House Party - Eek! Games
We want to cast YOU in the House Party game!

We've been listening to our community, and one thing that everybody is asking for are new characters. Well, we've got some good news for you! We've decided to add two new characters to the game, but we wanted to do something fun surrounding their addition, so we decided to have a casting call, which means YOU can end up in the game!

We'll be selecting two lucky winners who will join our crazy cast of characters! Participants can register on our website to be considered, and the winners will be decided by community votes. We will be selecting two winners, one male, and one female. The two winners will be turned into 3D models by us, and then those models will be added to the game as new characters. Winners will also be able to tell us their vision for the story that will play out for their characters, and our writers will work with them to make that vision come to life!

As icing on the cake, there will also be a $1000.00 cash prize for each winner!

If you'd like to audition to be a new character in House Party, check out this link:
https://auditions.houseparty.games
(Participants need to be at least 18 years old to register.)

If you'd like to vote for your favorites, you can do so by visiting here:
http://vote.houseparty.games

There's a new update just around the corner as well. Thank you guys so much for your support, and we hope you enjoy our new upcoming content!
Jul 30, 2018
House Party - Eek! Games
Jul 30, 2018
House Party - Eek! Games
House Party - Eek! Games
Hey guys!

Here's House Party 0.10.4! We've worked hard on this one, so we hope you enjoy all of the new changes. This includes a brand new Stephanie story with 4 different endings, as well as a lot of other Easter eggs and updates. Enjoy!

