It's that time of year when the stars align just right in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, Insomnia, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes.
Happy holidays, and have a fragging New Year!
Season 13 Battle Pass
This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items!
New Vanity - ICE BEAM Lightning Gun
Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass!
New Map - Insomnia
I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea...
Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!
Audio Settings
Added Ambient Volume slider
Added Announcer Volume slider
Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts)
Map Updates
Deep Embrace
Updated collision at the top of the stairs near the Rocket Launcher
Fixed a major collision issue at the Light Armor "death window"
Exile
Fixed a hole in the geometry near the Mega Health
Updated Collision throughout the map
Champion Updates
BJ's Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd
DOOM Slayer - Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s
Scalebearer - Forward acceleration 0.85 → 0.75
Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m:
Anarki 0.9 → 0.8
BJ Blazkowicz 1.0 → 0.9
Death Knight 1.0 → 0.9
Doom Slayer 0.8 → 0.9
Eisen 0.85 → 0.9
Ranger 0.95 → 0.9
Strogg 0.8 → 0.9
Visor 1.0 → 0.9
Clutch 1.2 → 1.0 (knockback only)
Keel 0.9 → 1.0
Sorlag 1.2 → 1.0 (knockback only)
Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed
Weapon Updates
Shotgun:
Reduced pellet count and increased damage per pellet (same max damage)
Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120
New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120
Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)
Nailguns:
The Nailgun splash radius now matches the Super Nailgun splash radius of 20u
Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups
Gameplay Fixes
Fixed the Respawn button not working during warmup
The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round
Fixed Marauder Shotgun shells not vanishing in Ghostwalk
Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk
Fixed Terminator Shotgun beam not vanishing in Ghostwalk
Sound Updates
Fixed 5.1 and 7.1 Surround Sound options
Fixed a large number of sounds cutting out
Fixes sounds cutting out during/after Dual Wield
Fixes a lot of cases for weapon shots cutting out
Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc)
Fixed explosions cutting out
Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5)
Fixed The Lurching King / Exile map loading loading music
Normalized footstep volumes (some were too loud, some were too quiet; now they should be just right)
Made pain sounds for teammates quieter
Slighty increased the pitch of footsteps and jump sounds above you, and decreased the pitch of those below you
Slight reduced the volume of occluded footsteps and jump sounds (helps with sounds through walls sounding like they are right next to you)
Sound Mix - Slight decreased in third person champion voice, pain sounds, and death sounds volume
Bot Updates
Slight nerf for Lightning Gun & Super Nailgun aiming
UI Updates
Ranked UI skip fix
Fixed typos in Nyx and Doom Slayer game tips
Fixed inconsistent choices between UK/US English spelling
Fixed typo in the Marauder Shotgun description
Fixed typo in QuakeCon 2021 Gauntlet description
Fixed watermark code that was trying to drop the "-master-https" string
Watermark now hidden if there is an active match
Cleaned up watermark formatting, shortened unconnected state text
As the old autumn adage goes, “what we lose in flowers we more than gain in fruits”— for those that have been waiting for some fresh weapons skins, nameplates, map fixes and further champion balance changes, this update comes bearing fruit!
