As the old summer adage goes, “sun’s out, guns out”—and there’ll be plenty of weapons-in-hand in the Arena! (Hopefully yours pointed at the enemy, and not vice-versa.) We’re celebrating 25 years of Quake in this update, so get ready for a rocket blast from the past with a retro map, classic weapon skins, and lots more—including new anti-cheat measures to keep the fighting fair!
UPDATE HIGHLIGHTS
New Map
THE DARK ZONE – The textures may be retro, but the gameplay is timeless. Return to one of the classic Quake multiplayer maps, DM6 – The Dark Zone.
QCON 2021 Gauntlet - This commemorative gauntlet will be available during QuakeCon 2021!
CHROME SHADERS for all Champions - Red, Pink, Orange, Yellow, Green, Blue, Purple, Silver, and Black
PINK Champion Shaders - One for each Champion
PINK Weapon Shaders - One for each weapon that has color shaders
Store Updates
The weapons and some vanity items from previous Battle Pass seasons are now available in the store.
New Client Options
GAME OPTIONS
Added NVIDIA Reflex Low Latency - Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. Available in Game Settings. (Nvidia Maxwell, Pascal, Turing, or Ampere GPUs with R455 drivers required.)
Menu Framerate Limit - Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 250)
Streamer Mode - Use the Main Menu Framerate Limit when minimized to maintain the stream's FPS quality.
HUD OPTIONS
Damage Number Summation - Damage numbers now show a total of recent damage dealt to a target, aggregating high rate of fire weapons into a combined damage dealt number. Select between Off, Damage Type (default), and All Recent Damage.
Crosshair Hit Color - Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".
Crosshair Hit Scale - Players may now choose to scale their crosshair either larger or smaller when hitting a target.
Speedometer - Players may choose between "Off", "Below Crosshair", and "Below Portrait" to alter the HUD placement of the Speedometer.
Ability Info Position - Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish to group this information near either the Health & Armor Vitals or the Ammo info.
CONTROL OPTIONS
Mouse Input – now choose between Raw Mouse or DirectX mouse input
Respawn - You may now change the default "SPACE" bind for issuing a respawn on the death screen.
AUDIO OPTIONS
HitBeep - Select the sound made when hitting a target. Choose between:
Off (no sound)
Damage Based (sound based on how much damage was dealt)
Single Sfx (play the base hit sound regardless of damage dealt)
New Anti-Cheat
We have added anti-tamper security methods and have taken actions to significantly reduce in-game cheating and exploits. This added level of protection will continue to strengthen over time.
We recommend that any users experiencing issues disable third-party software while playing; in particular, any software that attempts to integrate with our game by creating overlays or performs keyboard or mouse automations.
Some GPU “tuning applications such as Riva Tuner or MSI AfterBurner may cause compatibility issues. If you experience gameplay issues, please disable these applications while playing.
Test Signing is not supported. The game will not launch if Test Signing is enabled.
