House Party - hank


Hey Party People,

We know there’s been a lot of questions about when Dan and Arin will be headed for House Party.

Prepare your bodies, because we have the greenlight to begin production on the Game Grumps storyline. It’s happening, friends!

Everybody at Eek appreciates your patience while we got all our cocks in a row. Ducks...while we got all our ducks in a row.

As some of you might know, we’ve already entered production on LetyDoesStuff’s update, who was the female winner of the same contest the Game Grumps won. We won’t truly be starting on any Game Grumps content until Lety’s story is the BEST it can be. Working with Lety to create a killer storyline has been a lot of fun, and we look forward to doing the same with Dan and Arin just as soon as this current update is ready for release.

Seriously, we can’t wait for Dan and Arin to knock on Madison’s door and begin another fantastic chapter of House Party, and we know you can’t either.

Of course we want to know what you, the fans of House Party and Game Grumps, would like to see from this collaboration! Let us know your ideas in the comments below and we’ll make sure our team takes a look as we begin our storyboarding process.

Just no butt stuff.



Well, maybe a little butt stuff.

-Eek Team
House Party - hank
Hey House Party people,

We've got a quick redeploy of 0.13.3, because we done goofed on a few things. But all those things are lonnngg gone now. Give this a quick download and get back to enjoying the party!

-Eek Team

Change Log

  • Fixed an issue that could prevent the Penguin from being properly mounted to the Player's (forgive the technicality) Fun Zone of Mystery and Shenanigans

  • The key in the garage can no longer be accidentally moved, or picked up. This should prevent rare occurrences of the key getting lost

  • Fixed an issue with Compubrah dialogue voice acting sometimes cutting short

  • Fixed an error that can sometimes occur with the light manager

  • Fixed an issue with the Flash n' Dash conversations not working in DNWB

  • Tweaked censorship a bit and made it a bit more performant

  • Fixed some VA lines with Leah

  • Fixed an issue with the control mapper not working with some custom configurations. The control mapper will not revert to default setting upon first play

  • In the Original Story: Patrick will no longer drop his wine during the "Palectrick Feel" scene in the hot tub, which could cause it to be very hard to find by the Player. How, you ask? Electro-deathgrip, OBVIOUSLY

  • In the Original Story: Katherine will no longer walk to the Player in order to announce that Madison's laptop is locked with a password

  • In the Original Story: Vickie will no longer blatantly talk about Rachael's attitude towards parties if Rachael is the only NPC nearby. Cause she isn't a weirdo

  • In the Original Story: Ashley will no longer interrupt the Player's desperate dash to keep up with Leah by commenting on his stupid shirt

  • In the Original Story: fixed an issue that could make Compubrah and its case act like the Player was still in VR mode, even after leaving VR

  • In the Original Story: fixed an issue that could cause Rachael to endlessly try to wander back to VR/Compubrah-land, even after she'd already left

  • In the Original Story: eliminated a redundant response the Player could give Frank, if the player had pursued "Frankly I Don't Trust You" purely by giving Frank beers, and THEN pursuing Rachael's content

  • In the Original Story: fixed an issue that could prevent the "Loot" and "Slap Awake" options on Frank's radial menu from functioning properly, in certain combat circumstances

  • In the Original Story: fixed an issue that could cause Frank to get angry at the Player for taking the Merlot off the ground, even when the Player was given a "Booze Pass" by Frank, or if Frank was concussed after running into the downstairs bathroom door

  • In the Original Story: added in a small preventative measure to ensure that the Player cannot still add the Merlot to their inventory after Patrick has already grabbed it and mounted it to his hand

  • In the Original Story: fixed an issue that could cause Katherine to approach the Player at awkward times instead of getting sick and going to her intended location(s) after giving her the Tampered Rum

  • In the Original Story: fixed an issue that could cause the Player to become permanently stuck on a black/Fade Out screen if they had finished "Derek Smash!", left Frank unconscious, and then tried to pursue the special ending to "The Muse" that starts near the master bathroom

  • In the Original Story: tweaked sex interactions with Patrick while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)

  • In the Original Story: tweaked sex interactions with Rachael while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)
House Party - hank


House Party 0.13.3

Ohhhh baby, we've been waiting for this day. House Party 0.13.3 is jam-packed. With nearly 500 new lines of dialogue, new characters, and hours of new content--we’re happy to say this is our biggest update yet.

Patrick takes center-stage in this release with a fully-fleshed storyline makes for a House Party first: Finally seeing what's under Patrick's wine-soaked loins. But seriously, with the addition of 2 female intimacy routes in this update, we're adding our first-ever route that'll reach to a broader audience with a wider variety of sexual preferences. Show Patrick what you got!

There's also the addition of Leah, a certified badass with a heart of...badass! She too even has a mini storyline in this update.

But friends, storylines aside, there's just so many new features added in this update. New music, new frisky features, and LIGHT UP FLAMINGOS YO. Check out our change log below for more.

Thanks for holding tight. We're gonna go crack a beer to celebrate, but after that...we'll probably crack another, but after that it's right back to making House Party the best dang game you've ever played.

-Eek Team

CHANGE LOG

  • Added new Character “Leah”
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added 5 new Audio Tracks
  • Added 6 new Achievements
  • Added new voice acting for all characters
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Player can now interact with the party guests using a new right click interaction
  • Added a “breathing” effect to all characters
  • Added physics to all characters’ butts
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added electrocution VFX particle
  • Added electrocution SFX
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created LOD system for all characters (Increases performance)
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • Created an audio pooling system to increase performance
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added LockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations
  • Fixed an issue that would prevent setting an event with the criteria "IsNewGame = False" to always fail to execute when loading a saved game
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story
Apr 10, 2019
House Party - Eek! Games
Apr 10, 2019
House Party - Eek! Games
House Party - hank
Hey you Steamy people,

How’s it going? We’ve been blasting out new content for House Party that’ll be headed to Steam in the near future. It’s in the hands of our beta testers right now, but we wanted to give you a taste of what’ll be hitting Steam soon after.