UPDATE HIGHLIGHTS
New Season 12 Battle Pass Content
Hell-raiser
New vanity Rocket Launcher
Tormentor
New vanity Railgun
New Nameplates
13 new Nameplates
New Arcade Mode
Impulse 9
To pay homage to the original Quake console command, this new arcade mode features: infinite ammo, all weapons
New Client Options
Game Options
Added SETTINGS-> GAME-> DISABLE PUBLIC IN-GAME CHAT
Prevents sending and resuming in-game chat messages in the public match channel
This will not disable Team, Party, or Direct message chat
Map Updates
Burial Chamber
Fixed staircase collision from Heavy Armor to upper mid
Corrupted Keep
Fixed projectiles going through the floor tiles under the Light Armor near Rocket Launcher
Reduced the number of particle emissions in the embers, ash, and lamps in an optimization pass
Removed totem exploit outside the Heavy Machinegun boneyard
Improved collision on Rocket Launcher & Heavy Machinegun jumppads
Deep Embrace
Reduced the lifetime of all sfx particle by half in an optimization pass
Reduced particle emission numbers by 90% in an optimization pass
Fixed an issue that prevented placing a totem placement near Power-up teleporter exit
Moved an exploitative spawn location near Super Shotgun further towards Mega Health
Fixed the collision on three steps players could get stuck on, on the staircase leading from Rocket Launcher to up high
Fixed collision on the staircases surrounding the watery Railgun ammo pool
Exile
Fixed players clipping into the ceiling when exiting the Railgun teleporter
Fixed the turret from self-destructing on the Super Nailgun jumppad
Fixed a hole in the ice staircase near the Light Armor in the Lightning Gun room
Fixed an issue with the wall behind the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb
Fixed an issue in the tunnel below the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb
The Dark Zone
Fixed bots behavior that caused them to constantly use the teleporters
Added a visibility block for performance optimizations
Removed an initial spawn that was in too close vicinity to another
Champion Updates
DEATH KNIGHT
Fireballs splash damage now decreases with distance from 25 damage for a direct hit down to 10 damage at its max distance
Fire dot duration has been reduced from 10 to 7 seconds
DOOM SLAYER
Removed all auto-targeting and camera auto-lock behaviors, in favor of a new Berserk lunge-punch
Double Jump velocity reduced from 7.5 to 6.875 m/s
Increased the volume of the third-person double jump sound effects
NYX
Increased Ghostwalk telefrag radius from 0.5 to 0.75 meters (20 to 30u)
SORLAG
Acid dot duration has been reduced from 10 to 7 seconds
Miscellaneous Game Updates
CHANGES
Updated Play Now artwork
Extend post-match delay before forcing clients to the main menu from 25 to 45 seconds
In Sacrafice, Strogg will now detonate the drone when second pressing the ability key while holding the soul, instead of throwing the soul
Team and Ranked game modes now limit the number of Emergency Respawns a player is permitted from the Esc->Respawn menu
Added the ability for a game mode to have a minimum player score (-10), and kick a game client when their score goes below the minimum allowed score with the assumption the client is AFK or griefing
Disable the emergency respawn button after it is clicked, and have it remained disabled until after max respawn time has passed
Slightly reduced the Quad Damage firing sfx in third person
FIXES
Fixed the visible mouse cursor during map loading when raw mouse input is enabled
Fixed crouch sliding sound effects from lingering after a Slash or Strogg dies while sliding
Clear on-screen ability fx at the end of the match. Fixes Strogg's Peeker, DOOM Slayer's Berserk, and Anarki's Injection overlays for example
Updated the Scoreboard graphics and medals positions to improve chat message visibility
Removed the broken Watch Browser menu and repositioned main menu icons
Fixed Legal Header size that overlapped and hid the Press-X-to-Close graphic in some languages
Increased the width of the medals text fields on the Player Profile to make room for two more digits
Fixed Super Nailgun sound effects that could cut out when multiple people continuously fire at full ammo capacity
Fixed Reaper Railgun muzzle flash third person VFX that too far into the weapon model
Fixed Trailblazer Tri-bolt that had no muzzle flash in third person
As the old summer adage goes, “sun’s out, guns out”—and there’ll be plenty of weapons-in-hand in the Arena! (Hopefully yours pointed at the enemy, and not vice-versa.) We’re celebrating 25 years of Quake in this update, so get ready for a rocket blast from the past with a retro map, classic weapon skins, and lots more—including new anti-cheat measures to keep the fighting fair!
UPDATE HIGHLIGHTS
New Map
THE DARK ZONE – The textures may be retro, but the gameplay is timeless. Return to one of the classic Quake multiplayer maps, DM6 – The Dark Zone.
QCON 2021 Gauntlet - This commemorative gauntlet will be available during QuakeCon 2021!
CHROME SHADERS for all Champions - Red, Pink, Orange, Yellow, Green, Blue, Purple, Silver, and Black
PINK Champion Shaders - One for each Champion
PINK Weapon Shaders - One for each weapon that has color shaders
Store Updates
The weapons and some vanity items from previous Battle Pass seasons are now available in the store.
