We've been listening to our community, and one thing that everybody is asking for are new characters. Well, we've got some good news for you! We've decided to add two new characters to the game, but we wanted to do something fun surrounding their addition, so we decided to have a casting call, which means YOU can end up in the game!
We'll be selecting two lucky winners who will join our crazy cast of characters! Participants can register on our website to be considered, and the winners will be decided by community votes. We will be selecting two winners, one male, and one female. The two winners will be turned into 3D models by us, and then those models will be added to the game as new characters. Winners will also be able to tell us their vision for the story that will play out for their characters, and our writers will work with them to make that vision come to life!
As icing on the cake, there will also be a $1000.00 cash prize for each winner!
If you'd like to audition to be a new character in House Party, check out this link: https://auditions.houseparty.games (Participants need to be at least 18 years old to register.)
Here's House Party 0.10.4! We've worked hard on this one, so we hope you enjoy all of the new changes. This includes a brand new Stephanie story with 4 different endings, as well as a lot of other Easter eggs and updates. Enjoy!
CHANGE LOG:
Implemented new content to Stephanie's character with 4 unique endings
Implemented “Follow Your Calling” Opportunity
Implemented “Apply Pressure” Opportunity
Implemented “Meltdown” Opportunity for Stephanie
Implemented “Special Tutor” Opportunity for Stephanie
Implemented “Drunk and Disorderly” Opportunity for Stephanie
Added new Missionary Sex Animations
Added new Doggiestyle Sex Animations
Added new Cowgirl Sex Animations
Added Beer Pong (Practice) Mini-Game
Freed up over 2GB of VRAM usage during runtime
Optimized the core code of the game to reduce spikes in performance
Drastically reduced loading screen time
Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
Added background logic for Achievements system (Coming Soon!)
Completely revamped lighting and post processing
All rooms now have their own lighting “feel”
Added rocks to the back yard flower bed
Madison’s clothes have been updated
Added new kitchen lamp
Added new lamp model to the living room
Added new Study room lamp
Added new Master bedroom lamps
Added rocks for the flower bed
Added a new moon
Added illuminated windows to the neighbourhood
Animated the outside fire light
Changed room colors for Ashley’s and Study room
Added new Staircase lamp
Added new frank lamp
Added new nightstand lamps
Added paint covered Stephanie
Added paint covered bag
Fixed typos in the UI
Added a new kitchen light
Added new standing lamps
Added Gut Grip Interactive Item to the game
Added Motor Oil Interactive Item to the game
Added Paper Bag Interactive Item to the game
Added Paper Bag Crushed Item to the game
Added achievement UI
Changed hot tub reflections to be more accurate
Tweaked the fog effect
Optimized/reduced performance on reflections
Optimized all visual assets (Textures, models, etc.) for better performance “WantsToBeAlone” state no longer spams the Debug Log
Fixed rare occurrences where you could see the back of Rachael’s head through her hair
The “Turn” GameEvent is now logged correctly
Tweaked new sex animations
Stopped sex from starting in problematic places, the characters are now moved to a safe location first
Added extra code to check to make sure characters don’t get stuck after sex
Added Gamma slider
Fixed Vickie’s top becoming invisible sometimes
Fixed some cabinets having different color doors
Fixed upstairs doors having different colors in shading
Tweaked the lighting in the menu
Frank can no longer get stuck in the bathroom during the concussion route — FRANK SMASH
Katherine will always be able to leave the bathroom, regardless of progression/failure of “Follow your calling.
Brittney will no longer follow Steph at/in situations that wouldn’t allow for it.
Steph will approach the “Kat sick” situation without the player if needed — after 500 seconds since Kat entered the bathroom.