PATTY'S PUB..ic region

We’ve added more Patrick content--like, a lot of it. In this newest update, you’ll help Patrick become more in-tune with the ladies, all while deciding the fate of his company, Donghauser Industries. We won’t ruin the surprises of his company, but let’s just say Patrick’s definitely been to a sex club with Elon Musk before. This new content includes a female romance route with a fan favorite, but also…

Prepare your brains and your bodies for our first romance route with PATRICK.



LATE ARRIVAL: LEAH

On top of the new Patrick content, we’ve added a new female character--Leah! Leah’s a badass who’s had to join forces with Frank, but she’s not totally happy about it. Currently there’s a route that leads to full romance with Leah (different character than above), but we’re just scratching the surface of this character. There’s so much more to come.

Tons of new story, background chatter, features, 3 new romance interactions, and new SONGS thanks to some very talented artists--it’s all coming in this new update. For a full list of changes in just this beta (with more to come before releasing on Steam), check out our blog post here.

And hey, our music contest comes to an end tomorrow. VOTE HERE on the songs you’d like to see in HP when this new update comes to Steam!

Alright, you’ll be hearing from us soon everybody. Peace.

-Hank
House Party - hank
Hello HParty people! As some of you may know, we’ve been hosting a wee little music contest with hopes of growing House Party’s in-game soundtrack. Over the past month, we received submissions from all over the globe, and our Patreon folk voted for their picks of the best of the best.

Now it’s time for your vote to be cast! People, prepare yourself for some seriously awesome tunes. Since there were 2 songs tied for 10th place, we’ve got 11 SONGS for you to vote on. They’re all realllll good, but don’t just take our word for it.

Hop into the link below to give the top 11 songs a listen and cast your vote for your favorites. We’re going to leave this live for 2 weeks, until April 4th, 2019. On that date, the 5 songs with the most votes will become part of House Party’s soundtrack and the winning artists will walk away with a good chunk of change (1st place: $1000.00 USD, 2nd-5th: $250.00 USD).

So clean out those ears and let’s get weird. Peace!

VOTE HERE!
House Party - Eek! Games
Hey guys!

As you are already aware, the last update cycle was MASSIVE in scope! And with lots of new content comes lots of new bugs and room for improvement and optimization. That's what this update is about. Before we dove into the next content cycle, we decided to really tweak and optimize the game a bit first. This release includes many optimizations and performance tweaks that should hopefully yield a notable FPS increase for some.

It's not ALL technical stuff though! We've added some new sound effects, over 100 new background chatter lines, a complete UI redesign, and a lot of story polish as well. Enjoy!