New Client Options
GAME OPTIONS
Added NVIDIA Reflex Low Latency - Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. Available in Game Settings. (Nvidia Maxwell, Pascal, Turing, or Ampere GPUs with R455 drivers required.)
Menu Framerate Limit - Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 250)
Streamer Mode - Use the Main Menu Framerate Limit when minimized to maintain the stream's FPS quality.
HUD OPTIONS
Damage Number Summation - Damage numbers now show a total of recent damage dealt to a target, aggregating high rate of fire weapons into a combined damage dealt number. Select between Off, Damage Type (default), and All Recent Damage.
Crosshair Hit Color - Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".
Crosshair Hit Scale - Players may now choose to scale their crosshair either larger or smaller when hitting a target.
Speedometer - Players may choose between "Off", "Below Crosshair", and "Below Portrait" to alter the HUD placement of the Speedometer.
Ability Info Position - Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish to group this information near either the Health & Armor Vitals or the Ammo info.
CONTROL OPTIONS
Mouse Input – now choose between Raw Mouse or DirectX mouse input
Respawn - You may now change the default "SPACE" bind for issuing a respawn on the death screen.
AUDIO OPTIONS
HitBeep - Select the sound made when hitting a target. Choose between:
Off (no sound)
Damage Based (sound based on how much damage was dealt)
Single Sfx (play the base hit sound regardless of damage dealt)
New Anti-Cheat
We have added anti-tamper security methods and have taken actions to significantly reduce in-game cheating and exploits. This added level of protection will continue to strengthen over time.
We recommend that any users experiencing issues disable third-party software while playing; in particular, any software that attempts to integrate with our game by creating overlays or performs keyboard or mouse automations.
Some GPU “tuning applications such as Riva Tuner or MSI AfterBurner may cause compatibility issues. If you experience gameplay issues, please disable these applications while playing.
Test Signing is not supported. The game will not launch if Test Signing is enabled.
Map Updates
All Maps
Added 25th Anniversary flag banners to all maps
Awoken
Fixes to prevent Ranger from falling out of the map when using the Dire Orb too close to the hole in the Heavy Armor wall
Removed unwanted totem placements outside the curved cooldown hallway
Blood Run
Removed the ability to place totems above the Heavy Armor teleporter entrance
Burial Chamber
Removed unwanted totem placements in the Heavy Armor pit
Citadel
Fixed the initial spawn locations in TDM
Corrupted Keep
Fixed the staircase collision between the power-up and Mega Health
Deep Embrace
Fixed the medium & low Level-of-Detail meshes for the Heavy Armor wood planks, to prevent non-existent gaps from showing
Additional fixes to the wood plank platform near Heavy Armor, to resolve hit collision between the planks on various settings of detail
Exile
Improved collision on Power-up bridges, Mega Health ledge, Mega Health pit, staircase between Rocket Launcher and power-up, lower HMG teleporter entrance, above the vestibule doorway (across the Heavy Armor pit), and the Tri-bolt ledge
Added additional respawn locations and reduced the cooldown on the existing respawn locations
Removed the ability to place totems around the edges of the Heavy Armor pit, the edges of the Railgun pit, and behind the teleporters
Ruins of Sarnath
Fixed Tri-bolt staircase collision
The Molten Falls
Removed an out-of-bounds totem spot near Mega Health
Vale of Pnath
Increased the cooldown of the spawn near the Heavy Armor pillar to prevent it from being chosen as a valid option in quick succession
Duel Updates
Heavy Champions now spawn with 75 AP instead of 100 AP, the same health & armor stack used by heavy Champions in all other game modes
Champion Updates
Anarki
Fixed his movement box height to prevent his head (and your view) from clipping through ceilings
Adjusted the volume of Anarki's first-person hoverboard sounds
Nyx
Fixed Nyx being able to telefrag enemies (via exiting a Teleporter) while still in Ghostwalk
Fixed the Q3 Shotgun bar not vanishing with Nyx Ghostwalk
Strogg & Peeker
Peeker Gib updates - reduced lifetime from 7 to 3 sec, disabled his glowing eye when dead, removed smoke fx to help performance
Misc Game Updates
NEW
Added new Champion voice lines
FIXES
Fixed the Ranger QUAKEGUY Outfit shaders colors
Fixed Lootbox Main Menu Quality
Fixed a bug that allowed Gauntlet Damage to be dealt on a respawning enemy from their death position.
