequel, albeit a touch less fresh than The New Order. The New Colossus will feel familiar to anyone who played its predecessor. There are some new weapons and abilities, but the shooting and stealth plays the same notes, which isn't a bad thing. That said, there are a few new idiosyncrasies to Machine Games' latest Nazi killing simulator, some of which can radically alter your play style and even the stuff you encounter. With that in mind, I've put together a list of the most useful tips for BJ's return.
Warning: slight spoilers ahead. I've avoided major plot points in these tips.
Whenever you kill a Nazi commander—the uptight suits who sound the alarm when you're spotted—he'll drop an 'enigma code' denoted by an icon that looks like a work stub. The in-game tutorial entry for these codes will tell you to use the 'enigma machine' to decode them. You unlock this machine around the middle of the campaign (it's located near the war map). Once you do, you can use your collected enigma codes to unlock side missions about assassinating Nazi leaders. These missions are set in unique areas around the U.S., and they'll show you a different side of several characters. Suffice to say, they're good fun and worth doing.
Each missions 'costs' a certain amount of enigma codes, and there are about a dozen missions in all, so be sure to loot all the Commanders you kill. You have to play a little matching minigame (above) to unlock the missions. All you have to do is manipulate the rows of symbols so that your rows match up with the symbol you're given. If you succeed, you'll spend however many codes the mission costs. But if you run out of time and fail, you'll lose one code and have to try again.
Even the most difficult and expensive missions are easy once you get a hang of decoding, but don't be afraid to reload your save if you fail. You don't want to waste enigma codes, after all.
Oh, and don't feel pressured to finish all the assassination missions before the story. You can do them in the post-game, too.
You can also unlock side missions by conversing with the crew of Evas Hammer, The New Colossus' submarine hub world. Crewmates do more than quip and bicker when you walk by. Some will ask you to complete odd jobs and conversation-based side quests around the submarine itself, but others will give you missions to complete out in the world. These are more diverse than the enigma assassination missions, and some come with very good rewards, including new abilities which I won't spoil for you here. Just be sure to talk to everyone you see between story missions. Well, not everyone; a speech bubble icon will appear in front of anyone who has a mission for you. So be sure to talk to them at least.
Speaking of breaks between story missions: do yourself a favor and visit the ammunition depot located near the shooting range before each mission. Lovable inventor Set will acquaint you with the shooting range very early on, so make a note of its location. Your ammo reserves carry over between missions, so if you're totally spent on submachine gun or rifle rounds when you finish one, you'll start the next at a disadvantage—unless you pop into the shooting range and stock up. You can refill all your magazines, grab some hatchets and charge up your laser, which is a nice cushion to have.
Lots of singleplayer shooters gradually hand you new weapons and powers as you progress through the campaign, but The New Colossus is a bit more BioShocky with its upgrades. Some weapon upgrade kits are lying around in plain sight, but the vast majority of them are squirreled away in all manner of vents and crates and corners, so it really pays to investigate. Be especially wary of rooms where you stop to converse with allies, either over the radio or in cutscenes. In my experience, there's often (but obviously not always) an upgrade kit nearby. Another common tell is an odd abundance of art or story collectibles like journal entries and newspaper clippings. If you find a room filled with these things, especially if you had to go off the beaten path to get to it, double-check for weapon upgrade kits.
The New Colossus emphasizes shooting and stealth pretty evenly. Personally, I find the shooting more satisfying (as evidenced by this GIF essay), but playing it stealthy and stabbing everyone has been dramatically improved by the addition of hatchets, with which you can dismember, decapitate, and otherwise use to ruin unwitting Nazis.
But did you know you can also stealth-kill those hefty armored Nazis? Simply sneak up behind them and follow the standard stealth prompt to puncture their gas tanks. They won't notice that they're leaking (highly flammable) fuel. Depending on the nature of their death (sometimes the explosion gets them, sometimes it's the fire—it's a toss-up, really) you'll contribute to your environmental or burning kill counters, which provide useful perks. The explosion may also kill nearby Nazis, which is always nice.
Just as usefully, you can remove robot Nazis from the equation by 'tampering' with them. It's not hacking exactly—you can't actually make them fight for you, freaking amazing as that would have been—but it's still the easiest way to take them out. Many robots will remain in standby mode until you're spotted, so if you come across any stationary robots, just mosey on over and rip out their batteries. Bam, dead Nazi robots. Tampering with robots will level another perk which rewards you with energy ammo when you successfully disable a robot. It's one of the many cool examples of perks naturally accentuating your play style, and it's especially helpful if you're fond of lasers.
Maybe I'm the only one who didn't get this memo, but I honestly didn't know you could throw back enemy grenades until I was nine hours into The New Colossus. If there is a tutorial explaining this early on, I'd like to apologize for neglecting it. I'd also like to advise it to speak up, because this technique is useful.
If an enemy grenade lands near your feet, don't panic; just look for its blinking red light, a small arrow prompt and press 'E' (or whatever your 'use' key is) to pick it up and toss it back. Not only will this keep you safe from the grenade and ideally take out some Nazis in the process, it will help you level the grenade perk in your 'tactical' perk tree, which extends the timer on enemy grenades, making them easier to dodge and throw back.
There's one more easily missed perk that is definitely worth your time: the 'combat takedown' perk in the mayhem tree. At higher levels, this significantly boosts the speed of your natural health regeneration, which is a life-saver on higher difficulty modes. To level this perk, you have to kill Nazis with normal melee attacks. Critically, stealth kills and robot kills count toward different perks, so whenever you find an isolated Nazi soldier, try to get in close and give him a taste of your hatchet. This will save you ammo in the short-term and a lot of health in the long-term.
