Corrected some issues will mild illnesses when playing on the longer day settings.
You will no longer get stuck after leaving a fishing boat.
Horses will no longer walk underwater.
Fixed a bug with lumber camps and mines where they would randomly restart their productions.
You will no longer keep receiving firewood if you walk away while chopping wood at a wood block.
Fixed a couple automation bugs, including bone charms not being sent to sheds and trading posts.
Fixed a bug where the player was not able to visit the herbalist when they are seeing patients.
Tweaks
Sheds no longer count towards business competition.
Fixed some freezes and issues when opening the hiring menu.
Moved the building 'favourite' button to the building info portrait, rather than being on the building icon.
You can no longer hire the town reeve or abbot once they leave your service.
You can now interrupt and talk to your family members that are doing chores.
You can now only change business hours and wages before work starts.
Removed the fence upgrade from huts to allow for more compact hut placement.
Balanced some building prices.
Added some new colours to inventory icon fonts.
New
Pets! You can now have up to five pets that will follow you, can be fed, and can be petted. Available pets are foxes, chickens, and cats (more to come), and they are obtained through random events.
Removed the "Rodent Catcher" upgrade from buildings and replaced it with a cat related event.
*WARNING* Pets also have lifespans and will die.
New trees and textures
Caravans are now a bit more dynamic and requested items will change over time.
New props around towns to make them more lively and lived in.
New tasks that the AI can carry out during their day-to-day lives.
Storefronts are now included as options in automation.
New LOD system for buildings. This may improve performance on some systems.
Hope you have fun!
Me and a few others did a bunch of testing, but from a testing point of view the game is very vast and dynamic. So it's hard to nail down everything. Please do let me know if you have any issues.
You can no longer shoot people when they are inside
The selector that shows up when you transfer a character from one workplace to another should now display better when you have many many employees.
Bakery should now produce goods properly.
Fixed a bug where you would not actually be removed as town reeve if you lost the position.
Fixed a bug that would prevent certain skills applying properly if you selected certain background options.
Cart inventory displayed prices will now change to reflect the closest market without the need to reselect the cart.
Fixed a bug where babies would grow up to have the wrong heritage.
Certain cart home positions have been fixed.
Tweaks
Pregnant ladies will no longer go for long walks.
Decreased the time it takes for herbs to grow before they can be harvested.
Less starting money for the business owner start.
You will now gain relationship with people if you entertain them and your entertainment skill is high enough.
Tweaked cart avoidance a bit. People should now try to get out the way of carts and smaller carts will try to get out of the way of bigger carts.
New Stuff
Added a “Report Bug” option to the escape menu which will open up the bug report page on my website (Windows only).
You can now request a job via the job search menu if there isn’t already a job available - the result of this depends on several factors and is not guaranteed to work.
Carts can now be purchased and sold at most buildings. Any one building can have anywhere from 0 to 3 carts. Due to this change, any buildings that had the ‘Cart’ upgrade applied will lose said cart and you will need to re-buy it using this method.
Workers will now work while sick. However their efficiency will be lower and they will take longer to get to work. They will still be paid half wage.
New additions to automation. You can now send goods straight to sheds or trading posts, and carts can source goods straight from your sheds.
You can now replay the last 8 or so character notifications you received. These are things like relationship updates, and needs notifications.
Herbalists can now be assigned to see patients. People can go see them to heal their health, immunity, and afflictions. Though the success of each of these depends on the skill level of the herbalist.
A new upgrade for the trading post - Carriages. With this upgrade you can buy carriages and assign workers to be carriage drivers. NPCs will then be able to pay for rides around the map like a medieval taxi service.
Hope you enjoy these changes! I've been having a blast being a carriage driver.
Fixed some decision-making bugs around buying goods for personal use.
Fixed the strange lute sounds when you move the camera around.
Fixed an issue that meant Hyrmenn could not guard sheds.
Fixed some conversation system bugs.
Fixed some bugs that would happen when waylaying carts.
You can now once again declare outlaws as Town Reeve.
Fixed some character LOD issues.