CHANGE LOG:
  • Added Player and NPC footstep sound effects
  • Redesigned the UI
  • Added new Dialogue Avatars
  • Added new phone models
  • Added new Steam client icon and shortcut icons
  • Added over 100 new Background Chatters and Responses
  • In the Original Story: Added a new Achievement: Party Pooper
  • Players eyes now reflect how drunk they are
  • Tweaked performance in many areas, resulting in about a 10% FPS increase (based on internal testing)
  • Upgraded to using .NET 4.6
  • The game is now compiling using IL2CPP (better performance)
  • Player and NPCs can now be in various states of arousal based on current surroundings
  • Extended the background chatter system to include criteria that can be assigned to them
  • Extended the background chatter system so that responses to chatter are less nonsensical
  • Extended the background chatter system so that players can use them in custom stories
  • Buried game tips deep inside background chatter conversation so the player is rewarded for eavesdropping on longer conversations
  • Optimized lights for better performance
  • Optimized some functions related to character vision
  • Fixed an issue that was causing the Phone Call character to not progress through dialogues correctly
  • Fixed an issue where float values were not evaluated correctly in the engine
  • Added search capabilities to the Custom Story Creator
  • Added ability to add Criteria to Background Chatter so NPCs will be able to be smarter about what they say and when
  • Changed Low FPS Warning Toggle to a Pause menu item
  • Use/Give menu is now in alphabetical order
  • Optimized Garbage Collection
  • Optimized new memory allocations in game loops
  • Improved transparency issues for all characters
  • Fixed Ashley’s panties clipping through her body
  • Fixed an issue where sounds could continue on loop erroneously
  • Fixed an issue where an NPC could invite another to hang out in a location they are prohibited to navigate to
  • Fixed an issue where characters aren’t getting distracted properly
  • Tweaked some animations
  • Fixed invisible Player clothing in mirror reflection at certain angles
  • Adjusted the position of the Motor Oil so that it is consistently reachable for use in all stories
  • Fixed an issue with the PlayerBeingSpokenTo criteria that was preventing it from evaluating correctly under certain circumstances
  • Addressed an issue that could prevent saved games from being loaded by some users in niche situations
  • Added ‘cancel’ subcommand to the Command Console’s ‘combat’ command
  • Fixed an issue that would result in a combat cancellation keeping the “target” character in an InCombat state. This will fix things like the player being unable to Climb the gutter AFTER escaping from Frank or Derek in “The Muse”, etc.
  • Move Target referencing for the Roaming, WalkTo, WarpTo, and LookAt commands should be slightly more forgiving of minor typos
  • Addressed an issue that could cause a distance check to reference an unintended game object instead of a move target, if a game object existed that shared a name with a move target (Garage, etc.)
  • Fixed an issue that was preventing the Roaming console command from working as expected
  • In the Original Story: If the Player delivers the line about giving Irish Coffee to Patrick within earshot of Frank, Frank will get all kinds of mad. ONLY affects this dialogue, not any others OR the act of giving Patrick the Hot Coffee item
  • In the Original Story: Katherine will now intellectually evaluate the worthiness of one more potential item while she is laying on the bed waiting for the Player during the Katherine’s D-Mands opportunity
  • In the Original Story: Added some prevention mechanics so that Derek does not stop looking for Purgalicious in favor of talking to other NPCs, after the Player uses the Voice Recorder on the Art Room Window
  • In the Original Story: The Player will now automatically unlock locked doors with the Open action on their radial, if they have the correct key and other criteria do not prevent them from doing so. The option to manually “Unlock” a door will remain on the radial
  • In Date Night With Brittney: addressed an issue that would prevent the Phone Call interactions from working, forcing the user to close the game/restart
  • In Date Night With Brittney: the Motor Oil is now used instead of the Natty Lite in the Garage
  • In Date Night With Brittney: the Gut Grip is now used instead of the Blue Hair Dye
  • In Date Night With Brittney: addressed confusing titles for the Phone Call avatar/dialogues
  • In Date Night With Brittney: fixed an issue that could cause Patrick’s dialogue during the “interview excerpt” sequence to not be audible to many users
  • In Date Night With Brittney: tweaked the failure ending that occurs when the Player gives Brittney some “notes” they took at some point during the story. Should execute much cleaner
  • In Date Night With Brittney: fixed an issue that could cause duplicate or confusing game messages to pop up when the Player took certain actions with the Computer
  • In Date Night With Brittney: Patrick will no longer be calling attention to himself like the world’s worst stalker by dancing in the bushes
  • In Date Night With Brittney: fixed an issue that could cause the wrong display message to come up if the Player ingested an item at a very specific time
  • In Date Night With Brittney: minor Social Event/Values tweaks
  • In Date Night With Brittney: fixed minor inconsistencies in Actions or feedback given to the Player for a few items, including a little Easter Egg for an Item Action that previously did nothing
  • In Date Night With Brittney: cleaned up certain intimacy sequences
  • In Date Night With Brittney: fixed a handful of issues that could compromise the Player’s ability to initiate intimacy with Brittney
  • In Date Night With Brittney: fixed an issue that could allow the Player to use both the Sabotage AND Commit Actions with the Stove
  • In Date Night With Brittney: refactored Event Triggers and some Values to be more easily readable in the Debug Log or Story Creator
  • In the Original Story: Brittney will no longer favor the Player with infinite Romance points if he repeats the “dare” response in the Hot Tub with Amy repeatedly
  • In the Original Story: Addressed an issue that could cause Vickie to have duplicate responses when in the Hot Tub with the player for her “test”
  • In the Original Story: Tweaked a couple of Player responses, fixed a typo, and adjusted Katherine’s behavior during her “pictures for Frank” sequence with the Player
  • In Date Night With Brittney: Made a number of fixes and tweaks to the “wrestling” (“In the Ring” opportunity) ending and accompanying intimacy
  • In Date Night With Brittney: the pizza box will always be visible to the Player if they went down the “Sabotage Dinner” route
  • In Date Night With Brittney: Player can no longer choose BOTH compliments or jokes to deliver to Brittney, which was leading to confusing exchanges
  • In Date Night With Brittney: fixed an issue that would make it appear as though Patrick gave the Player his phone twice
  • In Date Night With Brittney: fixed a minor issue where an Event Trigger would initiate the same intimacy act twice with the Player in quick succession
  • In Date Night With Brittney: minor timing tweaks and typo adjustments
  • In the Original Story: slight tweaks to Amy and Ashley’s behavior when Derek approaches the Player after Ashley fully trusts you (Smooth Operator: Ashley)
  • In the Original Story: added a handful of helpful thought bubbles, and cleaned up a couple of others
  • In the Original Story: added a few extra emotive events throughout Madison’s newer content
  • n the Original Story: no longer possible to ask Madison an identical question in both her Smooth Operator AND Like a French Girl “Q&A” sequences
  • In the Original Story: fixed an issue that could cause Madison to be permanently angry with the Player AND all other NPCs at the party. Yes, this was a technical issue. No, it was not a personality flaw
  • In the Original Story: the Player can now actually get Amy to a more private spot if she is around others when approached. The response option to “wait it out”/talk other NPCs into leaving still remains
  • In the Original Story: the Player can now invite Amy to go hang out at the fire pit again, if for any reason she moved away from it before the Player has had a chance to follow up on critical Chasing Amy dialogue(s)
  • In the Original Story: added some clarity to a decision path that would effectively fail the Player out of the Chasing Amy opportunity, but wasn’t communicating that fact to the Player
  • In the Original Story: should the Player talk to Ashley about Madison’s Sky Animals (Smooth Operator: Madison), she will no longer roam away at the end of the exchange after Patrick’s last line of dialogue
  • In the Original Story: restricted Player movement during the finale of Smooth Operator: Madison to prevent confusing positioning during these last few dialogues
  • In the Original Story: fixed an issue that was preventing the Player from using an intended “helpful” response option and accompanying dialogue from Madison regarding some older content
  • In the Original Story: improved upon Katherine’s automatic recovery after giving her the tampered rum, if the Player had previously completed Stephanie’s Drunk and Disorderly
  • In the Original Story: fixed an issue that could lead to Amy’s underwear showing through her shorts after intimacy