Wolfenstein 2: The New Colossus retains the unexpectedly strong storytelling of its predecessor. BJ and the gang are colorfully characterized throughout the bombastic story, making the narrative itself a fun ride. Which is great, but not really why I'm here. As far as I'm concerned, Wolfenstein 2 is a Nazi killing simulator, and as we said in our review, it's one of the best. Shooting Nazis is a classic FPS pastime, so to celebrate Wolfenstein's return, I've put together a compilation of the many wonderful ways you can kill Nazis in The New Colossus. Many Nazis were harmed in the making of these gifs.
Warning: slight weapon and area spoilers ahead. I've avoided any major plot points in these gifs.
It s Bash-the-Fash Friday in the corridors of RPS today. Some of us are celebrating by playing Wolfenstein II: The New Colossus, which is out now in case you didn t notice. Our Adam liked the dystopian shooter , enough to say it was a hair s breadth away from being one of my favourite singleplayer action games of all time . Crikey. (more…)
Wolfenstein 2: The New Colossus does not pull its punches. Early in the game a returning villain asks, is this what a hero looks like? She’s mocking and threatening a wounded, degraded and broken woman. She’s about to execute that woman.
Wolfenstein’s answer is a defiant yes . Its heroes don’t look like any one thing because they are many and they are diverse. They are survivors and fighters and thinkers, black, white, American Jewish, British, German, male, female, disabled, disfigured and powerful. They’re also flawed sometimes too angry, sometimes too selfish, sometimes too afraid to face up to reality but they are the kind of people you’d want in your corner if the world went wrong.
They’re also the game’s greatest asset and its most potent weapons.
With us living in the age of games as service , there s been a bit of hand-wringing about the death of single-player games. Of course, there are still plenty of single-player games in development, and in the case of Machine Games Wolfenstein 2: The New Colossus, the studio say they’ve made a concerted effort to not let anything detract from that solo experience.
AMD has a new Crimson ReLive 17.10.2 driver package available that is supposed to deliver significantly improved performance in several games compared to the previous 17.10.1 driver release.
According to the release notes, Radeon RX Vega 56 owners who run Destiny 2 at 2560x1440 will see up to a 43 percent improvement in performance by installing the new driver package. Radeon RX 580 owners will see an even bigger bump, up to 50 percent at the same resolution, AMD claims.
AMD's Crimson ReLive 17.10.2 release is also optimized for Wolfenstein II: The New Colossus and Assassin's Creed Origins. The performance jump is not quite as tall, but still noteworthy—in Wolfenstein II, AMD says Radeon RX Vega 56 and Radeon RX 580 owners will up to 8 percent and 4 percent better performance, respectively, at 2560x1440. And in Assassin Creed Origins, AMD says Radeon RX 56 owners can expect up to 16 percent faster performance at 2560x1440, while Radeon RX 580 owners will see up to a 13 percent boost at 1920x1080.
Those are the only examples AMD provided, and likely indicative of the highest gains observed across multiple scenarios. Nevertheless, they leave plenty of room for impressive gains with other hardware and resolution combinations, especially in Destiny 2.
The new driver release provides initial support for the Windows 10 Fall Creators Update, along with support for compute workloads for up to 12 installed RX 400, Radeon RX 500, or Radeon RX Vega cards in Windows 10. As part of that, AMD added a new toggle in Radeon Settings under the Gaming, Global Settings options to switch between graphics or compute workloads on selection Radeon RX 500 and Radeon RX 400 series graphics cards.
There are a handful of fixed issues in AMD's latest driver package, too. They include:
Go here to grab the new driver package and read the full release notes.
Former BioWare guy Manveer Heir recently gave an interview in which he said that Electronic Arts is prioritizing more open-world games, because they're easier to monetize and can go on more or less indefinitely. Yet in this recent GamesIndustry report, current MachineGames guy Tommy Tordsson Björk said his studio is doing exactly the opposite with the upcoming Wolfenstein 2: The New Colossus, because cramming in multiplayer would detract too much from the story it wants to tell.
"The only way we can create these super immersive narrative experiences is if we can solely focus on the single-player," Tordsson Björk said at Gamescom, which actually took place in August. "Having a multiplayer component in this work process would just dilute it all. That's the danger if you try to do two things at once."
MachineGames considers its Wolfenstein games to be action adventures rather than shooters, "because we feel there's so much more to them than just shooting," he added. Obviously the core gameplay is all about the guns, but Tordsson Björk said it's the setting and the story that really put it over the top.
"It's a fictional setting, of course, and it's a crazy story, but we tried to stay honest and tell it as honestly as we can. That's our goal," he said. "There are so many things you aren't seeing. We're definitely pushing the limits, but at the same time continuing what makes Wolfenstein really special: the drama, the human relationships, with dark humor and violence. It's pushing them all, on all fronts."
It will never stop feeling weird to me to think of Wolfenstein as a character-driven game with a strong emphasis on the underlying narrative. I don't want to oversell the point—Wolfenstein 2 remains, at its core, a game about killing Nazis by the truckload—nor do I think it represents a broader overall shift in how the industry approaches the genre. But it is a nice change from the attitude that led to a multiplayer mode in the famously story-focused shooter Spec Ops: The Line, an addition mandated by publisher 2K Games that lead designer Cory Davis described (very angrily, I'm guessing) as "cancerous" and "a waste of money."
Bethesda announced the Wolfenstein 2 system requirements and PC-specific features today. Get the lowdown here.
Popular nazi-killer B.J. Blazkowicz will be back to his old shooty-shooty ways this Friday with Wolfenstein II: The New Colossus. Today publisher Bethesda have taken a break from their piggy-backing marketing long enough to post the PC system requirements along with details of uncapped framerates and aspect ratios. Here they are. (more…)