Last week I played two missions from Wolfenstein 2: The New Colossus, and I killed a lot of Nazis. I’m glad to report that MachineGames is back in the developer’s chair, and those talented Swedes have taken their outlandish alternate history to absurd new levels. Our old pal B.J. Blazkowicz has gone through a lot since he first started killin’ Nazis back in 1992's Wolfenstein 3D, but this might be his toughest mission yet. Especially when you realise that he’s lost the use of his legs since we last saw him in The New Order.
Battered and broken after the events of the previous game, Blazkowicz is consigned to a wheelchair in the game’s chaotic opening level. But he’s not going to let that stop him killin’ Nazis. He uses one arm to pull himself along and the other to fire a machine pistol, and it’s a wonderfully absurd set-piece. The level takes place in a submarine and sees you trundling around looking for the exit, unloading lead-based fury into waves of stormtroopers. You can also lure the unsuspecting fascists into energy fields littering the level, similar to the walls of light from the Dishonored series, that cause them to explode gruesomely on contact. As far as introductions to a game go, this is pretty special.
Some of The New Order’s best moments are the tense Inglourious Basterds-inspired standoffs with suspicious Nazi officers, particularly the encounter with Frau Engel on the train. And you’ll be glad to know that these are back in Wolfenstein 2. While waiting to meet a resistance contact in a diner I find myself in an uncomfortable situation with a milkshake-slurping Nazi. He seems to have taken a sudden interest in my identity, and the giant wanted posters pasted up all over town aren’t helping matters. MachineGames are great at creating grotesque, intimidating, eccentric characters, and these nerve-racking encounters give you a chance to get up close and personal with them.
The New Colossus takes its name from the sonnet engraved at the base of the Statue of Liberty, but the ‘huddled masses yearning to breathe free’ line has taken on a sinister new meaning. Yes, Blazkowicz is finally returning home to his beloved United States, but he won’t like what he sees. The Nazis have taken over and twisted American society to reflect its own. This is what MachineGames is calling Germericana: a romantic image of ‘60s America, perverted and corrupted by the occupiers. The collision of dreamy, idyllic Americana and fascist propaganda makes for a striking visual style, and should give our hero even more reasons to want to kill as many Nazis as humanly possible.
Nowhere is the Nazi occupation of America more evident than on the sunny streets of Roswell, New Mexico. It’s like a fascist reimagining of Disneyland’s Main Street, U.S.A., with shiny Cadillacs and drive-thru diners sharing the picture-perfect streets with goose-stepping stormtroopers and Nazi flags. Before infiltrating Area 52, an underground weapons facility, you’re given the chance to explore a little of Roswell. As I wander around, disguised as a firefighter, I watch a Nazi berate a pair of hooded Ku Klux Klan members for their poor grasp of German, and overhear two soldiers speaking fearfully of the legendary ‘Terror Billy’, who just happens to be me.
You may remember the Da'at Yichud Power Suit from the previous game: an armoured exoskeleton that grants the wearer incredible strength and speed. Well the good news is that, thanks to his injuries, Blazkowicz gets to wear it in The New Colossus. But it’s a blessing and a curse. It makes him sprint at a remarkable speed and increases the power of his melee attacks, but his health is cursed never to rise above 50. You can overcharge it briefly by picking up aid items, but it’ll always trickle back down. At least until you unlock upgrades later in the game. The dramatically increased running speed came in handy whenever I had to break away from a firefight to go scoop up some ammo.
Blazkowicz is in Roswell looking for access to an underground railway that’ll take him to Area 52. And it’s here where I get my first taste of Wolfenstein 2’s regular, non-wheelchair-based combat. And it’s business as usual, in a good way. The level is a big industrial maze of catwalks, crawl-spaces, and corridors, with scope for sneaking and stabbing as well as shooting. The Nazi-killin’ hasn’t changed much since The New Order, honestly, so this is a refinement more than a reinvention. Which, when you consider how good the previous game was, is no big deal. The combat is weighty and fast-paced, and mowing down fascists with big, loud guns is still brutally cathartic.
Fancy some more Wolfenstein 2 reading? Check out Shaun's hands-on impressions.
If we’re to believe the marketing for Wolfenstein 2: The New Colossus, the game is all about the harmless catharsis of mowing down nazis—both robotic and otherwise—with barely a thought for whether one’s ammo is running out, or whether the nazis might shoot back. But anyone who played The New Order knows that, actually, the nazis shoot back and they shoot back hard. Wolfenstein: The New Order was a tough shooter, the type that required you to keep an eye on both your health and ammo counts, and anyone expecting that to change with this sequel will either be pleased or hurt to discover that it hasn’t.
I played two missions: one was the introduction shown at E3, where BJ is stuck in a wheelchair and must escape some monstrous airborne fortress. The second was new, taking place in Roswell, New Mexico. BJ’s nazi-smiting crew has a collaborator there called Speshie—a classic manic conspiracy-theorist masquerading as a burger diner owner. This burger diner, it turns out, sits upon a tunnel which chisels directly to a top-secret Nazi base. Naturally enough, this underground base is where the Nazis are experimenting with alien technology. The task falls upon BJ to get in there with a portable nuclear bomb and, well, you know... “destabilize the fucking country and let the people know the fight is back on.”
Armed with a portable nuclear bomb, our BJ shouldn’t feel fragile. But after a short dash through a tunnel, I’m in a cavernous underground train station sentried by Nazis and their moronic robot dogs. There’s a Nazi to my right, on a lower platform, and because it’s been a few years since I played the New Order, I aimed my pistol and shot him in the face.