Some cleanup to the Weapon Position code
Fixed the enemy weapon fire sounds cutting on for several Nailguns and Machineguns (Freezegun, Ravager, Citizen Kane, Executioner)
Fixed a memory leak that occurred upon leaving a match.
Fixed Keel customization vanity camera positions
Fixed Galena customization main, set, and head camera positions
Fixed Italian localization from causing overlapping text on the scoreboard
Fixed Russian translation for TOGGLE SPECTATOR HINT
Fixed Flintlock Shotgun description in several languages
Fixed the Keel Battle Report camera position
Fixed THUNDERBOLT animation errors
CHANGES
Optimized UI for Improved Menu Transitions
Reduced the volume of the Citizen Kane shots
Increased the Framerate Limiter max value from 300 to 500.
Main Menu UI - removed the items unlocked box, the total items per champion weren't always obtainable, upsetting players
In Settings-> HUD, sorted Enemy Indicators above Teammate so that it would not be hidden below the fold and because it is prevalent in all game modes.
Very slight adjustments to the Battle Pass menu (font weights, colors, etc) and the Battle Pass main menu icon
Removed the ability to disable reflections in the config file.
Reordered customization tabs to Outfit, Weapon, and Progression, and set Outfit as the default tab.
Removed the unused tab on the Player Profile Menu
Removed the two unused tabs on the in-game Social Menu
In-game Display Names
The following display name rules have changed:
Names must be 4 or more characters
Names cannot have leading, consecutive, or trailing spaces
If your username doesn't meet the new requirements, it will prompt you to rename. These changes ensure that all player names will be searchable within Contacts and reduce cases of impersonation.
Springtime is the perfect time to update your wardrobe with all-new Vanity items in the Season 10 Battle Pass! Retro is in with Champion and weapon vanities inspired from classic Quake games, like the Quake III “Last Judgement” Rocket Launcher and the Quake “Fiendish Hood” for Ranger. Plus, this season brings another round of updates and bug fixes!
UPDATE HIGHLIGHTS
Season 10 Battle Pass Rewards
TERMINATOR - Quake III Arena Legacy Shotgun
LAST JUDGEMENT - Quake III Arena Legacy Rocket Launcher
Winter has come, and it's brought a brand new Quake Champions update! This update includes our first ever ice-themed map, Exile; and a CTF version of The Longest Yard! There are even more presents under the Quakemas tree with new game modes, Season 9 Battle Pass rewards, and tons of balance updates!
UPDATE HIGHLIGHTS
NEW MAP: EXILE
"Only the dust-laden ice holds together these halls at the end of time. Only the jaundiced traces of their sole denizen etch and illuminate their walls."
The icy arena Exile lies within The Rift, the dark edge of the Dreamland where the Elder God known as The Lurching King now resides. Exile is available in Duel, Deathmatch, Team Deathmatch, Clan Arena, Instagib, Unholy Trinity, and Hot Rockets.
NEW MAP: THE LONGEST YARD CTF
A remix on the classic, this mirrored teamplay version of The Longest Yard is now available in Capture the Flag mode!
SEASON 9 BATTLE PASS REWARDS
Pick up this Season's Battle Pass and unwrap some festive rewards:
55 winter vanities
107 new profile icons
Returning weapons: MARAUDER, GRAVEDIGGER, FLINTLOCK, and TESLA
6 new Lore scrolls, "The Music in the Darkness," which when fully collected unlocks the MASTER SHADER for the Lightning Gun and Railgun
NEW STORE OFFERS
SHAMBLER ARM Lightning Gun — To Ranger’s pleasant surprise this glistening clawed limb, torn from fresh slaughter, still keeps a charge.
FREEZE GUN Super Nailgun — Available once more for a limited time, pelt your enemies with a barrage of snowballs with this winter themed SNG!
COUNTRY FLAGS 2 — 114 new country flag profile icons
SALES — Outfits up to 70% off and Weapons up to 60% off
IN-GAME PRO LEAGUE REWARDS
Quake Pro League title belts added for QPL Championship victors!