CHANGE LOG:
  • Implemented new content to Stephanie's character with 4 unique endings
  • Implemented “Follow Your Calling” Opportunity
  • Implemented “Apply Pressure” Opportunity
  • Implemented “Meltdown” Opportunity for Stephanie
  • Implemented “Special Tutor” Opportunity for Stephanie
  • Implemented “Drunk and Disorderly” Opportunity for Stephanie
  • Added new Missionary Sex Animations
  • Added new Doggiestyle Sex Animations
  • Added new Cowgirl Sex Animations
  • Added Beer Pong (Practice) Mini-Game
  • Freed up over 2GB of VRAM usage during runtime
  • Optimized the core code of the game to reduce spikes in performance
  • Drastically reduced loading screen time
  • Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
  • Added background logic for Achievements system (Coming Soon!)
  • Completely revamped lighting and post processing
  • All rooms now have their own lighting “feel”
  • Added rocks to the back yard flower bed
  • Madison’s clothes have been updated
  • Added new kitchen lamp
  • Added new lamp model to the living room
  • Added new Study room lamp
  • Added new Master bedroom lamps
  • Added rocks for the flower bed
  • Added a new moon
  • Added illuminated windows to the neighbourhood
  • Animated the outside fire light
  • Changed room colors for Ashley’s and Study room
  • Added new Staircase lamp
  • Added new frank lamp
  • Added new nightstand lamps
  • Added paint covered Stephanie
  • Added paint covered bag
  • Fixed typos in the UI
  • Added a new kitchen light
  • Added new standing lamps
  • Added Gut Grip Interactive Item to the game
  • Added Motor Oil Interactive Item to the game
  • Added Paper Bag Interactive Item to the game
  • Added Paper Bag Crushed Item to the game
  • Added achievement UI
  • Changed hot tub reflections to be more accurate
  • Tweaked the fog effect
  • Optimized/reduced performance on reflections
  • Optimized all visual assets (Textures, models, etc.) for better performance
    “WantsToBeAlone” state no longer spams the Debug Log
  • Fixed rare occurrences where you could see the back of Rachael’s head through her hair
  • The “Turn” GameEvent is now logged correctly
  • Tweaked new sex animations
  • Stopped sex from starting in problematic places, the characters are now moved to a safe location first
  • Added extra code to check to make sure characters don’t get stuck after sex
  • Added Gamma slider
  • Fixed Vickie’s top becoming invisible sometimes
  • Fixed some cabinets having different color doors
  • Fixed upstairs doors having different colors in shading
  • Tweaked the lighting in the menu
  • Frank can no longer get stuck in the bathroom during the concussion route — FRANK SMASH
  • Katherine will always be able to leave the bathroom, regardless of progression/failure of “Follow your calling.
  • Brittney will no longer follow Steph at/in situations that wouldn’t allow for it.
  • Steph will approach the “Kat sick” situation without the player if needed — after 500 seconds since Kat entered the bathroom.
  • Fixed an issue with a graphical trailing effect in the Anti-Aliasing
  • Fixed an issue with light bleeding into the garage from the bedroom
  • Fixed an issue in the Custom Story Creator where values would default to “Amy”
  • Fixed an issue where characters would sometimes spin in place after a sex act
  • Fixed an issue where characters wouldn’t get re-dressed correctly after getting out of the hot tub if another character sat there before they left the area
  • Fixed an issue where sometimes characters won’t go to an important location after a game load if they were blocked previously
  • Fixed an issue where Motion Blur settings are not remembered correctly
  • Fixed an issue where saving a game with the file-name “1” or “2” caused a crash on load
  • Fixed an issue where Frank sometimes couldn’t see you through the liquor cabinet door
  • Fixed an issue where the escape menu can get stuck on the screen
  • Fixed an issue where the save menu takes a reaaaaaaallly long time to come up
  • Fixed an issue where Amy would have the bag in her hand on a game load
  • ChangeLocation events are now logged to the Debug Log
  • Beer Pong balls can no longer be grabbed in mid-air when in the middle of a practice game
  • Fixed a bug that was preventing Beer Pong balls from spawning in the right place or always returning to their container/spawner
  • Minor tweaks to beer pong and minigame physics attributes
  • Tweaked kitchen and slider door colliders in order to prevent small items from getting stuck or disappearing
  • Various ChangeLocation events and their reasons for occurring are now logged in the debug log
  • Further save/load game naming convention and file system constraints added to prevent some of the rarer Save/Load issues
  • Tweaked NoLoitering zone sizes to better reflect the geometry of high-traffic areas that the NoLoitering AI uses to prevent pathing “traffic jams”
  • Changed NoLoitering behavior to take into account a wider array of possible character states
  • Any characters put into an indisposed state (like concuss or drunk) will now eventually return to normal
  • Fixed disappearing characters during sex scenes sometimes
  • Fixed some clothing clipping through characters
  • Fixed a bug that was causing beer pong items to move or clip into each other upon loading a saved game
  • Overwriting a save game will now properly overwrite or add to the Photos collection attached to that save
  • Debug Log now correctly Logs True/False Values for EventTriggers -> Set Enabled
  • Saving and Loading a game Named ‘1’, ‘2’, etc. that had pictures attached no longer causes a hangs or crashes on the Loading screen
  • Debug Log timestamps now shown in the in-game debug window
  • All debug log timestamps are now evenly formatted
  • Tweaked areas of the house that would force a change in character location due to excessive loitering, and these events are now logged in the debug log
  • Added a state where characters will not slow down when approaching their move target
  • Fixed a rare issue where the game would crash when loading the game
  • Fixed some areas where NPCs were getting stuck when pathfinding
  • Fixed an issue with the hand cursor where it would sometimes disappear
  • Added a response from Ashley if you give her beer before you “meet” her
  • Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
  • Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
  • Added a help text radial option to give instructions for how to play
  • If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
  • Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
  • Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log
  • Fixed minor bugs in command console combat command and miscellaneous feedback responses
  • Debug Log now properly logs all information for Clothing and SendEvent game events
House Party - Eek! Games
Hey everybody,

We just wanted to make this news post to announce that House Party, in its first year, has sold over 300,000 copies between all of its platforms!  On top of that, the game has held a "Very Positive" review rating on Steam throughout the entire year.  We are so thankful that our silly little idea has brought such laughter and entertainment to so many people.

We've had our ups and downs over the past year, and we've learned a lot about making a game, and we have some awesome stuff ahead for House Party as we work toward bringing it out of Early Access!

We've got a new update coming to Steam in the next couple of weeks packed with a bunch of new content!

Click here to read more...
House Party - Eek! Games
Hey guys! Here's house party 0.9.6. This was mostly a techincal/bug-fix update, but there's some new content in there also and a few Easter eggs!

As usual, if you'd like to continue your saved game from 0.9.3, you'll need to right-click on House Party in your Steam Library, click Properties, and on the BETAS tab, opt into 0.9.3. Opt out of betas completely when you are ready to go back to the latest version. Note, you will not get any new story content in older versions of the game.