As you might expect, this did not please the dozens of other Nazis stationed around the arena. Nor did it please their robot dogs, and it especially did not please the oafish laser-wielding tank guys I still get tense thinking about. See, MachineGames’ take on Wolfenstein isn’t the stupid power fantasy the trailers lead us to expect: unless you’re very very good—which I am not—Wolfenstein is partially a stealth game. Fail to remove the alarm-sounding Nazi in any given area, and you’ve got hell to pay. And I paid it, for a good 40-odd minutes. I died over and over and over again. Until I restarted the mission with stealth in mind.
That’s my fault, of course, but it’s a good reminder why Wolfenstein: The New Order managed to succeed, despite how unfashionable single-player shooters were in 2014. It harkened back to the days of not only collecting medkits and ammo but also keeping stock of where medkits and ammo are, lest you need to backtrack for them. This rhythm, along with the need to take out alarm-ringing Nazis in relative quiet before raining hellfire on the rest, is unchanged in this sequel. In fact, from what I played of The New Colossus, not much has really changed at all. It doesn’t layer on new features and systems like video game sequels are expected to nowadays. It just continues the story.
During a period where novelty is such an indispensable weapon in a game developer’s marketing arsenal, it demonstrates that MachineGames has a lot of faith in the template. Blame it on the industry, or blame it squarely on my own expectations, but The New Colossus’s determined lack of show-ponying novelty—it’s lack of new carrot-on-stick loot systems, it’s lack of granular cosmetic upgrades, it’s lack of fancy multiplayer adornments—came as a shock to me. But not in a bad way. It’s possible that MachineGames is the only studio capable of getting away with this in 2017.
That’s not to say the game is just an expansion, because the new setting (Nazi-occupied America—see Andy’s story for more on this) is awash with new varieties of fascist scum to annihilate. You can duel-wield just about every weapon you find in The New Colossus, too—an explosive weapon in one hand and a shotgun in another—but for all its action hero bluster, I always found the slow and tactical approach to work better. During one section atop a hurtling subterranean freight train, I sidled between crates and crept beneath walkways to carefully dispatch foes. Watching other journalists take the more offensive approach was excruciating, as they tended to die fairly quickly (and in the pre-release build I played, the loading screens were laboriously slow).
So those who missed the first Wolfenstein reboot hoping for something along the lines of Doom 2016, this game won’t deliver that breakneck pace. And to be honest, there were moments in this preview where I really did feel trapped in some seemingly insurmountable situations, gated off awkwardly by autosaves (hint: use manual saves if you’re averse to repetition). But thematically, the high-tension difficulty of this game is quite fitting. Because, yes, it is a marvellous power fantasy to blow digital fascists to smithereens, but it’s also important to not feel too empowered. I don’t want to apply too much gravity to a blockbuster action video game, but Nazis have become as rote an enemy as zombies and aliens. We shoot them in Sniper Elite, in earlier Wolfensteins, in Medal of Honor, and in the forthcoming Call of Duty. We shoot them all the goddamn time. Except fascism is far from an imaginary, fantastical threat. It’s far from a mere historical threat, too. It makes an awful kind of sense that BJ is as prone to failure as he is. It makes sense that he must work hard.
And while The New Colossus is as stylised and smart as a Hollywood action film—all amusing quips and recognisable character tropes (hello, wack conspiracy theorist)—dread does linger at the periphery. Indeed, the reason MachineGames is capable of creating successful, narrative-driven, single-player shooters in 2017 is because they’re very good at telling stories, very good at playing fear and levity off of one another. In the prologue of the Roswell mission set in the town’s small commercial centre—a Nazi harries two Americans in Ku-Klux Clan garb about their proficiency in German. And it’s funny—in a very grim way—but as you walk away, through a modest American town swathed in Swastikas, a feeling more alarming sets in: this is terrifying. Don’t play The New Colossus expecting a bunnyhop in the park.
Fancy some more Wolfenstein 2 reading? Check out Andy's favourite bits.
Two weeks ago, Bethesda released a trailer for Wolfenstein 2: The New Colossus in which only three Nazis died—five, if you count the Nazi robots. That's pretty remarkable for a game that's all about shooting Nazis. But today's trailer, "Strawberry Milkshake," takes that pseudo-pacifist approach one step further: Nobody dies!
Well, okay, one guy probably dies off-camera, and that no doubt leads to a whole bunch more guys dying when they come to put a stop to the Blazko-shenanigans. The man is carrying an atomic bomb, after all, so clearly somebody is going to get the business. But this trailer is all about setting the mood, and it does so very nicely. It's a fun twist on the train ride encounter with Frau Engel, which—spoiler ahead—ends, after a few tense minutes, with a peaceful "auf wiedersehen." This chat looks like it's headed to the same place, but that kind of luck can't hold out forever.
Wolfenstein: The New Order was an outstanding shooter in large part because of its unforgettable characters and surprisingly excellent story, and by all appearances The New Colossus is on track to do the same. Definitely looking forward to getting my hands on it. It's scheduled for release on October 27.
Wolfenstein II: The New Colossus promises to deliver a fairly comprehensive Nazi-slaying adventure: not only will you shoot at nazis, but you'll shoot at their robots, and sometimes even their robotic dogs. But this new trailer is fairly restrained in that regard, opting for a clever little live action mood piece instead.
As you'll see, it shows a gameshow aired in the fictional nazi-occupied USA, where the population is forced to absorb German culture in order to, you know, make them more German.
It's a neat little video, but rest assured there's a collage of various in-game Nazi deaths right at the end, too. The game releases October 27.