Map Updates
All Maps
Added 25th Anniversary flag banners to all maps
Awoken
Fixes to prevent Ranger from falling out of the map when using the Dire Orb too close to the hole in the Heavy Armor wall
Removed unwanted totem placements outside the curved cooldown hallway
Blood Run
Removed the ability to place totems above the Heavy Armor teleporter entrance
Burial Chamber
Removed unwanted totem placements in the Heavy Armor pit
Citadel
Fixed the initial spawn locations in TDM
Corrupted Keep
Fixed the staircase collision between the power-up and Mega Health
Deep Embrace
Fixed the medium & low Level-of-Detail meshes for the Heavy Armor wood planks, to prevent non-existent gaps from showing
Additional fixes to the wood plank platform near Heavy Armor, to resolve hit collision between the planks on various settings of detail
Exile
Improved collision on Power-up bridges, Mega Health ledge, Mega Health pit, staircase between Rocket Launcher and power-up, lower HMG teleporter entrance, above the vestibule doorway (across the Heavy Armor pit), and the Tri-bolt ledge
Added additional respawn locations and reduced the cooldown on the existing respawn locations
Removed the ability to place totems around the edges of the Heavy Armor pit, the edges of the Railgun pit, and behind the teleporters
Ruins of Sarnath
Fixed Tri-bolt staircase collision
The Molten Falls
Removed an out-of-bounds totem spot near Mega Health
Vale of Pnath
Increased the cooldown of the spawn near the Heavy Armor pillar to prevent it from being chosen as a valid option in quick succession
Duel Updates
Heavy Champions now spawn with 75 AP instead of 100 AP, the same health & armor stack used by heavy Champions in all other game modes
Champion Updates
Anarki
Fixed his movement box height to prevent his head (and your view) from clipping through ceilings
Adjusted the volume of Anarki's first-person hoverboard sounds
Nyx
Fixed Nyx being able to telefrag enemies (via exiting a Teleporter) while still in Ghostwalk
Fixed the Q3 Shotgun bar not vanishing with Nyx Ghostwalk
Strogg & Peeker
Peeker Gib updates - reduced lifetime from 7 to 3 sec, disabled his glowing eye when dead, removed smoke fx to help performance
Misc Game Updates
NEW
Added new Champion voice lines
FIXES
Fixed the Ranger QUAKEGUY Outfit shaders colors
Fixed Lootbox Main Menu Quality
Fixed a bug that allowed Gauntlet Damage to be dealt on a respawning enemy from their death position.
Some cleanup to the Weapon Position code
Fixed the enemy weapon fire sounds cutting on for several Nailguns and Machineguns (Freezegun, Ravager, Citizen Kane, Executioner)
Fixed a memory leak that occurred upon leaving a match.
Fixed Keel customization vanity camera positions
Fixed Galena customization main, set, and head camera positions
Fixed Italian localization from causing overlapping text on the scoreboard
Fixed Russian translation for TOGGLE SPECTATOR HINT
Fixed Flintlock Shotgun description in several languages
Fixed the Keel Battle Report camera position
Fixed THUNDERBOLT animation errors
CHANGES
Optimized UI for Improved Menu Transitions
Reduced the volume of the Citizen Kane shots
Increased the Framerate Limiter max value from 300 to 500.
Main Menu UI - removed the items unlocked box, the total items per champion weren't always obtainable, upsetting players
In Settings-> HUD, sorted Enemy Indicators above Teammate so that it would not be hidden below the fold and because it is prevalent in all game modes.
Very slight adjustments to the Battle Pass menu (font weights, colors, etc) and the Battle Pass main menu icon
Removed the ability to disable reflections in the config file.
Reordered customization tabs to Outfit, Weapon, and Progression, and set Outfit as the default tab.
Removed the unused tab on the Player Profile Menu
Removed the two unused tabs on the in-game Social Menu
In-game Display Names
The following display name rules have changed:
Names must be 4 or more characters
Names cannot have leading, consecutive, or trailing spaces
If your username doesn't meet the new requirements, it will prompt you to rename. These changes ensure that all player names will be searchable within Contacts and reduce cases of impersonation.
Springtime is the perfect time to update your wardrobe with all-new Vanity items in the Season 10 Battle Pass! Retro is in with Champion and weapon vanities inspired from classic Quake games, like the Quake III “Last Judgement” Rocket Launcher and the Quake “Fiendish Hood” for Ranger. Plus, this season brings another round of updates and bug fixes!
UPDATE HIGHLIGHTS
Season 10 Battle Pass Rewards
TERMINATOR - Quake III Arena Legacy Shotgun
LAST JUDGEMENT - Quake III Arena Legacy Rocket Launcher
Winter has come, and it's brought a brand new Quake Champions update! This update includes our first ever ice-themed map, Exile; and a CTF version of The Longest Yard! There are even more presents under the Quakemas tree with new game modes, Season 9 Battle Pass rewards, and tons of balance updates!