Fixed a bug where a child would appear to be homeless but actually isn’t.
Fixed a bug when using automation that would cause flour mills to trade raw resources if you have two of them.
Player can now once again work at the flour mill.
Some bug fixes for navigation within some buildings.
Backpack will no longer vanish when you sell all the goods inside it.
Tweaks
Hidden logs and chests have been removed from the maps to make things a little harder.
Removed the additional camera from the den building.
When cutting wood with your own axe it will no longer break, but instead you will be able to break a bone. You will not be able to chop wood while unwell.
Made the hitboxes for clicking markets more accurate.
Some UI tweaks.
Conversation tweaks.
New Stuff
You can now take raw meat and fish to a campfire and “cook” it. Simply right click on the campfire to do so. This will play a nice little animation for you to allow for some additional roleplay/realism.
You can now guard your own carts and buildings to protect from nasty people.
We people die they can now be buried with some of their items or coins. You can now select a specific grave to dig up in search for said items or gold.
You can now set a custom starting hour for each of your businesses. Each worker will work for 10 hours, from this selected starting hour.
I have also created a new tool on my website that will allow you to place a bug report directly to my to-do list. https://www.atorcoppe.com/report-bug Entering your email address is optional, but if you want feedback on your report you'll need to provide it.
Fixed a bug that would prevent you from working at your Trading Post.
Fixed a bug that would cause UI objects to be selected when pressing Enter.
When typing, WASD will no longer move the camera around.
Fixed an exploit where you could duplicate items in carts using the Send To menu.
As a Town Reeve you will no longer gain corruption from declaring an outlaw, if that person has committed crimes recently.
Your newly built businesses should no longer auto-hire people.
Items are now automatically moved to the storefront when produced.
Conversations can no longer be had while the game is paused.
As well as a few other minor tweaks here and there. I've also been playing around with some new lighting in some scenes and added a surprise to the new character screen.
Fixed bug where the compare markets button wouldn’t work for cart inventories.
Fixed bug that would prevent you from dancing with people.
Axes can now break properly when cutting down trees.
Your business should now continue producing at the end of the day if you are doing work there.
Tweaks
Added a slight curve to skill training.
Added some extra colour to markets.
Bounties now don’t increase so much.
People will no longer come chat with you when you’re tending to your animals or gardens.
A few new animal sounds.
Some new working animations.
Confirmation for deleting saved games.
Tweaks to illnesses on longer games.
Less chance for things to catch on fire from internal fireplaces.
UI tweaks.
Gifting is not a lot more dynamic. You can’t make fast friends with a rich person by just giving them eggs.
You can now do home productions while you have a job.
Businesses will now send their highest level hauler to haul carts.
Added cart menu to sheds.
Bone breaking events are now less common.
The Good Stuff
Hyrmenn can now guard carts and buildings.
Bakehouses and Alehouses now have a storehouse inventory which is where you place goods to sell them.
Chatting, flirting, and supervising timeouts have been removed.
Completely new conversation system when you talk to people. You can now ask questions to learn about people and discuss things. Each person now has an annoyance level so will become annoyed with you if you spam them with conversation, or say things they don’t like. Each person now also has a favourite food which you can ask about. You will get extra points for giving them their favourite food. Have a play with it. Kissing and lovemaking ties into this annoyance system as well.
Greetings friends! Ever wanted to live in the wilderness and be completely self sufficient? Well now you can.
Bug Fixes
Fixed a bug that would cause buildings to change their look between loads.
Hopefully fixed a bug that would cause a single character to have multiple character models at once.
You can now eat and equip items from your pack.
You can now warp your camera to a location when paused.
People should no longer stand diagonally when foraging.
People should now eat and consume medicine at home more reliably.
The hiring window will no longer reset your game speed when closed.
Fixed a bug where in some cases the first level of inventory upgrade would not do anything.
Character animations should now load correctly when loading a saved game.
Tweaks
The action label shown when you select a character will now update in real time.
The adoption window will now let you select the child to investigate them before you adopt them.