  • In the Original Story: Frank will be a bit more prompt in returning to his chair
  • In the Original Story: tweaked some of the logic that immediately precedes intimacy with Amy, in an attempt to make it slightly easier to be alone with her
  • In the Original Story: tweaks to certain characters’ behavior when they catch the Player mid-intimacy with another NPC
  • In the Original Story: tweaked door behaviors prior to being intimate with Ashley after her Smooth Operator and Sibling Warfare opportunities
  • In the Original Story: tweaked Amy’s “toe stub” event to prevent her from doing so and then awkwardly moving away or standing back up too soon
  • In the Original Story: addressed an issue that would allow Steph to stay completely naked after her Drunk and Disorderly under certain conditions
  • In the Original Story: addressed an issue that could sometimes allow Katherine to continue running after she drank the Tampered Rum
  • In Date Night With Brittney: the Player can now also choose the “Slower” option when oral with Brittney is ongoing
  • In Date Night With Brittney: reduced the chance of seeing a redundant set of dialogues from Brittney, depending on how the Player greets her (or doesn’t)
  • In Date Night With Brittney: fixed an issue that was causing the Unlock option to always be available on one of the liquor cabinet doors
  • In Date Night With Brittney: cleaned up and added some additional emotive flavor to the “embarrass Patrick” ending
  • In A Vickie Vixen Valentine: refreshed export to maintain concurrence with 0.12.3/0.12.4 scripting changes
  • In A Vickie Vixen Valentine: fixed a couple minor typos and thought bubble inconsistencies
  • In A Vickie Vixen Valentine: the Player’s underwear will no longer show through his pants if he opts to put his pants on prior to engaging in intimacy with Vickie
  • In A Vickie Vixen Valentine: reverted a criteria that could, under very specific circumstances, prevent Vickie from following the Player to the edibles stash
  • In A Vickie Vixen Valentine: fixed instances of Vickie’s Panties and the “Catnip” not having inspect texts
  • In A Vickie Vixen Valentine: considerable revamp and improvements to the intimacy scene between the Player and Vickie
  • In the Original Story: Derek will not walk away from Madison and the Player quite as quickly while he is gloating about the Player being a phony prior to a special ending/failure of The Muse
  • In the Original Story: Frank will not walk away from the Player quite as quickly right before he gets dressed during the special ending/failure of The Muse
  • In the Original Story: fixed a number of punctuation issues and a few text formatting problems
  • In the Original Story: fixed an issue that could potentially allow the Player to either get stuck on a faded/black screen during a special ending/failure of The Muse, or experience awkward/unintended dialogue exchanges
  • In the Original Story: reduced the change that Derek and Madison would try to talk to each other through the master bathroom door after Derek locks her inside during High and Dry
  • In the Original Story: cleaned up some background chatter criteria
  • In the Original Story: slightly loosened up on the requirements to obtain the Amy Scavenger Hunt achievement, due to the unclear description in-game and in the Steam achievement. The game will now also give a tiny bit more of a nudge in the right direction
  • In the Original Story: cleaned up an ambiguous thought bubble regarding the use of the voice recorder item
  • In the Original Story: minor tweaks to some of Madison’s behaviors related to the intimacy ending of The Muse
  • In the Original Story: Katherine’s line about the internet no longer “points” to the Player/requires her to move to the Player
  • In the Original Story: fixed an issue that was causing Rachael to still only offer generic “goodbye” responses for the Player to use leading up to her intimacy sequence
  • In the Original Story: tweaked Katherine’s acceptance of the Rum to be more forgiving if the Player is not also in the middle of Madison’s art show
  • In the Original Story: Player can now give the non-tampered rum to Katherine during Madison’s art show, and feedback was added in the event that the Player attempts to give the tampered rum to Katherine during the art show
  • In the Original Story: Just like when the Player gives Katherine the un-tampered rum, Katherine will now take the tampered rum from the Player when they give it to her
  • In the Original Story: the Player should get slightly better feedback from Madison about her current state during The Muse
  • In the Original Story: both speakers in the living room use the same Inspect game message type now
  • In the Original Story: added inspect texts to a couple items that were missing them (this does not mean they are now usable)
  • In the Original Story: Patrick should not walk away from Brittney while talking to her about his phone anymore
  • In the Original Story: it is no longer possible to exchange otherwise normal dialogue with Madison once she has knelt down in front of the player after completing Humiliate Ashley for that opportunity’s intimacy reward
  • In the Original Story: the Player no longer reverts to the standard “goodbye” response upon a repeat of the post-Humiliate Ashley intimacy reward
  • In the Original Story: added a dialogue option that should prevent the Player from having to wait as long to experience the post-Humiliate Ashley intimacy reward, should Madison be surrounded by NPCs (does not guarantee that said intimacy spot will be 100% clear)
  • In the Original Story: added a handful of conditionally appropriate inspect texts for characters or items
  • In the Original Story: added a protective event that should help somewhat to prevent Rachael from getting stuck with the wrong clothes being on (or off) when she’s issued dares and has used the hot tub
  • In the Original Story: the Player can now also choose to grab the empty bottle of vodka if they have a “booze pass”/the verbal go ahead from Frank
  • In the Original Story: Vickie no longer has an unnecessary global goodbye response AND a specific response available when she catches the Player pleasuring themselves
  • In the Original Story: the Player must be further in The Muse’s storyline to experience the…unique intimacy ending involving our favorite arctic friend
  • In the Original Story: considerable behavioral tweaks to the Vickie intimacy ending and her hot tub mechanics
  • In the Original Story: Should be more intuitive to get Vickie back to the hot tub if she has been pushed outside it or wandered away
  • In the Original Story: the Player should no longer run into scenarios where they can seemingly “fail out” of her “tests” unless the Player chooses to do so
  • In the Original Story: resolved a bug that caused Vickie to get dressed and stay dressed, preventing further interaction, under certain circumstances (saving the game, walking away and performing highly specific actions) when the Player was about to engage in “hot tub intimacy” with her
  • In the Original Story: Ashley’s reaction to the Player being shirtless will no longer trigger with precedence over her “Caught the Player During Intimacy” dialogues
  • In the Original Story: slight story-based tweaks to the transition into the Hot Tub HJ position, and the transition out of it
  • In the Original Story: additional small tweaks and optimizations to Rachael’s behavior(s) and clothing states during her various dares, as well as after her intimacy finale
  • In the Original Story: Katherine will no longer “lose her phone” permanently under certain circumstances if the Player makes her sick AND does Stephanie’s Drunk and Disorderly opportunity
  • In the Original Story: Rachael is less likely to walk away from the living room when dancing during her “bikini dance” dare
  • In the Original Story: Rachael can no longer be told to go look for Vickie if she is topless or completely naked. She’s bashful like that…and you aren’t that convincing
  • In the Original Story: resolved an issue that could prevent Rachael from pleasuring herself in the art room/spare room 2 if the player rapidly moved into vision at specific times
  • In the Original Story: miscellaneous cleanup and polish of Rachael’s art room intimacy
  • In the Original Story: neither the Player nor other NPCs will be able to push Rachael into unintended positions once she is art room waiting to enjoy herself
  • In the Original Story: fixed an issue that would lead to the Player having an unintendedly modified “sensitivity” value AFTER Ashley’s prank vs. Madison had completed, if Vickie’s “Training Day” opportunity had also been started
  • In A Vickie Vixen Valentine: the Player and Vickie can also mutually self-pleasure during her intimacy finale
  • In A Vickie Vixen Valentine: fixed a “climactic” line from Vickie to better match her actual voice acting
  • In Date Night with Brittney: fixed an issue that could cause the Player to have to wait to re-engage Brittney for intimacy should they have exposed themselves to her immediately before her outside intimacy scene
  • In the Original Story: additional tweaks to Derek’s behavior towards the end of High and Dry to prevent the “art window” sequence from playing out in a confusing manner
  • In the Original Story: fixed an issue that was letting the player easily escape from Frank and/or Derek by climbing the gutter
  • In the Original Story: tweaked the ending of Stephanie’s intimacy sequence to end more gracefully
House Party - Eek! Games
Hey everyone!