CAPTURE THE FLAG
MercyLimit now only takes affect in Round 2
Added scoring bonuses for killing the flag carrier(+1), retrieving the flag (+1), and capturing (+5)
Added Flag Drag, causing Flag Carriers' maximum movement speed to be reduced to 80%. Movement below these reduced limits remain uninhibited. Examples:
Ranger's top speed of 1000 ups reduced to 800 ups
Crouchsliders /Air-Dodger's top speed of 750 ups reduced to 600 ups
Anarki's top speed of 640 ups reduce to 512 ups
Sorlag's top speed of 625 ups reduced to 500 ups
DUEL
Leaderboards & Ranks reset!
Minimum spawn radius increased from 35m to 42m
TDM 2v2
Leaderboards & Ranks reset!
AWOKEN
Fixed exploitative hiding spot outside the Mega Health window
BLOOD COVENANT
Added CTF support, now available in Quick Play, Practice, and Custom Game
DEEP EMBRACE
Fixed exploitative hiding spot outside the Rocket Launcher window
Widened the jumppad trigger at the Rocket Launcher jumppad
Fixed two collision exploits
Removed a thin collision ledge near the Rocket Launcher staircase health bubble
Fixed collision at tri-bolt shards, rockets could be fired into the wall at shards
RUINS OF SARNATH
Added CTF support, now available in Quick Play, Practice, and Custom Game
CHAMPION MOVEMENT
We now properly enforce maximum speed caps for Champions both in the air and on the ground. Previously, speed caps only applied to Champions on the ground, but they could indefinitely go beyond their speed cap if they remained airborne via Rocket Jumps. We now still allow such similar bursts of speed from RJs to initially go over their maximum speed, but now those characters will have their air speed degrade down to the intended speed cap.
The largest impact of this change will be in CTF when some characters attempt to cross the map in seconds to either attack the flag, escape with the flag, or chase to retrieve the flag. In these situations you'll see that the Champions who can currently go above their intended max speed will now be somewhat kept in check.
CHAMPIONS
Anarki - Max speed 15.625 m/s (625 ups) to 16 m/s (640 ups)
Athena - Max speed 50 m/s (2000 ups) to 25 m/s (1000 ups)
Clutch - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)
Slash - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)
Sorlag - Fixed the body banking (A/D and W/S) animations that would cause her torso to rapidly shift position when attempting to change horizontal direction.
Sorlag - Max speed 15 m/s (600 ups) to 15.625 m/s (625 ups)
Strogg & Peeker - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)
WEAPONS
Extended the max Railgun range from 150 m (6k u) to 250 m (10k u), necessary for the distances present on The Longest Yard CTF
POST-GAME SCOREBOARD & STATISTICS UI
Fixed damage scoring system persistence to post-game scoreboards & summaries
Added ability damage to post-game statistics tab! The damage stat will now show your combined weapon and ability damage dealt
VANITY WEAPONS
Quake Pro League Title Belts added for QPL Championship victors!
Toned down INCINERATOR Plasma Beam third-person FX
The Quake Champions Fall Update is here! This update includes a brand new Cthalha-themed map, and spooky Season 8 Battle Pass rewards just in time for Halloween.
UPDATE HIGHLIGHTS
NEW MAP: DEEP EMBRACE
"And when the day arrives, I'll become the sea. Slip into a deep embrace and let it swallow me."
Ancient moss and monstrous trees have taken root across this island temple of stone and wood. Deep Embrace is an all-new map for Duel, DM, TDM, CA, Instagib, and UHT.
SEASON 8 BATTLE PASS REWARDS
Earn new Halloween-themed vanities and Quake II weapons in this season's Battle Pass.