Fixed an issue with a graphical trailing effect in the Anti-Aliasing
Fixed an issue with light bleeding into the garage from the bedroom
Fixed an issue in the Custom Story Creator where values would default to “Amy”
Fixed an issue where characters would sometimes spin in place after a sex act
Fixed an issue where characters wouldn’t get re-dressed correctly after getting out of the hot tub if another character sat there before they left the area
Fixed an issue where sometimes characters won’t go to an important location after a game load if they were blocked previously
Fixed an issue where Motion Blur settings are not remembered correctly
Fixed an issue where saving a game with the file-name “1” or “2” caused a crash on load
Fixed an issue where Frank sometimes couldn’t see you through the liquor cabinet door
Fixed an issue where the escape menu can get stuck on the screen
Fixed an issue where the save menu takes a reaaaaaaallly long time to come up
Fixed an issue where Amy would have the bag in her hand on a game load
ChangeLocation events are now logged to the Debug Log
Beer Pong balls can no longer be grabbed in mid-air when in the middle of a practice game
Fixed a bug that was preventing Beer Pong balls from spawning in the right place or always returning to their container/spawner
Minor tweaks to beer pong and minigame physics attributes
Tweaked kitchen and slider door colliders in order to prevent small items from getting stuck or disappearing
Various ChangeLocation events and their reasons for occurring are now logged in the debug log
Further save/load game naming convention and file system constraints added to prevent some of the rarer Save/Load issues
Tweaked NoLoitering zone sizes to better reflect the geometry of high-traffic areas that the NoLoitering AI uses to prevent pathing “traffic jams”
Changed NoLoitering behavior to take into account a wider array of possible character states
Any characters put into an indisposed state (like concuss or drunk) will now eventually return to normal
Fixed disappearing characters during sex scenes sometimes
Fixed some clothing clipping through characters
Fixed a bug that was causing beer pong items to move or clip into each other upon loading a saved game
Overwriting a save game will now properly overwrite or add to the Photos collection attached to that save
Debug Log now correctly Logs True/False Values for EventTriggers -> Set Enabled
Saving and Loading a game Named ‘1’, ‘2’, etc. that had pictures attached no longer causes a hangs or crashes on the Loading screen
Debug Log timestamps now shown in the in-game debug window
All debug log timestamps are now evenly formatted
Tweaked areas of the house that would force a change in character location due to excessive loitering, and these events are now logged in the debug log
Added a state where characters will not slow down when approaching their move target
Fixed a rare issue where the game would crash when loading the game
Fixed some areas where NPCs were getting stuck when pathfinding
Fixed an issue with the hand cursor where it would sometimes disappear
Added a response from Ashley if you give her beer before you “meet” her
Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
Added a help text radial option to give instructions for how to play
If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log
Fixed minor bugs in command console combat command and miscellaneous feedback responses
Debug Log now properly logs all information for Clothing and SendEvent game events
We just wanted to make this news post to announce that House Party, in its first year, has sold over 300,000 copies between all of its platforms! On top of that, the game has held a "Very Positive" review rating on Steam throughout the entire year. We are so thankful that our silly little idea has brought such laughter and entertainment to so many people.
We've had our ups and downs over the past year, and we've learned a lot about making a game, and we have some awesome stuff ahead for House Party as we work toward bringing it out of Early Access!
We've got a new update coming to Steam in the next couple of weeks packed with a bunch of new content!
Hey guys! Here's house party 0.9.6. This was mostly a techincal/bug-fix update, but there's some new content in there also and a few Easter eggs!
As usual, if you'd like to continue your saved game from 0.9.3, you'll need to right-click on House Party in your Steam Library, click Properties, and on the BETAS tab, opt into 0.9.3. Opt out of betas completely when you are ready to go back to the latest version. Note, you will not get any new story content in older versions of the game.
CHANGE LOG:
Added new main menu
Updated loading screen
Added hints to the loading screen
Added new interactions with Patrick
Added new lines to Amy and Rachael after finishing their stories
Added new garden light models
Added 10+ lines of new dialogue to Patrick
Added 3 new lines of new dialogue to Rachael
Added 4 new lines of dialogue to Amy
Patrick will now accept (or reject) every form of alcohol around the house
Removed Kitchen Table for better player navigation and NPC pathing
Added party lights model
Added wine rack model
Added painting easel model
Added painting stool model
Added painting tarp model
Added painting canvases model
Added creepy owl painting model
Grass Improvements
Changed Spare Room ceiling lamp color (no more rainbow)
Changed all character skin tones to fit the lighting and match each other
Added Gut Grip model
Added Motor Oil model
Added new garden light models
Added garage divider model
Added new Patrick voice acting lines
Added new Rachael voice acting lines
Added new Amy voice acting lines
Updated and Enhanced Katherine’s model
Upgraded Character Textures to 4k
Standardized brightness of all character models
Improved Ragdoll physics
Fixed an issue with characters ending up in weird places on loaded games
Fixed an issue where NPCs could end up outside of the navigational area
Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
Fixed an issue where characters’ skin would poke through clothes on the main menu
You can now hold Alt when starting the game to pull up the old splash launcher
Improved upon Ashley’s post conversation route where players were unable to interact with her
Improved upon Madison’s confrontation with Ashley after Humiliate Ashley
Improved upon Vickie’s foreplay where players were unable to interact with her
General typo cleanup
Fixed an issue where the game would unpause in the Graphics Menu
Re-mastered voice acting audio files
Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the
Master Bath Bathtub is fixed
A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
Debug Log now logs console command events
Debug Log now saves to \DebugLogs instead of \Errors
Combat console command now accepts ‘all’ parameter for all subcommands
Whereis command added to console; will give location of a target character, their current move target, etc.