House Party 0.12.3 is now live! This is by far our biggest update to the game yet, including all new models, updated graphics and gameplay mechanics, as well as a brand new story centered around Madison, the host of the party. Enjoy!

CHANGE LOG:
  • Added new Madison Main Story Content
  • Added Opportunity: The Muse
  • Added Opportunity: Artsy Fartsy
  • Added Opportunity: Like a French Girl
  • Added Opportunity: Magnum Opus
  • Added over 450 new lines of dialogue, player responses, thought bubble narrative, and item “flavor” text”
  • Added seven new achievements based on both new Madison content and pre-0.12.x content
  • Added new and updated models for all NPCs and Player
  • Added dynamic hair to all characters (with hair)
  • Added Background Chatter System
  • Added new dialog avatars for all characters
  • Player and NPCs now start off flaccid and can get erections
  • Added physics to penis and testicles
  • Reworked all sex scenes to work with the new player and NPC “hardware”
  • Added realtime mirrors
  • Added more realtime shadows
  • Improved lighting to cater to the new characters better
  • Added Pixel censor to replace the billboard nudity censor
  • Optimized performance and improved on the ejaculate effect
  • Added voice acting for Madison, Derek, Frank, Patrick, Amy, Katherine, Ashley, and Stephanie
  • Added option to turn off subtitles
  • Added Spanish language subtitles
  • Added German language subtitles
  • Created dynamic bikini straps for Rachael
  • Added (currently unused) beat up versions of Frank and Patrick)
  • Added new wooden deck texture
  • Added new ingame achievement images
  • Reduced some texture sizes for better performance
  • Improved Rachael’s clothing
  • Added new Camera model
  • Added new Recorder model
  • Replaced fence model
  • Added new Speaker model
  • Added empty canvas texture to the easel
  • Added new solo cup model
  • Added new ping pong ball model
  • Added whale poster model
  • Added new animation for “posing with hands behind head”
  • Added new garage wall
  • Added new garage ceiling
  • Fixed some doors not reflecting colors accurately.
  • Tweaked out and fine-tuned a lot of animations
  • Added new mechanics to better align sex with Player and NPC/NPC
  • Did some light painting around the house
  • Upgraded the environment outside of the fence
  • Fixed a small transparent issue with Katherine’s bra
  • Small tweaks to Navigation
  • Improved “End of Sex” animations and nuances transitioning out
  • Fixed an issue where dialogue audio would sometimes stop working when you pause the game
  • Fixed an issue where GameEvent timers would get cut short when saving the game
  • Save games now save roaming allow and prohibit locations correctly
  • Fixed character lighting artifacts in main menu
  • Improved menu environmental effects
  • Fixed an issue that could cause Save Games to appear without a timestamp
  • Saved games are now sorted in the Load Game interface in descending order
  • Fixed an issue that could cause Saved Games to not load if they contained a specific set of non-alphanumeric characters
  • Fixed an issue that could cause the washer and/or dryer to clip into/against the Player when running and enter a new plane of existence
  • Periodic Event Triggers will now also be logged into the Debug Log, just before their associated child events attempt to execute and log. Repeated, short-delay Periodics will not be logged multiple times in a row in, order to avoid spam
  • The Debug Log will now show the number of events that an Event Trigger is attempting to execute as part of its log entry
  • The Debug Log will now more accurately log story event-based NPC Change Locations, and will now also log character movements that are triggered by a ChangeLocation-based “Invite To Hang” (when characters change location they can invite other NPCs they have relationship values with to come with them)
  • Addressed a few model references that were preventing the ‘bodypart’ console command from adjusting the size of certain male parts
  • The Player can now use the command console (via the bodypart command) to adjust the general size of the ejaculate particle. Get yer buckets
  • Fixed an issue that could cause conflicting game messages to appear when the Player tries to use the coffee in the cup with the kettle while the kettle is on the stove
  • Fixed an issue that could cause Derek’s boxers/underwear to stay on after the end of Sibling Warfare
  • Resolved another issue that could cause Derek to not be kneeling if the Player saved/loaded the game at a certain moment
  • Fixed an issue that could cause Ashley to stay in a Running state permanently if the Player had failed to lock one of the bathroom doors during Humiliate Ashley
  • The Player will no longer be able to trick Stephanie into going to Madison by turning off one of the speakers, if the Player is currently pursuing some of the more involved scenes of The Muse
  • The Player can no longer give items to Madison at highly inopportune times during a select few key points of The Muse
  • Added the Event Trigger “MadsEnableSimonSays” for command console use and tweaked a few old story events
  • Tweaks to a few Shoo Other event timings or add/remove delays for characters that used it in the Original Story
  • Removed all instances of SetInspectText events to prepare for event deprecation
  • Fixed additional small issues with value settings should the Player fail Humiliate Ashley by leaving a door unlocked
  • Fixed an issue with Amy during her intimacy scene that would allow the Player to start multiple rounds of oral at once. Sorry, you only have a limited number phalli…phalluses? Pharoahs?
  • Player will now automatically undress prior to engaging in maximum intimacy with Amy if they are not already undressed, preventing the need to back out of dialogue with her to see the option. You leave your shoes and wizard hat on out of sheer excitement
  • Amy will no longer wander around naked after intimacy with the Player at the finale of Chasing Amy; this is to contrast the intimacy reward against her heightened sense of exhibitionism at the end of the Scavenger Hunt opportunity
  • Player can no longer ask Amy to get dressed, etc. while already in the middle of certain intimacy acts
  • Fixed some of the issues with Amy’s available responses during/transitions between intimacy states, and the availability of those responses when other characters are nearby
  • Fixed an issue that could cause Derek to have two nearly identical response options available to the Player that would explain how to get on Ashley’s good side under certain circumstances