OLD PAINLESS – Quake II Chaingun, a vanity for the Heavy Machinegun
EXECUTIONER – Quake II Hyperblaster, a vanity for the Super Nailgun
INCINERATOR – Quake II Ground Zero Plasma Beam, a vanity for the Lightning Gun
Anarki WARLOCK BROOM Halloween vanity
DOOM Slayer JACK-O-LANTERN Halloween vanity
Galena WITCH'S HAT Halloween vanity
Nyx WITCH's HAT Halloween vanity
Ranger JACK-O-LANTERN Halloween vanity
Slash WITCH's HAT Halloween vanity
New Lore – Dreamer – Collect all 6 to unlock the Master shader for Gauntlet, Tri-bolt, and Rocket Launcher
MAP UPDATES
Burial Chamber - Duel support added, available in Custom Game
Burial Chamber - Added two Lights armors to TDM/FFA/Duel item layout
Church of Azathoth - Fixed collision at Mega Health
Ruins of Sarnath - Fixed collision above the lg jumppad
The Molten Falls - Removed the collision exploit in the MH-side vista
Tower of Koth - Removed the mega-health-side Shotgun in Duel
Tower of Koth - Fixed power-up initial spawn times
Tower of Koth - Fixed hole in geometry near the base of the Protection balcony
Tower of Koth - Fixed exploitative collision outside window, where players could hide
Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG)
CHAMPION BALANCE
Death Knight - enabled fire trail dot
WEAPON BALANCE
Shotgun farspread increased from 850 to 900
GAME MODE UPDATES
Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall
Duel - Reduced minimum respawn time from 3 to 2 seconds
Unholy Trinity - Disabled power-up spawns
Added CA style damage scoring to CTF, SAC, SLP
Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game
VIDEO OPTIONS
Added Bloom Toggle
Added Flares Toggle
SOUND IMPROVEMENTS
Increased the volume of third person movement sounds in the mix by +2db
Changed the Strogg pain sounds to make the pain levels more distinct
Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound
Added a unique sound effect for when Protection wears off
Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher
Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap
Fixed the CITIZEN KANE Machinegun reload click delay
Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire
Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds
Added four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces
UI
Fixed the alignment of Athena’s grappling hook crosshair
Added a gradient behind the custom game lobby map description for improved readability
Tomorrow, Friday, August 7, is the 25th annual QuakeCon! To celebrate this digital event (watch it all on https://twitch.tv/Bethesda!), we've got a couple of free goodies for you; new store bundles; and some changes to the economy!
Play 1 match and unlock all Champions FREE!
During the weekend of QuakeCon at Home, August 7-9, complete 1 match and you will unlock ALL of the Champions FREE, yours to keep even after the event!
QuakeCon Railgun
Orange QuakeCon weapon skins are tradition, and this year you can get the QuakeCon 2020 Railgun just for logging in!
New Store bundles
We've got a ton of new bundles, items, and discounts in the Quake Champions store!
New - Currency Exchange - Convert 100 shards to 100 platinum
New - QuakeCon Bundle - QuakeCon at Home Profile Icon, Nameplate, and 3-Day Haste Potion
Quake 1 Bundle - 6 Weapons and a 3-Day Haste Potion
Quake 2 Bundle - 3 Weapons and a 3-Day Haste Potion
Quake 3 Bundle - 5 Weapons and a 3-Day Haste Potion
Quake 4 Bundle - 7 Weapons and a 3-Day Haste Potion
New - Quake 1 THUNDERBOLT Lighting Gun Basic Shaders Bundle
All Outfits 50-70% Off
Vanities 50% Off
All Weapons 50-60% Off
Weapon Shaders 25-50% Off
Economy Changes
Reliquaries are now ONLY purchasable with shards
All outfits, weapons, and vanities purchasable for shards in Customization (excluding exclusives: battle pass, pro league, lore, etc)
All outfits, weapons, and vanities purchasable for platinum in Store (excluding exclusives: battle pass, lore, etc)
Lore Scroll duplicates now grant 1 shard (instead of 0)
Vanity duplicates now grant 5 shards (instead of 1)
Weapons duplicates now grant 10 shards (instead of 1)
Champion duplicates now grant 10 shards (instead of 1)
Weapon prices reduced from 1500 to 1000 platinum
Uncommon Outfit prices reduced from 1500 to 900 platinum
Rare Outfit prices reduced from 1500 to 1200 platinum
Vanity prices reduced from 1000 to 500 platinum
Gameplay Updates
Added Classic FFA to Quick Play for the Weekend: Ranger only, no abilities - Classic deathmatch golden-age goodness!