UPDATE HIGHLIGHTS
NEW MAP: EXILE
"Only the dust-laden ice holds together these halls at the end of time. Only the jaundiced traces of their sole denizen etch and illuminate their walls."
The icy arena Exile lies within The Rift, the dark edge of the Dreamland where the Elder God known as The Lurching King now resides. Exile is available in Duel, Deathmatch, Team Deathmatch, Clan Arena, Instagib, Unholy Trinity, and Hot Rockets.
NEW MAP: THE LONGEST YARD CTF
A remix on the classic, this mirrored teamplay version of The Longest Yard is now available in Capture the Flag mode!
SEASON 9 BATTLE PASS REWARDS
Pick up this Season's Battle Pass and unwrap some festive rewards:
55 winter vanities
107 new profile icons
Returning weapons: MARAUDER, GRAVEDIGGER, FLINTLOCK, and TESLA
6 new Lore scrolls, "The Music in the Darkness," which when fully collected unlocks the MASTER SHADER for the Lightning Gun and Railgun
NEW STORE OFFERS
SHAMBLER ARM Lightning Gun — To Ranger’s pleasant surprise this glistening clawed limb, torn from fresh slaughter, still keeps a charge.
FREEZE GUN Super Nailgun — Available once more for a limited time, pelt your enemies with a barrage of snowballs with this winter themed SNG!
COUNTRY FLAGS 2 — 114 new country flag profile icons
SALES — Outfits up to 70% off and Weapons up to 60% off
IN-GAME PRO LEAGUE REWARDS
Quake Pro League title belts added for QPL Championship victors!
CAPTURE THE FLAG
MercyLimit now only takes affect in Round 2
Added scoring bonuses for killing the flag carrier(+1), retrieving the flag (+1), and capturing (+5)
Added Flag Drag, causing Flag Carriers' maximum movement speed to be reduced to 80%. Movement below these reduced limits remain uninhibited. Examples:
Ranger's top speed of 1000 ups reduced to 800 ups
Crouchsliders /Air-Dodger's top speed of 750 ups reduced to 600 ups
Anarki's top speed of 640 ups reduce to 512 ups
Sorlag's top speed of 625 ups reduced to 500 ups
DUEL
Leaderboards & Ranks reset!
Minimum spawn radius increased from 35m to 42m
TDM 2v2
Leaderboards & Ranks reset!
AWOKEN
Fixed exploitative hiding spot outside the Mega Health window
BLOOD COVENANT
Added CTF support, now available in Quick Play, Practice, and Custom Game
DEEP EMBRACE
Fixed exploitative hiding spot outside the Rocket Launcher window
Widened the jumppad trigger at the Rocket Launcher jumppad
Fixed two collision exploits
Removed a thin collision ledge near the Rocket Launcher staircase health bubble
Fixed collision at tri-bolt shards, rockets could be fired into the wall at shards
RUINS OF SARNATH
Added CTF support, now available in Quick Play, Practice, and Custom Game
CHAMPION MOVEMENT
We now properly enforce maximum speed caps for Champions both in the air and on the ground. Previously, speed caps only applied to Champions on the ground, but they could indefinitely go beyond their speed cap if they remained airborne via Rocket Jumps. We now still allow such similar bursts of speed from RJs to initially go over their maximum speed, but now those characters will have their air speed degrade down to the intended speed cap.
The largest impact of this change will be in CTF when some characters attempt to cross the map in seconds to either attack the flag, escape with the flag, or chase to retrieve the flag. In these situations you'll see that the Champions who can currently go above their intended max speed will now be somewhat kept in check.
CHAMPIONS
Anarki - Max speed 15.625 m/s (625 ups) to 16 m/s (640 ups)
Athena - Max speed 50 m/s (2000 ups) to 25 m/s (1000 ups)
Clutch - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)
Slash - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)
Sorlag - Fixed the body banking (A/D and W/S) animations that would cause her torso to rapidly shift position when attempting to change horizontal direction.