CHANGE LOG:
  • Added new main menu
  • Updated loading screen
  • Added hints to the loading screen
  • Added new interactions with Patrick
  • Added new lines to Amy and Rachael after finishing their stories
  • Added new garden light models
  • Added 10+ lines of new dialogue to Patrick
  • Added 3 new lines of new dialogue to Rachael
  • Added 4 new lines of dialogue to Amy
  • Patrick will now accept (or reject) every form of alcohol around the house
  • Removed Kitchen Table for better player navigation and NPC pathing
  • Added party lights model
  • Added wine rack model
  • Added painting easel model
  • Added painting stool model
  • Added painting tarp model
  • Added painting canvases model
  • Added creepy owl painting model
  • Grass Improvements
  • Changed Spare Room ceiling lamp color (no more rainbow)
  • Changed all character skin tones to fit the lighting and match each other
  • Added Gut Grip model
  • Added Motor Oil model
  • Added new garden light models
  • Added garage divider model
  • Added new Patrick voice acting lines
  • Added new Rachael voice acting lines
  • Added new Amy voice acting lines
  • Updated and Enhanced Katherine’s model
  • Upgraded Character Textures to 4k
  • Standardized brightness of all character models
  • Improved Ragdoll physics
  • Fixed an issue with characters ending up in weird places on loaded games
  • Fixed an issue where NPCs could end up outside of the navigational area
  • Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
  • Fixed an issue where characters’ skin would poke through clothes on the main menu
  • You can now hold Alt when starting the game to pull up the old splash launcher
  • Improved upon Ashley’s post conversation route where players were unable to interact with her
  • Improved upon Madison’s confrontation with Ashley after Humiliate Ashley
  • Improved upon Vickie’s foreplay where players were unable to interact with her
  • General typo cleanup
  • Fixed an issue where the game would unpause in the Graphics Menu
  • Re-mastered voice acting audio files
  • Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
  • A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the
  • Master Bath Bathtub is fixed
  • A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
  • Debug Log now logs console command events
  • Debug Log now saves to \DebugLogs instead of \Errors
  • Combat console command now accepts ‘all’ parameter for all subcommands
  • Whereis command added to console; will give location of a target character, their current move target, etc.
  • Miscellaneous cleanup of command console and debug log
  • Re-positioned light switches to a more logical height
  • Updated toilet model to a more natural curvature
  • Fixed an issue where some characters were overly shiny
  • Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
  • Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
  • Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
  • Stopped Patrick from dancing in Date Night with Brittney
  • Added credits scene
  • Adjusted and polished lighting
  • Kitchen and garage graphical touch ups
  • Improved areas where light was leaking
  • Fixed an issue where the fire light wasn’t baking into the scene correctly
  • Adjusted Front Door textures
  • Optimized lightmapping (Shorter load times)
  • Added extra code to keep characters from getting stuck or being outside the playable/walkable area
  • Added some extra handling to prevent debug log crashes and inability to export
  • Added timestamps to the debug log
  • Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements
House Party - ZUEEKJON


It’s been a busy year for House Party! The game has seen a ton of new additions and improvements to this point in our Early Access period. Highlights include:

New Additions
  • Two Short Stories: Date Night with Brittney & A Vickie Vixen Valentine’s Day
  • New characters and tons of new story content – in addition to the short stories, we’ve added many new quests to the original Early Access release and introduced “conversational routes” to “win” with certain girls.
  • Several new game mechanics including the ability for the player to get drunk, and realistic NPC reactions to intoxication, nudity, fighting, etc.
  • An entire backyard area with hot tub, gazebo, and fire pit.
  • Art for a surrounding neighborhood over the fence.
  • Every NPC has been professionally voice acted and their movements are now tied to custom animations done for us at Take One Studio.
Improvements
  • The AI is now much more robust and characters behave differently depending on their relationships with other NPC’s and the player.
  • Many of the NPC’s have been redone by our in-house character modeler.
  • We have rearranged the house to better suit NPC path-finding and general game-play ergonomics.
  • House Party has also taken on a new dimension with an upgraded lighting engine that makes the house and NPC’s look fantastic.
  • Implemented a thorough graphics menu with the ability to toggle real time lights, shadows, Vsync, and volumetric lighting.
  • The command console has been redone with the addition of ability to resize objects and body parts.
  • All characters including men now have dancing animations.
  • Male NPCs were given genitals and can have sex with other NPCs.
  • We’ve also had an environmental modeler join the team, and they’ve made some beautiful updates to furniture, props and game lighting.
House Party - Eek! Games
NOTE: This version contains a lot of graphical enhancements, all of which can be switched off in the main menu and escape menu in game. If you are experiencing any decrease in performance, you may need to adjust these options, as well as your screen resolution upon first opening up the game.