  • Added some protections into the Original Story to prevent Vickie from ceasing her pose and getting dressed again if the player saves and loads between her offering her panties and being intimate with her
  • Added a mechanic that allows the player to ask Vickie to go back to the hot tub as long as the Scavenger Hunt finale is not active, and that Vickie is not currently involved in certain parts of the Ashley vs. Madison prank
  • Vickie will not be as aggressive when commenting on the Player’s lack of stamina after her first “test” in the hot tub
  • Player can no longer sic Madison on Patrick at highly inopportune times that could lead to broken 0.12.x content
  • Player will no longer have the Throw Beer On option with Madison during the final sequence(s) of 0.12.x content due to a very, very crowded radial menu
  • Amy will no longer try to walk to Katherine repeatedly after speaking to her about Stephanie’s intentions while Katherine is sick in the downstairs bathroom
  • Added self-limiting criteria to a number of events in the game to prevent them from needlessly setting the same value repeatedly and clogging up our precious Debug Log
  • Stephanie will not put her own underwear back on after the “$50 exchange” with the Player after several seconds
  • Patrick’s behavior after the end of “Family Time” is now less rigid, and he won’t doggedly attempt to access the downstairs bathroom repeatedly if it is locked
  • Player and Stephanie won’t immediately get dressed like speed demons after they complete their fornication
  • Slightly tweaked availability slightly of Amy’s new “GTFO AMY I NEED TO HAVE SEX WITH THIS PERSON RIGHT NOW AND HERE IS AN EXCUSE” (internal ID reference) response option
  • Stephanie’s recovery from various states of inebriation and the effects this has on her behavior should be more consistent, including across save-games
  • The “item hunt” phase of Stephanie’s Meltdown-initiated content should now resolve more reliably
  • Katherine will no longer respond to the Cell Phone Jammer if waiting for the player to hook up with her (naked on the bed) or in the middle of an intimacy act. She may, however, wave it frantically around in the air as she searches for dem bars
  • Adjusted some of Rachael’s post-dare “get dressed” behaviors to coincide with changes to her clothing in 0.12.x
  • Player can no longer Rummage through the Orange Bin in the garage multiple times as part of Amy’s Scavenger Hunt, presumably in order to amass a treasure trove of panties like some kinky dragon-kin
  • Fixed an issue that could cause various character dialogues and events to be unavailable after finishing or failing Madison’s new content
  • Derek will no longer put his shirt back on after Madison’s “art show” if the Player has already progressed past a certain point in Amy’s Scavenger Hunt
  • Adjusted NPC placement during a select few moments throughout Madison’s new content
  • Cleaned up Katherine’s “greeting” behavior after the Player successfully helps Stephanie with Katherine’s bathroom emergency
  • Made minor tweaks to Rachael’s dare-text receipt behavior to improve consistency across certain dare possibilities and prevent Rachael from potentially holding her phone in her hand for the rest of the party…or maybe that is just an unlisted superglue dare? …Nah.
  • The Player and Amy will no longer be auto-warped to the center of the Spare Room if the conditions for getting intimate with Amy are not met when the player propositions her
  • Made minor adjustments to Amy’s behavior between Derek congratulating the player for earning Ashley’s trust and Ashley showing the player her room and trying to get away from Amy’s sorority pitch
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that could render the master bedroom door unable to be knocked on IF Vickie’s sprint into the master bedroom was exceptionally fast
  • In the side story “A Vickie Vixen Valentine”, Vickie will take her shorts off and THEN her panties, making things even fucking hotter, as the Player would so eloquently put it
  • In the side story “A Vickie Vixen Valentine”, fixed a typo that appears when checking under the bed for a certain item
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that can prevent Vickie transitioning from oral intimacy to bed intimacy near the end of the story
  • Refactored events and some values in the side story “A Vickie Vixen Valentine” to make them somewhat more readable
  • In the side story “A Vickie Vixen Valentine”, added a handful of additional emotes in a few points to make Vickie appear like less of a robot
  • In the side story “A Vickie Vixen Valentine”, added a dialogue criteria check that allows for use of an additional alternate dialogue that was already voiced prior to 0.12.x
  • In the side story “A Vickie Vixen Valentine”, saving and loading once the Player has gone upstairs with Vickie after “Never Have I Ever” should no longer result in the Player not being able to interact with or be intimate with Vickie
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause a duplication of unvoiced “text message” dialogue between Ashley and Madison
  • In the side story “A Vickie Vixen Valentine”, made various minor emote/reaction tweaks to Vickie as needed to accommodate other 0.12.x AVVV story adjustments
  • In the side story “A Vickie Vixen Valentine”, made small dialogue and thoughtbubble tweaks to accommodate other 0.12.x AVVV story adjustments and rectify one or two VA inconsistencies
  • In the side story “A Vickie Vixen Valentine”, Vickie will no longer react to the player getting near the locked slider door based solely on proximity, which was causing some players not to experience the full extent of her flexibility and wardrobe
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that would cause an opportunity to start and log its start twice
  • In the side story “A Vickie Vixen Valentine”, the player needs to be a bit closer to Vickie in order to initiate sex. No more big-dicking from across the room
  • In the side story “A Vickie Vixen Valentine”, fixed an issue that would prevent the Player from being able to follow up with additional intimacy with Vickie or talk to her at all if she finished a blowjob first.
  • In the side story “A Vickie Vixen Valentine”, resolved an issue that could cause unintended side effects with Ashley’s Phone or even an inability to interact with Vickie if the Player experienced multiple dialogues without being close enough/in-vision to Vickie after she runs to the Spare Room
  • In the side story “A Vickie Vixen Valentine”, masturbating at a certain time while also consuming the chocolate bar will no longer result in the Player’s position being unchanged upon the game fading back in to play Never Have I Ever with Vickie. This is a feature, not a nerf…obviously