We hope you enjoy QuakeCon at Home! Be sure to tune in to https://twitch.tv/Bethesda starting tomorrow at 12 PM ET | 5 PM BST for three days of nonstop livestreams! And be sure to catch the Quake Pro League World Championship, starting tomorrow! Full brackets and tournament schedule is here: https://beth.games/3ftUKzB!
An all-new arena rises from the Netherworld, beckoning Champions to find glory between its jagged stone teeth. Meanwhile, a new season begins, tempting worthy combatants to earn highly sought-after weapons from a far-flung future.
The Quake Champions Summer Update is available NOW!
UPDATE HIGHLIGHTS
NEW MAP: TOWER OF KOTH
Rising from its viridian morass, a row of skyward teeth speak to the chosen a singular truth: come to know this key and you will open any lock. Tower of Koth is a new Ithagnal-themed map supported in DM, TDM, CA, Duel, Instagib, Unholy Trinity, and arcades.
SEASON 7 BATTLE PASS REWARDS Earn much-requested Quake 4 weapon skins in the Summer Battle Pass!
New Lore – Commander at the Slipgate – Collect all 6 to unlock the Heavy Machinegun, Super Shotgun, and Super Nailgun Master Shaders!
CLAN ARENA UPDATES
Fixed CA 4v4 round spawns, teams now swap sides each round
Lowered round score limit from 10 to 7
Fixed ties resulting in both teams earning a point, causing total round counts to exceed the required round score limit
Reduced intermission time between rounds by half (10 to 5 sec)
Removed the “Prepare Your Team” VO from round start after Round 1
Removed ability cooldown icons from HUD team heads
Fixed scoreboard sorting issues
SACRIFICE
Reduced size of soul collision from 3m to 1.6m radius
UNHOLY TRINITY
Power-up spawns return for the duration of Season 7
AWOKEN MAP CHANGES
Fixed collision on floor between Rocket Launcher and Heavy Armor jumppad, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
Fixed collision on floor between Mega Health and Railgun walkway, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
SOUND IMPROVEMENTS
Added Doom Slayer pain and death sounds
Set of <50 hp grunts
Set of <25 hp grunts
Set of death sounds
Removed the 15 frags and 10 frags left VO from Time Limit Duel
Reduced the volume of Visor’s non-HRTF third-person footsteps
Reduced the volume of the ability ready sound effect
Reduced the volume of the champion main menu and prematch SFX & VO
Reduced the volume of Athena's abiltity VO and hook sound effects.
MISCELLANEOUS FIXES & CHANGES
Fixed Timelimit Duel champion select UI which was visible on some aspect ratios on the death screen
At the end of the match, briefly delayed exiting the arena after the match's objective or scorelimit has been reached so players and spectators can view the final frag.
K/D Ratios unified to the same formula for consistency across various scoreboards
Fixed SLASH DARQUE skirt shader support
Fixed BJ PRO LEAGUE knife vanity placement
Fixed MOONSOON third person shader support
Fixed MARAUDER shotgun shells not vanishing on Nyx during Ghostwalk
Fixed ERASER weapon fx not vanishing in Nyx Ghostwalk
Fixed PUMMEL gauntlet, removed an untextured mesh visible at all times but most visible during Nyx's Ghostwalk
Fixed SHAFT bloom on Tempest Shrine
Removed ability on respawn for Rip and Tear arcade mode
Fixed the image quality of the Profile Icons in lootbox presentations
New orange shaders or all weapons available for preview
Updated black shaders, making them black instead of charcoal gray
Updated the Watch Browser to display the official QUAKE stream
UPDATE 12:35 ET: Maintenance is now complete! Thanks again Quakers!
Quake Champions will have a short maintenance period today, Friday, June 26, at 12:00 ET | 16:00 UTC to address the issue where players are receiving XP normally but are not being shown to level up. Thanks for your patience!
Heads up, Quakers: we will have a brief server downtime today, Tuesday, April 21, at 6 PM ET/10 PM UTC to address a backend issue. We anticipate this will only take about 30 minutes. Thanks for your patience!