As a landlord, you no longer have full access to rental inventories.
‘Case’ has been changed to ‘Peek Into’.
Eating will now increase your current health and immunity.
Big tweaks to UI and font consistency.
Your custom building name will now be used in notifications instead of the original building name.
Characters will now use herbal charms that are stored at home.
Camera panning now will take a second or so to get to full speed. This should make it easier to do fine adjustments to the camera position.
The Good Stuff
Thugs have been completely overhauled:
Table of skulduggery has been removed.
New building - Den. Can only be built in the wilderness and allows you to hire people to do your bidding.
Thugs have a new job title - ‘Hyrmann’.
Cart drivers can now fight back when being waylaid.
Waylaying itself has gone through some major changes - multiple hyrmenn can now work together when waylaying and the skill system for waylaying has been reworked.
Your hyrmenn can also be commanded to break into buildings, commit arson, and attack people
You can now equip an axe and cut wood from trees. Hold right click near some trees to get the option.
You are now able to do some productions at home based on the upgrades you have applied to your home. This is extremely handy for hunters who want to butcher their own meat at home.
Proper tooltips have been added to most things, including world objects (can be turned off or on in options)
New ambience and sounds have been added. You’ll now see things like fireflies, butterflies, and dust in the world that are time and season dependant (can be turned off or on in options).
New market models.
You can now access the Wiki (www.atorcoppe.com/wiki) in-game. Available on Windows only at the moment. The new Wiki is a WIP and I am slowly adding things as time allows.
You can now hold DEL to highlight all buildings, characters, and animals. This will also show them in front of trees.
Rebuilt options menu.
Camera rotation can now be done with left click (can be turned off or on in options). This is especially helpful for those playing with trackpads.
@Mac people: SAELIG now runs natively on Apple Silicon. I’ve been playing it on an M1 Pro, and it actually runs bloody well.
I’ve no doubt missed a few things off the list.
This is the biggest and most extensive update I have done in a while. I hope you love it. As always, your saves are compatible, but if you do experience issues with a save, please send it to me. :)
This was meant to be update 36 with lots of goodies but I've decided to release it early and include fixes for some crashing issues. Thanks to the fabulous players who stuck with it and helped me diagnose their crashing issues.
Fixed two different crash causing bugs.
The player should no longer be interrupted with foraging, fishing, or hauling.
Fixed a bug that would destroy the contents of your leather pack on game load.
Added a new upgrade for some buildings that make them more fire resistant.
AI characters can now go hunting like the player.
Travellers can now go to alehouses and bakehouses to spend money.
Added building menu favourites. Now you can favourite any of your buildings and then filter by those.
Lots of font changes and improvements to general consistency of UI.
More empty plots for Essex.
Thanks for the support and help with this ever-evolving pile of code and love.
So the first attempt at this update was a bust. The update worked at my end but then somehow stopped working once it was downloaded from Steam. However, this one should be better!
When both parent's die you will automatically adopt your child siblings. (you can abandon them afterwards)
Tutorial tweaks.
Fixed floating gravestones.
Fixed bug where rentals would kick out their renters if you died.
Fixed changing heritage when a child grows up.
Tweaks to the walking/running toggle at faster game speeds.
Further combat tweaks - two unskilled slobs won't just stand there hitting each other forever.
Tweaks to triggers that spawn new families.
The AI can now fully redevelop plots on the fly based on population and employment factors.
When developing empty plots the AI will now put a lot more stock into the percentage of free workers before they decide what to build. So you may now find that the AI are a lot more conservative with their business building.
Added new filters to you building menu.
Bounties should no longer get out of control.
Notification tweaks.
Single characters will now prioritise talking to other single people.
That's all for now. Still working on the Viking implementation.
During the last few updates I've also been working on a Windows 10/11 app to assist with my SAELIG development. A while back I released this app in case anyone else wants to use it. Head over to https://www.atorcoppe.com if you're interested. I find it incredibly handy, maybe you will too. Keep an eye on my website has it has a list of things I'm currently working on for SAELIG.