  • In the side story “A Vickie Vixen Valentine”, the Player can no longer take up Vickie’s spot on the Bed (Left) after she begins walking up to be intimate with the Player in that exact spot
  • In the side story “A Vickie Vixen Valentine”, removed the ability of the Player to lock bathroom doors prior to having the Key item removed, which could result in Vickie being locked in the Upstairs Master Bathroom prior to ending the story
  • In the side story “A Vickie Vixen Valentine”, made additional tweaks to the Master Bedroom door radial options to prevent Vickie from being trapped inside an eternal fiery walk-in hell of totes cute tops and linen scented laundry
  • In the side story “A Vickie Vixen Valentine”, made minor tweaks to how the Player and Vickie are positioned after the end-story fade out/fade in and how minor supporting events operate
  • The Player will need to wait until much of Madison’s newest 0.12.x content is finished before pursuing the finale of Ashley’s Smooth Operator opportunity
  • Certain events associated with Ashley’s intimacy endings will only take effect if the player has completed the prank against Madison, instead of any time the player finishes any intimacy route with Ashley
  • Added further protections against Katherine reacting to the cell phone jammer immediately prior to or during her intimacy scene
  • Patrick now knows how to not only pronounce, but also spell Brittney’s name
  • Fixed an issue was causing Ashley to reference an incorrect character under certain circumstances when verifying if the soda was tampered with
  • Fixed an issue that could prevent the Player from progressing further with Rachael’s dares under select circumstances (this fix allows the player to continue selecting more dares, it does NOT change the choices required to engage in intimacy/finish her dare content)
  • Player can fail Amy’s Scavenger Hunt if they are particularly aggressive in turning down certain dare requests from her (requires repeated choices)
  • Added more control to Amy’s roaming during her Goodbye Kitty selfie sequnce during her Scavenger Hunt, a lack of which was contributing to Amy potentially walking away from the Hot Tub during her Scavenger Hunt finale
  • Player should no longer be able to ask about Scavenger Hunt steps from Amy while in the middle of the Hot Tub finale of the Scavenger Hunt (dialogue response; does not remove the failure-causing Truth or Dare response option)
  • Amy will no longer try to cover herself up while also undressing and changing during the Goodbye Kitty selfie sequence
  • Choosing the Truth or Dare response specifically mentioning the Scavenger Hunt in front of Brittney while in the Hot Tub will now officially fail the Scavenger Hunt quest and release Amy to roam around again. Will no longer confusingly leave missing dialogues and responses for the player to choose which were in reality doing nothing.
  • Ashley will now remember that the Player untied her top minutes beforehand early on in the game, and will not allow them to progress with the prank vs. Madison until the Player resolves their dispute with grace, empathy, and aplomb
  • Tweaks to Ashley’s top reactions; it is possible to indirectly fail out of some content if the player repeatedly unties Ashley’s top
  • Fixed an issue that could prevent Ashley from returning to her room after being humiliated, when only given the bathroom skeleton key back after the Opportunity completes
  • The player should no longer be able to inadvertently trigger the Family Time sequence with Ashley and Patrick immediately after Madison’s art show until they’ve finished the sacred duty of inspecting Stephanie’s panty situation alongside Patrick
  • Minor tweaks to Ashley’s post-humiliation behaviors to prevent her from getting stuck in hallways. More fixes pending for future releases.
  • Fixed an issue that would prevent Ashley from reacting in any way when the Player would give her a beer while she was also naked immediately after the Humiliate Ashley opportunity was finished
  • Addressed an issue caused by one of Stephanie’s events that could cause Madison to walk away from Ashley, Derek, and the Player during the finale of Ashley’s Drunk and Disorderly opportunity
  • Minor tweaks to Stephanie dialogue choices based on the progress of the Meltdown opportunity
  • Added additional protections to prevent Madison’s Art Show from interfering with certain Ashley scenes
  • Addressed an issue that could cause the player’s Intimacy sensitivity to be the wrong value after intimacy with Ashley
  • Ashley will only get like, totes super mad at the Player about being given the cell phone jammer at very specific times
  • Ashley’s Shoo Others state will now self-cancel a short time after Family Time with Patrick, instead of staying on permanently until the Player spoke to her again
  • Inspecting Madison’s calendar after a certain point in her new content will no longer instruct the player on how to “break the ice” with her
  • The laxatives will now be disabled if the Player uses them with the soda or rum prior to adding the laxatives to their inventory
  • Stephanie will more accurately use the appropriate dialogues at various times when the Player “fully exposes” themselves to her
  • Addressed an issue that could allow Rachael to roam away from the Player during several of her more ‘daring’ dares
  • Rachael should more consistently close and lock the door prior to her self-pleasuring dare in Spare Room 2
  • Corrected an issue that could cause Madison’s dialogue chain to break when bringing up certain Humiliate Ashley-related intimacy actions
  • Adjusted availability of a few of Derek’s response offerings based on what’s going on with Amy and her Scavenger Hunt
  • Added additional dialogue paths regarding the Quest for Derek’s Shirt (this is just what we call it), depending on various actions taken during and after Madison’s new content
  • Fixed an issue with a misplaced Amy response when starting her Scavenger Hunt quest
  • Changed sort order for an important new Madison response option
  • The player is no longer confused about using thought bubbles vs. center screen text messages when inspecting certain items in Madison’s new content
  • Stephanie now has at least a generic reaction when she catches the player having sex
  • Added extra fluff dialogues here and there (that were previous disconnected/unused)
  • Tweaked a few unvoiced/misc. lines from several NPCs to direct dialogue to themselves so that they do not walk off or turn to speak to the wrong person at inappropriate times