CHANGE LOG:
  • Updated Ashley’s story in the Original Story
  • Added "Sibling Warfare" Opportunity
  • Added "Smooth Operator - Ashley" Opportunity
  • Added "Drunk and Disorderly - Ashley" Opportunity
  • Added "Family Time" Opportunity
  • Added "Matchmaker Opportunity"
  • Added "Military Precision" Opportunity
  • Added "Road to Redemption" Oppurtunity
  • Added "Signs of Affection" Opportunity
  • Added "Stud Search" Opportunity
  • Added "Voicemail Vengeance" Opportunity
  • Added male sitting down and standing up animations
  • Revamped player movement
  • Guys can now dance
  • Guys now cover when nude
  • Tweaked “Cover when nude” AI
  • Gave Patrick AWESOME new dance moves
  • It’s now possible for NPCs to have sex with one another
  • Quests will now be referred to in-game (not under-the-hood) as “Opportunities”
  • Added voice acting for Ashley
  • Added voice acting for Patrick
  • Added voice acting for Vickie
  • Added voice acting for Derek
  • Added voice acting for Madison
  • Updated Marijuana model
  • Updated Blue Hair Dye Model
  • Updated Chocolate Bar model
  • Updated Towel Model
  • Updated Safe Model
  • Updated joint model
  • Updated eyedrops model
  • Updated Painkillers model
  • Reworked Lighting
  • Reworked Occlusion
  • Combined meshes on most of the NPCS to increase performance
  • Bug fixes and refinement of Ashley’s new story content
  • Tweaked Anti-Aliasing
  • Tweaked Color Grading
  • Tweaked Eye Adaptation
  • Full revamp of the reflections system and certain lighting methods
  • Improvements to the background neighborhood and foliage
  • There are now stars in the night sky. Sonnets welcome
  • Improved Lighting in dim areas
  • Moved graphical options to their own menu available on the main menu and in-game
  • Improvements to object models and shaders
  • Addition of volumetric fog and related lighting and graphical effects
  • Re-tweaked graphical dithering and noise
  • Somewhat reduced shimmering that was being seen on certain objects (in progress)
  • Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress)
  • Improvements and optimizations to Ashley’s model, hair, and clothing
  • New and improved light bake
  • Under-the-hood optimization of materials, prefabs, shaders, and other miscellany
  • Aligned most NPC/NPC sex positions
  • Characters now stop covering when nude if they are too drunk to care
  • Character no longer cover when nude if they are comfortable around surrounding characters
  • Tab key now toggles Orgasm meters
  • Moved “Ashley’s Top” hitbox up slightly for better accessibility
  • Fixed an issue where NPCs could get stuck behind the pouf
  • General optimization and performance tweaks
  • Added a “Limit FPS” slider to escape menu
  • Updated all alcohol models
  • Increased performance of culling and gameplay
  • Optimized and enhanced Frank’s model
  • Frank now has a penis
  • Optimized and enhanced Patrick’s model
  • Patrick now has a penis
  • Optimized and enhanced Derek’s model
  • Derek now has a penis
  • Added Allergy Medication Texture to Painkillers
  • Added a framework of quests that will help guide the player down Ashley’s three new quest paths.
  • Added various thought bubbles and tie-in dialogues that will hint to the player what consequences and rewards lie ahead for the paths they’re choosing.
  • Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues.
  • Added a collider for the tree in the yard. No more going inside to hibernate.
  • Disabled “Simon Says” quest temporarily while we port it to work solely in the custom story creator. This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped.
  • Fixed a bug where loading a save from a different story you are currently playing would break the load
  • Fixed an issue with "Save to File" not working correctly in the Debug Log
  • Fixed an issue that was allowing Patrick to ‘poke out’ from behind his underwear
  • Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn’t be
  • Fixed an issue that prevents the user from loading a saved game from the title screen
  • Fixed an issue that caused the outside tree to float
  • Minor fixes for the roaming system