Sorlag - Max speed 15 m/s (600 ups) to 15.625 m/s (625 ups)
Strogg & Peeker - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)
WEAPONS
Extended the max Railgun range from 150 m (6k u) to 250 m (10k u), necessary for the distances present on The Longest Yard CTF
POST-GAME SCOREBOARD & STATISTICS UI
Fixed damage scoring system persistence to post-game scoreboards & summaries
Added ability damage to post-game statistics tab! The damage stat will now show your combined weapon and ability damage dealt
VANITY WEAPONS
Quake Pro League Title Belts added for QPL Championship victors!
Toned down INCINERATOR Plasma Beam third-person FX
The Quake Champions Fall Update is here! This update includes a brand new Cthalha-themed map, and spooky Season 8 Battle Pass rewards just in time for Halloween.
UPDATE HIGHLIGHTS
NEW MAP: DEEP EMBRACE
"And when the day arrives, I'll become the sea. Slip into a deep embrace and let it swallow me."
Ancient moss and monstrous trees have taken root across this island temple of stone and wood. Deep Embrace is an all-new map for Duel, DM, TDM, CA, Instagib, and UHT.
SEASON 8 BATTLE PASS REWARDS
Earn new Halloween-themed vanities and Quake II weapons in this season's Battle Pass.
OLD PAINLESS – Quake II Chaingun, a vanity for the Heavy Machinegun
EXECUTIONER – Quake II Hyperblaster, a vanity for the Super Nailgun
INCINERATOR – Quake II Ground Zero Plasma Beam, a vanity for the Lightning Gun
Anarki WARLOCK BROOM Halloween vanity
DOOM Slayer JACK-O-LANTERN Halloween vanity
Galena WITCH'S HAT Halloween vanity
Nyx WITCH's HAT Halloween vanity
Ranger JACK-O-LANTERN Halloween vanity
Slash WITCH's HAT Halloween vanity
New Lore – Dreamer – Collect all 6 to unlock the Master shader for Gauntlet, Tri-bolt, and Rocket Launcher
MAP UPDATES
Burial Chamber - Duel support added, available in Custom Game
Burial Chamber - Added two Lights armors to TDM/FFA/Duel item layout
Church of Azathoth - Fixed collision at Mega Health
Ruins of Sarnath - Fixed collision above the lg jumppad
The Molten Falls - Removed the collision exploit in the MH-side vista
Tower of Koth - Removed the mega-health-side Shotgun in Duel
Tower of Koth - Fixed power-up initial spawn times
Tower of Koth - Fixed hole in geometry near the base of the Protection balcony
Tower of Koth - Fixed exploitative collision outside window, where players could hide
Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG)
CHAMPION BALANCE
Death Knight - enabled fire trail dot
WEAPON BALANCE
Shotgun farspread increased from 850 to 900
GAME MODE UPDATES
Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall
Duel - Reduced minimum respawn time from 3 to 2 seconds
Unholy Trinity - Disabled power-up spawns
Added CA style damage scoring to CTF, SAC, SLP
Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game
VIDEO OPTIONS
Added Bloom Toggle
Added Flares Toggle
SOUND IMPROVEMENTS
Increased the volume of third person movement sounds in the mix by +2db
Changed the Strogg pain sounds to make the pain levels more distinct
Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound
Added a unique sound effect for when Protection wears off
Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher
Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap
Fixed the CITIZEN KANE Machinegun reload click delay
Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire
Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds
Added four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces
UI
Fixed the alignment of Athena’s grappling hook crosshair
Added a gradient behind the custom game lobby map description for improved readability
Tomorrow, Friday, August 7, is the 25th annual QuakeCon! To celebrate this digital event (watch it all on https://twitch.tv/Bethesda!), we've got a couple of free goodies for you; new store bundles; and some changes to the economy!
Play 1 match and unlock all Champions FREE!