  • Fixed an issue that could cause Amy to be left unable to roam, without saying anything, in certain situations after her “Sculpture Review”
  • Made certain “helpful” thought bubbles a little less vague, or more concise
  • Addressed an issue that could prevent the Player from asking Katherine about her ability to hack phones under certain circumstances
  • Addressed an issue that could prevent the Player from asking Stephanie for their hard-earned $50 if multiple other characters delivered dialogue between starting the intimacy scene and completing it.
  • Addressed an issue that was mixing up inspect texts on the new and glorious painting in the spare room 2/art room
  • Addressed an issue that would prevent the Player from using specific responses with Stephanie that were critical to The Candyman Can opportunity
  • Minor tweaks to when (DialogueStart vs. DialogueClose) a few movement events are sent to a handful of characters
  • Ashley will no longer join the “Art Show” as part of Madison’s new content if she is topless or naked
  • Fixed an issue that could result in Katherine’s glasses appearing as a selectable item, especially when seemingly detached from her actual glasses
  • Corrected a missing event link for one of the new achievements
  • Player can no longer get Rachael into the master bedroom for sexy fun at highly inopportune moments during many parts of Madison’s new content
  • Player can no longer get Katherine into the master bedroom for sexy fun at highly inopportune moments during many parts of Madison’s new content
  • All new items added to the Original Story should now count towards the Inspector Achievement
  • Added in an additional dialogue response to “force move” characters who were lacking a dialogue, item, or event-based method of getting to move elsewhere (subject to different criteria for each character)
  • Fixed an issue that was preventing Rachael from going to the spare room 2/art room to pleasure herself, specifically in 0.12.0
  • Rachael’s initial dialogue upon receiving a spoofed dare text is now directed at herself instead of the player
  • Small adjustments to inspect texts relevant to 0.12.x content
  • Added ability to Copy/Paste criteria in the Custom Story Creator
  • Added “InFrontOfEasel” Move Target
  • Added new GameEvent for canceling combat. This will remove the combat state and combat target from a given character without knocking them out, etc. Will not prevent the specified character from resuming combat IF another character is currently engaging them in combat
  • Added protection against specific Load Game failure that could occur if temporary files were not properly handled when loading a game that had photos associated with it
  • Slightly tweaked help/response text for a couple of console commands
  • Added Unstuck console command. This will help free characters who become stuck in walls, characters, or…other characters. Ew. This command does not disable achievements
  • Fixed issue with Katherine “duplicate responses” when asking about her h4ck1ng 5k1ll5. This can now be asked any time the “Vickie Vixen” opportunity is In Progress (discovered through Rachael OR Derek)
  • Fixed description of the Ice Bath achievement in-game to match the Steam description
  • Router in the study closet will now actually seem to turn on and stay on after being toggled during Dare Interference
  • Removed all Response Routes from Original Story (Depreciated)
  • Refactored and renamed almost all Event Triggers for the characters in the Original Story
  • Fixed an issue that would prevent Stephanie from losing her “Female Lay 2” pose upon loading a Saved Game in which she was previously “star gazing”
  • Fixed an issue that may lead to odd “climax on Katherine” dialogue behavior in certain situations
  • Player can now loot the camera from Frank if he is unconscious and have given the camera to Frank as part of the “Look at this Photograph!” opportunity(edited)
  • Player can now loot a small part of their “beer investment” (randomized) back from Frank if they find a way render him unconscious and have finished “Frankly I Don’t Trust You”(edited)
  • Player can now loot the Merlot or chardonnay (random) back from Frank if they manage to render him unconscious and have already given him both of these wine items
  • Fixed a few typos in Stephanie’s story.
  • Added criteria to various characters to prevent certain interactions from being available while they were unconscious.
  • Made katherine’s exit from the bed post-intimacy to the master bedroom floor and her subsequent application of clothing somewhat more graceful. Or, at least what we call graceful. Don’t you dare grace-shame us.
  • Added a few redundant safeguards to Katherine’s Phone2 behavior to address possible niche cases of it not being enabled at various times when the player needs to interact with her about the microwave.
  • Fixed issue with missing Character2 reference when naming CompareTypes.Social criteria
  • Player’s acrobatic skills are lost when in combat, preventing him from shimmying up the gutter if someone takes a swing at him (Original Story only)
  • Player will now fail Ashley: Smooth Operator if she catches them plotting against her (before Humiliate Ashley) when talking to Madison. This replaces a possibly erroneous reference to Dare Interference(edited)
  • To set apart the new Madison content rewards from the old, certain dialogues relating to intimacy post-Humiliate Ashley have had their wording and criteria adjusted. New and old intimacy content can still be experienced in one playthrough
  • Minor tweaks to the availability of Vickie "filler" lines
  • The Player will no longer be able to magically have sex with Vickie without having his junk exposed in any way
  • Vickie will not be as aggressive when commenting on the Player's lack of stamina after her first "test" in the hot tubVickie will not be as aggressive when commenting on the Player's lack of stamina after her first "test" in the hot tub
House Party - Eek! Games
Hey everyone!

We’re proud to announce the news that we’ve officially concluded our contest for our new character additions to the House Party game! What that means for all of you is, NEW CHARACTERS!

Congratulations to The Game Grumps and Lety Does Stuff as the winners of our contest. They will be immortalized in the House Party universe!

You can read more about them and the upcoming new content here:
http://games.eekllc.com/meet-the-new-house-party-characters/

Thanks to everybody for your support and for helping this game grow!
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