  • Upgraded to Unity 2017.3.1
  • CONSOLE: Fixed an issue that prevented using ‘0’ as a value with the Personality command
  • CONSOLE: Fixed an issue that was preventing the use of ‘0’ in certain command orders with the dialogue command to trigger the default/start dialogue
  • CONSOLE: Fixed an issue that was preventing WalkTo and WarpTo commands from successfully using the ‘all’ subcommand when paired with characters
  • CONSOLE: WalkTo and WarpTo ‘all’ no longer affect the player in any way when ‘all’ is used. You will need to warp yourself separately.
  • CONSOLE: Added ‘list’ functionality to Quest command: Can now list all of a character’s quest names and their IDs
  • CONSOLE: Minor formatting fixes within success/error message texts
  • CONSOLE: Cleared up a discrepancy between how WalkTo and WarpTo were finding their destination/target and added some redundancy to ensure the ‘intended’ target was used
  • CONSOLE: Added ‘all’ functionality to the Dance command
  • CONSOLE: Added an error check to all commands in case players define too many parameters or extra subcommands
  • CONSOLE: Added ‘all’ and ‘list’ functionality to the State command
  • CONSOLE: Removed multiplicative element from ChangeSize command; user can now set size back to ‘1’
  • CONSOLE: Fixed an issue that caused a limited combination of floating numbers and string inputs to break the gameobject search for certain commands
  • CONSOLE: Removed reference to color numeric IDs for the Crosshair command. Player should simply type their new crosshair color via text input.
  • CONSOLE: Addressed an issue that was preventing the Item command from listing or utilizing all available ItemFunctions for all InteractiveItems
  • CONSOLE: Added ‘Roaming’ command. This is a replacement/upgrade to the prior deprecated roaming command. Allows the user to enable or disable roaming, force a changelocation, add allowed or prohibited roaming locations to one or ‘all’ characters, or clear these location lists entirely. Also allows the user to get a current list of a single character’s allowed and prohibited roaming locations.
  • CONSOLE: Fixed an issue that was preventing the Pose command’s ‘test’ option from working
  • CONSOLE: Lowered case sensitivity requirements for most commands and command options
  • CONSOLE: Each command now has specific example text available
  • CONSOLE: Multiple commands now have the ability to ‘list’ or ‘get’ info from the game
  • CONSOLE: Required order of input for commands and their options is generally less strict
  • CONSOLE: Added All functionality back in for BodyPart, Clothing, LookAt, Personality, Walkto, and Warpto commands
  • CONSOLE: Added more commands and updates to existing commands (type “help” for more info)
  • CONSOLE: Can now change the size of characters, and certain interactive items and game objects
  • CONSOLE: Can now modify the size of several character body parts
  • CONSOLE: Added additional emotes that can be executed
  • CONSOLE: WarpTo now also accepts Vector3 (X, Y, Z) coordinates
  • CONSOLE: Can now remove most items successfully from the player’s inventory
  • CONSOLE: Can now modify personality traits for each character in a story
  • CONSOLE: Improved readability, formatting, and over time, better help text
  • CONSOLE: Misc. minor sub-command fixes and additions
  • CONSOLE: Can now rotate the cross-hair into a cross position, change its color, and change its size
Feb 17, 2018
House Party - Eek! Games
Feb 16, 2018
House Party - Eek! Games
Hey guys,

We made the decision to include some last minute updates we've been working on to 0.8.8 since they ended up being ready to go. We are not incrementing the game version so as to preserve save files. We have greatly improved a lot of performance aspects of the latest updates we've put out, and for those of you maxing out on FPS or getting input lag, you should now have a much smoother experience.

CHANGE LOG:
  • Fix for Vickie running away during Never Have I Ever
  • Fix for gutter not being clickable
  • Optimizations and performance tweaks for new content
  • Dialogue audio now streams from HDD (smaller memory footprint)
  • Added ambient yard noises
...