Miscellaneous cleanup of command console and debug log
Re-positioned light switches to a more logical height
Updated toilet model to a more natural curvature
Fixed an issue where some characters were overly shiny
Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
Stopped Patrick from dancing in Date Night with Brittney
Added credits scene
Adjusted and polished lighting
Kitchen and garage graphical touch ups
Improved areas where light was leaking
Fixed an issue where the fire light wasn’t baking into the scene correctly
Adjusted Front Door textures
Optimized lightmapping (Shorter load times)
Added extra code to keep characters from getting stuck or being outside the playable/walkable area
Added some extra handling to prevent debug log crashes and inability to export
Added timestamps to the debug log
Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements
It’s been a busy year for House Party! The game has seen a ton of new additions and improvements to this point in our Early Access period. Highlights include:
New Additions
Two Short Stories: Date Night with Brittney & A Vickie Vixen Valentine’s Day
New characters and tons of new story content – in addition to the short stories, we’ve added many new quests to the original Early Access release and introduced “conversational routes” to “win” with certain girls.
Several new game mechanics including the ability for the player to get drunk, and realistic NPC reactions to intoxication, nudity, fighting, etc.
An entire backyard area with hot tub, gazebo, and fire pit.
Art for a surrounding neighborhood over the fence.
Every NPC has been professionally voice acted and their movements are now tied to custom animations done for us at Take One Studio.
Improvements
The AI is now much more robust and characters behave differently depending on their relationships with other NPC’s and the player.
Many of the NPC’s have been redone by our in-house character modeler.
We have rearranged the house to better suit NPC path-finding and general game-play ergonomics.
House Party has also taken on a new dimension with an upgraded lighting engine that makes the house and NPC’s look fantastic.
Implemented a thorough graphics menu with the ability to toggle real time lights, shadows, Vsync, and volumetric lighting.
The command console has been redone with the addition of ability to resize objects and body parts.
All characters including men now have dancing animations.
Male NPCs were given genitals and can have sex with other NPCs.
We’ve also had an environmental modeler join the team, and they’ve made some beautiful updates to furniture, props and game lighting.
NOTE: This version contains a lot of graphical enhancements, all of which can be switched off in the main menu and escape menu in game. If you are experiencing any decrease in performance, you may need to adjust these options, as well as your screen resolution upon first opening up the game.
CHANGE LOG:
Updated Ashley’s story in the Original Story
Added "Sibling Warfare" Opportunity
Added "Smooth Operator - Ashley" Opportunity
Added "Drunk and Disorderly - Ashley" Opportunity
Added "Family Time" Opportunity
Added "Matchmaker Opportunity"
Added "Military Precision" Opportunity
Added "Road to Redemption" Oppurtunity
Added "Signs of Affection" Opportunity
Added "Stud Search" Opportunity
Added "Voicemail Vengeance" Opportunity
Added male sitting down and standing up animations
Revamped player movement
Guys can now dance
Guys now cover when nude
Tweaked “Cover when nude” AI
Gave Patrick AWESOME new dance moves
It’s now possible for NPCs to have sex with one another
Quests will now be referred to in-game (not under-the-hood) as “Opportunities”
Added voice acting for Ashley
Added voice acting for Patrick
Added voice acting for Vickie
Added voice acting for Derek
Added voice acting for Madison
Updated Marijuana model
Updated Blue Hair Dye Model
Updated Chocolate Bar model
Updated Towel Model
Updated Safe Model
Updated joint model
Updated eyedrops model
Updated Painkillers model
Reworked Lighting
Reworked Occlusion
Combined meshes on most of the NPCS to increase performance
Bug fixes and refinement of Ashley’s new story content
Tweaked Anti-Aliasing
Tweaked Color Grading
Tweaked Eye Adaptation
Full revamp of the reflections system and certain lighting methods
Improvements to the background neighborhood and foliage
There are now stars in the night sky. Sonnets welcome
Improved Lighting in dim areas
Moved graphical options to their own menu available on the main menu and in-game
Improvements to object models and shaders
Addition of volumetric fog and related lighting and graphical effects
Re-tweaked graphical dithering and noise
Somewhat reduced shimmering that was being seen on certain objects (in progress)
Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress)
Improvements and optimizations to Ashley’s model, hair, and clothing
New and improved light bake
Under-the-hood optimization of materials, prefabs, shaders, and other miscellany
Aligned most NPC/NPC sex positions
Characters now stop covering when nude if they are too drunk to care
Character no longer cover when nude if they are comfortable around surrounding characters
Tab key now toggles Orgasm meters
Moved “Ashley’s Top” hitbox up slightly for better accessibility
Fixed an issue where NPCs could get stuck behind the pouf
General optimization and performance tweaks
Added a “Limit FPS” slider to escape menu
Updated all alcohol models
Increased performance of culling and gameplay
Optimized and enhanced Frank’s model
Frank now has a penis
Optimized and enhanced Patrick’s model
Patrick now has a penis
Optimized and enhanced Derek’s model
Derek now has a penis
Added Allergy Medication Texture to Painkillers
Added a framework of quests that will help guide the player down Ashley’s three new quest paths.