During the weekend of QuakeCon at Home, August 7-9, complete 1 match and you will unlock ALL of the Champions FREE, yours to keep even after the event!
QuakeCon Railgun
Orange QuakeCon weapon skins are tradition, and this year you can get the QuakeCon 2020 Railgun just for logging in!
New Store bundles
We've got a ton of new bundles, items, and discounts in the Quake Champions store!
New - Currency Exchange - Convert 100 shards to 100 platinum
New - QuakeCon Bundle - QuakeCon at Home Profile Icon, Nameplate, and 3-Day Haste Potion
Quake 1 Bundle - 6 Weapons and a 3-Day Haste Potion
Quake 2 Bundle - 3 Weapons and a 3-Day Haste Potion
Quake 3 Bundle - 5 Weapons and a 3-Day Haste Potion
Quake 4 Bundle - 7 Weapons and a 3-Day Haste Potion
New - Quake 1 THUNDERBOLT Lighting Gun Basic Shaders Bundle
All Outfits 50-70% Off
Vanities 50% Off
All Weapons 50-60% Off
Weapon Shaders 25-50% Off
Economy Changes
Reliquaries are now ONLY purchasable with shards
All outfits, weapons, and vanities purchasable for shards in Customization (excluding exclusives: battle pass, pro league, lore, etc)
All outfits, weapons, and vanities purchasable for platinum in Store (excluding exclusives: battle pass, lore, etc)
Lore Scroll duplicates now grant 1 shard (instead of 0)
Vanity duplicates now grant 5 shards (instead of 1)
Weapons duplicates now grant 10 shards (instead of 1)
Champion duplicates now grant 10 shards (instead of 1)
Weapon prices reduced from 1500 to 1000 platinum
Uncommon Outfit prices reduced from 1500 to 900 platinum
Rare Outfit prices reduced from 1500 to 1200 platinum
Vanity prices reduced from 1000 to 500 platinum
Gameplay Updates
Added Classic FFA to Quick Play for the Weekend: Ranger only, no abilities - Classic deathmatch golden-age goodness!
We hope you enjoy QuakeCon at Home! Be sure to tune in to https://twitch.tv/Bethesda starting tomorrow at 12 PM ET | 5 PM BST for three days of nonstop livestreams! And be sure to catch the Quake Pro League World Championship, starting tomorrow! Full brackets and tournament schedule is here: https://beth.games/3ftUKzB!
An all-new arena rises from the Netherworld, beckoning Champions to find glory between its jagged stone teeth. Meanwhile, a new season begins, tempting worthy combatants to earn highly sought-after weapons from a far-flung future.
The Quake Champions Summer Update is available NOW!
UPDATE HIGHLIGHTS
NEW MAP: TOWER OF KOTH
Rising from its viridian morass, a row of skyward teeth speak to the chosen a singular truth: come to know this key and you will open any lock. Tower of Koth is a new Ithagnal-themed map supported in DM, TDM, CA, Duel, Instagib, Unholy Trinity, and arcades.
SEASON 7 BATTLE PASS REWARDS Earn much-requested Quake 4 weapon skins in the Summer Battle Pass!
New Lore – Commander at the Slipgate – Collect all 6 to unlock the Heavy Machinegun, Super Shotgun, and Super Nailgun Master Shaders!
CLAN ARENA UPDATES
Fixed CA 4v4 round spawns, teams now swap sides each round
Lowered round score limit from 10 to 7
Fixed ties resulting in both teams earning a point, causing total round counts to exceed the required round score limit
Reduced intermission time between rounds by half (10 to 5 sec)
Removed the “Prepare Your Team” VO from round start after Round 1
Removed ability cooldown icons from HUD team heads
Fixed scoreboard sorting issues
SACRIFICE
Reduced size of soul collision from 3m to 1.6m radius
UNHOLY TRINITY
Power-up spawns return for the duration of Season 7
AWOKEN MAP CHANGES
Fixed collision on floor between Rocket Launcher and Heavy Armor jumppad, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
Fixed collision on floor between Mega Health and Railgun walkway, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
SOUND IMPROVEMENTS
Added Doom Slayer pain and death sounds
Set of <50 hp grunts
Set of <25 hp grunts
Set of death sounds
Removed the 15 frags and 10 frags left VO from Time Limit Duel
Reduced the volume of Visor’s non-HRTF third-person footsteps
Reduced the volume of the ability ready sound effect
Reduced the volume of the champion main menu and prematch SFX & VO
Reduced the volume of Athena's abiltity VO and hook sound effects.
MISCELLANEOUS FIXES & CHANGES
Fixed Timelimit Duel champion select UI which was visible on some aspect ratios on the death screen
At the end of the match, briefly delayed exiting the arena after the match's objective or scorelimit has been reached so players and spectators can view the final frag.
K/D Ratios unified to the same formula for consistency across various scoreboards
Fixed SLASH DARQUE skirt shader support
Fixed BJ PRO LEAGUE knife vanity placement
Fixed MOONSOON third person shader support
Fixed MARAUDER shotgun shells not vanishing on Nyx during Ghostwalk
Fixed ERASER weapon fx not vanishing in Nyx Ghostwalk
Fixed PUMMEL gauntlet, removed an untextured mesh visible at all times but most visible during Nyx's Ghostwalk
Fixed SHAFT bloom on Tempest Shrine
Removed ability on respawn for Rip and Tear arcade mode
Fixed the image quality of the Profile Icons in lootbox presentations
New orange shaders or all weapons available for preview
Updated black shaders, making them black instead of charcoal gray
Updated the Watch Browser to display the official QUAKE stream
UPDATE 12:35 ET: Maintenance is now complete! Thanks again Quakers!
Quake Champions will have a short maintenance period today, Friday, June 26, at 12:00 ET | 16:00 UTC to address the issue where players are receiving XP normally but are not being shown to level up. Thanks for your patience!
Heads up, Quakers: we will have a brief server downtime today, Tuesday, April 21, at 6 PM ET/10 PM UTC to address a backend issue. We anticipate this will only take about 30 minutes. Thanks for your patience!
We will have a brief period of downtime today, Tuesday, April 7, at 10 AM ET/2 PM UTC as we deploy a hotfix that will allow Bethesda.net Launcher players to purchase Platinum through the in-game store. Thanks for your patience!
Our Spring 2020 Update goes live today, Thursday, April 2, at 10:30 AM ET / 2:30 PM UTC. Quake Champions will be unavailable during this time for approximately 3 hours. Let's dive right into the notes!
BUILD HIGHLIGHTS
NEW GAME MODE: CLAN ARENA
4v4 team-play found in Practice, Quick Play, and Custom Game
Eliminate the other team to win the round, win 10 rounds to win the match
Players spawn with all weapons and full ammo, no items spawn on the map!
Players do not drop items on death (shards, health, stroyent, weapon)
Players spawn at full stack for their Champion:
Heavies: 175 HP / 200 AP
Lights: 175 HP /150 AP
Mediums: 175 HP / 175 AP
Active abilities are disabled
NEW RANKED MODE: CLAN ARENA 2v2
Same rules as 4v4, except there are half as many players and no breakable pots
Can multi-queue alongside TDM 2v2
CUSTOM GAME: CLAN ARENA 1v1
Ranger only
200/200 Stack
Active abilities disabled
NEW ARCADE MODE: RIP AND TEAR
DOOM Slayer-only FFA Mode
Spawn 120 HP / 0 AP
Spawn with Super Shotgun and infinite shells
Spawn with Berserk ability ready, with an insta-glory-kill punch
NEW SEASON 6 REWARDS
1 New Outfit, 4 New Weapons, 5 returning Weapons, 3 New Spring Vanities, 13 returning Spring Vanities, and more!
Level 1 Premium - MONSOON Quake 4 Rocket Launcher
Level 2 Free - MARAUDER DOOM Eternal Super Shotgun
Level 45 Premium - SHAFT Quake 3 Lightning Gun
Level 70 Premium - ERASER Quake 3 Railgun
Level 100 Premium - MECHA SORG Sorlag Outfit
NEW STORE ITEMS
Show your support for the Quake Pro League with this new Outfit & Weapon shaders bundle!