Added various thought bubbles and tie-in dialogues that will hint to the player what consequences and rewards lie ahead for the paths they’re choosing.
Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues.
Added a collider for the tree in the yard. No more going inside to hibernate.
Disabled “Simon Says” quest temporarily while we port it to work solely in the custom story creator. This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped.
Fixed a bug where loading a save from a different story you are currently playing would break the load
Fixed an issue with "Save to File" not working correctly in the Debug Log
Fixed an issue that was allowing Patrick to ‘poke out’ from behind his underwear
Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn’t be
Fixed an issue that prevents the user from loading a saved game from the title screen
Fixed an issue that caused the outside tree to float
Minor fixes for the roaming system
Upgraded to Unity 2017.3.1
CONSOLE: Fixed an issue that prevented using ‘0’ as a value with the Personality command
CONSOLE: Fixed an issue that was preventing the use of ‘0’ in certain command orders with the dialogue command to trigger the default/start dialogue
CONSOLE: Fixed an issue that was preventing WalkTo and WarpTo commands from successfully using the ‘all’ subcommand when paired with characters
CONSOLE: WalkTo and WarpTo ‘all’ no longer affect the player in any way when ‘all’ is used. You will need to warp yourself separately.
CONSOLE: Added ‘list’ functionality to Quest command: Can now list all of a character’s quest names and their IDs
CONSOLE: Minor formatting fixes within success/error message texts
CONSOLE: Cleared up a discrepancy between how WalkTo and WarpTo were finding their destination/target and added some redundancy to ensure the ‘intended’ target was used
CONSOLE: Added ‘all’ functionality to the Dance command
CONSOLE: Added an error check to all commands in case players define too many parameters or extra subcommands
CONSOLE: Added ‘all’ and ‘list’ functionality to the State command
CONSOLE: Removed multiplicative element from ChangeSize command; user can now set size back to ‘1’
CONSOLE: Fixed an issue that caused a limited combination of floating numbers and string inputs to break the gameobject search for certain commands
CONSOLE: Removed reference to color numeric IDs for the Crosshair command. Player should simply type their new crosshair color via text input.
CONSOLE: Addressed an issue that was preventing the Item command from listing or utilizing all available ItemFunctions for all InteractiveItems
CONSOLE: Added ‘Roaming’ command. This is a replacement/upgrade to the prior deprecated roaming command. Allows the user to enable or disable roaming, force a changelocation, add allowed or prohibited roaming locations to one or ‘all’ characters, or clear these location lists entirely. Also allows the user to get a current list of a single character’s allowed and prohibited roaming locations.
CONSOLE: Fixed an issue that was preventing the Pose command’s ‘test’ option from working
CONSOLE: Lowered case sensitivity requirements for most commands and command options
CONSOLE: Each command now has specific example text available
CONSOLE: Multiple commands now have the ability to ‘list’ or ‘get’ info from the game
CONSOLE: Required order of input for commands and their options is generally less strict
CONSOLE: Added All functionality back in for BodyPart, Clothing, LookAt, Personality, Walkto, and Warpto commands
CONSOLE: Added more commands and updates to existing commands (type “help” for more info)
CONSOLE: Can now change the size of characters, and certain interactive items and game objects
CONSOLE: Can now modify the size of several character body parts
CONSOLE: Added additional emotes that can be executed
CONSOLE: WarpTo now also accepts Vector3 (X, Y, Z) coordinates
CONSOLE: Can now remove most items successfully from the player’s inventory
CONSOLE: Can now modify personality traits for each character in a story
CONSOLE: Improved readability, formatting, and over time, better help text
CONSOLE: Misc. minor sub-command fixes and additions
CONSOLE: Can now rotate the cross-hair into a cross position, change its color, and change its size
We made the decision to include some last minute updates we've been working on to 0.8.8 since they ended up being ready to go. We are not incrementing the game version so as to preserve save files. We have greatly improved a lot of performance aspects of the latest updates we've put out, and for those of you maxing out on FPS or getting input lag, you should now have a much smoother experience.
CHANGE LOG:
Fix for Vickie running away during Never Have I Ever
Fix for gutter not being clickable
Optimizations and performance tweaks for new content
Dialogue audio now streams from HDD (smaller memory footprint)