Now on the most current integration of the Bethesda.net services
Resolves many issues which may cause some players to not be able to connect or maintain a connection (Error 1501 for example)
OPTIMIZATIONS & PERFORMANCE UPDATES
Significantly reduced the texture memory load on all quality settings
PROFILE STATS
Time Played and Avg Lifetime stats fixed
Battle Report and Post-match statistics screens will now no longer be skipped due to these stats overflowing
CHAMPIONS
Light Champions
+25 Staring Armor Points (in all modes excluding Duel)
Heavy Champions
-25 Starting Armor Points (in all modes excluding Duel)
Anarki
Decreased the volume of the Anarki first person jump and move hoverboard sounds
Death Knight
Fixed fireballs so they now properly apply the DOT on impact
Lowered the fireball damage from 25 to 20 each
Changed DK firetrails so that they no longer give a DOT, but instead give damage when standing on the trail. Trail damage is 10 pts every 1 sec standing on the trail. Standing on more than one trail will result in 10 damage per trail
Slash
Increased the volume of the third person crouch sliding sound effects
Sorlag
Max speed cap reduced from 640 to 600 ups
Removed the hitbox cylinders from Sorlag's tail, to prevent unexpected or odd knockback
Strogg
Increased the volume of the third person crouch sliding sound effects
MAP UPDATES
Awoken
Extended an anti-totem domain to include an exterior wall outside of the map
Blood Covenant
Removed some spawns from Duel, one near Lightning Gun and one near Super Nailgun
Tempest Shrine
Added Duel support using the smaller TDM/DM version, but with the Rocket Launcher and Super Nailgun locations swapped
The Molten Falls
Added an anti-totem domain below the hallway between Railgun and the nearby Teleporter
Added anti-totem domain between Rocket Launcher and Mega Health on the outside route
Vale of Pnath
Fixed an out of bounds exploit at the secret Teleporter where players could stand/hide on some rocks
NEW CLIENT OPTIONS
Show Damage Offscreen - Display damage done off-screen at the edge or bottom of your screen
Damage Number Scale - Scale up the font size of the damage numbers
GAME UPDATES
Fixed the End of Match Delay that would either cause the match to quickly cut away before you could see the final frag, or allow someone to get a frag just after the timelimit or fraglimit were reached. Both now fixed
Fixed the Main Menu texture quality of all items added to the game since November 2018, they appear in highest quality regardless of Texture Quality settings (textures are streamed in as called)
Increased the size of the nail projectile model for improved visibility (their red glow is now more noticeable. This does not affect its hitsphere or likelihood to hit)
Fixed the round timer getting out of sync with the round start in round based modes
Round VO for Rounds 4-19+ added for game modes with an extended number of rounds
Attack & Defend was reverted back in both name and game rules to the original Slipgate. Because A&D was too close to Clan Arena, we felt it best to have these modes be unique and stand apart. If you liked the old Slipgate, rejoice. If you preferred A&D, please give Clan Arena a try
Pulsar Railgun FX fixed in third person (now green instead of blue)
Fixed “sound size” of the Mega Health to match the Heavy Armor (some noticed MH was harder to hear than HA despite having the same radius and volume)
Reduced the volume of the Q4 CONSTRUCTOR SNG first person hum
Removed death sound effect from elimination based modes
Glow effect on new attachments when they are first equipped in the customization menu
Fixed Custom Game game mode defaults for score and timelimit, so that you no longer have to remember to set their values
Updated all game mode icons to unify their design language